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Character for Review: Gizmo


JmOz

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Okay new character, for a new player, most of the psyc lims play into the player (her boyfriend plays rook). She is taking over a DNPC who is being upgraded to a hero

 

Gizmo

 

Player:

 

Val Char Cost
15 STR 5
24 DEX 42
20 CON 20
12 BODY 4
23 INT 13
14 EGO 8
15 PRE 5
24 COM 7
5/25 PD 2
5/25 ED 1
5 SPD 16
8 REC 2
40 END 0
30 STUN 0
6" RUN02" SWIM03" LEAP0Characteristics Cost: 125

 

Cost Power END
Combat Jumpsuit, all slots: OIF (-1/2)
20 1) Jumpsuit: Armor (10 PD/10 ED) (30 Active Points)
7 2) Adhesive Gloves/Feet: Clinging (normal STR) (10 Active Points); OIF (-1/2)
3 3) Enviromentaly Sound: Life Support , Safe in High Pressure, Safe in Intense Cold, Safe in Intense Heat (5 Active Points)
Helmet, all slots: OIF (-1/2)
7 1) Radio: High Range Radio Perception (12 Active Points); Sense Affected As Radio & Hearing (-1/4)
7 2) Air Supply: Life Support , Self-Contained Breathing, 1 Continuing Fuel Charges lasting 1 Hour each (+0) (10 Active Points)
3 3) Treated Lenses: Flash Defense (5 points) (Sight Group) (5 Active Points)
3 4) IR Scopes: Infrared Perception (5 Active Points)
20 Bracers: Swinglines: Swinging 15", x4 Noncombat, Reduced Endurance 0 END (+1/2) (30 Active Points); OIF (-1/2)
21 Bracers: FF Generators: Force Field (10 PD/10 ED) (Protect Carried Items), Hardened (+1/4) (37 Active Points); OIF (-1/2), 1 Recoverable Continuing Fuel Charges lasting 1 Minute each (-1/4)
2 Bracers: Force Field Generators (Life Support): Life Support , Safe in High Radiation, Safe in Low Pressure/Vacuum (4 Active Points); OIF (-1/2), Linked to Bracers: FF Generators (-1/2), 1 Recoverable Continuing Fuel Charges lasting 1 Minute each (-1/4)
34 Bracers: Multipower, 60-point reserve, all slots: (60 Active Points); OIF (-1/2), Beam (-1/4)
3u 1) Stun Rounds: Energy Blast 12d6 (vs. PD), 2 Clips of 12 Charges (+0) (60 Active Points); Beam (-1/4), Reduced Penetration (-1/4)
2u 2) Gauss Pistol: Killing Attack - Ranged 2d6 (vs. PD), Penetrating (x2; +1) (60 Active Points); 3 Charges (-1 1/4)
2u 3) Sonic Grenades: Energy Blast 4d6 (vs. ED), Explosion (+1/2), Attack Versus Limited Defense: Flash Defence: Hearing (+1 1/2) (60 Active Points); 6 Charges (-3/4), Beam (-1/4)
3u 4) Gas Grenades: Energy Blast 3d6 (vs. ED), Explosion (+1/2), Sticky Standard (+1/2), No Normal Defense Standard (+1), Continuous (+1) (60 Active Points); 6 Continuing Charges lasting 1 Turn each (-1/4), Beam (-1/4)
2u 5) Stun Grenades: Energy Blast 8d6 (vs. ED), Explosion (+1/2) (60 Active Points); 6 Charges (-3/4), Reduced Penetration (-1/4)
2u 6) Flash Grenades: Flash 8d6 (Sight Group), Explosion (+1/2) (60 Active Points); 6 Charges (-3/4)
2u 7) Glue Grenades: Entangle 2d6, 4 DEF, Explosion (+1/2), Sticky Standard (+1/2) (60 Active Points); 6 Charges (-3/4)
2u 8) Capture Foam Capsules: Entangle 4d6, 8 DEF (60 Active Points); 6 Charges (-3/4), Beam (-1/4)
3u 9) Smoke Capsules: Darkness to Sight , Radio and Hearing Groups 5" radius (60 Active Points); 6 Continuing Charges lasting 1 Turn each (-1/4), Beam (-1/4)
2u 10) Swinglines : Stretching 8", Reduced Endurance 0 END (+1/2) (60 Active Points); Always Direct (-1/4), No Noncombat Stretching (-1/4), Limited Manipulation (-1/4), Range Modifier Applies (-1/4)
Powers Cost: 150

 

 

Cost Skill
3 Acrobatics 14-
3 Analyze: Technology 14-
3 Breakfall 14-
0 Combat Driving 8-
3 Computer Programming 14-
3 Cryptography 14-
3 Deduction 14-
3 Electronics 14-
3 Gadgeteering (INT-based) 14-
3 Inventor 14-
3 Mechanics 14-
3 Paramedics 14-
3 PS: Dancing (DEX-based) 14-
1 Riding 8-
1 Animal Handler (Equines) 8-
3 Security Systems 14-
3 Systems Operation 14-
4 Weaponsmith (Chemical Weapons, Firearms, Missiles & Rockets) 14-
0 TF: Equines, Small Motorized Ground Vehicles
3 Scientist
2 1) SS: Physics (INT-based) (3 Active Points) 14-
2 2) SS: Chemistry (INT-based) (3 Active Points) 14-
2 3) SS: Biology (INT-based) (3 Active Points) 14-
2 4) SS: Undecided (INT-based) (3 Active Points) 14-
2 5) SS: Undecided (INT-based) (3 Active Points) 14-
2 6) SS: Undecided (INT-based) (3 Active Points) 14-
Skills Cost: 63

 

 

Cost Talent
5 Eidetic Memory
3 Lightning Calculator
4 Speed Reading (x10)
Talents Cost: 12

 

 

Total Character Cost: 350

 

Val Disadvantages
5 Dependence: Insulin Takes 3d6 Damage (Easy To Obtain; 1 Day)
15 Dependent NPC: Parents 8- (Normal; Unaware of character's adventuring career/Secret ID; Group DNPC: x2 DNPCs; Useful noncombat position or skills)
20 Hunted: Viper 8- (Mo Pow; Harshly Punish; Extensive Non-Combat Influence)
15 Hunted: Mysterious Hunted I 8- (Mo Pow; Harshly Punish)
15 Hunted: Mysterious Hunted I 8- (Mo Pow; Harshly Punish)
5 Physical Limitation: Needs Corective Lenses to read (Infrequently; Slightly Impairing)
20 Psychological Limitation: Code vs Killing (Common; Total)
15 Psychological Limitation: Easily Distracted by Scientific Matters (Common; Strong)
15 Psychological Limitation: In Love with Rook (Very Common; Moderate)
10 Rivalry: Professional (Rook; Rival is As Powerful; Seek to Outdo, Embarrass, or Humiliate Rival; Rival Aware of Rivalry; Rival is a Player Character)
15 Social Limitation: Secret ID (Frequently; Major)

Disadvantage Points: 150

 

Base Points: 200

Experience Required: 0

Total Experience Available: 0

Experience Unspent: 0

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Re: Character for Review: Gizmo

 

Overall a very solid character. A little too dependent on OIF but if the GM doesn't enforce this limitation...oh well.

 

You have solid characteristics. You won't be stunned by most attacks figuring 25 PD or ED and 20 CON. This depends on the attack/damage DC class. An average 10d6 attack does 3.5 STUN or 35 STUN. Giving you 10 STUN. However an AP 10d6 on average does 35 STUN and your defenses are halved 13 PD or ED. You take 22 STUN...and are Stunned....leaving you with 8 STUN. Another basic attack finishes you off.

 

You do have a good speed, and high DEX. You have a good selection of attacks.

 

I don't understand why you list the Swinging twice.

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Re: Character for Review: Gizmo

 

Sort of basic, but well-rounded, lots of good attacks and defenses. Uses the powered armor concept without abusing it. Also happy to see a real effort to round him out with a nice selection of skills.

 

Disads: Bump hunted viper to 15 pts, or select someone else. IMO hunted: viper is far too common. Since it will more than likely overlap iother players, it's worth fewer points to me.

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Re: Character for Review: Gizmo

 

Sort of basic, but well-rounded, lots of good attacks and defenses. Uses the powered armor concept without abusing it. Also happy to see a real effort to round him out with a nice selection of skills.

 

Disads: Bump hunted viper to 15 pts, or select someone else. IMO hunted: viper is far too common. Since it will more than likely overlap iother players, it's worth fewer points to me.

 

Thank you for your comments Doppler, and congrats on post 200

 

Well she is intended to be basic, the player is new to hero (having played it once), so wanted to keep it simple :)

 

As for Viper, I've let everyone take it at full so it would not be fair to penalise her :)

 

Thank you again for your comments

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Re: Character for Review: Gizmo

 

A few observations:

 

The character has very high physical characteristics for a gadgeteer (not to mentionn a diabetic). Is she an athlete, or have artificially augmented stats? On the other hand you didn't take the Normal Characteristic Maxima disad so maybe it's intentional.

 

A character with six science skills is probably college educated so you may want to give her some non-science PS and KS to round out her education.

 

Having recently observed a close friend's battle with adult onset diabetes, I'd take it as a Physical Limitation rather than a dependence. Diabetics don't just need insulin, they suffer constant health problems associated with varying blood sugar levels, poor circulation, reduced healing ability, etc. I'd rate an insulin dependant diabetic as Serious/Frequent (15pts) on average.

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Re: Character for Review: Gizmo

 

Good point on Beam (missed that one), I am going to keep it, but will probably rename it something else. It is to represent that they are all projectiles, technicaly it should not be allowed for the explosions either, that she can only use the powers at full effect, that they are all missile deflectable, and a host of other minor limitations, none of which would qualify IMO for the whole -1/4 and all steming from the f/x.

 

Ohh and stretching does include a attack element (Punching and grabbing)

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Re: Character for Review: Gizmo

 

A few observations:

 

The character has very high physical characteristics for a gadgeteer (not to mentionn a diabetic). Is she an athlete, or have artificially augmented stats? On the other hand you didn't take the Normal Characteristic Maxima disad so maybe it's intentional.

 

A character with six science skills is probably college educated so you may want to give her some non-science PS and KS to round out her education.

 

Having recently observed a close friend's battle with adult onset diabetes, I'd take it as a Physical Limitation rather than a dependence. Diabetics don't just need insulin, they suffer constant health problems associated with varying blood sugar levels, poor circulation, reduced healing ability, etc. I'd rate an insulin dependant diabetic as Serious/Frequent (15pts) on average.

 

I agree that in the real world diabeties is a real dangerous and often underlooked illness, but in a super hero world I think tha I will keep it as a dependence, as it should not be a major hinderence on this character.

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Re: Character for Review: Gizmo

 

Great Character. In fact, it's very close to a character I am working on for a campaign I'm starting. (Mind if I steal some ideas?)

 

One thing that I did differently, was the physical characteristics of the character. Started my character with STR (13), DEX (18), CON (13), SPD (4) that all fell below the NCM levels.

 

I augmented those through the OIF (Suit) by adding about 10 active pts each. (9for DEX)

 

You can then use the the extra pts for another skill or two.

 

Goldstar

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Re: Character for Review: Gizmo

 

Great Character. In fact, it's very close to a character I am working on for a campaign I'm starting. (Mind if I steal some ideas?)

 

One thing that I did differently, was the physical characteristics of the character. Started my character with STR (13), DEX (18), CON (13), SPD (4) that all fell below the NCM levels.

 

I augmented those through the OIF (Suit) by adding about 10 active pts each. (9for DEX)

 

You can then use the the extra pts for another skill or two.

 

Goldstar

 

Yes I mind if you steel, but feel free to be inspired (what is the difference you ask? One sounds alot better :D)

 

That is not a bad idea, but we have a PA character already, and she is already pretty clost to being one instead of a normal gadgeteer, so want to try to keep them apart slightly...

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Re: Character for Review: Gizmo

 

A few minor updates:

 

LS linked to FF: now includes UBO, simultanious. This represents the FF expanding to cover the person, it also has the visible lim on it (it should as the FF is visible)

 

The MP has a -1/4 lim called projectile weapon, this combines elements of beam, can be missile reflected, and a host of other minor limitations, none worth a -1/4 completly but added together equals the -1/4 lim, this replaces the Beam limitation...

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Re: Character for Review: Gizmo

 

A few observations:

 

The character has very high physical characteristics for a gadgeteer (not to mentionn a diabetic). Is she an athlete, or have artificially augmented stats? On the other hand you didn't take the Normal Characteristic Maxima disad so maybe it's intentional.

 

A character with six science skills is probably college educated so you may want to give her some non-science PS and KS to round out her education.

 

Having recently observed a close friend's battle with adult onset diabetes, I'd take it as a Physical Limitation rather than a dependence. Diabetics don't just need insulin, they suffer constant health problems associated with varying blood sugar levels, poor circulation, reduced healing ability, etc. I'd rate an insulin dependant diabetic as Serious/Frequent (15pts) on average.

 

To expand:

 

NCM; In my world most supers do not take this, I can get into the reasons why, but put simply in my world there are a number of different breeds of human, most look the same and there is no accurate tests.

 

There is a class of humans that simply put tend to be better than most, they do not have to take certain disads, tend to have higher characteristics, and things come easier for them, she is one of these (Called a Meta-human).

 

She is currently a college student, who excells in science...

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