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Troll

HERO Member
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Everything posted by Troll

  1. Re: How to get out of the Inner Earth? The two options that the members of Justic Inc. have in my campaign are to build a hot air balloon and use the polar opening, or use the crashed Mongo Rocket ships jump engine to jump them out, ( In my game there is a crashed rocket ship in the Ghost City of Ketetos.) to Egypt or Mongo!
  2. Re: Casual Survey: Age of players and Hero's utility vs. other games I'm 41 and have been playing Hero since 1981 when it was called Champions. I still refer to Hero as Champions every now and again. I started gaming with Metagamings The Fantasy Trip around 1977 or so. I havew also played D&D, Whitewolf, Traveller, V&V, Call of Cthulhu, Man Myth and Magic, and a host of other systems.
  3. Re: What Comic Book Titles are you Buying (Not Reading, Buying) Capt. America Thunderbolts She Hulk JSA JSA Classified Astonishing X-Men Young Avengers Ultimates Ultimate Iron Man
  4. Troll

    New Avengers

    Re: New Avengers Well if this poster for the upcoming Civil War story is accurate Puck, Guardian and a critter that looks an awful lot like Sasquatch will survive the Bendis off screen killing of Alpha Flight.
  5. Re: THRILLING HERO TALES — A Campaign Chronicle
  6. Re: Marvel's Best Martial Artists Well, Mantis was a Saigon bar girl, so I suspect she did at that. However, I liked Mantis and believe she was a better martial arts than anyone else in the Marvel Universe.
  7. Re: If YOU have been playing Hero since the 80's why do you still keep coming back? I've been playing since Champions came out in 1981. What do I like about the system? 1. It let's me design and play the character I want to play. 2. No levels 3. No classes 4. Universial system can play fantasy/scifi/horror/supers/etc. Those are the biggest reasons I continue to play Hero.
  8. Re: Marvel's Best Martial Artists I wouldn't put Strange in the top 10. Not sure about the top 25. Not sure how many stories Mantis proves ineffectual in, but she did one punch Thor. Much of the ineffectual stuff I believe is a plot device. So in the Defenders comic where Strange hit Mantis, it more to show that Strange is trained in Martial Arts rather than he is on par with Mantis.
  9. Re: The Invisible World Couldn't one use a Perk: Aware of the Invisible World to simulate this?
  10. Re: Marvel's Best Martial Artists
  11. Re: Dinosaur Toys to Scale My son got the pirate ship for Christmas, it was in the bargin bin for $11! I haven't checked the scale but it is one cool looking ship. All I could think of was how I can work it into the Supers game I am running.
  12. Re: The New Avengers - Good Or Bad, Threat Or Menace? The New Avengers, in my opinion, are crap. The death of Hawkeye, Vision and turing Scarlet Witch and Quicksliver into insane villians was a slap in the face to long time Avengers fans like myself, again in my opinion. The whole "New" Avengers reminds me of the Heros Reborn Avengers, and as with that cluster I believe this too shall pass. Wake me when Bendis leaves will ya?
  13. Re: Learning how to play HERO Well DnD does have the advantage of having an online course you can take through Barnes and Noble on how to play the game. http://educate.barnesandnoble.com/educate/bn/home/catalog/overview.jsp?productId=50689&src=fark Maybe Hero could set something like that up?
  14. Troll

    Ghostbusters

    Re: Ghostbusters Here is a link to a photo of the ghost hunting kit Harry Price used. http://www.harryprice.co.uk/Gallery/Price/price_ghostkit.htm
  15. Troll

    Ghostbusters

    Re: Ghostbusters How about using Harry Price? He was the father of ghost investigation. http://www.harryprice.co.uk/
  16. Re: I need a name for a society of adventurers How about Justice Incorporated?
  17. Re: Why no heavy cavalry? Rome also didn't have the stirrup. Which made it very difficult to charge with a lance.
  18. Re: New Avengers? I like Astonishing Xmen, but then again I am a Whedon fanboy. I don't care for Bendis, so I can't give a non biased opinion on New Avengers.
  19. Re: Let's Talk Lovecraft The five rules of rolepalying in the world of H.P. Lovecraft 1. Don't go in the attic 2. Don't go in the basement 3. Don't go out at night 4. Don't go out alone 5. Save the last bullet for yourself I have never had much luck using HERO for simulating the helplessness of Lovecraftian horror. I have always found that my HERO Lovecraft games turn into quasi-supers games, or shoot 'um ups rather than the experience of cosmic terror that they should be.
  20. Re: Thinking Differently About SPD Very interesting. I have been troubled by speed infaltion in some of my games and discourage character with more that 5 SPD. Did your players have a problem with a 4 speed limit? I like the idea that other powers/skills/talents and movement are what make a speedster, not the SPD characteristic. I will experiment with this in my games.
  21. Re: Adult themes in gaming, a rant of sorts Amusing? No! Sick? Yes!
  22. Re: How much XP do you give and why? I usuall give the same amount to each player although if someone does an exceptional job of roleplaying I may slip them an extra point or two. I really don't have a flow chart for comming up with the points I give. I just use my own judgement on what I think they should receive. I tend to wait quite a while before I give out experience. I usually wait until the group has earned 10-15 points of xp and then give it out all at once. This seems to work well for my group as it makes them think about how they will expend xp when they get it. This would probably drvie many players nuts having to wait 4 or 5 sessions before getting xp, so it's best to judge the temperment of your group before doing it.
  23. Re: Auto fire on an area of effect attack? Thanks for all the comments. Maybe I will suggest scaling the attack back to 2d6 RKA.
  24. Re: Can any comic fans fill me in on current Marvel continuity? Bendis has gone on a killing spree and we are back to the days of mega plots that require you to buy every comic Marvel puts out to follow a story.
  25. Would the rest of you let this type of attack in your Champions game? 4d6 RKA autofire, area effect one hex Not sure what the player had in mind for it, but I thought it was a bit too much to combined area of effect with auto fire.
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