Supreme Posted April 23, 2005 Report Share Posted April 23, 2005 I wanted to make a character who has a certain limited amount of defense to all the esoteric attacks: drains, flashes, find weakness, etc. I'd like to avoid the trouble (if not the expense) of buying and writing out fourteen different defense powers. Can anyone thing of a way to buy one big defense power that would cover all of those? Quote Link to comment Share on other sites More sharing options...
Mike W Posted April 24, 2005 Report Share Posted April 24, 2005 Re: Blanket Esoteric Defense Sounds like you want a version of the "nemesis defense" which I usually build as a small cosmic VPP, uncontrolled, limited power set. Quote Link to comment Share on other sites More sharing options...
Supreme Posted April 24, 2005 Author Report Share Posted April 24, 2005 Re: Blanket Esoteric Defense Sounds like you want a version of the "nemesis defense" which I usually build as a small cosmic VPP' date=' uncontrolled, limited power set.[/quote'] Hurm... Sounds kind of borderline to me... VPPs aren't supposed to make defensive powers and all... Quote Link to comment Share on other sites More sharing options...
Lord Liaden Posted April 24, 2005 Report Share Posted April 24, 2005 Re: Blanket Esoteric Defense Well, you can buy Resistant PD, ED, Mental Def, Flash Def and/or Power Def as points of Force Field. You could put all the exotic Defenses into a special FF, modified to suit your tastes, which would leave only Lack Of Weakness to buy separately. And if you could fit that into a Multipower or an Elemental Control, the cost would be greatly reduced. Alternatively, if you don't mind bending the rules, you could create a separate category of Damage Reduction, "Exotic DR," that would work against Adjustment Powers and/or Flashes vs all Sense Groups. Quote Link to comment Share on other sites More sharing options...
Teflon Billy Posted April 24, 2005 Report Share Posted April 24, 2005 Re: Blanket Esoteric Defense Hurm... Sounds kind of borderline to me... VPPs aren't supposed to make defensive powers and all...I thought VPPs were for everything, I don't remember seeing this restriction. TB Quote Link to comment Share on other sites More sharing options...
Supreme Posted April 24, 2005 Author Report Share Posted April 24, 2005 Re: Blanket Esoteric Defense I thought VPPs were for everything, I don't remember seeing this restriction. TB Any power that's normally 0 END and persistent is off limits to any framework, without GM's permission. Quote Link to comment Share on other sites More sharing options...
Guest WhammeWhamme Posted April 24, 2005 Report Share Posted April 24, 2005 Re: Blanket Esoteric Defense Any power that's normally 0 END and persistent is off limits to any framework' date=' without GM's permission.[/quote'] Say what? I thought that was just EC? Quote Link to comment Share on other sites More sharing options...
Supreme Posted April 24, 2005 Author Report Share Posted April 24, 2005 Re: Blanket Esoteric Defense "Characters cannot purchase Special Powers and Talents in Power Frameworks, except with the GM's permission..." Page 203. Quote Link to comment Share on other sites More sharing options...
Zed-F Posted April 24, 2005 Report Share Posted April 24, 2005 Re: Blanket Esoteric Defense Not all Defense Powers are Special Powers. Quote Link to comment Share on other sites More sharing options...
Supreme Posted April 24, 2005 Author Report Share Posted April 24, 2005 Re: Blanket Esoteric Defense Not all Defense Powers are Special Powers. True, but Lack of Weakness, Mental Defense, Power Defense, and Flash Defense are and those are the ones I'm talking about. I guess for me the really kicker is Flash Defense. If I want a little flash defense - say five points worth - for all my senses I have to buy it for sight, hearing, touch, taste, and smell. That's 25 points!!! Maybe there should be a cost break for non-targetting senses. Quote Link to comment Share on other sites More sharing options...
Mike W Posted April 24, 2005 Report Share Posted April 24, 2005 Re: Blanket Esoteric Defense Hurm... Sounds kind of borderline to me... VPPs aren't supposed to make defensive powers and all... I've always felt that the rules about what you can or can't put into a power framework seemed arbitrary, particularly in light of the numerous published characters who technically breakt the rules. So I fall back on the "reason from special effect, then ask the GM if it's okay" rule. As long as you build it right, it's not abusive. Especially if you keep it to a 10 or 15 point pool, which is really all you need for something like this. Quote Link to comment Share on other sites More sharing options...
Zed-F Posted April 25, 2005 Report Share Posted April 25, 2005 Re: Blanket Esoteric Defense I don't think most GMs would disallow a couple different kinds of special defenses in a gear-based MP or VPP. Especially if having a little defense against everything was your character's thing. Still, since defenses are so cheap, defense tuning is definitely something I'd imagine most GMs keep a close eye on. And I wouldn't allow a character who had substantial amounts of defense vs. everything. Enough to blunt, perhaps, but not enough to shrug off most attacks if he knows what's coming. Quote Link to comment Share on other sites More sharing options...
Mike W Posted April 25, 2005 Report Share Posted April 25, 2005 Re: Blanket Esoteric Defense Well,as a GM I can definitely affirm that tracking defenses is important. But the cool thing about making it a VPP is that it actually WEAKENS the overall defenses of the character as opposed to buying defenses against everything - because the character can only have the defense against one or two things at a time. Obviously, teamwork can cut right through such a construction. Quote Link to comment Share on other sites More sharing options...
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