Super Squirrel Posted July 3, 2004 Report Share Posted July 3, 2004 I need to change a Disadvantage on my background. The 10 point DNPC just doesn't work for my character. He recently came back from Africa and couldn't have even met Laura yet, let alone can I think of a plausable reason why he would feel comfortable giving out his Secret ID to someone working at the Medical Records room. I need a replacement for the 10 point disadvantage that fits the theme of my character. Nut shell of character: -Was once a Sidekick -Isn't all that social outside of his Sidekick friends. -His cellular structure is reverse polarity thus his unusual reactions to electricity and healing processes. -he is a medical doctor -This is in the Global Guardians Universe 10 DNPC: Laura Clemens 8- (Normal) 20 Enraged: Intentional Harm to an Innocent (Uncommon), go 14-, recover 11- 15 Physical Limitation: Cannot Act While Exposed to Electricity (Infrequently, Fully Impairing) 10 Physical Limitation: Dietary Restrictions (Frequently, Slightly Impairing) Note: Cannot eat Fruits / Vegetables, Meat Preferred 15 Physical Limitation: Slow Healer (Frequently, Greatly Impairing) 20 Psychological Limitation: Code vs. Killing (Very Common, Strong) 15 Psychological Limitation: Hippocratic Oath (Uncommon, Total) Note: Help the more severe first. Do not refuse treatment. Do not use treatment to harm. 15 Social Limitation: Secret ID (Frequently, Major) 20 Vulnerability: 2 x STUN Electricity (Common) 10 Vulnerability: 1 1/2 x BODY Electricity (Common) Quote Link to comment Share on other sites More sharing options...
McCoy Posted July 3, 2004 Report Share Posted July 3, 2004 Re: Need Help with Disadvantages Humm, easiest would be to up the enrage or vulnerability. How well known was he as a Sidekick? Maybe some rep for that that he now finds embaressing? For that matter, why is he no longer a Sidekick? Maybe some psych crock for the way relationship with his mentor ended? Quote Link to comment Share on other sites More sharing options...
Guest milton febles Posted July 3, 2004 Report Share Posted July 3, 2004 Re: Need Help with Disadvantages Could'nt have a scenario about some supervillian attacking the hospital where(i am assuming) both he and the DNPC works. he leaps to her rescue taking an energy blast that does'nt immediately heals him meant for her. then she drags him to the nearest emergency room where she inavertaly finds out his secret id. I for one believe that paying points for something( such as powers or disavantages) and then change it in the middle of a campaign just because the gm or the player can't find at least several uses for it is a no-no. Quote Link to comment Share on other sites More sharing options...
Super Squirrel Posted July 3, 2004 Author Report Share Posted July 3, 2004 Re: Need Help with Disadvantages This 10 point disadvantage is the last thing I need to submit my final character in. Oh, he doesn't work at a hospital anymore, just has Medical Records Access as a Perk. Quote Link to comment Share on other sites More sharing options...
Acroyear Posted July 3, 2004 Report Share Posted July 3, 2004 Re: Need Help with Disadvantages DNPC: To Be Announced Why not keep the DNPC you haven't met yet and ask the GM to work it into the first few sessions or something? Hell, meeting someone you care about who stumbles upon your secret idea is a whole plot line alone. It's not like an 8- DNPC is going to be in your face every game session, anyway. Instead of "not used yet" it can be "doesn't exist yet" with the same end result. Quote Link to comment Share on other sites More sharing options...
Super Squirrel Posted July 3, 2004 Author Report Share Posted July 3, 2004 Re: Need Help with Disadvantages IIRC, you are required to fully write up your DNPC for Global Guardians before hand. Quote Link to comment Share on other sites More sharing options...
tesuji Posted July 3, 2004 Report Share Posted July 3, 2004 Re: Need Help with Disadvantages of course, you could always drop 10 pts off disads and cut back on powers or such. its not written that every character every time must take the max points in disads, is it? I mean, think of it this way... if you literally have written down all the disad you can think of as appropriate for the character, then any new disads are not "about the character" and solely "for the points", which we all know is not what HERo is about. So why not trim back 10 pts of abilities and keep the disads at what you feel are appropriate? Quote Link to comment Share on other sites More sharing options...
nexus Posted July 3, 2004 Report Share Posted July 3, 2004 Re: Need Help with Disadvantages You can always pass the buck and go for that old chestnut "Mystery Disad" In the GGU is often strongly advised to get the full disadvantage points, but that varies from campaign to campaign. Quote Link to comment Share on other sites More sharing options...
Magmarock Posted July 3, 2004 Report Share Posted July 3, 2004 Re: Need Help with Disadvantages Give him a phobia. Or some other type of mental quirk that would make him interesting to play. He could have allergies, like Daniel in Stargate (never understood why they dropped that from the TV version). Or you can choose a rare susceptability. Mags Quote Link to comment Share on other sites More sharing options...
Magmarock Posted July 3, 2004 Report Share Posted July 3, 2004 Re: Need Help with Disadvantages Or the dreaded 2d6 Unluck! Mags Quote Link to comment Share on other sites More sharing options...
Jarekk Posted July 5, 2004 Report Share Posted July 5, 2004 Re: Need Help with Disadvantages Me, I'd go with a psych lim along the lines of "must prove he's a hero in his own right." He was a sidekick, right? Maybe now he wants to show the world he's his own hero now, and good enough to play with the big boys without his mentor's protection... (%) Quote Link to comment Share on other sites More sharing options...
Hugh Neilson Posted July 5, 2004 Report Share Posted July 5, 2004 Re: Need Help with Disadvantages Give him a phobia. Or some other type of mental quirk that would make him interesting to play. He could have allergies, like Daniel in Stargate (never understood why they dropped that from the TV version). He has that in the TV version, thpough it's rarely played up. In the pilot, they communicate with a box of kleenex tossed through the gate. In one early episode, it's his antihistimines (sp) that provide a clue to a cure for a "mental/evolutionary" regression afflicting members of the new planet's society. You don't see it much, if at all, after that - maybe he bought it off with xp and some offscreen allergy treatments Oh yeah - this was about disad's. I like most of the suggestons above for disad's based on his former sidekick status, but these depend on more background than we know. With 45 points related to electricity, I'd guess a psych around that isn't in the cards (ie he already has an aversion/fear/healthy respect to electricity whether he gets poiints for it or not). As a former sidekick, maybe a minor Hunted or Watched reflecting his history? More points from a Hunted could allow you to cut back the Vulnerability. I like the "mystery DNPC" or, better yet, the "rotational DNPC", but this may not work for a guy with limited social skills. What if Laura Clemens has worked in Africa (eg. Peace Corps) and your character had met her there. A few years later, he moves to Campaign City and **oh look!** that's where Laura works and lives now. Not all that improbable as comic book coincidences go. Quote Link to comment Share on other sites More sharing options...
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