Darkhope Posted March 20, 2005 Report Share Posted March 20, 2005 I'm building a multipower for a skilled fighter. One facet is a damage shield, another is a parry, and a third is a 1" Radius AE attack. Now these powers he can only do if he has a weapon, like his sword in his hand. He has already payed for the sword focus and its abilities, but the Multipower itself isn't a focus, its just skill. It only requires a focus to use the multipower. I gave this a -1/2 limitation "Weapon focus required". Would this be the proper way to build such abilities. Thanks in advance. Quote Link to comment Share on other sites More sharing options...
Steve Posted March 20, 2005 Report Share Posted March 20, 2005 Re: Building Powers based of skill? You might want to check out The Valdorian Age for ideas on how to construct these powers. There is a section on fighting tricks that seems tailor-made for what you are looking for. Two common limitations would be OIF (sword of opportunity) and Requires A Skill Roll (something like Fighting Tricks). That's a -1 in Limitations total right there. Quote Link to comment Share on other sites More sharing options...
Darkhope Posted March 20, 2005 Author Report Share Posted March 20, 2005 Re: Building Powers based of skill? Sorry steve i'm old school, dont have the new stuff. Got 4th Ed. books mainly, martial artists, mentalist, core book, horror hero, dark champions and eye for eye. Quote Link to comment Share on other sites More sharing options...
SirViss Posted March 21, 2005 Report Share Posted March 21, 2005 Re: Building Powers based of skill? I would tend to call it an OAF anyway. He is just as easily disarmed as a normal guy. And how often is the character likely to go anywhere without a weapon? It depends on what you define as a weapon for the purposes of the MP. If only crafted weapons would work, like a knife, sword, or the like, those probably won't be just lying around the field of combat (until a few opponents go down), and I would define it as an OAF. If he can pick up a chair, a ladder, his shirt, or other object à la "Jackie Chan", then it would be hard to keep him disarmed and I might define it as an OIF. The level of Focus is really determined by how hard it would be for him to rearm himself. Quote Link to comment Share on other sites More sharing options...
Dust Raven Posted March 21, 2005 Report Share Posted March 21, 2005 Re: Building Powers based of skill? Well, they way I look at it, "required a particular object to work" is the Focus Limitation and nothing else. Skill or not, you need the Focus for it to work, so it gets the Focus Limitation. The only question is does he need that particular sword, or will any similar object work just as well? This would make the difference between OAF and OIF. It's OIF if he can pick up any object and use it for this purpose (but needs to take the time to get the object if he's missing the sword), and it's OAF if he need a sword and swords can't be found in every back alley. Quote Link to comment Share on other sites More sharing options...
Darkhope Posted March 21, 2005 Author Report Share Posted March 21, 2005 Re: Building Powers based of skill? Thanks for the replies, other trains of thought clarified my dilema. He can do it with any weapon he knows how to wield, so I made it -1/2 limitation. Quote Link to comment Share on other sites More sharing options...
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