JmOz Posted December 12, 2004 Report Share Posted December 12, 2004 I am working on a follower for a weapon master (archer type), the follower is the guy who does all of his gadgets. What I am looking for the kind of skills he should have, specificaly the sciences... Quote Link to comment Share on other sites More sharing options...
proditor Posted December 12, 2004 Report Share Posted December 12, 2004 Re: Help with a weapon master's assistant Off the top of my head? And these are only rough ideas mind you... SS: Biology or Toxicology (For all of the poison or gas arrows) SS: Chemistry SS: Metallurgy SS: Aerodynamics KS: Bow and Arrow Design/History (It's so specific I can't see splitting it up) Electronics Mechanics (Although this might not be needed at all really) Weaponsmith Quote Link to comment Share on other sites More sharing options...
Edsel Posted December 12, 2004 Report Share Posted December 12, 2004 Re: Help with a weapon master's assistant I'd throw in Inventor to proditor's list for when he has to produce an unusual arrow for a unique situation. Quote Link to comment Share on other sites More sharing options...
Lightray Posted December 12, 2004 Report Share Posted December 12, 2004 PS: Bowyer PS: Fletcher SS: Ballistics SS: Engineering (Aeronautical Engineering, Mechanical Engineering) SS: Mathematics SS: Materials Science SS: Military Science Quote Link to comment Share on other sites More sharing options...
Agent 13 Posted December 12, 2004 Report Share Posted December 12, 2004 Re: Help with a weapon master's assistant SS: Physics is always good. Skills regarding Computer Simulations as well. If you want to give the guy something to make him stand out, give him some artistic skills and have him intricately paint the bows and shafts or laser etch designs into the arrowheads in his spare time or something. Quote Link to comment Share on other sites More sharing options...
freakboy6117 Posted December 12, 2004 Report Share Posted December 12, 2004 Re: Help with a weapon master's assistant why do I really wnat this guys name to be Fletcher R. Bowyer Quote Link to comment Share on other sites More sharing options...
Lightray Posted December 12, 2004 Report Share Posted December 12, 2004 Kor Hunter's secret identity was "Fletcher Quill" (from the Circle of Circle and M.E.T.E.). Quote Link to comment Share on other sites More sharing options...
JmOz Posted December 13, 2004 Author Report Share Posted December 13, 2004 Re: Help with a weapon master's assistant here is the rough draft of Kevin Kevin Player: Val Char Cost 11 STR 1 11 DEX 3 15 CON 10 11 BODY 2 18 INT 8 11 EGO 2 13 PRE 3 12 COM 1 3 PD 1 3 ED 0 2 SPD 0 5 REC 0 30 END 0 25 STUN 0 6" RUN-101" SWIM-10" LEAP-2Characteristics Cost: 18 Cost Power END 2 Mesh Weave Clothing: Damage Resistance (3 PD/3 ED) (3 Active Points); IIF (-1/4) Wheel Chair, all slots: OIF Bulky (-1) 7 1) Wheel Chair: +5" Running (6" total), Reduced Endurance 0 END (+1/2) (15 Active Points); Appropriate Terrain Only (-1/4) 5 2) Radio: High Range Radio Perception (12 Active Points); Sense Affected As Radio & Hearing (-1/4) Powers Cost: 14 Cost Skill 20 +4 INT Skills 3 Analyze: Technology 13- 3 Computer Programming 13- 1 Language: Guardian Battle Code (basic conversation) 3 Electronics 13- 3 Inventor 13- 3 Mechanics 13- 3 Paramedics 13- 3 Systems Operation 13- 4 Weaponsmith (Chemical Weapons, Energy Weapons, Muscle-Powered Ranged) 13- 4 WF: Common Missile Weapons, Small Arms 3 Scientist 2 1) SS: Weapon Engenering (INT-based) (3 Active Points) 13- 2 2) SS: Vehicle Engenering (INT-based) (3 Active Points) 13- 2 3) SS: Computer Engeneering (INT-based) (3 Active Points) 13- 2 4) SS: Armor Engenering (INT-based) (3 Active Points) 13- 2 5) SS: Electronic Engenering (INT-based) (3 Active Points) 13- 2 6) SS: Pharmachology (INT-based) (3 Active Points) 13- 2 7) SS: Chemistry (INT-based) (3 Active Points) 13- 2 8) SS: Aerodynamics (INT-based) (3 Active Points) 13- 2 9) SS: Gravitronics (INT-based) (3 Active Points) 13- 1 10) SS: Balistics (2 Active Points) 11- 2 11) SS: Physics (INT-based) (3 Active Points) 13- 1 12) SS: Medicine (2 Active Points) 11- Skills Cost: 75 Cost Perk 5 Money: Well Off 5 Fringe Benefit: Security Clearance 3 Well-Connected 3 1) Contact (Contact has access to major institutions, Contact has significant Contacts of his own) (4 Active Points) 11- 2 2) Contact (Contact has access to major institutions) (3 Active Points) 11- 2 3) Contact (Contact has significant Contacts of his own, Contact has: useful Skills or resources, Contact limited by identity) (3 Active Points) 11- Perks Cost: 20 Total Character Cost: 127 Val Disadvantages 20 Normal Characteristic Maxima 15 Hunted: US Goverment 8- (Mo Pow; Watching; Extensive Non-Combat Influence; PC has a Public ID or is otherwise very easy to find) 15 Physical Limitation: Parapalegic (Frequently; Greatly Impairing) 15 Psychological Limitation: Scientific Curiosity (Common; Strong) 15 Psychological Limitation: Loves a Challange (Common; Strong) 10 Social Limitation: Secret ID (Occasionally; Major) 10 Unluck: 2d6 Disadvantage Points: 100 Base Points: 27 Experience Required: 0 Total Experience Available: 0 Experience Unspent: 0 Quote Link to comment Share on other sites More sharing options...
JmOz Posted December 14, 2004 Author Report Share Posted December 14, 2004 Re: Help with a weapon master's assistant I tried to give you all rep, but it would not let me, thank you all for the help. The guy is already an unstated DNPC, that I am buying off and turning into a follower, as such no need for a name. But thank you all once again Quote Link to comment Share on other sites More sharing options...
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