shadowcat1313 Posted April 17, 2004 Report Share Posted April 17, 2004 rough idea for a 3025 standard Warhammer I gave the PP END equal to the engine rating and a REC equal to the heat sink rating DEF is 2 pts per ton of armor Quote Link to comment Share on other sites More sharing options...
shadowcat1313 Posted April 17, 2004 Author Report Share Posted April 17, 2004 Re: Warhammer Battlemech doh Quote Link to comment Share on other sites More sharing options...
TheQuestionMan Posted April 19, 2004 Report Share Posted April 19, 2004 TUV : Warhammer BattleMech Heh Shadowcat1313 , that's really cool . You missed a few things , but they are minor overall . A added what I thought you missed and I've got a few questions in reguards to your conversions . A Warhammer possesses 11 tons of Armor , 18 Heat Sinks , 2 Small Lasers , and 2 MGs . Great stuff BTW . I couldn't even critique it without your hard work on the conversion rules . Please continue to post in non - hdc. format . I haven't got the computer skills to figure out how to download you files . And I want'em . Thank you QM BATTLETECH to HERO Conversion Warhammer BattleMech Val Char Cost 5 SIZE ? 57 STR -3 15 DEX 15 3 SPD 5 23 DEF ? 24 BODY 4 Characteristics Cost: +99pts. Movement Type Inches/Phase Cost Running (Ground) 12" 12 Swimming 0" -2 Leaping 0" 0 Total Movement Cost : +10pts. Length : Width : Mass : DCV : KB : DEX : SPD : DEF : Phases : 1 2 3 4 5 6 7 8 9 10 11 12 END Reserve : BODY : Driver’s PER : Driver’s Skill Roll : Description : Cost Equipment END 28 PPC: (Total: 86 Active Cost, 28 Real Cost) RKA 5d6 (standard effect: 15 BODY, 30 STUN) (75 Active Points); OIF Bulky Fragile (-1 1/4), Extra Time (Full Phase, -1/2), Beam (-1/4) (Real Cost: 25) plus Radio Group Flash 3 1/2d6 (11 Active Points); OIF Bulky Fragile (-1 1/4), Linked (RKA; -1/2), Beam (-1/4) (Real Cost: 3) 5 a second PPC: Custom Power (5 Active Points) 10 Medium Laser: RKA 2d6+1 (standard effect: 7 BODY, 14 STUN) (35 Active Points); OIF Bulky Fragile (-1 1/4), Custom Modifier (VL Laser Weapon; -1/2), Limited Arc Of Fire (60 degrees; -1/2), Beam (-1/4) 5 another Medium Laser: Custom Power (5 Active Points) [Notes: same firing arc, straight ahead] ? Small Laser : ? another Small Laser : ? Machine Gun : 100rnds ? another Machine Gun : 100rnds 19 SRM-6: RKA 2d6 (standard effect: 6 BODY, 12 STUN), Armor Piercing (+1/2), Autofire (5 shots; +1/2), 125 Charges (+3/4) (82 Active Points); OIF Bulky Fragile (-1 1/4), Side Effects (Side Effect only affects the environment near the character; Explosive ammo can detonate if ammo is heat, or mech badly overheats; -3/4), Costs Endurance (-1/2), Custom Modifier (weapon mount is exposed and gets half armor rating; -1/2), Limited Range (-1/4) 28 +24 DEF, Hardened (+1/4) (90 Active Points); OIF Immobile (-1 1/2), Ablative BODY Only (-1/2), Limited Coverage Nearly 360 Degrees (Hull/Frame Only; Varies by location; -1/4) 19 Life Support : ( Immunity All terrestrial diseases and biowarfare agents; Immunity All terrestrial poisons and chemical warfare agents; Safe in High Pressure; Safe in High Radiation; Safe in Intense Cold; Safe in Intense Heat; Safe in Low Pressure/Vacuum; Self-Contained Breathing ) (39 Active Points); Costs Endurance (-1/2), Custom Modifier (cockpit must be intact and sealed; -1/2) 2 Ejection Seat: Flight 5" (10 Active Points); 1 Charge (-2), Custom Modifier (only to take pilot straight up away from the mech; -1), Extra Time (Full Phase, -1/2) 32 280 Fusion Reactor: Endurance Reserve (280 END, 22 REC) Reserve: (50 Active Points); OIF Immobile Fragile (-1 3/4) 9 Sensors: Multipower, 25-point reserve, (25 Active Points); all slots OIF Bulky Fragile (-1 1/4), Costs Endurance (-1/2) 1u 1) Radar (Radio Group), +5 to PER Roll, MegaScale (1" = 1 km; +1/4) (25 Active Points); OIF Bulky Fragile (-1 1/4), Costs Endurance (-1/2) 1u 2) GPS and Navcomp: Navigation (Land, Marine) 14- (13 Active Points); OIF Bulky Fragile (-1 1/4), Costs Endurance (-1/2) 1u 3) Radio Perception/Transmission (Radio Group), MegaScale (1" = 10 km; +1/2), Can Be Scaled Down (+1/4) (17 Active Points); OIF Bulky Fragile (-1 1/4), Costs Endurance (-1/2) 1u 4) IR Perception (Sight Group), +2 to PER Roll, Discriminatory (12 Active Points); OIF Bulky Fragile (-1 1/4), Costs Endurance (-1/2) 1u 5) Seismometer: Detect A Single Thing 12- (Unusual Group), Ranged (+1/2) (9 Active Points); OIF Bulky Fragile (-1 1/4), Costs Endurance (-1/2) 1u 6) +5 versus Range Modifier for Sight Group (8 Active Points); OIF Bulky Fragile (-1 1/4), Costs Endurance (-1/2) 1u 7) Magnetometer: Detect A Single Thing 12- (Unusual Group), Discriminatory, Analyze, Ranged (+1/2) (24 Active Points); OIF Bulky Fragile (-1 1/4), Costs Endurance (-1/2) 1u 8) Enhanced Audio Pickups: +3 PER with Hearing Group (6 Active Points); OIF Bulky Fragile (-1 1/4), Costs Endurance (-1/2) 4 Heavy Duty Floodlights: Sight Group Images Increased Size (8" radius; +3/4) (17 Active Points); OIF Bulky Durable (-1), Only To Create Light (-1), No Range (-1/2), Limited Arc Of Fire (180 degrees; -1/4), Custom Modifier (Exposed Mount is not covered by armor; -1/4) Skills Cost : -- Character Cost :99 Powers Cost : 169 Total Cost : 268 +100 Disadvantage -15 Physical Limitation: No Hands (Frequently, Greatly Impairing) -10 Distinctive Features: (Not Concealable; Noticed and Recognizable; Detectable By Commonly-Used Senses; Not Distinctive In Some Cultures) Disadvantage Points: 25 Base Points: 200 Experience Required: 43 P.S. : A Warhammer has SPD 3 ... hmmm somehow I thought it would be faster say a SPD 4 . 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shadowcat1313 Posted April 19, 2004 Author Report Share Posted April 19, 2004 Re: Warhammer Battlemech I was thinking it had 22 HS, and 12 tons of armor, my bad havent even tried to figure out a workaround for heatsinks so to start with, I went with END equalling the PP rating, and REC equal to the # of Heat sinks Quote Link to comment Share on other sites More sharing options...
TheQuestionMan Posted April 19, 2004 Report Share Posted April 19, 2004 Re: Warhammer Battlemech So what about post'n all that BATTLETECH stuff up on somethin' I'z ken understand ??? Quote Link to comment Share on other sites More sharing options...
shadowcat1313 Posted April 20, 2004 Author Report Share Posted April 20, 2004 Re: Warhammer Battlemech ok, I posted the gear files in text format over in the gadgets and gear section of the Star Hero Fandom Forum http://www.starherofandom.com/forum/viewforum.php?f=9&sid=06ed04e4b1113c73ccb179696c8f7964 Quote Link to comment Share on other sites More sharing options...
TheQuestionMan Posted April 20, 2004 Report Share Posted April 20, 2004 BATTLEcat1313 formerly known as Shadowcat1313 You are the MAN , thanks for posting the text files on the Star HERO Fandom web site in text . I can not properly articulate my appreciation for your hard work . Thank You QM P.S. : The Heat Sinks forum looks good . Quote Link to comment Share on other sites More sharing options...
shadowcat1313 Posted April 20, 2004 Author Report Share Posted April 20, 2004 Re: Warhammer Battlemech I'm glad you like these, I am going to start doing more mechs as soon as the HS issue is resolved... and I will take requests heres the list of what I intend to write up first Stinger Wasp Valyrie Wolfhound Pheonix Hawk Shadow Hawk Griffin Wolverine Archer Marauder Battlemaster Atlas not necessarily in this order I also need to revise the movement rates I listed for whats done already I went braindead, and equated HERO hexes with Battletech hexes... oops considering a BT hex is 30 meters Quote Link to comment Share on other sites More sharing options...
lensman Posted August 27, 2011 Report Share Posted August 27, 2011 Re: Warhammer Battlemech ok, I posted the gear files in text format over in the gadgets and gear section of the Star Hero Fandom Forum http://www.starherofandom.com/forum/viewforum.php?f=9&sid=06ed04e4b1113c73ccb179696c8f7964 It appears this link 'links' to a site that is no longer available. Quote Link to comment Share on other sites More sharing options...
shadowcat1313 Posted August 27, 2011 Author Report Share Posted August 27, 2011 Re: Warhammer Battlemech what are you looking for, I can go digging for the files, but it might take a while Quote Link to comment Share on other sites More sharing options...
lensman Posted August 27, 2011 Report Share Posted August 27, 2011 Re: Warhammer Battlemech Anything you have on mechwarrior conversion and gear for Mechs Thanks and Wow, still have th at thread subscribed? Quote Link to comment Share on other sites More sharing options...
shadowcat1313 Posted August 27, 2011 Author Report Share Posted August 27, 2011 Re: Warhammer Battlemech I was in shock... forgot to unsubscribe Quote Link to comment Share on other sites More sharing options...
shadowcat1313 Posted August 27, 2011 Author Report Share Posted August 27, 2011 Re: Warhammer Battlemech at one point while extremely bored at work, I converted a megacrapload of mechs including some clanstuff Quote Link to comment Share on other sites More sharing options...
shadowcat1313 Posted August 27, 2011 Author Report Share Posted August 27, 2011 Re: Warhammer Battlemech ok, found what notes and stuff I have, its a 7mb .rar file Quote Link to comment Share on other sites More sharing options...
lensman Posted August 27, 2011 Report Share Posted August 27, 2011 Re: Warhammer Battlemech ok' date=' found what notes and stuff I have, its a 7mb .rar file[/quote'] And you are going to re-post them or make them available? Quote Link to comment Share on other sites More sharing options...
shadowcat1313 Posted August 27, 2011 Author Report Share Posted August 27, 2011 Re: Warhammer Battlemech too big to post the whole thing, and too many small files, might be able to e-mail the big file though Quote Link to comment Share on other sites More sharing options...
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