Short Shot Posted January 23, 2005 Report Share Posted January 23, 2005 I'm trying to build a character with a couple summoned weapons. One of the weapons is a staff. 1) Is it reasonable to put a something +2 DCV on the weapon only against hand to hand attacks? I figure if someone is coming after me with a sword I'm a lot more likely to block it uninjured with a staff than with my hands, but I'm not sure how to represent this. 2) If it's reasonable, how the heck do I put it in using Hero Designer 2? I've got it in a MultiPower, Summoned Magic weapons right now, but I don't know how to add in the DCV for it. Quote Link to comment Share on other sites More sharing options...
Bengal Posted January 23, 2005 Report Share Posted January 23, 2005 Re: DCV to Weapons I see no problem with this construct, although I don't think it's technically book-legal, since you can't put skills into a framework. Common sense holds that this is a perfectly acceptable place to break the rules. don't know enough about HD to tell you how to convince the program of our logic, though. Quote Link to comment Share on other sites More sharing options...
Talon Posted January 23, 2005 Report Share Posted January 23, 2005 Re: DCV to Weapons Go to the Powers List and select Skills -> Combat Skill Levels. Buy two levels with DCV. Add a Custom Modifier "only for HTH" (-1/2), along with Focus modifiers and whatever else you want. Sprinkle lightly with GM's permission. Quote Link to comment Share on other sites More sharing options...
Short Shot Posted January 23, 2005 Author Report Share Posted January 23, 2005 Re: DCV to Weapons Problems I'm running into: pg 35 5e: "2) Characters can use one CSL costing 3 or more points as a +1 DCV against the same types of attacks for which the CSL could increase the OCV (for example, a CSL with swordfighting martial art could increase the DCV in HTH combat but not against Ranged Combat)." Pg 36 5e "Combat Skill Levels on Foci "The 5-point CSL is the smallest CSL which can be bought with Limitations: Thus, if a character wants to build a weapon which is more accurate than normal (i.e., which provides a bonus to the user's OCV, he would buy a 5-pt CLS with the Limitaion Focus. Combat Skill Levels bought with Limitations can only increase the user's OCV, except with special permission from the GM." So according to the rules I can buy 2 CSL with Martial Manouvers for 6 pts and use them how I want, or I can buy 2 levels at 5 pts each with a Focus resulting in it costing 7 pts and only have it be used for OCV instead of DCV. This does not compute. What about something like a "Magic Sword of the Defender" that makes you a master of defensive when you weild it? Quote Link to comment Share on other sites More sharing options...
Short Shot Posted January 23, 2005 Author Report Share Posted January 23, 2005 Re: DCV to Weapons Okay, got it. Dan Simon was kind enough to point out to me that Block is actually an attack action and runs off of OCV, not DCV. Quote Link to comment Share on other sites More sharing options...
Arkham Posted January 23, 2005 Report Share Posted January 23, 2005 Re: DCV to Weapons Or just buy two HtH levels along with the weapon, and apply the focus lims. Then if you do a 'full block' apply them to OCV, or describe a 'casual' block as part of your attack, and apply them to DCV. Quote Link to comment Share on other sites More sharing options...
Dust Raven Posted January 24, 2005 Report Share Posted January 24, 2005 Re: DCV to Weapons Or just buy two HtH levels along with the weapon, and apply the focus lims. Then if you do a 'full block' apply them to OCV, or describe a 'casual' block as part of your attack, and apply them to DCV. This is how I've written up a magic staff. It's a Multipower with HA, some Leaping, Missile Deflection and a slot of HTH Levels. I didn't put any special Limits on the Levels though. I figure the wielder can use them to make a normal strike (without the HA) more accurate since he has a really long stick and knows how to use it. Quote Link to comment Share on other sites More sharing options...
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