TheQuestionMan Posted May 2, 2005 Report Share Posted May 2, 2005 The Renaissance Era can much be argued, but for our purposes it stretches from the late 13th Century to the early 17th Century. Followed by the Regency Era, the Victorian Era, The Pulp Era, and well you get the picture. Renaissance - Wikipedia (see the by Topic Section) http://en.wikipedia.org/wiki/Renaissance Musket - Wikipedia http://en.wikipedia.org/wiki/Musket Pirate - Wikipedia http://en.wikipedia.org/wiki/Pirates Baroque - Wikipedia http://en.wikipedia.org/wiki/Baroque Renaissance Role Playing Swashbuckler http://en.wikipedia.org/wiki/Swashbuckler Age of Sail http://en.wikipedia.org/wiki/Age_of_Sail Age of Discovery http://en.wikipedia.org/wiki/Age_of_Discovery 14th Century http://en.wikipedia.org/wiki/14th_century 15th Century http://en.wikipedia.org/wiki/15th_century 16th Century http://en.wikipedia.org/wiki/16th_century 17th Century http://en.wikipedia.org/wiki/17th_century Holy Roman Empire http://en.wikipedia.org/wiki/Holy_Roman_Empire Renaissance - The Elizethian World http://renaissance.dm.net/ Empire Renaissance - Space Renaissance RPG http://www.hexawizards.com/empire/empiresidebar.html Other RPGs converted to HERO System (Thanks Lord Laiden) http://herogames.com/forums/showthread.php?t=23298&highlight=RPGs+converted+HERO+System Cheers QM Quote Link to comment Share on other sites More sharing options...
Curufea Posted May 2, 2005 Report Share Posted May 2, 2005 Re: Renaissance Hero Resources There's some good stuff on Wiki about the Holy Roman Empire too, if that'd help. I swipped a lot of it for the Duchy of Irolo Quote Link to comment Share on other sites More sharing options...
TheQuestionMan Posted May 9, 2005 Author Report Share Posted May 9, 2005 Re: Renaissance Hero Resources Added Renaissance - The Elizethian World (Check out the Links Page) http://renaissance.dm.net/ Quote Link to comment Share on other sites More sharing options...
Kaze9999 Posted May 23, 2005 Report Share Posted May 23, 2005 Hero Stats on early firearms? I want to get some herosystem write ups for the firearms of the early 1600's, when it became more apparent that heavy armor would not protect against infantrymen with massed firearms. I want my swashbucklers/musketeers to have a good reason for not simply loading up on armor beyond simple genre compliance. A prevalence of one-shot, inaccurate firearms which can be easily dodged by an unarmored man but which can put a man down even in the heaviest armor ought to do it. I figure the projectile would be relatively huge, the accuracy would be abysmal, and the rate of fire worse. Something like a 2d6rka w +1 stun multiplier and -1 to hit per 1" range, reload time taking total concentration for five action-phases? And of course a real good chance of a misfire on each shot.... Quote Link to comment Share on other sites More sharing options...
Captain Obvious Posted May 24, 2005 Report Share Posted May 24, 2005 Re: Renaissance Hero Resources Fantasy Hero has some decent writeups for early firearms. IIRC, they don't penetrate armor any better than a comparable weapon, though, so some Piercing or Armor-Piercing wouldn't be out of line for what you want. Quote Link to comment Share on other sites More sharing options...
Kaze9999 Posted May 24, 2005 Report Share Posted May 24, 2005 Re: Renaissance Hero Resources Hm...armor piercing would do the trick nicely, I guess. I don't think the velocity of the thing would really justify it, but maybe relative to crossbows and such, it would make sense. Quote Link to comment Share on other sites More sharing options...
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