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Random powers (falling, barriers)


Guest Veavitdpoh

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Re: Random powers (falling, barriers)

 

Yeah' date=' a wall 2" high. I want something tall as well as wide.[/quote']

 

An Entangle Barrier is already 1" wide and 1" tall per Body of the Entangle (FRED 109). There is also +1" Wall adder for Entangle (Fantasy Hero, 114), which can be applied to either the height or width of the wall.

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Guest Veavitdpoh

Re: Random powers (falling, barriers)

 

An Entangle Barrier is already 1" wide and 1" tall per Body of the Entangle (FRED 109). There is also +1" Wall adder for Entangle (Fantasy Hero' date=' 114), which can be applied to either the height or width of the wall.[/quote']

 

FRED 109 - if FRED means Hero System 5th Edition - states "Chars can also use Entangle to create a 'wall' or barrier in one hex... these barriers are 1" tall, and cover 1" (three hex sides) for every 1 BODY in the Entangle". Love that placement of the comma. As for Fantasy Hero, er, I don't have it. So, um, that's cool. How much is the adder?

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Re: Random powers (falling, barriers)

 

FRED 109 - if FRED means Hero System 5th Edition - states "Chars can also use Entangle to create a 'wall' or barrier in one hex... these barriers are 1" tall' date='[/b'] and cover 1" (three hex sides) for every 1 BODY in the Entangle". Love that placement of the comma. As for Fantasy Hero, er, I don't have it. So, um, that's cool. How much is the adder?

 

Yes, FRED means Hero System 5th Edition. I have no idea why it's called FRED, but that's the convention.

 

And yes, that comma is annoying. Now I'm not sure if they are always 1" tall or not. At any rate, the adder is 2 points per +1" of width or heigth.

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Guest bblackmoor

Re: Random powers (falling, barriers)

 

FRED 109 - if FRED means Hero System 5th Edition

 

That is what it means, but that's a really obnoxious term for it: it's a bad joke that got way out of hand, and is now better forgotten. "Hero 5" or "H5", or even "Hero System 5th Edition", is much preferred by all right-thinking people.

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Guest WhammeWhamme

Re: Random powers (falling, barriers)

 

That is what it means' date=' but that's a really obnoxious term for it: it's a bad joke that got way out of hand, and is now better forgotten. "Hero 5" or "H5", or even "Hero System 5th Edition", [b']is much preferred by all right-thinking people. [/b]

 

@#$% off troll.

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Guest bblackmoor

Re: Random powers (falling, barriers)

 

Oh come on. A sig like that, and you call me a troll? Besides, the phrase "by all right thinking people" should make it pretty clear that I am not being completely serious. I mean, really: who talks like that? :doi:

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Guest WhammeWhamme

Re: Random powers (falling, barriers)

 

Oh come on. A sig like that' date=' and you call [i']me[/i] a troll? Besides, the phrase "by all right thinking people" should make it pretty clear that I am not being completely serious. I mean, really: who talks like that?

 

I've seen it before.

 

And the sig is there for thought provoking. Follow the link and be surprised.

 

 

It's a nasty, cynical comment about human nature, amde by a man who was sometimes wrong on a massive scale.

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Guest Veavitdpoh

Re: Random powers (falling, barriers)

 

Oi, you two - my thread! Mine! Keep Godwin's bloody Law to private messages!

 

5 -6 116/46 Rune of Protection: Entangle 5d6 (5" tall: 8) (reduced END to 0: +1/2) (variable trigger: +1/2) (only to form barriers: -1) (AP: 116) (RP: 46) ...provides 5x5 protection with 5 rPD/rED and BODY equal to whatever's rolled on the damage dice, in all likelihood 5. A serious attack will take it down, but it ought to slow things up a bit.

 

This makes the Rune of Displacement the next most expensive slot. Is STR 40 TK enough to cause knockback to most creatures under normal circumstances, making the EB unnecessary? Discuss!

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Guest WhammeWhamme

Re: Random powers (falling, barriers)

 

Oi' date=' you two - [i']my[/i] thread! Mine! Keep Godwin's bloody Law to private messages!

 

5 -6 116/46 Rune of Protection: Entangle 5d6 (5" tall: 8) (reduced END to 0: +1/2) (variable trigger: +1/2) (only to form barriers: -1) (AP: 116) (RP: 46) ...provides 5x5 protection with 5 rPD/rED and BODY equal to whatever's rolled on the damage dice, in all likelihood 5. A serious attack will take it down, but it ought to slow things up a bit.

 

This makes the Rune of Displacement the next most expensive slot. Is STR 40 TK enough to cause knockback to most creatures under normal circumstances, making the EB unnecessary? Discuss!

 

Probably no _knockback_, but a TK throw should be sufficient to simply send someone flying. (As per the Throwing rules)

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That is what it means' date=' but that's a really obnoxious term for it: it's a bad joke that got way out of hand, and is now better forgotten. "Hero 5" or "H5", or even "Hero System 5th Edition", is much preferred by all right-thinking people.[/quote']

It's because Steve said (paraphrased) "I don't care what you call it [the new rules edition]; you can call it Fred if you want to, as long as you buy it."

 

So we called it FREd: Fifth Rules Edition.

 

If this moves you to vitriol either in support of or against, perhaps you should take a few moments away from the keyboard and listen to some soothing music, hmm?

 

Oi' date=' you two - [i']my[/i] thread! Mine! Keep Godwin's bloody Law to private messages!

 

5 -6 116/46 Rune of Protection: Entangle 5d6 (5" tall: 8) (reduced END to 0: +1/2) (variable trigger: +1/2) (only to form barriers: -1) (AP: 116) (RP: 46) ...provides 5x5 protection with 5 rPD/rED and BODY equal to whatever's rolled on the damage dice, in all likelihood 5. A serious attack will take it down, but it ought to slow things up a bit.

 

This makes the Rune of Displacement the next most expensive slot. Is STR 40 TK enough to cause knockback to most creatures under normal circumstances, making the EB unnecessary? Discuss!

Er, waitaminute -- we're not on the NGD board?

 

Anyway, slap a Standard Effect (+0) advantage on that Entangle, and it'll always be 5 DEF, 5 BODY -- no rolling necessary.

 

... You know, even though Entangle makes "a wall", I never realized that said wall would be transparent to all senses -- unless you'd paid for an "Entangle Stops Given Sense" adder.

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Guest Veavitdpoh

Re: Random powers (falling, barriers)

 

Anyway' date=' slap a Standard Effect (+0) advantage on that Entangle, and it'll always be 5 DEF, 5 BODY -- no rolling necessary.[/quote']

 

Yeah, but that's kind of a GM call (allowed/denied), I'm waiting until later for that bit. It is damn useful.

 

... You know' date=' even though Entangle makes "a wall", I never realized that said wall would be transparent to all senses -- [i']unless[/i] you'd paid for an "Entangle Stops Given Sense" adder.

 

Wouldn't, I imagine. I don't plan for it to be - you can still see it, can still see through it, just can't get through it.

 

As you may have surmised, the character is somewhat of a fledgeling gadgeteer, with his more useful widgets tied up in runeslinger abilities. Lots of glowing glyphs and sigils popping up, magic circles rotating in midair, but nothing opaque - nor would it be invisible. In this particular case it's going to be very visible, a big frickin' runic knot sitting in the way, taunting the enemy, saying "yeah, I'm a big frickin' runic knot and you can't get past me, what're you gonna do about it, beeyotch".

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Re: Random powers (falling, barriers)

 

Negate Velocity:Teleportation 1"' date=' No Relative Velocity, Trigger (When Moved By Any Outside Force; +1/4); Restricted Path (Remains In Original Location; -1) [b']Cost: 7[/b]

 

This can be used to model the Marvel Universe Juggernaut's ability to NOT be knocked back, ever. It does it perfectly.

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Re: Random powers (falling, barriers)

 

This can be used to model the Marvel Universe Juggernaut's ability to NOT be knocked back' date=' ever. It does it perfectly.[/quote']

 

No, this does it perfectly. :)

Never Knocked Back:
Teleportation 1", No Relative Velocity, Trigger (When Knocked Back; +1/4), Uncontrolled (+1/2), Reduced Endurance (0 END; +1/2), Persistent (+1/2), Continuous (+1); Restricted Path (Only To Remain In Original Position At Original Velocity; -1) Cost: 22

 

The Uncontrolled, Persistent cause it to reset itself automatically without using a character action (not even a zero-phase action), and means it works even when he's unconscious.

 

Also, not as abusive as some might think. Afterall, one could get -11" Knockback Resistance for the same price, but this gives one an absolute power rather than a scalar one.

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Re: Random powers (falling, barriers)

 

Another way would be to simply buy Telekinesis with enough STR to catch a falling character and give it a limitation of Only usable to stop momentum.

 

How effective it is depends on how much STR of TK is purchased.

I agree, as GM given the SFX of what's been requested I'd easily hand-wave this. Good work, Hyper-man, this is an excellent example of using the rules in the correct spirit and not getting bogged down in them as an inhibitor. Good lateral thinking, and as GMs this is how we're "paid" to resolve situations, by using the rules intelligently, not as slaves to them.

 

Obviously, IMHO. (stepping off high horse) :) I don't really have a problem with the Teleport solution, I just think the TK is more straightforward and logical, and in this situation it's not an abuse. I would rescind that opinion if the player does want an absolute "no matter how hard I've been thrown" approach, and I think in that case Jackalope's last take on it is not only orthodox but perfect.

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Re: Random powers (falling, barriers)

 

No' date=' [i']this[/i] does it perfectly. :)

Never Knocked Back:
Teleportation 1", No Relative Velocity, Trigger (When Knocked Back; +1/4), Uncontrolled (+1/2), Reduced Endurance (0 END; +1/2), Persistent (+1/2), Continuous (+1); Restricted Path (Only To Remain In Original Position At Original Velocity; -1) Cost: 22

The Uncontrolled, Persistent cause it to reset itself automatically without using a character action (not even a zero-phase action), and means it works even when he's unconscious.

 

Also, not as abusive as some might think. Afterall, one could get -11" Knockback Resistance for the same price, but this gives one an absolute power rather than a scalar one.

I like it!

 

With regard to the TK idea, I was thinking in terms of being used on others at range. I didn't think about it being used personaly (which TK could not do).

 

Interrestingly, my namesake character was built around a variation of this Teleport build to allow 180 degree turns with flight which gives him incredible manueverability even vs. True speedsters. I fly towards an opponent as a half move and then teleport behind him going the opposite direction. Very Expensive and High Endurance combo.. but effective if not overused.

 

This is similar in some ways to the shifts that Harrier pilots can make by using their nossel controls while in forward flight in a dogfight with an otherwise more maneuverable jet like the F-16.

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Re: Random powers (falling, barriers)

 

Interrestingly, my namesake character was built around a variation of this Teleport build to allow 180 degree turns with flight which gives him incredible manueverability even vs. True speedsters. I fly towards an opponent as a half move and then teleport behind him going the opposite direction. Very Expensive and High Endurance combo.. but effective if not overused.

 

This is going to change the way movement specialist and martial artists are built from now own. :shock::shock::shock::shock::shock::shock::shock: A variation of this and you have ultimate dodge or the ultimate damage avoidance power. This should never been thought of!!! Now that it has, it belongs in the ultimate speedster.

:shock:

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Re: Random powers (falling, barriers)

 

Am I the only one thinking of Raiden from Mortal Kombat with the teleport solution...?

 

Anyway, just thought I'd point out (since no one has mentioned it yet) that the online USPD has a power with a component bought as KB resistance, only to prevent damage, -1. The character still flies backwards, but the dice rolled are reduced accordingly. At an effective 1 cp per -1", that's pretty damn cheap, and very simple.

 

As to falling, again the online USPD has a power as Only to protect from falls, -1. (Can't remember off the top of my head if it was superleap or PD.)

 

ALSO, buying gliding only to reduce velocity is not cheesy, in fact it's sanctioned. It's how parachutes are built.

 

Just some thoughts.

 

Teehee!

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Re: Random powers (falling, barriers)

 

...As to falling' date=' again the online USPD has a power as Only to protect from falls, -1. (Can't remember off the top of my head if it was superleap or PD.)...[/quote']

 

I believe it is also in The Ultimate Brick and it is Called "Thud!" I think it was originally conceived by Bob Greenwade.

 

Here is where firtst I first spotted the power:

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Guest Veavitdpoh

Re: Random powers (falling, barriers)

 

*consults the Book* Okay, with this feedback in mind, how about...

8 -8 168/82 Rune of Displacement: Telekinesis STR 20 (reduced END to 0: +1/2) (variable trigger: +1/2) (area of effect, cone: +1) (only for Martial Throw: -1/2) (AP: 90) (RP: 45) + Martial Throw (always used at full distance: -1/2) (AP: 3) (RP: 2) + 15 OCV to Martial Throw (AP: 30) (RP: 20)

 

This streamlines things a little. Anything within the rather sizeable cone (12 hexes on a side!) has to resist a +15 OCV martial throw or get hocked 8", plus another hex for every 5" of velocity which the target had. No damage, but if they faceplant a wall, it's an uncontrolled move through at... *rummages through rules* ...3d6 damage for a normal man, I think. I hate trying to interpret velocity.

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Re: Random powers (falling, barriers)

 

Don't have my book handy...but would 1" Teleport wiht NRV really do it? It seems awfully cheap.

 

By the letter of the rules, it would be legal. However, a GM may feel this is abusive (I would agree). If the campaign has minimums on powers (say 10" teleport), the increased cost may mitagate the cheapness.

 

On the other hand, a trigger must be set up ahead of time, and technically requires an action to reset. Another way to reduce abusiveness may be to add a side effect that the the character loses his/her next phase. Not sure what level side-effect that would be (probably the minor?), but would be a good balancer as well.

 

Still, feather fall would probably be better described as gliding, as someone noted (with the appropriate parachute-like limitations)

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