Jkeown Posted June 5, 2005 Report Share Posted June 5, 2005 Unbelieving: RKA 4d6 (60 Active Points); Limited Power Power loses almost all of its effectiveness (Only if cast before target interacts with caster; -2), Requires An EGO Roll (-1), Beam (-1/4) Real Cost: 14 I'm working on a Professional Package Deal for Caleon that involves "Not Believing" as a source of magical power. Is this a decent simulation of not buying into an objects existance? Other powers might be defensive in nature. "Oh... you did not just shoot that green **** at me..." Thoughts? Quote Link to comment Share on other sites More sharing options...
Jkeown Posted June 5, 2005 Author Report Share Posted June 5, 2005 Re: The Power of Unbelief... Whatcha think? Too wacky? Too normal? I picture Disputers as academics who go too far in their denial of things and draw power from it... Disputer PPD Cost** Power END 5** +5 INT* 6** +3 EGO* 5** +5 PRE* ** Optional Powers* 3** 1) Deny Spell: Dispel 10d6 (30 Active Points); Limited Power Power loses almost all of its effectiveness (Only if cast before target interacts with caster; -2), Requires An EGO Roll (-3/4)* 3 4** 2) Deny the Pain: Healing BODY 2d6 (20 Active Points); Requires An EGO Roll (-3/4)* 2 4** 3) I Am Not Here: Desolidification (40 Active Points); Limited Power Power loses almost all of its effectiveness (Does not work against things that have touched caster.; -2), Requires An EGO Roll (-3/4)* 4 7** 4) I Am REALLY Not Here: Teleportation 10", MegaScale (1" = 10 km; +1/2), Can Be Scaled Down 1" = 1km (+1/4) (35 Active Points); Requires A EGO Roll (-3/4)* 3 4** 5) Oh, no you didn't...: Missile Deflection (Any Ranged Attack) (20 Active Points); Requires An EGO Roll (-3/4)* 0 5** 6) Unbelieving: RKA 4d6 (60 Active Points); Limited Power Power loses almost all of its effectiveness (Only if cast before target interacts with caster; -2), Requires An EGO Roll (-3/4), Beam (-1/4)* 6 Powers Cost: 43 Cost** Skill 3** Acting 12-* 3** Bureaucratics 12-* 3** Conversation 12-* 3** Deduction 12-* 2** KS: General Science 11-* 3** Oratory 12-* 3** Persuasion 12-* 3** Seduction 12-* 3** Streetwise 12-* 2** Survival (Urban) 12-* Skills Cost: 28 Cost** Perk 1** Favor* 1** Contact 8-* Perks Cost: 2 Total Character Cost: 73 Val** Disadvantages 5** Reputation: Contentious and Skeptical (Rarely invited to parties and such), 8-* 15** Psychological Limitation: Overly-critical (Common, Strong)* 10** Distinctive Features: Uniform (Easily Concealed; Always Noticed and Causes Major Reaction; Detectable By Commonly-Used Senses)* Disadvantage Points: 30 Quote Link to comment Share on other sites More sharing options...
Trencher Posted June 5, 2005 Report Share Posted June 5, 2005 Re: The Power of Unbelief... I think that the unbelivning power is a little to powerfull and I don't have the books but I don't think that you can use the beam limitation on an RKA. The idea however is funny but in a good way. Quote Link to comment Share on other sites More sharing options...
Ndreare Posted June 5, 2005 Report Share Posted June 5, 2005 Re: The Power of Unbelief... I think that the unbelivning power is a little to powerfull and I don't have the books but I don't think that you can use the beam limitation on an RKA. The idea however is funny but in a good way. RKA can be spread to the beam limitation should be allowed. Quote Link to comment Share on other sites More sharing options...
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