Mavnn Posted February 27, 2004 Report Share Posted February 27, 2004 OK, so my Final Fantasy 7 game is progressing nicely. So I decided that it was time to stat up Mr. Bishinon himself, the guy with the bare chest, Sephiroth. The main reason for this is that I need some idea of what I'm scaling towards, so I can give everything else suitable levels of states. In the rules I'm using, characters do not have to pay for the abilities materia grant them, but they do have to buy the Endurance Reserve to run them off, so that might explain some strangeness on the character sheet. Other than that, what do people think? Anything blatent I've missed? Any comments? As far as power level goes, I've mainly gone from the fact that Sephiroth considers a lesser dragon an enemy beneath this contempt (who he dispatches with ease) in the first cut screen we see him in. So I decided I needed a write up would could easily defeat a lesser dragon from the besteriary, and defeat a greater dragon without too much difficulty. Despite his stats, I view him as more of a martial artist than a brick, so I have no problem with the fact that his attacks out weigh his defenses. Michael BTW - This is a first draft write up. I in no way guarantee points costs/totals are accurate in any way what-so-ever. Sephiroth Player: NPC Val Char 50 STR 30 DEX 40 CON 25 BODY 23 INT 23 EGO 35 PRE 24 COM 21 PD Totals: 30/r14 21 ED Totals: 30/r14 8 SPD 18 REC 60 END 70 STUN 6" RUN 0 2" SWIM 0 2" LEAP 0 Cost Power 23 Mana Reserve: Endurance Reserve (200 END, 20 REC) Reserve: (20 Active Points) REC: (10 Active Points); Only While In Deep Sleep (-2) 30 Movement Multipower (30pt) u3 Gravity Means Nothing to Me I: Leaping +30" (32"/64") u3 Gravity Means Nothing to Me II: Flight 10", x8 NCM (10"/80") u3 Reality Bends to My Will I: Teleport 15" (15"/30") u3 Reality Bends to My Will II: Teleport 6", Megascale 1"=1,000km (Scaleable) +1 1/4, Safe Blind Teleport (+1/4) 5 Naturally Tough Skin: Damage Resistance 5/5 26 Masamune: Killing Attack - Hand-To-Hand 4d6 (6d6 w/STR) (vs. PD), Reduced Endurance 0 END (+1/2) (90 Active Points); OAF (-1), STR Min 20 (-1), Required Hands Two-Handed (-1/2) 6 Fast with a Sword: Missile Deflection (Bullets & Shrapnel) (15 Active Points); OAF (Focus (Big Sword); -1), Required Hands Two-Handed (-1/2) Cost Skill (Skills with 0 cost are 'Everyman' skills, that all characters get for free) 0 Acting 8- 3 AK: Midgar (INT-based) 14- 1 AK: City of the Ancients (INT-based) 8- 3 Breakfall 15- 0 Concealment 8- 3 Conversation 16- 3 Deduction 14- 3 KS: Mako Creatures 14- 3 KS: Ancient Knowledge (INT-based) 14- 3 KS: Strategy 14- 3 Oratory 16- 3 Paramedics 14- 3 Persuasion 16- 0 PS: Soldier 11- 3 Seduction 16- 0 Shadowing 8- 3 Tactics 14- 3 Teamwork 14- 0 TF: Custom Adder, Small Motorized Ground Vehicles [Notes: Custom Mod is Everyman Skill] 32 CSL: +4 w/Combat 12 CSL: +4 w/Swordsmanship 10 CSL: +5 w/Missile Deflection 20 CSL: +8 w/Materia, Only to Increase Effect (-1) Martial Arts Cost Martial Arts Maneuver Soldier Swordsmanship 4 1) Block: 1/2 Phase, +2 OCV, +2 DCV, Block, Abort 4 2) Disarm: 1/2 Phase, -1 OCV, +1 DCV, Disarm; 60 STR to Disarm roll 4 3) Dodge: 1/2 Phase, -- OCV, +5 DCV, Dodge, Affects All Attacks, Abort 5 4) Lunge: 1/2 Phase, +1 OCV, -2 DCV, +2 DC Strike (6 1/2d6K) 5 5) Slash: 1/2 Phase, -2 OCV, +1 DCV, +2 DC Strike (6 1/2d6K) 4 6) Slice: 1/2 Phase, +0 OCV, +2 DCV, +1 DC Strike (6d6+1K) 5 7) Stab: 1/2 Phase, +1 OCV, +3 DCV, Strike (6d6K) Martial Arts Cost: 34 Cost Talent 18 Combat Luck (9 PD/9 ED) Total Character Cost: 570 pts. Pts. Disadvantage 25 Hunted: Hojo 11- (Mo Pow; Harshly Punish; Extensive Non-Combat Influence) 15 Hunted: Unknown 8- (Mo Pow; Harshly Punish) Example Materia: Firaga, Icaga: 16d6 EB (20d6 w/dedicated CSLs), 24 END Curaga: 8d6 Heal, 24 END Ultima: 20d6 EB, Area of Effect: Radius, Selective, 30 END Barrier: 50% Resistant Physical Damage Reduction, 6 END/Phase, Takes an attack option action to activate (choose END to be spent at the time) Shield: 50% Resistant Energy Damage Reduction, 6 END/Phase, Takes an attack option action to activate (choose END to be spent at the time) Quote Link to comment Share on other sites More sharing options...
Max Callahan Posted February 27, 2004 Report Share Posted February 27, 2004 You may want to consider having the masamune include an inch of stretching Quote Link to comment Share on other sites More sharing options...
Enforcer84 Posted March 1, 2004 Report Share Posted March 1, 2004 I like that. Perhaps he can have some sort of control for the other SOLDIERS; didn't they blindly follow his will or was that clones? Quote Link to comment Share on other sites More sharing options...
Southern Cross Posted March 1, 2004 Report Share Posted March 1, 2004 Michael Surbrook has writeups of the Final Fantasy characters on his website (including a Sepiroth writeup).Check under Surbrook's Stuff in the Hero Links section. Quote Link to comment Share on other sites More sharing options...
Southern Cross Posted March 1, 2004 Report Share Posted March 1, 2004 Oh,one small correction : Surbrook's Stuff is in the Misc. Hero System Links. Quote Link to comment Share on other sites More sharing options...
Mavnn Posted March 1, 2004 Author Report Share Posted March 1, 2004 Yeah, I was aware of the 'Surbrook' version (although I think that particular write-up is by Max Firth sp?). I wanted a slightly more powerful version for my own game, however, and one who used my house rules (buying a mana reserve for materia, etc). I wanted a version to whom dragons really are just a minor irritation . Hmmm... both the stretching and the jenova mind control are good calls. The stretching I'll probably stick in, the mind control will be slightly different from the video game version - different plot and all - but should be there. I should probably stick desolid on there as well... Michael Quote Link to comment Share on other sites More sharing options...
Victim Posted March 1, 2004 Report Share Posted March 1, 2004 His Leaping doesn't include the inches from STR. Also, I'm not sure if his hunteds were really more powerful. Quote Link to comment Share on other sites More sharing options...
Rage Posted March 1, 2004 Report Share Posted March 1, 2004 Originally posted by Victim His Leaping doesn't include the inches from STR. Also, I'm not sure if his hunteds were really more powerful. I think he's using it to represent the size of the groups after him. A billion 50 pt agents should slow down Superman for a long while... especially if they have tactics 11- and teamwork 14- Quote Link to comment Share on other sites More sharing options...
Mavnn Posted March 2, 2004 Author Report Share Posted March 2, 2004 Yeah, Hojo's not individually more powerful than Sephiroth, but he can call upon the resources of Shinra - along with his 'experiments'. The unknown hunter really is more powerful than Sephiroth, and is the same unknown hunter as on Nemo (the PC's character sheet). He will remain unknown for the moment for plot reasons . ...not to mention the fact that I haven't given him a name yet... Good catch on the leaping distances, though. Michael Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.