Jump to content

Renaissance Hero Resources


TheQuestionMan

Recommended Posts

The Renaissance Era can much be argued, but for our purposes it stretches from the late 13th Century to the early 17th Century. Followed by the Regency Era, the Victorian Era, The Pulp Era, and well you get the picture.

 

Renaissance - Wikipedia (see the by Topic Section)

http://en.wikipedia.org/wiki/Renaissance

 

Musket - Wikipedia

http://en.wikipedia.org/wiki/Musket

 

Pirate - Wikipedia

http://en.wikipedia.org/wiki/Pirates

 

Baroque - Wikipedia

http://en.wikipedia.org/wiki/Baroque

 

Renaissance Role Playing

 

Swashbuckler

http://en.wikipedia.org/wiki/Swashbuckler

 

Age of Sail

http://en.wikipedia.org/wiki/Age_of_Sail

 

Age of Discovery

http://en.wikipedia.org/wiki/Age_of_Discovery

 

14th Century

http://en.wikipedia.org/wiki/14th_century

 

15th Century

http://en.wikipedia.org/wiki/15th_century

 

16th Century

http://en.wikipedia.org/wiki/16th_century

 

17th Century

http://en.wikipedia.org/wiki/17th_century

 

Holy Roman Empire

http://en.wikipedia.org/wiki/Holy_Roman_Empire

 

Renaissance - The Elizethian World

http://renaissance.dm.net/

 

Empire Renaissance - Space Renaissance RPG

http://www.hexawizards.com/empire/empiresidebar.html

 

Other RPGs converted to HERO System (Thanks Lord Laiden)

http://herogames.com/forums/showthread.php?t=23298&highlight=RPGs+converted+HERO+System

 

 

 

Cheers

 

QM

Link to comment
Share on other sites

  • 2 weeks later...

Hero Stats on early firearms?

 

I want to get some herosystem write ups for the firearms of the early 1600's, when it became more apparent that heavy armor would not protect against infantrymen with massed firearms.

 

I want my swashbucklers/musketeers to have a good reason for not simply loading up on armor beyond simple genre compliance. A prevalence of one-shot, inaccurate firearms which can be easily dodged by an unarmored man but which can put a man down even in the heaviest armor ought to do it.

 

I figure the projectile would be relatively huge, the accuracy would be abysmal, and the rate of fire worse.

 

Something like a 2d6rka w +1 stun multiplier and -1 to hit per 1" range, reload time taking total concentration for five action-phases? And of course a real good chance of a misfire on each shot....

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...