Old Man Posted April 2, 2003 Report Share Posted April 2, 2003 I think you guys are going about it all the wrong way. Summon only requires END to summon the creature. Make the Summon cost END to maintain and when the character stops paying END, the creatures goes away. Quote Link to comment Share on other sites More sharing options...
JmOz Posted April 2, 2003 Report Share Posted April 2, 2003 ONE SERIOUS PROBLEM WITH THE DUPLICATION METHOD: When you recombine your Body/Stun/End/Etc... are averaged together, this is what I use as the deciding factor between summons and Duplication Note: I feel Duplication should be droped as a power and merged into summons Quote Link to comment Share on other sites More sharing options...
Guest C_Zeree Posted April 2, 2003 Report Share Posted April 2, 2003 Yep, yep. My post was a knee jerk reaction to what I read. If I would have stopped, used a little common sense, and thought. 5 mins after I made it I actually did think. Monolith you are correct. There is no problem. Especially not when I could say by the Duplication up to x16 or x32. That many will simply not be killed. Plus my idea was Recombine at a distance, for a 0 phase action too. Thus, the chances of one actually being killed are minimal, and I really shouldn't need all the extras. No problem at all. JmOz: I don't have my book with me but that is a problem. Something to mull over. Shadowpup: I think I brought up that same question on the pre apocalypse boards. I think it was shot down because Summon is an Instant, the effect is just summon. To make it continuous and keep applying END would mean you summon a new being every new phase. At least I think that was the idea. Someone please correct me if I am wrong. Quote Link to comment Share on other sites More sharing options...
dbsousa Posted April 2, 2003 Report Share Posted April 2, 2003 Is this really a summon? I would consider buying them as followers with Shape Shift, Normal Sight and Invisibility, Normal Sight. What is the special effect of the disappearing? What happens to the spheres? Quote Link to comment Share on other sites More sharing options...
Monolith Posted April 2, 2003 Report Share Posted April 2, 2003 Originally posted by JmOz ONE SERIOUS PROBLEM WITH THE DUPLICATION METHOD: When you recombine your Body/Stun/End/Etc... are averaged together, this is what I use as the deciding factor between summons and Duplication Note: I feel Duplication should be droped as a power and merged into summons Here is part of a long answer from the FAQ: For a -0 Limitation, No Averaging, you can define your Duplicates as not averaging with the base character when they recombine. For example, if the base character loses 5 BODY and the Duplicate loses 12 BODY, when they recombine the original is still down 5 BODY. The Duplicate, if “created†again before it would normally have healed 12 BODY, remains injured (track the healing rate as you would for any other character). Quote Link to comment Share on other sites More sharing options...
Guest C_Zeree Posted April 3, 2003 Report Share Posted April 3, 2003 Behold the power of the FAQ. Thanks Monolith for finding that. Saved me some time. Thanks to everybody. Quote Link to comment Share on other sites More sharing options...
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