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Final Fantasy HERO


Lisa Nadazdy

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Guest C_Zeree

Oh I agree it would be fast advancement. It would take a session to gain a new MP slot, with those power levels, assuming 3-4 xp per session. But if I ever did find a game, and if I ever did GM, lots of those ifs..I would be a GM who would restrict a player: No you can't spend those 10 XP so you can have 10 new MP pwers! :D

 

Reason has to step in somewhere. And its up to someone to figure out wether meteor rain is worth the same as, roughly, 4 CSLs. I can't say.

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I was wondering, can any of you remember what all kinds of different magic systems Sqaresoft has used in the ten final fantasy rpgs and the one tactics game it made? I remember FF1, where their was the white and black mage and they bought their spells, I remember FF7, which was materia, and I remember FF10, which was using the sphere grid to gain powers but I can't remember if the magics themselves were labelled something like white or black. I also remember FF8, but I didn't really like that one so I tend to forget it.

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Lisa, here is another arrow attack I was thinking of...I think this one would be pretty cool.

 

Have a power where the archer is able to focus his magic and as he fires off one arrow it splits into three or five arrows, and it can either all go at one person or each arrow can maybe hit different people. What do you think?

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  • 2 weeks later...

The Dark Knight

-----------------------

Core Archtype

-------------

Cost Ability

---- -------

2 WF: Common Missile Weapons

2 WF: Common Melee Weapons

3 +1 w/ chosen weapon group

4 +2 w/ favorite weapon (a sword of some sort)

2 KS: Heraldry 11-

2 Fringe benefit: Knight

2 KS: Knightly Code of Honour 11-

2 Money: Well-off

3 One 3-point skill

3 Riding

3 Dark Sword Magic Skill

12 Dark Sword Technique- Shadow Strike- Ranged Killing Attack 2d6,

Gestures (-1/4), Incantations (-1/4), Requires a sword for a focus

(-1/2), Requires a skill roll (-1/2) End cost- 3

 

Points Disadvantages

------ -------------

-5 Reputation: Dark Warrior

 

Total

-----

35

 

Advanced Techniques

-------------------

Cost Ability

---- -------

24 Shadow Defense- Force Field 10rPD 10 rED, Fully Invisible Power

Effects (+1), Reduced End- 0 end (+1/2), Persistant (+1/2), Always On

(-1/2), Only vs. Holy Attacks (-1)

 

8 Detect Holy Powers- Enhanced Senses- detect at a range (sight)

 

15 Combat Sense

 

Martial Arts (Dark Knight Sword Combat- sword element default)

4 -Martial Disarm

4 -Martial Strike

5 -Offensive Strike

4 +1 Damage Class

 

Darksword Techniques

--------------------

Cost Ability

---- -------

20 Darkside- Ranged Killing Attack 4d6, Gestures (-1/4),

Incantations (-1/4), Requires a sword for a focus (-1/2), Requires a

skill roll (-1/2), x2 end cost (-1/2) End cost- 12

 

41 Vampire Strike- Transfer 3d6 character points, Body to Dark

Knight's Body, 5 char. points returned every 20 minutes (+3/4), Ranged

(+1/2), Gestures (-1/4), Incantations (-1/4), Requires a sword for a

focus (-1/2), Requires a skill roll (-1/2) End cost- 10

 

36 Night Sword- Ranged Killing Attack 3d6, Gestures (-1/4),

Incantations (-1/4), Requires a sword for a focus (-1/2), Requires a

skill roll (-1/2)

PLUS- Flash- 5d6 vs. Sight Group, Gestures (-1/4), Incantations

(-1/4), Requires a sword for a focus (-1/2) End cost- 9

 

66 Grim Reaper- Ranged Killing Attack- 4d6, NND- forcefields will

block, or Phoenix Down will remove effect if used before time is up

(+1), Does Body (+1), Gestures (-1/4), Incantations (-1/4), Requires a

sword for a focus (-1/2), Requires a skill roll (-1/2), Gradual

Effect- 1 turn (-1/4), End cost- 18

16 Blackout- Darkness to Sight Group 4" radius, Gestures (-1/4),

Incantations (-1/4), Requires a sword for a focus (-1/2), Requires a

skill roll (-1/2) End cost- 4

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KNight & Knight of the Azure Shield

 

 

 

Cost Power END
Knight
10 1) Weapon Mastery: Find Weakness 11- (Single Attack), Sense Affected As Sight (+0)
Knight of the Azure Shield
19 1) Azure Shield: Force Wall (8 PD/8 ED; 2" long and 1" tall), Backlash (+1/2) (63 Active Points); Gestures, Requires Gestures throughout (-3/4), Requires both hands (-1/4), Concentration, Must Concentrate throughout use of Constant Power (1/2 DCV; -1/2), Requires A Skill Roll (-1/2), Incantations (-1/4) 6
12 2) Sword of Stars: Aid 2d6 (max. Aided Points: 22): Strength & OCV (5pt levels) (25 Active Points); Requires A Skill Roll (-1/2), Gestures (-1/4), Incantations (-1/4)
12 3) Shield of Storms: Aid 2d6 (max. Aided Points: 22): PD/ED (Resistant) (25 Active Points); Requires A Skill Roll (-1/2), Gestures (-1/4), Incantations (-1/4)
21 4) Silver Tower Stance: (Total: 44 Active Cost, 21 Real Cost) Energy Damage Reduction, Resistant, 25% (15 Active Points); Concentration, Must Concentrate throughout use of Constant Power (1/2 DCV; -1/2), Requires A Skill Roll (-1/2) (Real Cost: 7) plus Physical Damage Reduction, Resistant, 25% (15 Active Points); Concentration, Must Concentrate throughout use of Constant Power (1/2 DCV; -1/2), Requires A Skill Roll (-1/2) (Real Cost: 7) plus Knockback Resistance -7" (14 Active Points); Concentration, Must Concentrate throughout use of Constant Power (1/2 DCV; -1/2), Requires A Skill Roll (-1/2) (Real Cost: 7)
1 5) Sentinal's Vigilance: Life Support (Sleeping: Character only has to sleep 8 hours per week)
5 6) Iron Will: +5 Mental Defense (7 points total)
14 7) Silver Rings of Security: +3 with DCV, Uncontrolled (+1/2), Usable By Other (x4 Number of Targets +3/4) (34 Active Points); Gestures (-1/4), Requires both hands (-1/4), Requires A Skill Roll (-1/2), Costs Endurance (Only Costs END to Activate; -1/4), Incantations (-1/4) 3
8 8) Astral Shields: Force Field (7 Mental Defense/7 Power Defense/1 Flash Defense: Hearing Group) (15 Active Points); Requires A Skill Roll (-1/2), Incantations (-1/4) (added to Secondary Value) 1
Powers Cost: 102

 

 

Cost Skill
Knight
8 1) +1 with All Combat
2 2) Animal Handler (Equines) 11-
3 3) High Society 11-
3 4) KS: Codes of the Order (INT-based) 11-
2 5) PS: Knight 11-
3 6) Riding 11-
0 7) TF: Equines
3 8) WF: Common Melee Weapons, Lances
Choice of 15 pts worth
8 1) +1 with All Combat
5 2) +1 with HTH Combat
3 3) +1 with any three maneuvers or a tight group of attacks
3 4) Bureaucratics 11-
3 5) Climbing 11-
3 6) Defense Maneuver: I
3 7) Fast Draw 11-
2 8) Gambling (Other (General): Choice) 11-
2 9) KS: Choice 11-
3 10) Interrogation 11-
3 11) Language: Choice (Completely Fluent, w/Accent)
2 12) Navigation 11-
3 13) Oratory 11-
2 14) Survival 11-
3 15) Stealth 11-
2 16) TF (Aditional): Other, Other
2 17) WF (Additional): Common Missile Weapons
Knight of the Azure Shield
8 1) +1 with All Combat
3 2) Knight of the Azure Shield (Power) (INT-based) 11-
3 3) Defense Maneuver: I
3 4) KS: Order of the Azure Shield 12-
2 5) KS: White Magic Orders 11-
Skills Cost: 95

 

Cost Perk
1 Reputation: Knight of the Azure Shield (A small to medium sized group, 11-) +1/+1d6
5 Fringe Benefit (Knight, Membership: Order of the Azure Shield)
Perks Cost: 6

 

Cost Talent
12 Combat Luck: 6 PD/6 ED
3 Lightsleep
Talents Cost: 15

 

 

Total Character Cost: 218

 

 

Base Points: 200

Experience Required: 18

Total Experience Available: 0

Experience Unspent: 0

 

 

Here is two "Knight Packages" I put together over the weekend when my internet service was on the blink. To take the Knight of the Azure Shield package you need the Basic Knight Package.

A side note: None of the talents or "Powers" are required for either package. They are optional.

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not at all, I have been looking at my "RPG" Hero (*that's a silly title) ideas and I probably will swipe liberally from your excellent work. Let me post my first character here too. Based on my wife.

 

Jenn

 

Player: My WIfe

 

Val Char Cost
10 STR 0
13 DEX 9
13 CON 6
10 BODY 0
20 INT 10
13 EGO 6
18 PRE 8
22 COM 7
6/15 PD 1
6/15 ED 0
3 SPD 7
7 REC 4
30 END 2
25 STUN 3
6" RUN02" SWIM02" LEAP0Characteristics Cost: 63

 

Cost Power END
Other Magic Spells
11 1) Vestements of Protection: Force Field (5 PD/5 ED/1 Mental Defense/1 Power Defense) (Protect Carried Items) (22 Active Points); Requires A Skill Roll (-1/2), Gestures (-1/4), Incantations (-1/4) (added to Secondary Value) 2
Air Magic
12 1) Wings of Eagles: Flight 11" (Improved Noncombat Movement (x4)) (27 Active Points); Gestures (-1/4), Requires both hands (-1/4), Requires A Skill Roll (-1/2), Incantations (-1/4) 3
21 2) Wind Blast: Energy Blast 6d6 (vs. PD), Double Knockback (2x KB; +3/4) (52 Active Points); Requires A Skill Roll (-1/2), Side Effects (Caster is takes damage and Knocked back in the opposite direction than spell was cast) (-1/2), Gestures (-1/4), Incantations (-1/4) 5
12 3) Shield of Storms: Aid 2d6 (max. Aided Points: 22): PD/ED (Resistant) (25 Active Points); Requires A Skill Roll (-1/2), Gestures (-1/4), Incantations (-1/4)
10 Blessed: Luck 2d6
4 Blessed: Power Defense (4 points)
4 Stubborn: +4 Mental Defense (7 points total)
Powers Cost: 74

 

 

Cost Skill
3 Persuasion 13-
1 TF: Air Ships, Equines
3 Riding 12-
Apprentice Mage
11 1) Air Magic Skill (INT-based) 17-
3 2) WF: Blades, Bows, Clubs, Fist-Loads, Staffs, Unarmed Combat
3 3) Bureaucratics 13-
3 Linguist
2 1) Language: Trade Tongue (Completely Fluent, w/Accent) (3 Active Points)
0 2) Language: Gandreal (Idiomatic, native accent; Native Language)
2 3) Language: Drobbin (Completely Fluent, w/Accent) (3 Active Points)
2 4) Language: Aesyre (Completely Fluent, w/Accent) (3 Active Points)
3 Scholar
3 1) KS: Arcane Lore (INT-based) (4 Active Points) 14-
2 2) KS: Air Magic (INT-based) (3 Active Points) 13-
1 3) KS: Abjuration (2 Active Points) 11-
1 4) KS: Artifacts & Relics (2 Active Points) 11-
2 5) KS: Nobility (INT-based) (3 Active Points) 13-
2 6) KS: Religion (INT-based) (3 Active Points) 13-
Skills Cost: 47

 

Cost Perk
8 Contact: Lady Irredaier (Court Advisor and Mentor) (Contact has: very useful Skills or resources, Contact is slavishly loyal to character) 12-
10 Contact: King Johan (Contact has: extremely useful Skills or resources, Contact is slavishly loyal to character) 13-
34 Follower: Duncan (137 Base, 120 Disad)
5 Fringe Benefit (Member of the Aristocracy/Higher Nobility)
Perks Cost: 57

 

Cost Talent
3 Bump Of Direction
6 Combat Luck: 3 PD/3 ED
Talents Cost: 9

 

Cost Equipment END
8 Quarterstaff: (Total: 25 Active Cost, 8 Real Cost) Energy Blast 4d6 (vs. PD) (20 Active Points); OAF (-1), STR Minimum (10; -1/2), No Range (-1/2), Real Weapon (-1/4) (Real Cost: 6) plus +1 with HTH Combat (5 Active Points); OAF (-1), Real Weapon (-1/4) (Real Cost: 2) 2
7 Dragon Silk Traveller's Uniform: Armor (4 PD / 4 ED), Armor Weight (No Mass; +0) (12 Active Points); OIF (-1/2), Real Armor (-1/4) (added to Secondary Value)
40 Sword of Alexandra: (Total: 141 Active Cost, 40 Real Cost) Killing Attack - Hand-To-Hand 1d6 +1 (plus STR) (vs. PD), +1 STUN Multiplier (+1/4) (25 Active Points); OAF Durable Expendable (Extremely Difficult to obtain new Focus; -2), No Knockback (-1/4), Real Weapon (-1/4), Required Hands (One-And-A-Half-Handed; -1/4), STR Minimum (1-5; -1/4) (Real Cost: 6) plus Enhanced Perception (+3 to PER Rolls for All Sense Groups; Increased Arc of Perception: 360-Degree) (14 Active Points); OAF Durable Expendable (Extremely Difficult to obtain new Focus; -2) (Real Cost: 5) plus Killing Attack - Ranged 2d6 (vs. ED), Linked to Killing Attack - Hand-To-Hand (-1/4), Lesser Power need not be used proportionally to Power with which it is Linked (+1/4), +1 STUN Multiplier (+1/4), Reduced Endurance (0 END; +1/2), Persistent (+1/2), Damage Shield (+1/2) (82 Active Points); OAF Durable Expendable (Extremely Difficult to obtain new Focus; -2), Only vs Undead (Power does not work in Common Circumstances; -1/2), No Knockback (-1/4) (Real Cost: 22) plus +4 with OCV (20 Active Points); OAF Durable Expendable (Extremely Difficult to obtain new Focus; -2) (Real Cost: 7) 2
Equipment costs shown above are for reference only, and are not included in Total Cost.

 

Total Character Cost: 250

 

Val Disadvantages
5 Distinctive Features: Mage Easily Concealed, Noticed and Recognizable, Detectable By Commonly-Used Senses
15 Distinctive Features: Nobility Concealable, Always Noticed and Causes Major Reaction, Detectable By Commonly-Used Senses
10 Enraged: If innocents abused Uncommon, go 8-, recover 11-
15 Hunted: Enemies of Gandreal 8- (Occasionally), More Powerful, Harshly Punish
10 Hunted: Sir Barowick 11- (Frequently), As Powerful, Mildly Punish
15 Hunted: Lady Irredieer 11- (Frequently), More Powerful, Watching, Extensive Non-Combat Influence
15 Psychological Limitation: Thrill seeker Common, Strong
20 Psychological Limitation: Nobilesse Obligee Common, Total
10 Psychological Limitation: Curious/Inquisative Common, Moderate
10 Social Limitation: Undercover Princess Frequently (11-), Major, Not Limiting In Some Cultures
0 Normal Characteristic Maxima: No Age Restriction

Disadvantage Points: 125

 

Base Points: 125

Experience Required: 0

Total Experience Available: 0

Experience Unspent: 0

 

Background:

The oldest daughter of the King of Gandreal. Princess Jennifer, preferring to be called Jenn is an apprentice Magician and a skilled one at that. She has taken to Air Magic as her specialty. She and her familar/guardian, Duncan have run away from the castle and set about finding adventure. She is young and willful, but skilled and blessed with good fortune and good graces.

Personality/Motivation:

Seeker of Adventure. Jenn really wants to see the world an all of its wonders.

Quote:

Let's see what this does!

Appearance:

Beautiful noblewoman in her late teens who wears nice clothes and carries superior gear. It is obvious she comes from money. She also gracious and skilled in court etiquette. She has long brown hair, blue eyes, and flawless, pale skin. She tends towards modest clothing. She is never seen without her familiar/guardian Duncan, an elementally enhanced Pug.

 

 

Said Pug:

Duncan

 

Player: NPC; Familiar to Jenn

 

Val Char Cost
25 STR -15
11 DEX 3
17 CON -6
10 BODY 0
13 INT -2
8 EGO -4
10 PRE 0
10 COM 0
16 PD 0
13 ED 0
3 SPD 9
10 REC 2
40 END 3
35 STUN 1
6" RUN02" SWIM06" LEAP0Characteristics Cost: -9

 

Cost Power END
5 Bite: HKA 0d6 +1 (plus STR) (vs. PD) 1
1 Leap: Leaping +1" (6" forward, 3" upward) (added to Primary Value) 1
9 Canine Senses: Enhanced Perception (+3 to PER Rolls for All Sense Groups)
5 Canine Nose: Tracking (Normal Smell)
3 Canine Ears: Ultrasonic Perception (Hearing Group)
FAMILIAR
10 1) Magical Communication: Mind Link (One Specific Mind (the wizard); Psychic Bond)
32 2) Magic Augmentation: Aid 2d6 (max. Aided Points: 12): Magic, Limited To One Power At A Time (+0), Variable Effect (any magic power one at a time; +1/4), Delayed Return Rate (5 Points per Hour; +1), Invisible Power Effects (Fully Invisible; +1) (65 Active Points); Only When Within 5" Of Wizard (-1)
32 3) Shared Senses: Clairsentience (Sight Group; Additional Sense Group: Hearing Group, x4 Range), Usable Simultaneously (familiar and wizard at once) (+1/2), Reduced Endurance (0 END; +1/2) (80 Active Points); Only Through The Senses Of Others (familiar only) (-1), Blackout (-1/2)
5 4) Shared Intelligence: +5 INT (added to Primary Value)
ELEMENTAL, EARTH
30 1) Strength Of The Earth: +30 STR (added to Primary Value) 3
20 2) Body of Stone: +10 CON (added to Primary Value)
30 3) Body Of Earth: Armor (10 PD / 10 ED) (added to Primary Value)
52 4) Passage Of Earth: Tunneling 6" through 10 DEF material (Fill In Hole) 5
5 Stonesight: N-Ray Perception (Sight Group) (cannot perceive through organic matter) (10 Active Points); Only To See Through Earth And Stone (-1)
Powers Cost: 239

 

 

Cost Skill
5 Hard To Hit: +1 with DCV
5 Concealment (7 Active Points); Self Only (-1/2) 14-
5 Stealth 12-
2 PS: Retrieve/Fetch 11-
Skills Cost: 17

 

 

Cost Talent
3 Lightsleep
2 Environmental Movement: Rocky/Mountainous
Talents Cost: 5

 

 

Total Character Cost: 252

 

Val Disadvantages
5 Distinctive Features: Elemental Nature Easily Concealed, Noticed and Recognizable, Detectable By Commonly-Used Senses
15 Physical Limitation: Animal Intelligence Frequently, Greatly Impairing
5 Physical Limitation: Small (no larger than about 1m; +2" KB) Infrequently, Slightly Impairing
15 Physical Limitation: Very Limited Manipulation Frequently, Greatly Impairing
25 Psychological Limitation: Devoted to Jenn Very Common, Total
15 Psychological Limitation: Stubborn Common, Strong
15 Psychological Limitation: Fearless Common, Strong
20 Social Limitation: Considered Nonsentient (No Rights) Frequently (11-), Severe

Disadvantage Points: 115

 

Base Points: 75

Experience Required: 62

Total Experience Available: 62

Experience Unspent: 0

 

Wht do you think?

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Guest C_Zeree

Enforcer,

 

For your Sword of Alexandra writeup: I don't think you should have expendable as part of the Focus in there. That applies more twoards a wizards spell components that they need to gather every time to cast the spell. You could always use Iindep if anyone can pick up her sword.

 

And for STR min, it should be higher than 1-5, looks like you were using Hero Designer. Had the same problem when I was making a Samurai, my Katana could be weilded by a 5 yr old. :D Should be 12 I think.

 

Like the ideas (stealing random cool powers liberally.) :)

I just scanned through the posts, but when I hit Jenn's long sword writeup I stopped and took note for a bit. Kick some undead behind.

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Of course, you need to add the following Everyman Powers:

 

First off, nobody EVER complains when you walk into their home and start taking stuff.

 

Don't Mind Me... Mind Control 10d6, Telepathic (+1/4), Persistant (+1/2), Area of Effect (11" Radius; +1), Reduced Endurance (0 END; +1/2) (162 Active Points), Always On (-1/2), Set Effect ("Ignore me while I rob you blind"; -1/2), Total Cost: 81 Points

 

It's absolutely vital for proper genre emulation that the PCs be attacked every few paces by random monsters that they can can never see beforehand.

 

Pointless Random Battles: Summon Up To 1000-Points Of Random Monsters Determined By GM, Invisible Power Effects (Fully Invisible; +1), Reduced Endurance (0 END; +1/2) (500 Active Points), No Conscious Control (automatically activates every time character takes 3d6 steps; -2), Violent (-3/4), Summoned Being(s) Must Inhabit Locale (-1/2), Limited Power: Doesn't Work In Towns (-0), Total Cost: 118 Points

 

You can always tell how bad somebody is hurt in combat (or how effectively they're healed) because huge numbers fly out of their heads broadcasting this information to the world!

 

Number Cascade: Sight Group Images 1" Radius, Reduced Endurance (0 END; +1/2) (15 Active Points), No Conscious Control (automatically activates whenever character's BODY/STUN increase or decrease in combat; -2), No Range (-1/2), Set Effect (only to display amount by which character's BODY/STUN increase or decrease in combat; -1), Total Cost: 3 Points

 

Okay, so I'm not fully serious with these, but who says HERO can't go that extra mile to emulate a genre, eh? ;)

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Lisa, what yahoo group are you talking about, I want in.

 

Also, I wish I could play in your final fantasy HERO game. Your ideas are sweet. With school and studying hours at a time I have not much time to work on anything, and since school has started my studying of the HERO system has taken a second priority, which stinks, so I am not learning it as I want to be.

 

Would it be possible to use http://www.rpol.com as a place to play online for some of you?

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Guest C_Zeree
Originally posted by Yamo

Don't Mind Me...

Pointless Random Battles:

Number Cascade

 

LOL! Simply love it Yamo.

Although I might use that random monster idea...heh. :D

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Enforcer84: I like these things, I'll post them on my Yahoo group as at least alternate ideas.

 

Yamo: :eek::D

 

ShadowRaptor: my Yahoo group is:

 

http://groups.yahoo.com/group/final_fantasy_hero/

 

... and my message board is at:

 

http://pub69.ezboard.com/bradiofreearcadia

 

I also have a chat which I moderate, too:

 

http://members.shaw.ca/nadazdy/galaxy_express_999.html

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Guest C_Zeree

I figure instead of stealing ideas I could add some to the project.

 

Here are some nifty abilities for those characters who use swords. Specifically, I made them for a samurai and others like him I was working on, but it would take but a little modification to use almost any style.

 

None of them are in multipowers or any framework, they are just in "lists," used by hero designer. I grouped them by concept, and put them in lists because it was easier to add lims without obscuring the powers themselves.

 

Enjoy, and do as you will. :)

 

Cost Power END
Combat Techniques
6 1) Speed I: Flurry of Blows: Up to 2d6 HKA, Autofire (3 shots; +1/4) (7 Active Points); OIF: Blade of Oppertunity (-1/4) 1
10 2) Wind II: Distance Cut: Stretching 6", Does Not Cross Intervening Space (+1/4) (37 Active Points); OAF: Blade (-1), Only To Cause Damage (-1/2), Requires Hands: Two-Handed (-1/2), Always Direct (-1/4), No Velocity Damage (-1/4) 4
Blade Attacks: Overide Blade Damage, all slots: OAF: Blade (-1), Required Hands: Two-Handed (-1/2), STR Minimum: 12 (-1/2), Real Weapon (-1/4)
13 1) Speed II: One Draw Two Cuts: HKA 3d6 (plus STR) (vs. PD) (45 Active Points); Reduced Penetration (-1/4) 4
14 2) Earth I: Stone Sword: HKA 2d6 (plus STR) (vs. PD), Armor Piercing x1 (+1/2) (45 Active Points) 4
14 3) Flame II: Flameblade: HKA 2d6 (plus STR) (vs. ED), Penetrating (+1/2) (45 Active Points) 4
23 4) Wind III: Ghost Blade: HKA 1 1/2d6 (plus STR) (vs. PD), NND: Force Fields or Magic (Standard; +1), Does BODY (+1) (75 Active Points) 7
Multi-Power Attack Adders, all slots: OAF: Blade (-1), Required Hands: Two-Handed (-1/2), STR Minimum: 12 (-1/2), Real Weapon (-1/4)
4 1) Flame I or Wind I or Water I: Flaming or Electrified or Cold: HKA 1d6 (vs. ED) (15 Active Points); No STR Bonus (-1/2), No Knockback (-1/4) 1
10 2) Water II: Acidic Blade: HKA 3d6 (vs. ED) (45 Active Points); Gradual Effect (3 Minutes; -1/2), No STR Bonus (-1/2), No Knockback (-1/4) 4
Powers Cost: 94
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Status Effects

 

I was wondering if anyone has come up with anything regarding all the status effects that normally happen to characters in final fantasy games... things like poison, haste, slow, zombie, turned into stone, darkness, and the other 20 status effects or so.

 

For my game I have decided that it might be easier to do a more normal final fantasy game as far as magic goes, using Black Magic, White Magic, Summon Magic and then also incorporate Weapon Techniques but now I am needing some helpful guidelines on how to work it into the HERO system. Any thoughts?

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Guest C_Zeree
Originally posted by Lisa Nadazdy

Yep. I bought Exalted during my tour of the US during the summer.

 

Lets hope you found some good places besides the inside of a FLGS. ;)

 

Boy would I like to take a tour, NZ...AU I'll stick with there for now. :D

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Guest C_Zeree
Originally posted by Enforcer84

Took much laboring tonight but I finished a sketch of my wife's character.

Good stuff, in the ruff. Talent. My compliments.

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