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Ditko Marvel Magic (ya know Dr. Strange)


Agent X

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I have been interested in building a host of magical powers with the style of a Dr. Strange magical mileu. I would love any work anybody else has done on this. For example, spells or multipower frameworks of related spells with names like the "Cerulean Swords of Sarmanthyr." I haven't even figured out what that spell looks like yet. I think this would add a great deal of flavor to the game so how about it? Anybody come up with their own Ditkoesque Spells?

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To some extent its like martial arts. Most martial arts moves are pretty bland when you write them down in terms of straight HERO mechanics. The key is to come up with cool names.

 

The trick is to come up with a great visual and then work backwards to what the effect actually is. Does the magicain hold the Cerulian Swords of Samanthyr or are they floating swords that fly around on their own? HKA versus RKA.

 

Oh yes, and don't forget to go overboard on the flashy psychadelic spell effects to go along with the powers. In the end, most of Doctor Strange's spells were pretty basic in the effects but they looked really cool and had really cool names to go along with them.

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Originally posted by Mutant for Hire

To some extent its like martial arts. Most martial arts moves are pretty bland when you write them down in terms of straight HERO mechanics. The key is to come up with cool names.

 

The trick is to come up with a great visual and then work backwards to what the effect actually is. Does the magicain hold the Cerulian Swords of Samanthyr or are they floating swords that fly around on their own? HKA versus RKA.

 

Oh yes, and don't forget to go overboard on the flashy psychadelic spell effects to go along with the powers. In the end, most of Doctor Strange's spells were pretty basic in the effects but they looked really cool and had really cool names to go along with them.

 

Yep, I'm just lazy and anal - a bad combination. I would like a list of effects for my campaign so that pc & npc mystics draw from the same background to add color & depth to the campaign.

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Don't worry so much about the effects, work on the patheon.

 

For instance there my be a being named Ossal, the golden one, she whose words are true

 

Okay, well you can now have the Bounds of ossal, a golden aura that stops people from moving (an entangle), the Golden blasts of Ossal (a EB), and the wings of Ossal (Flight with a golden F/X)

 

Also track down a copy of Mystic Masters... a lot of legwork done there

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Originally posted by JmOz

Don't worry so much about the effects, work on the patheon.

 

For instance there my be a being named Ossal, the golden one, she whose words are true

 

Okay, well you can now have the Bounds of ossal, a golden aura that stops people from moving (an entangle), the Golden blasts of Ossal (a EB), and the wings of Ossal (Flight with a golden F/X)

 

Also track down a copy of Mystic Masters... a lot of legwork done there

 

You're right. I was just hoping somebody may have already done some of that.

 

I think Mystic Masters has about 8 or 9 multipower sets. I am hoping to get a few score over the next year or so.

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Originally posted by Agent X

You're right. I was just hoping somebody may have already done some of that.

 

I think Mystic Masters has about 8 or 9 multipower sets. I am hoping to get a few score over the next year or so.

 

Can I reccomend a resource that might get your juices flowing? (that just sounded dirty)

Here is a link to PDFs of the Marvel SHRPG. There were three books on magic called the 'Realms of Magic Books', they might be of some help.

 

Marvel SHRPG PDFs

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Guest Champsguy

Ask and ye shall recieve. Pat was kind enough to get these for me. He's got them on Heromaker if you're really lazy.

 

0 PKG (Magic),"the Name of Agamatto",0 END(+1/2)

(60) 12D6 EB (Magic),"mystic light",only vs chaotic beings(-1/2) 0

(127) 6D6 Flash (Magic),Spatial Awareness,N-Ray,Sight Group,Mental

Group 0

(189) 18D6 Dispel (Magic),"illusions, charms and mental

influence",vs SFX (all powers) 0

(90) 12D6 Telepathy (Magic) 0

(105) 12D6 Mind Control (Magic),telepathic contact 0

(105) 18D6 Mind Control (Magic),"tell the truth",telepathic

contact,single command only 0

0 PKG (Magic),"Balthakk's Bolts",0 END(+1/2)

(75) 10D6 EB (Magic),"eldritch lightning" 0

(75) 3D6+1 RKA (Magic),"eldritch lightning" 0

0 PKG (Magic),"In the Name of the All-freeing"

(0) automatically opens doors, locks and such (Magic)

0 PKG (Magic),"By the Power of the Ancient One",0 END(+1/2)

(32) 6D6 Aid (Magic),"magical enhancement",vs SFX (all powers),

Incantation(-1/4),1 Charges(-2) 0

0 PKG (Magic),"Bromagdon's Ruby Rain",0 END(+1/2)

(72) 3D6 RKA (Magic),"red rain of acid",vs physical defense,No

Knockback(-1/4),Penetrating(+1/2) 0

(45) 3D6 Transform (Magic),"to madman",major,Linked(-1/2),"to Red

Rain" 0

(35) 3 1/2D6 Ego Attack (Magic),Linked(-1/2),"to Red Rain" 0

0 PKG (Magic),"The Seven Suns of Cinnibus",0 END(+1/2)

(30) 3D6 EB (Magic),"enhancement of mystic attack",cumulative

(+1/2) 0

(30) 1D6 RKA (Magic),"enhancement of magical attack",cumulative

(+1/2) 0

0 PKG (Magic),"Crystals of Cyndriarr",0 END(+1/2)

(130) 4D6+1 RKA (Magic),"razor sharp crystals",vs physical

defense,Area Effect(+1/2) 0

290 PKG (Magic),"Cyttorak",0 END(+1/2)

(80) 4D6 Entangle (Magic),"Seven Bands of Cyttorak",backlash,

severed by the Shades of the Seraphim automatically(0) 0

(60) 12/12 Force Wall (Magic),"Conjured Crystal of Cyttorak",

Concentrate(-1/2),0 DCV 0

(0) Crimson Bands of Cyttorak Ego+15 Entangle, with backlash

(Magic),severed by the Shades of the Seraphim automatically

(0)

(0) TK=Ego +15, crimson bands of Cyttorak, has fine manipulatio

(Magic),severed by the Shades of the Seraphim automatically

(0)

(75) 3D6+1 RKA (Magic),"Crimson Crystals of Cyttorak",vs physical

defense 0

(75) 10D6 EB (Magic),"Crimson Crystals of Cyttorak",vs physical

defense 0

0 PKG (Magic),"Entreaty to Daronthon"

(0) +15 active points to any dimensional based magick (Magic)

0 PKG (Magic),"Daggers of Daveroth",0 END(+1/2)

(75) 3D6+1 RKA (Magic),"flat red triangles",vs physical defense 0

0 PKG (Magic),"Denak (also called Danak)",0 END(+1/2)

(75) 10D6 EB (Magic),"Disks of Denak" 0

(168) Summon (Magic),"Demons of Denak ",410 Creature Pts,Creature:

demons,demons automatically dispelled by silver(0),can

summon up to twice his Ego in demons(0),demons are

automatically obedient(0) 0

337 PKG (Magic),"Dyzakk",0 END Persistent(+1)

(337) 7D6 Entangle (Magic),"Dyzakk's Cage or Sphere",stops sense,

backlash,Spatial Awareness,Detect,N-Ray,Sight Group,Hearing

Group,Radio Group,Smell/Taste Group,Mental Group 0

0 PKG (Magic),"Falroth",0 END(+1/2)

(315) Summon (Magic),"Flames of Falroth",300 Creature Pts,summon

any creature,Creature: anything/anyone 0

0 PKG (Magic),"Faltine",0 END(+1/2)

(137) 5D6 Drain (Magic),"the body of entangles",fade rate: per

hour,Ranged(+1/2) 0

(90) 10/10 Force Wall (Magic),"Flamewall",opaque,Sight Group 0

(144) 12D6 Dispel (Magic),"any psimagicks-burns them off",vs SFX

(all powers),Ranged(+1/2) 0

(144) 12D6 Dispel (Magic),"animation spells",vs SFX (all powers),

Ranged(+1/2) 0

(82) 11D6 EB (Magic),"Flames of the Faltine" 0

(82) 3 1/2D6 RKA (Magic),"Flames of the Faltine" 0

From their bitter blazing land

May the Faltine raise their hand

May their flames now leap and hiss

Open wide a great abyss.

 

(45) 3D6 Transform (Magic),"create gaping chasm in the earth",

major,cumulative,Desc: rip in the earth 3 miles deep,

Concentrate(-1/2),constant concentration,must start in the

hex next to the user or closer(-1/2) 0

0 PKG (Magic),"Faralloh",last only until someone is killed

(-1/2),0 END Persistent(+1)

(96) 2 1/2D6 RKA (Magic),"Fearsome Fangs of Faralloh",vs physical

defense,[Continuous(+1),Concentrate(-1),0 DCV,constant

concentration,Area Effect(+1),any area 0

0 PKG (Magic),"Hoggoth",0 END(+1/2)

(45) 2D6 HKA (Magic),"Hook of Hoggoth",vs physical defense 0

(0) Hand of Hoggoth +2 OCV, killing damage = to Str, steel claw

(Magic),only able to use personal spells, no other higher

magicks(-1 1/2)

(96) 12D6 Dispel (Magic),"Hostts of Hoggoth- countermagicks",vs

SFX (all powers),only spells cast in the same round(-1/2),

Ranged(+1/2) 0

(280) 15/15 Force Wall (Magic),"Mystical Hosts of Hoggoth",opaque,

Spatial Awareness,Detect,N-Ray,Sight Group,Hearing Group,

Radio Group,Smell/Taste Group,Mental Group,Always On(-1/2),

Transdimensional(+3/4),group of dimensions,Dimension:

sealing a dimensional gate,Persistent(+1/2),x1 Difficult to

Dispel(+1/4) 0

(180) X-D Move (Magic),"Hoary Hosts of Hoggoth- banishment spell",

any dimension,Usable Against Others(+2 1/2),x64 Increased

Mass,Ranged(+1/2) 0

(60) X-D Move (Magic),"Mists of Hoggoth",any dimension 0

0 PKG (Magic),"Ikonn",0 END(+1/2)

(165) 11D6 Mental Illusions (Magic),"Images of Ikonn",illusions

can be modified without further rolls to hit(+1 1/2) 0

(266) -4 Images (Magic),"Illusions of Ikonn",Spatial Awareness,

Detect,N-Ray,Sight Group,Hearing Group,Radio Group,

Smell/Taste Group,Mental Group,x125 Increased Area 0

(96) 8D6 Dispel (Magic),"illusions",vs SFX (all powers),Ranged

(+1/2) 0

0 PKG (Magic),"Ikthalon",0 END(+1/2)

(75) 4D6 Entangle (Magic),"Icy Tendrils of Ikthalon",stops sense,

Sight Group 0

0 PKG (Magic),"Krakkan",0 END(+1/2)

(90) 6D6 Entangle (Magic),"Chains of Krakkan" 0

0 PKG (Magic),"Mabdhara",0 END(+1/2)

(52) Summon (Magic),"demons",summon limited group,Creature:

demons 0

0 PKG (Magic),"Munnipor",0 END(+1/2)

(0) Make Ego roll by 5 and shatter any field (Magic)

(75) 15D6 Mental Illusions (Magic),"Munnipor's Moonlit Maze",one

image only(-1/2) 0

(82) 11D6 Mind Control (Magic),"By the many moons of Munnipor- a

glamor" 0

(195) 10" Darkness (Magic),"Mists of Munnipor",Radar,Smell,Mind

Scan,Sight Group,Hearing Group 0

(35) 3D6 EB (Magic),"Mists of Munnipor",Linked(-1/2),"to

darkness",NND(+1),Defense: not breathing,Area Effect(+1),

radius 0

0 PKG (Magic),"Nirvalon",0 END(+1/2)

(72) 12D6 Dispel (Magic),"the Mighty Light of Nirvalon- stops

emotion control",Ranged(+1/2) 0

(60) 10/10 Force Wall (Magic),"Nirvalonic Sphere",opaque,Sight

Group,immobile(-1/2) 0

0 PKG (Magic),"Oshtur",0 END(+1/2)

(106) 22D6 Dispel (Magic),"any magic spell",vs SFX (all powers),

Concentrate(-1),0 DCV,constant concentration,Extra Time

(-3/4),time: 1 minute,only to start power,once a day(-1),

Ranged(+1/2),Can cancel ANY spell effect (+2) 0

(100) 20/20 Force Wall (Magic),"up to 3 ft crystal",only creates

crystals of up to 3 ft(-1),Always On(-1/2),x2 Difficult to

Dispel(+1/2),Persistent(+1/2) 0

(77) 30 STR TK (Magic),"Spell of Omnipotent Oshtur",affects all

parts,No Range(-1/2),Area Effect(+1 1/2),line,x4 Increased

Area 0

0 PKG (Magic),"Pohldahk",0 END(+1/2)

(60) 6D6 Transform (Magic),"Planes of Pohldahk",cumulative,Desc:

two-dimensional image 0

0 PKG (Magic),"Raggadorr",0 END(+1/2)

(0) Rains of Raggadorr- kills fungus and disease (Magic)

(0) Rings of Raggadorr- as Cyttorak's bands (Magic)

(87) 10D6 Suppress (Magic),"blocks victims magics",vs SFX (all

powers),doesn't block personal magic(-1/2),not vs targets

surrounded by the Faltine's Flames(-1/2) 0

(58) 10D6 Mind Control (Magic),"you can't escape",telepathic

contact,single command only 0

0 PKG (Magic),"Satannish",0 END(+1/2)

(110) 3D6-1 RKA (Electricity),"swirling Storms of Satannish",use

D6-1,Indirect(+1/4),Continuous(+1) 0

(67) -10 Images (Magic),"Storms of Satannish",Detect,Mental

Group,only to disguise aura(-1/2),Persistent(+1/2) 0

496 PKG (Magic),"Seraphim" 42

(70) Clairsentience (Magic),"Shades of the Seraphim",Sight,

Hearing,Mental Awareness,see other dimensions,x16 Increased

Range 5

(65) X-D Move (Magic),"Shades of the seraphim",any dimension,x32

Increased Mass 4

(0) Sign of the Seraphim- take control of the next magical spel

(Magic),must make ego roll-5 or blown unconscious for up to

5 days(-2)

(0) Secrets of the Seraphim Flight at Ego + 15" X8 noncomm

(Magic)

(80) 3D6-1 RKA (Magic),"Shining Circle of Seraphim",use D6-1,

Damage Shield(+1/2),Affects Desolid(+1/2) 8

(50) 25/25 Force Field (Magic),"Many Shields of the Seraphim" 5

(66) 33/33 Force Field (Magic),"Unscathable Shield of the Sacred

Seraphim" 7

(100) 20/20 Force Wall (Magic),"Great Shield of the Seraphim" 10

(36) 18/18 Force Field (Magic),"Seraphim's Grim Shield" 4

(9) +3 Detect (Magic),"Seraphim's Grim Shield",Desc: evil

(20) Targeting Sense (Magic),"Seraphim's Grim Shield",Detect

0 PKG (Magic),"Valtorr",0 END(+1/2)

(62) 5D6 Entangle (Magic),"Vapors of Valtor",requires smoke from

a brazier(-1),Based On ECV(+1) 0

(60) 3D6-1 RKA (Magic),"Vapors of Valtor (the lightning within)",

use D6-1 0

(97) 6 1/2D6 Entangle (Magic),"Dark Vapors of Valtorr" 0

(225) 5D6 Drain (Magic),"movement powers",vs SFX (all powers),Area

Effect(+1),radius 0

(0) Drain movement equal to ego +15 (Magic),Area Effect(+1),

radius,affects all movement(+1/2),Personal Immunity(+1/4)

(0) cushion of vapors- stops falls (Magic)

(61) 7D6 Aid (Magic),"Vapors of Enhancement-any one stat",vs SFX

(one power) 0

(105) 4" Darkness (Magic),"Vapors of Obscurity",Radar,Sight Group,

Hearing Group,Smell/Taste Group 0

(50) 8 1/2D6 Mind Control (Magic),"Vapors of Sleep",telepathic

contact,single command only 0

(76) 2 1/2D6 Transform (Magic),"Vapors-Resist Death",major,

cumulative,Desc: alive 0

(90) 3D6 Transform (Magic),"Vipers of Valtorr",major,cumulative,

Desc: snakes from weapons 0

(112) 50 STR TK (Magic),"cloud with tentacles in it" 0

0 PKG (Magic),"Wattomb",0 END(+1/2)

(60) X-D Move (Magic),"Winds of Watoomb",any dimension 0

(0) unlimited teleport (Magic)

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Originally posted by Champsguy

Ask and ye shall recieve. Pat was kind enough to get these for me. He's got them on Heromaker if you're really lazy.

 

0 PKG (Magic),"the Name of Agamatto",0 END(+1/2)

(60) 12D6 EB (Magic),"mystic light",only vs chaotic beings(-1/2) 0

(127) 6D6 Flash (Magic),Spatial Awareness,N-Ray,Sight Group,Mental

Group 0

(189) 18D6 Dispel (Magic),"illusions, charms and mental

influence",vs SFX (all powers) 0

(90) 12D6 Telepathy (Magic) 0

(105) 12D6 Mind Control (Magic),telepathic contact 0

(105) 18D6 Mind Control (Magic),"tell the truth",telepathic

contact,single command only 0

0 PKG (Magic),"Balthakk's Bolts",0 END(+1/2)

(75) 10D6 EB (Magic),"eldritch lightning" 0

(75) 3D6+1 RKA (Magic),"eldritch lightning" 0

0 PKG (Magic),"In the Name of the All-freeing"

(0) automatically opens doors, locks and such (Magic)

0 PKG (Magic),"By the Power of the Ancient One",0 END(+1/2)

(32) 6D6 Aid (Magic),"magical enhancement",vs SFX (all powers),

Incantation(-1/4),1 Charges(-2) 0

0 PKG (Magic),"Bromagdon's Ruby Rain",0 END(+1/2)

(72) 3D6 RKA (Magic),"red rain of acid",vs physical defense,No

Knockback(-1/4),Penetrating(+1/2) 0

(45) 3D6 Transform (Magic),"to madman",major,Linked(-1/2),"to Red

Rain" 0

(35) 3 1/2D6 Ego Attack (Magic),Linked(-1/2),"to Red Rain" 0

0 PKG (Magic),"The Seven Suns of Cinnibus",0 END(+1/2)

(30) 3D6 EB (Magic),"enhancement of mystic attack",cumulative

(+1/2) 0

(30) 1D6 RKA (Magic),"enhancement of magical attack",cumulative

(+1/2) 0

0 PKG (Magic),"Crystals of Cyndriarr",0 END(+1/2)

(130) 4D6+1 RKA (Magic),"razor sharp crystals",vs physical

defense,Area Effect(+1/2) 0

290 PKG (Magic),"Cyttorak",0 END(+1/2)

(80) 4D6 Entangle (Magic),"Seven Bands of Cyttorak",backlash,

severed by the Shades of the Seraphim automatically(0) 0

(60) 12/12 Force Wall (Magic),"Conjured Crystal of Cyttorak",

Concentrate(-1/2),0 DCV 0

(0) Crimson Bands of Cyttorak Ego+15 Entangle, with backlash

(Magic),severed by the Shades of the Seraphim automatically

(0)

(0) TK=Ego +15, crimson bands of Cyttorak, has fine manipulatio

(Magic),severed by the Shades of the Seraphim automatically

(0)

(75) 3D6+1 RKA (Magic),"Crimson Crystals of Cyttorak",vs physical

defense 0

(75) 10D6 EB (Magic),"Crimson Crystals of Cyttorak",vs physical

defense 0

0 PKG (Magic),"Entreaty to Daronthon"

(0) +15 active points to any dimensional based magick (Magic)

0 PKG (Magic),"Daggers of Daveroth",0 END(+1/2)

(75) 3D6+1 RKA (Magic),"flat red triangles",vs physical defense 0

0 PKG (Magic),"Denak (also called Danak)",0 END(+1/2)

(75) 10D6 EB (Magic),"Disks of Denak" 0

(168) Summon (Magic),"Demons of Denak ",410 Creature Pts,Creature:

demons,demons automatically dispelled by silver(0),can

summon up to twice his Ego in demons(0),demons are

automatically obedient(0) 0

337 PKG (Magic),"Dyzakk",0 END Persistent(+1)

(337) 7D6 Entangle (Magic),"Dyzakk's Cage or Sphere",stops sense,

backlash,Spatial Awareness,Detect,N-Ray,Sight Group,Hearing

Group,Radio Group,Smell/Taste Group,Mental Group 0

0 PKG (Magic),"Falroth",0 END(+1/2)

(315) Summon (Magic),"Flames of Falroth",300 Creature Pts,summon

any creature,Creature: anything/anyone 0

0 PKG (Magic),"Faltine",0 END(+1/2)

(137) 5D6 Drain (Magic),"the body of entangles",fade rate: per

hour,Ranged(+1/2) 0

(90) 10/10 Force Wall (Magic),"Flamewall",opaque,Sight Group 0

(144) 12D6 Dispel (Magic),"any psimagicks-burns them off",vs SFX

(all powers),Ranged(+1/2) 0

(144) 12D6 Dispel (Magic),"animation spells",vs SFX (all powers),

Ranged(+1/2) 0

(82) 11D6 EB (Magic),"Flames of the Faltine" 0

(82) 3 1/2D6 RKA (Magic),"Flames of the Faltine" 0

From their bitter blazing land

May the Faltine raise their hand

May their flames now leap and hiss

Open wide a great abyss.

 

(45) 3D6 Transform (Magic),"create gaping chasm in the earth",

major,cumulative,Desc: rip in the earth 3 miles deep,

Concentrate(-1/2),constant concentration,must start in the

hex next to the user or closer(-1/2) 0

0 PKG (Magic),"Faralloh",last only until someone is killed

(-1/2),0 END Persistent(+1)

(96) 2 1/2D6 RKA (Magic),"Fearsome Fangs of Faralloh",vs physical

defense,[Continuous(+1),Concentrate(-1),0 DCV,constant

concentration,Area Effect(+1),any area 0

0 PKG (Magic),"Hoggoth",0 END(+1/2)

(45) 2D6 HKA (Magic),"Hook of Hoggoth",vs physical defense 0

(0) Hand of Hoggoth +2 OCV, killing damage = to Str, steel claw

(Magic),only able to use personal spells, no other higher

magicks(-1 1/2)

(96) 12D6 Dispel (Magic),"Hostts of Hoggoth- countermagicks",vs

SFX (all powers),only spells cast in the same round(-1/2),

Ranged(+1/2) 0

(280) 15/15 Force Wall (Magic),"Mystical Hosts of Hoggoth",opaque,

Spatial Awareness,Detect,N-Ray,Sight Group,Hearing Group,

Radio Group,Smell/Taste Group,Mental Group,Always On(-1/2),

Transdimensional(+3/4),group of dimensions,Dimension:

sealing a dimensional gate,Persistent(+1/2),x1 Difficult to

Dispel(+1/4) 0

(180) X-D Move (Magic),"Hoary Hosts of Hoggoth- banishment spell",

any dimension,Usable Against Others(+2 1/2),x64 Increased

Mass,Ranged(+1/2) 0

(60) X-D Move (Magic),"Mists of Hoggoth",any dimension 0

0 PKG (Magic),"Ikonn",0 END(+1/2)

(165) 11D6 Mental Illusions (Magic),"Images of Ikonn",illusions

can be modified without further rolls to hit(+1 1/2) 0

(266) -4 Images (Magic),"Illusions of Ikonn",Spatial Awareness,

Detect,N-Ray,Sight Group,Hearing Group,Radio Group,

Smell/Taste Group,Mental Group,x125 Increased Area 0

(96) 8D6 Dispel (Magic),"illusions",vs SFX (all powers),Ranged

(+1/2) 0

0 PKG (Magic),"Ikthalon",0 END(+1/2)

(75) 4D6 Entangle (Magic),"Icy Tendrils of Ikthalon",stops sense,

Sight Group 0

0 PKG (Magic),"Krakkan",0 END(+1/2)

(90) 6D6 Entangle (Magic),"Chains of Krakkan" 0

0 PKG (Magic),"Mabdhara",0 END(+1/2)

(52) Summon (Magic),"demons",summon limited group,Creature:

demons 0

0 PKG (Magic),"Munnipor",0 END(+1/2)

(0) Make Ego roll by 5 and shatter any field (Magic)

(75) 15D6 Mental Illusions (Magic),"Munnipor's Moonlit Maze",one

image only(-1/2) 0

(82) 11D6 Mind Control (Magic),"By the many moons of Munnipor- a

glamor" 0

(195) 10" Darkness (Magic),"Mists of Munnipor",Radar,Smell,Mind

Scan,Sight Group,Hearing Group 0

(35) 3D6 EB (Magic),"Mists of Munnipor",Linked(-1/2),"to

darkness",NND(+1),Defense: not breathing,Area Effect(+1),

radius 0

0 PKG (Magic),"Nirvalon",0 END(+1/2)

(72) 12D6 Dispel (Magic),"the Mighty Light of Nirvalon- stops

emotion control",Ranged(+1/2) 0

(60) 10/10 Force Wall (Magic),"Nirvalonic Sphere",opaque,Sight

Group,immobile(-1/2) 0

0 PKG (Magic),"Oshtur",0 END(+1/2)

(106) 22D6 Dispel (Magic),"any magic spell",vs SFX (all powers),

Concentrate(-1),0 DCV,constant concentration,Extra Time

(-3/4),time: 1 minute,only to start power,once a day(-1),

Ranged(+1/2),Can cancel ANY spell effect (+2) 0

(100) 20/20 Force Wall (Magic),"up to 3 ft crystal",only creates

crystals of up to 3 ft(-1),Always On(-1/2),x2 Difficult to

Dispel(+1/2),Persistent(+1/2) 0

(77) 30 STR TK (Magic),"Spell of Omnipotent Oshtur",affects all

parts,No Range(-1/2),Area Effect(+1 1/2),line,x4 Increased

Area 0

0 PKG (Magic),"Pohldahk",0 END(+1/2)

(60) 6D6 Transform (Magic),"Planes of Pohldahk",cumulative,Desc:

two-dimensional image 0

0 PKG (Magic),"Raggadorr",0 END(+1/2)

(0) Rains of Raggadorr- kills fungus and disease (Magic)

(0) Rings of Raggadorr- as Cyttorak's bands (Magic)

(87) 10D6 Suppress (Magic),"blocks victims magics",vs SFX (all

powers),doesn't block personal magic(-1/2),not vs targets

surrounded by the Faltine's Flames(-1/2) 0

(58) 10D6 Mind Control (Magic),"you can't escape",telepathic

contact,single command only 0

0 PKG (Magic),"Satannish",0 END(+1/2)

(110) 3D6-1 RKA (Electricity),"swirling Storms of Satannish",use

D6-1,Indirect(+1/4),Continuous(+1) 0

(67) -10 Images (Magic),"Storms of Satannish",Detect,Mental

Group,only to disguise aura(-1/2),Persistent(+1/2) 0

496 PKG (Magic),"Seraphim" 42

(70) Clairsentience (Magic),"Shades of the Seraphim",Sight,

Hearing,Mental Awareness,see other dimensions,x16 Increased

Range 5

(65) X-D Move (Magic),"Shades of the seraphim",any dimension,x32

Increased Mass 4

(0) Sign of the Seraphim- take control of the next magical spel

(Magic),must make ego roll-5 or blown unconscious for up to

5 days(-2)

(0) Secrets of the Seraphim Flight at Ego + 15" X8 noncomm

(Magic)

(80) 3D6-1 RKA (Magic),"Shining Circle of Seraphim",use D6-1,

Damage Shield(+1/2),Affects Desolid(+1/2) 8

(50) 25/25 Force Field (Magic),"Many Shields of the Seraphim" 5

(66) 33/33 Force Field (Magic),"Unscathable Shield of the Sacred

Seraphim" 7

(100) 20/20 Force Wall (Magic),"Great Shield of the Seraphim" 10

(36) 18/18 Force Field (Magic),"Seraphim's Grim Shield" 4

(9) +3 Detect (Magic),"Seraphim's Grim Shield",Desc: evil

(20) Targeting Sense (Magic),"Seraphim's Grim Shield",Detect

0 PKG (Magic),"Valtorr",0 END(+1/2)

(62) 5D6 Entangle (Magic),"Vapors of Valtor",requires smoke from

a brazier(-1),Based On ECV(+1) 0

(60) 3D6-1 RKA (Magic),"Vapors of Valtor (the lightning within)",

use D6-1 0

(97) 6 1/2D6 Entangle (Magic),"Dark Vapors of Valtorr" 0

(225) 5D6 Drain (Magic),"movement powers",vs SFX (all powers),Area

Effect(+1),radius 0

(0) Drain movement equal to ego +15 (Magic),Area Effect(+1),

radius,affects all movement(+1/2),Personal Immunity(+1/4)

(0) cushion of vapors- stops falls (Magic)

(61) 7D6 Aid (Magic),"Vapors of Enhancement-any one stat",vs SFX

(one power) 0

(105) 4" Darkness (Magic),"Vapors of Obscurity",Radar,Sight Group,

Hearing Group,Smell/Taste Group 0

(50) 8 1/2D6 Mind Control (Magic),"Vapors of Sleep",telepathic

contact,single command only 0

(76) 2 1/2D6 Transform (Magic),"Vapors-Resist Death",major,

cumulative,Desc: alive 0

(90) 3D6 Transform (Magic),"Vipers of Valtorr",major,cumulative,

Desc: snakes from weapons 0

(112) 50 STR TK (Magic),"cloud with tentacles in it" 0

0 PKG (Magic),"Wattomb",0 END(+1/2)

(60) X-D Move (Magic),"Winds of Watoomb",any dimension 0

(0) unlimited teleport (Magic)

 

Thanks, he never seems to remember to give me this stuff when I mention it. These are great. I am hoping to throw a bunch of "originals" down on paper too.

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Originally posted by Tom McCarthy

I would certainly recommend the Ultimate Mystic as a companion to Mystic Masters. Some nicely themed packages there, though I occasionally disagreed with some of the ECs.

 

I have a friend who didn't care for the Ultimate Supermage but I'm willing to check it out. Is the kind of direction I want to go in something like they did with the Ultimate Supermage? Is it the kind of direction they are going with Ultimate Mystic? I hope so, but I got the impression they were going for a much more "generic" (read less dramatic) feel for magic.

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Ultimate Supermage Magic Spells

 

The Ultimate Supermage describes several different styles of magic, with different effects and Limitations, including Ritual Magic, Necromancy, Technomancy, Alchemy, and Voodoo, with suggestions for other styles. What would likely most interest you, though, would be the style author Dean Shomshak calls "High Magic" or "Thaumaturgy", which is specifically designed to resemble the colorful, fast and easy, combat-effective magic typical of Dr. Strange stories.

 

I counted a selection of seventy-eight spells, most of them grouped into Multipower frameworks with names like "Bindings of Bromion", "Scintillant Suns of Saravane", "Qliphothic Claws", "Ordonian Aura", and "Fada's Far Seekings". The other styles are comparably diverse.

 

Mystic Masters is also packed with magic items, creatures and NPCs, discussions of alien dimensions, sources of magic, a detailed cosmology, and lots of other neat ideas to choose from. It's very detailed, and the discussion can sometimes be a trifle dry and didactic, but IMHO it's well worth investing in if you have serious interest in a super-magic campaign.

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Re: Ultimate Supermage Magic Spells

 

Originally posted by Lord Liaden

The Ultimate Supermage describes several different styles of magic, with different effects and Limitations, including Ritual Magic, Necromancy, Technomancy, Alchemy, and Voodoo, with suggestions for other styles. What would likely most interest you, though, would be the style author Dean Shomshak calls "High Magic" or "Thaumaturgy", which is specifically designed to resemble the colorful, fast and easy, combat-effective magic typical of Dr. Strange stories.

 

I counted a selection of seventy-eight spells, most of them grouped into Multipower frameworks with names like "Bindings of Bromion", "Scintillant Suns of Saravane", "Qliphothic Claws", "Ordonian Aura", and "Fada's Far Seekings". The other styles are comparably diverse.

 

Mystic Masters is also packed with magic items, creatures and NPCs, discussions of alien dimensions, sources of magic, a detailed cosmology, and lots of other neat ideas to choose from. It's very detailed, and the discussion can sometimes be a trifle dry and didactic, but IMHO it's well worth investing in if you have serious interest in a super-magic campaign.

 

Wonderful. I have Mystic Masters but Ultimate Supermage sounds much more useful to me than I have been led to think. I believe Ultimate Supermage is only available via download? Does Hero take a check? Call me a luddite if you must but I don't like broadcasting my account info over the net, especially since its a debit card. Does anybody know how to get one of those limited credit cards that parents use for teenagers? I would feel pretty safe using one of those over the net. I ask these questions here only because I am lazy. I will look elsewhere on the Hero site for the answer... eventually.

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Non-CC payment

 

My understanding is that HERO Games will accept cashiers check or money order payments. There are specific instructions on how to do this for international orders (for folks who don't have credit cards that draw from US banks), and I can't see anything that would invalidate those instructions for American customers. You can find them here:

http://www.herogames.com/SupportFAQs/internationalorders.htm

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Insomnia, thou art my muse

 

It really is amazing what strange forces you can use as inspiration. This was unearthed only recently.

(Warning: Not for the faint of Heart) ;)

-------------

Once, there was a mighty archmage known as Deeojay, and his spells were strange and arcane. Said to be a HERO among Magi, his spells called on strange gods of great power, but greater benevolence.

 

40 "The Dreadful Dictates of Dewatts!"- Presence +40, Does Knockback (+1/4), Incantations ("Get to work! or somesuch; -1/4)

A rebuke and motivation combined, the caster gains a terrible aspect, as if he held the very fates (or paychecks) of those about him in his hands!

 

45 "The Subtle Shapings of S'Slong" 2d6 Major Transform, Improved Target group (Ideal version of old self;+1/4) Difficult to Dispel (+1/4)

There is nothing the Subtle Shapings of S'Slong can not improve, or so some say. Floating from mystic's hands come odd symbols that look like hexes, and the number 5.

 

44 "The Booting Bolt of BenEss!"- Extradimensional movement, 1 dimension (Known as 'Mundania' by some), Usable Against Other as Attack (+1), Ranged (+1/2),Trigger(When certain line is crossed +1/4)Gestures (Drawing a line;-1/4)

This spell of banishment is frightening, but was rarely (some say never) invoked. A clear warning is given in the form of a mystic line drawn by the spell cast. Should that ward be breeched however, exile is the violator's reward. It maybe difficult for him to return to the sacred halls.

 

..........

Additional Note: There maybe more and darker spells still from Deeojay's librams, but somethings man was simply not meant to know.

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Re: Ditko Marvel Magic (ya know Dr. Strange)

 

Originally posted by Agent X

I have been interested in building a host of magical powers with the style of a Dr. Strange magical mileu. I would love any work anybody else has done on this. For example, spells or multipower frameworks of related spells with names like the "Cerulean Swords of Sarmanthyr." I haven't even figured out what that spell looks like yet. I think this would add a great deal of flavor to the game so how about it? Anybody come up with their own Ditkoesque Spells?

 

I do sooo suck at inventing names for spells.. maybe we should do a 1000 spell names thread.

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Re: Insomnia, thou art my muse

 

Originally posted by Hermit

It really is amazing what strange forces you can use as inspiration. This was unearthed only recently.

(Warning: Not for the faint of Heart) ;)

-------------

Once, there was a mighty archmage known as Deeojay, and his spells were strange and arcane. Said to be a HERO among Magi, his spells called on strange gods of great power, but greater benevolence.

 

40 "The Dreadful Dictates of Dewatts!"- Presence +40, Does Knockback (+1/4), Incantations ("Get to work! or somesuch; -1/4)

A rebuke and motivation combined, the caster gains a terrible aspect, as if he held the very fates (or paychecks) of those about him in his hands!

 

45 "The Subtle Shapings of S'Slong" 2d6 Major Transform, Improved Target group (Ideal version of old self;+1/4) Difficult to Dispel (+1/4)

There is nothing the Subtle Shapings of S'Slong can not improve, or so some say. Floating from mystic's hands come odd symbols that look like hexes, and the number 5.

 

44 "The Booting Bolt of BenEss!"- Extradimensional movement, 1 dimension (Known as 'Mundania' by some), Usable Against Other as Attack (+1), Ranged (+1/2),Trigger(When certain line is crossed +1/4)Gestures (Drawing a line;-1/4)

This spell of banishment is frightening, but was rarely (some say never) invoked. A clear warning is given in the form of a mystic line drawn by the spell cast. Should that ward be breeched however, exile is the violator's reward. It maybe difficult for him to return to the sacred halls.

 

..........

Additional Note: There maybe more and darker spells still from Deeojay's librams, but somethings man was simply not meant to know.

 

Wow. That's too cool. I'll have to use those.

 

D

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Re: Re: Ultimate Supermage Magic Spells

 

Originally posted by Agent X

Does Hero take a check? Call me a luddite if you must but I don't like broadcasting my account info over the net, especially since its a debit card.

 

You do have a couple of options here that could make your life MUCH easier in this web-based modern day.

 

1) Get a credit card (say, from Capital One) with a $200 limit and use *it* for on-line purchases

 

2) Get a "cash card." This is a card that works like a Visa or MasterCard (and carries the emblem) but instead of going to a line of credit, it goes to an account you have with the bank that issued the card. Transfer into the account enough to make the purchase you desire, use the card to make the purchase, and if anybody rips off the card number, all they have access to is the $1.37 (or whatever trivial amount) left in the account.

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Re: Re: Re: Ultimate Supermage Magic Spells

 

Originally posted by Dr. Anomaly

You do have a couple of options here that could make your life MUCH easier in this web-based modern day.

 

1) Get a credit card (say, from Capital One) with a $200 limit and use *it* for on-line purchases

 

2) Get a "cash card." This is a card that works like a Visa or MasterCard (and carries the emblem) but instead of going to a line of credit, it goes to an account you have with the bank that issued the card. Transfer into the account enough to make the purchase you desire, use the card to make the purchase, and if anybody rips off the card number, all they have access to is the $1.37 (or whatever trivial amount) left in the account.

Thanks, I think I'll talk to my bank. Less billing to deal with.
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