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Animating Objects


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Re: Animating Objects

 

If it brings into being automatous objects that act on their own without constant control and can perform a variety of actions, Summon works.

 

Example:

Animate Furniture: Summon 150-point animated object, Slavishly Devoted (+1); (60 Active) Arrives Under Own Power (-1/2), Summoned Being Must Inhabit Locale (-1/2). Total Cost: 30.

 

If all any particular object does is a quick simply task, then it could simply be the SFX for powers such as EB, TK, Entangle, etc. Don't forget Indirect in some of those.

 

Example:

Animate Rope: Entangle 4d6, 2 DEF, Indirect (Any origin, any direction; +3/4); (52 Active) OIF (any rope or rope-like object; -1/2). Total Cost: 35.

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Re: Animating Objects

 

You can also use Telekinesis. In fact, older editions of Champions had a specific limitation for TK called "Animate Object." It left you move objects around (obviously), with the objects "attacking" according to their size and shape (so a rug or curtain might wrap someone up, while a chair would be able to bump/batter someone).

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Re: Animating Objects

 

I would probably go with Summon, but this could cause problems. How many "points" is a chair? An Oak dinner table? A couch? A tv stand? A Lamp post? etc.

 

As suggested, Telekinesis is also a valid option. If you want the animated objects to move on their own, purchase Uncontrolled for your TK. AE-Radius is required to animate multiple objects at once, of course. The one weakness with this approach is that the objects could not move out of the range of your TK power or they would no longer be animated.

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Re: Animating Objects

 

You could also use a Major Transform. I would make animating smaller object easier.

 

Of course, for Summon or Transform, you have to have an idea of the stats of the animated object. And you would definetly have to clear a Tranform with the GM.

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Re: Animating Objects

 

Example:

Animate Furniture: Summon 150-point animated object, Slavishly Devoted (+1); (60 Active) Arrives Under Own Power (-1/2), Summoned Being Must Inhabit Locale (-1/2). Total Cost: 30.

 

I had forgotten to include the Advantage for summoning varying types of creatures. It should include this (+1/4) so when you animate a table it has different stats than when you animate a rug.

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Re: Animating Objects

 

I would probably go with Summon' date=' but this could cause problems. How many "points" is a chair? An Oak dinner table? A couch? A tv stand? A Lamp post? etc.[/quote']

It depends on how many points you paid for! If one animator has "Animate Chair" as a Summon a 150-point chair, and another has it as a Summon 50-point chair, the former chair will be that nuch tougher, stronger, faster, etc. than the latter.

 

If a single Animate Objects power is defined as a Summon 150-point object, variable types of objects, the GM and player can work out how those points will be spent for different objects. A large table might have high STR and some running, while a chair might have less STR, but be faster, a bookshelf might be slower, but could even posess the knowledge contained in the books! There's plenty of room for creativity.

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