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Who is Dr. Mindkiller?


hooligan x

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My Champions PCs are a third-tier mystically themed team who have been dealing with demons, rogue Oracle agents and Extra-dimentional kidnappers. The big dogs (NPCs) in the campaign are the New Challengers who have the big base and government sponsorship. Last Sunday, a PC asked what the New Challengers were doing and I quickly said "They're off fighting Dr. Mindkiller and his minions."

 

Now everyone wants more info on Dr. Mindkiller. Well, I just pulled the name out of my butt and really don't know who this guy is or what his goals are. I implied that he was a huge deal in the supervillian community and was a household name. I know he wears black and silver and has a bad haircut because I repainted a Heroclix for him yesterday. Any ideas on what a Dr. Mindkiller would be like?

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Re: Who is Dr. Mindkiller?Doctor MindKillerPlayer:

Val** Char*** Cost
20** STR 10
23** DEX 39
23** CON 26
18** BODY 16
23** INT 13
23** EGO 26
25** PRE 15
8** COM -1
*
20** PD 1
20** ED 0
6** SPD 27
20** REC 22
46** END 0
44** STUN 4
*6"**RUN02"**SWIM04"**LEAP0Characteristics Cost: 198
Cost** Power END
105** MindTwisting: Multipower, 105-point reserve*
10u** 1) MindBending: Mind Control 14d6 ( Additional Class of Minds: aliens class of minds), Reduced Endurance (1/2 END; +1/4) (100 Active Points)* 4
9u** 2) MindSnapping: RKA 1d6+1, +1 Increased STUN Multiplier (+1/4), Reduced Endurance (1/2 END; +1/4), BOECV (Mental Defense applies; +1), Does BODY (+1), Continuous (+1) (90 Active Points)* 4
10u** 3) MindPrying: Telepathy 14d6 ( Additional Class of Minds: aliens class of minds), Reduced Endurance (1/2 END; +1/4) (100 Active Points)* 4
10u** 4) MindKilling: Major Transform 4d6 (conscious mind into a vegetative state, Telepathic surgery or experimental neurosurgery), BOECV (Mental Defense applies; +1), Target Chooses Defense (-1/4) (105 Active Points)* 10
20** Control Over Own Body: Energy Damage Reduction, Resistant, 50% (30 Active Points); STUN Only (-1/2)*
20** Control Over Own Body: Physical Damage Reduction, Resistant, 50% (30 Active Points); STUN Only (-1/2)*
Powers Cost: 184
Cost** Skill
3** Computer Programming 14-*
3** Electronics 14-*
3** Bribery 14-*
5** Cramming *
5** Cramming *
5** Cramming *
3** Cryptography 14-*
3** Interrogation 14-*
3** Power 14-*
20** +2 Overall*
3** Streetwise 14-*
3** Combat Driving 14-*
3** Analyze: mental abilities 14-*
3** Deduction 14-*
Skills Cost: 65
Cost** Perk
160** Vehicles & Bases*
10** Money: Wealthy*
2** Reputation: Big deal in the super-villain community (A small to medium sized group) 14-, +2/+2d6*
Perks Cost: 172
Cost** Talent
21** Danger Sense (immediate vicinity, any danger, Function as a Sense) (32 Active Points); Limited Power only vs. sentient threats (-1/2) 14-*
5** Eidetic Memory*
30** Combat Luck (15 PD/15 ED)*
Talents Cost: 56
Val** Disadvantages
20** Psychological Limitation: Enjoys twisting and destroying psyches (Very Common, Strong)*
15** Psychological Limitation: paranoia Common, Strong*
15** Psychological Limitation: enjoys living the high-life (Common, Strong)*
15** Social Limitation: secret id Frequently (11-), Major*
5** Distinctive Features: bad haircut (Easily Concealed; Noticed and Recognizable; Detectable By Commonly-Used Senses)*
20** Hunted: New Challengers 8- (Occasionally), More Powerful, NCI, Harshly Punish*
25** Susceptibility: when subject of his mental powers goes berserk , 3d6 damage per Phase (Uncommon)*
15** Unluck: +3d6*
10** Rivalry: other mentalists Professional (; Rival is As Powerful; Rival is a Player Character; Seek to Outdo, Embarrass, or Humiliate Rival; Rival Aware of Rivalry)*
Disadvantage Points: 140

Base Points: 200Experience Required: 335Total Experience Available: 75Experience Unspent: 0Total Character Cost: 675

Height: 1.73 m Hair: black
Weight: 74.00 kg Eyes: bloodshot
Appearance: Dressed in silver and black with jet black hair in a bad haircut.Personality: Sadistic and very confident in his future.Quote:"Bah !"Background: Up to GM, but probably a criminally-inclined mutant psionic who has self-taught himself to use his powers to devastating effect.Powers/Tactics: Up to GM, but Doc Mindkiller would probably try to attack from a distance and high-tail it if his powers don't seem effective. Probably start by mind controlling his opponents into fighting each other and pick off the rest individually.Campaign Use: Real nasty mentalist. A little too self-indulgent to become an "A" list master villain.
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Re: Who is Dr. Mindkiller?

 

I was thinking of a totally different take.

Not someone who kills with their mind, someone who kills minds. :eg:

Maybe he has an Ego Attack that Does Body?

Maybe some type of Transform?

INT and EGO Drains?

 

I am just thinking that for a group with Mystic and/or Mental powers, fighting a guy with Mental Illusions might not be that scary.

 

On the other hand, a guy that could actually damage your mind . . .

 

He could also be involved in creating/distributing some type of extremely dangerous psychoactive drug, that makes the uses eventually turn into mindless zombies under his control.

 

KA.

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Re: Who is Dr. Mindkiller?

 

How about even a different take. A Doctor who is highly skilled in PRE skills and has a high PRE and EGO. Uses devices to capture victims, then proceeds to weaken thier EGO over time with drugs and interrogation. He has gained a lot of respect by other super villains because of his usefulness in twisting people's minds over the long run, rather than temporary effects such as Mind Control.

 

His methods are torturous and powerful with extreme consequences. Even a hero caught by him should have troubles sleeping for months to come if they are captured by him. He is a horrific person to deal with. His torture knows no bounds, and he's always seeking new ways to inflict control through pain and suffering.

 

The only reason why other super villains work with him for any length of time is because they are afraid of what would happen if they didn't. Dr. Mindkiller being the crafty person he is studies all he meets and finds a poison or torture to fit the needs.

 

"So Mr. Iron Dragon, you are immune to poisons are you? However, after careful study your skin seems to be most accepting of my Biolitic Acid". Dr. Mind Killer proceeds to use his new chemical to drain Iron Dragon of defenses and Body, most likely even Speed...just because he thought that far ahead.

 

He would be a man with a base full of escapes and traps. The traps are even more scarey than they are deadly (Traps with PRE attacks). Just remember, being an Arch Villain of sorts he has backup plans to his backup plans. The players should expect to get through a trap only to find that the way they are using is a trap as well.

 

"We managed to stop all the pendulums from swinging, but the mechanical gears still running! They are beginning to snap and the room collapsing on top of us!"

 

As a disadvantage, this Doctor Mindkiller also takes to using the very drugs he manufactures. Often this leaves him in a vulnerable state and would be the best time to confront him (even after dealing with his insidious traps).

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