Kzinbane Posted February 10, 2004 Report Share Posted February 10, 2004 has anyone ever had a character that KNOWS he's really in a role playing game? The DC comics Ambush Bug at one point became aware he was in a comic book - this would be a similar step. What sort of advantages/disadvantages would this entail though - meaing the role playing game charater? Would you need new powers? How many points is "whine to GM, or get GM a cold one from Fridge? The Hero system is pretty comprehensive but they've left this idea totally out. Further ideas of advantages, powers, disadvantages could be fun... Quote Link to comment Share on other sites More sharing options...
Lord Liaden Posted February 10, 2004 Report Share Posted February 10, 2004 You could run Foxbat this way pretty much as-is. Freddy Foswell already has the Psychological Limitation, "Thinks He's Living In A Comic Book" (Very Common, Total, 25 pts.) You could change that for any character to "Knows He's Living In A Role Playing Game," and as far as the in-game reality of the other characters is concerned it would affect the character's behavior and attitudes mostly the same way. Further Powers would depend on how confining the game reality is to the character. For example, if he can "talk" to the GM, that could be run as a Mind Link Visible to Hearing (other characters can hear him talk to someone unseen, but don't hear the response). Stepping "out of panel" into the real world would be Extra Dimensional Movement. Quote Link to comment Share on other sites More sharing options...
Darren Watts Posted February 10, 2004 Report Share Posted February 10, 2004 Have you seen the Mayfair DC-RPG adventure module featuring Ambush Bug called "Don't Ask", in which he figures out he's in a game and "escapes" into the real world by possessing the GM? There's a "special encounter" that can only be gotten to by leaving the game and re-entering, as well as a trip to Limbo (and a comic book shop run by relatives of the Spectre and Deadman), and a trap that can only be escaped by successfully figuring out how to build a time-travel device using the game's own insanely-complicated gadget rules. Bar none, the single funniest gaming product I've ever read. I've run it twice myself to great effect. dw Quote Link to comment Share on other sites More sharing options...
Bengal Posted February 10, 2004 Report Share Posted February 10, 2004 Deadpool also regularly broke down the fourth wall in his own comic book. But unless it's a one-shot, or a short campaign, I can't imagine this running gag running for too long. Quote Link to comment Share on other sites More sharing options...
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