Savinien Posted June 13, 2007 Report Share Posted June 13, 2007 Re: Pirate Hero arrrrrg! I think it is a good plan and allows the PCs to decide where they want to go. There is no wrong answer and repercussions either way. After all, they could help the daughter escape in a way that the Governor doesn't find out. I think it is definitely a winnable scenario, they just might need to get creative. Quote Link to comment Share on other sites More sharing options...
CourtFool Posted June 13, 2007 Author Report Share Posted June 13, 2007 Re: Pirate Hero arrrrrg! Very true. Or even convince the Governor that it is o.k. I had not considered that earlier, but I would certainly let the characters give it a go if they think of it. Quote Link to comment Share on other sites More sharing options...
Captain Obvious Posted June 13, 2007 Report Share Posted June 13, 2007 Re: Pirate Hero arrrrrg! I do not want it to feel like a 'no win' situation. Do you think the PCs may feel frustrated by the bait and switch? I am just trying to make it a little more interesting than retrieve [item] from [obstacle]. I didn't mean no-win as in "why bother?", but rather no matter what they do, there will be some interesting outcome that will lead into other adventures. I'm sure they won't see it as no-win anyway, from their POV. They can do whatever they want to do and it will have the consequences they intended. It will just have side effects they (most likely) didn't take into account beforehand. Quote Link to comment Share on other sites More sharing options...
Toadmaster Posted June 14, 2007 Report Share Posted June 14, 2007 Re: Pirate Hero arrrrrg! Following the model of many pirate computer games you can have a high degree of intrigue. You had the Spanish, British, French and Dutch at odds, alliances switched often. These games often track your "prestige" among the various nations, if you focus on Spanish shipping the British and French may consider you a hero, while the Spanish put a price on your head. But loyaties are often fickle, the mission you took from the British to attack a Spanish town could easily have you attacking after the British and Spanish have allied against the French. To avoid embarassment the British disavow all knowledge of your employment and sned pirate hunters after you. Many Pirate crew were simply sailors who chose to join the crew after their ship was captured rather than taking their chances with the sharks. Many dramatic elements could revolve around this, from being part of the crew to watching for a chance to escape. Many Privateers and Pirate hunters became wanted by the nation that initially hired them due to politics or bad fortune. Reality was most pirates (like many criminals) led short lives of despiration and poverty that ended in a violent death, but if you are running a cinematic campaign you can include all kinds of "fantasy" elements (treasure hunts, escort important person from point A to B, transport important cargo etc) and espionage elements (assassinations, spying, sabotage the new warship in the area etc). Also for an occasional change of pace you can have the Caribean get too hot and have the crew move over to the Pacific side, cruise the shores of West Africa, the Mediterranian or even China. All of these areas had their pirates and many Caribean pirates did journey to these areas (well maybe not China but I know they travelled to the others on occasion). Quote Link to comment Share on other sites More sharing options...
CourtFool Posted June 14, 2007 Author Report Share Posted June 14, 2007 Re: Pirate Hero arrrrrg! It sounds like I could run the entire campaign without ever firing a cannon. Not that I would want to, just saying is all. Quote Link to comment Share on other sites More sharing options...
Savinien Posted June 14, 2007 Report Share Posted June 14, 2007 Re: Pirate Hero arrrrrg! I didn't mean no-win as in "why bother?", but rather no matter what they do, there will be some interesting outcome that will lead into other adventures. I'm sure they won't see it as no-win anyway, from their POV. They can do whatever they want to do and it will have the consequences they intended. It will just have side effects they (most likely) didn't take into account beforehand. Sounds like a win-win situation to me! Sort of like the Curse of the Coral Monkey! I'm going to use that in my pulp game! Quote Link to comment Share on other sites More sharing options...
CourtFool Posted June 14, 2007 Author Report Share Posted June 14, 2007 Re: Pirate Hero arrrrrg! Chaotic Curse of the Cracked Coral Chimpanzee Quote Link to comment Share on other sites More sharing options...
Savinien Posted June 15, 2007 Report Share Posted June 15, 2007 Re: Pirate Hero arrrrrg! So, which do you prefer for a Pirate PC? Ya know, since I sent you a couple charsheets. Quote Link to comment Share on other sites More sharing options...
CourtFool Posted June 20, 2007 Author Report Share Posted June 20, 2007 Kidnap Mystery So I have an excellent excuse to drag the PCs through jungles of Martinique' date=' toss some angry natives at them only to discover the governor's daughter has been hiding out at the local smithy.[/quote'] No plot survives contact with the PCs. I am looking for ideas on how to help the PCs figure out the governor's daughter has run away with the weaponsmith without being too obvious or too obscure. Ideally, I do not want them to figure it out until after they had trudged through the jungle and killed a bunch of savages. Edit: One of the pre-generated characters is a fortune teller. There is no guarantee any of the players will pick her and I imagine if one does they will attempt to divine the governor's daughter's location before they trudge through the jungle and kill a bunch of savages. Quote Link to comment Share on other sites More sharing options...
CourtFool Posted June 20, 2007 Author Report Share Posted June 20, 2007 Re: Pirate Hero arrrrrg! So' date=' the Curse of the Coral Monkey will remain undiscovered for a while longer.[/quote'] They will find a snuff box made of coral and carved into the shape of a sitting monkey at the Carib's lair. Quote Link to comment Share on other sites More sharing options...
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