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Tracking Down Terror Inc.


GrayPumpkin

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Re: Tracking Down Terror Inc.

 

The 4E version of them is in Classic Enemies.

 

5E write ups for Scorpia and Fuer are in CKC [they are now members of Eurostar]. There is no write up for Professor Muerte [as he's dead] nor for Giganto. I read someone's post about Giganto disappearing back into the Amazon Jungle and being worshipped as an earth god by the natives. I thought that was an interesting idea.

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Re: Tracking Down Terror Inc.

 

I read someone's post about Giganto disappearing back into the Amazon Jungle and being worshipped as an earth god by the natives. I thought that was an interesting idea.

In my campaign Muerte is actualy still alive though most people think he's dead (in classic comic book fashion). Giganto saved him as he lay dying and is his only current henchman. He's biding his time until he can exact his revenge on the treacherous Scorpia and Feur.

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Re: Tracking Down Terror Inc.

 

Thanks, Corven I'll look for that, I was planning to use Perrin's version from this board, but it always nice to see different visions of the character.

The Professor won't be dead in my world; I've never used Terror Inc. before and have my own campaign world, though I do use elements from Champions world. I'm considering making Giganto and actual giant, but I'll have to think on that a while.

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Re: Tracking Down Terror Inc.

 

Thanks, Corven I'll look for that, I was planning to use Perrin's version from this board, but it always nice to see different visions of the character.

The Professor won't be dead in my world; I've never used Terror Inc. before and have my own campaign world, though I do use elements from Champions world. I'm considering making Giganto and actual giant, but I'll have to think on that a while.

In our game we just made Giganto a natural 12' tall. It seemed to us that large characters were a lot less common then those with growth. I'm sure he would work well with growth too though. Good luck using the group. We have many, many years of fun with them.

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Re: Tracking Down Terror Inc.

 

In my campaign Muerte is actualy still alive though most people think he's dead (in classic comic book fashion). Giganto saved him as he lay dying and is his only current henchman. He's biding his time until he can exact his revenge on the treacherous Scorpia and Feur.

That sounds good too. I don't really mind him dead though. I think I'd use Holocaust as a replacement if I were playing a CU game now.

 

Maybe Muerte find Pantera stalking around the jungle somewhere. :)

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Re: Tracking Down Terror Inc.

 

That sounds good too. I don't really mind him dead though. I think I'd use Holocaust as a replacement if I were playing a CU game now.

I think Holocaust could be a good leader, but he needs a good "Bravo" team member to think up the details of how to implement the takeover plans.

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Re: Tracking Down Terror Inc.

 

Enforcer84's - Project 2004: Hero A Day Thread (5th Edition Revised)

 

Originally Created by Steve Perrin aka Captain Liberty.

 

Professeur Muerte

 

Player: NPC Mastervillan; Leader of the Doom Legion

Val Char Cost

20/45 STR 10

20/30 DEX 30

20/30 CON 20

20 BODY 20

25 INT 15

26 EGO 32

25/30 PRE 15

20 COM 5

 

10/35 PD 6

10/35 ED 6

6 SPD 10

22 REC 8

80 END 0

80 STUN 0

 

8" RUN 4

2" SWIM 0

4"/9" LEAP 0

Characteristics Cost: 181

Cost Power END

125 Weapons Array: Multipower, 125-point reserve

10u 1) Adjustable Blaster: EB 10d6, Variable Advantage (+1/2 Advantages; +1) (100 Active Points) 10

11u 2) Flashbang Bolts: Sight and Hearing Groups Flash 15d6, Reduced Endurance (0 END; +1/2) (112 Active Points)

12u 3) Force Cage I: Entangle 10d6, 10 DEF, Reduced Endurance (Half END; +1/4) (125 Active Points) 5

12u 4) Force Cage II : Entangle 7d6, 7 DEF, Reduced Endurance (1/2 END; +1/4), Area Of Effect (One Hex; +1/2) (122 Active Points) 5

12u 5) Force-Beam: Energy Blast 16d6, Reduced Endurance (0 END; +1/2) (120 Active Points)

11u 6) Particle Cannon: Killing Attack - Ranged 5d6, Reduced Endurance (0 END; +1/2) (112 Active Points)

Amor Enhancements , all slots OIF (-1/2)

10 1) +10 CON (20 Active Points); No Figured Characteristics (-1/2), OIF (-1/2)

15 2) +10 DEX (30 Active Points); No Figured Characteristics (-1/2), OIF (-1/2)

13 3) +10 REC (20 Active Points); OIF (-1/2)

13 4) +2 SPD (20 Active Points); OIF (-1/2)

12 5) +25 STR (25 Active Points); No Figured Characteristics (-1/2), OIF (-1/2) 2

13 6) +40 END (20 Active Points); OIF (-1/2)

27 7) +40 STUN (40 Active Points); OIF (-1/2)

3 8) +5 PRE (5 Active Points); OIF (-1/2)

20 Anti Psionic Implant: Mental Defense (20 points total), Hardened (+1/4) (20 Active Points)

21 Armor Computer Systems: (Total: 32 Active Cost, 21 Real Cost) Absolute Range Sense (3 Active Points); OIF (-1/2) (Real Cost: 2) plus Absolute Time Sense (3 Active Points); OIF (-1/2) (Real Cost: 2) plus Bump Of Direction (3 Active Points); OIF (-1/2) (Real Cost: 2) plus Lightning Calculator (3 Active Points); OIF (-1/2) (Real Cost: 2) plus Universal Translator 14- (20 Active Points); OIF (-1/2) (Real Cost: 13)

45 Armor Jets: Flight 20", x4 Noncombat, Reduced Endurance (0 END; +1/2) (67 Active Points); OIF (-1/2)

57 Force Barrier Generator: Force Wall (15 PD/15 ED; 5" long and 2" tall) (85 Active Points); OIF (-1/2) 8

50 I have something for just such an occasion: VPP (Gadget Pool), 40 base + 10 control cost, (60 Active Points); VPP Powers Can Only Be Changed In Muerte's Laboratory (-1/2); all slots Focus (all powers bought through VPP must have at least -1/2 worth of this Limitation) (-1/2)

30 Life Support Systems: Life Support (Total) (Eating: Character does not eat; Immunity: All terrestrial poisons and chemical warfare agents; Immunity: All terrestrial diseases and biowarfare agents; Safe in High Pressure; Safe in High Radiation; Safe in Intense Cold; Safe in Intense Heat; Safe in Low Pressure/Vacuum; Self-Contained Breathing; Sleeping: Character does not sleep) (45 Active Points); OIF (-1/2)

16 Muerte's Armor: (Total: 24 Active Cost, 16 Real Cost) Sight Group Flash Defense (10 points), Hardened (+1/4) (12 Active Points); OIF (-1/2) (Real Cost: 8) plus Hearing Group Flash Defense (10 points), Hardened (+1/4) (12 Active Points); OIF (-1/2) (Real Cost: 8)

7 Muerte's Armor: Lack Of Weakness (-10) for Normal Defense (10 Active Points); OIF (-1/2)

8 Muerte's Armor: Power Defense (10 points), Hardened (+1/4) (12 Active Points); OIF (-1/2)

63 Muerte's Armor: Armor (25 PD/25 ED), Hardened (+1/4) (94 Active Points); OIF (-1/2)

Sensor & Communications Suite, all slots OIF (-1/2)

2 1) Audio Perception System: Ultrasonic Perception (Hearing Group) (3 Active Points); OIF (-1/2)

6 2) Communications Suite: High Range Radio Perception (Radio Group) (12 Active Points); Sense Affected As Sight And Hearing Groups As Well As Radio Group [very common Sense] (-1/2), OIF (-1/2)

10 3) Radar System: Radar (Radio Group) (15 Active Points); OIF (-1/2)

10 4) Sonar System: Active Sonar (Hearing Group) (15 Active Points); OIF (-1/2)

3 5) Visual Sensor Systems: Infrared Perception (Sight Group) (5 Active Points); OIF (-1/2)

3 6) Visual Sensor Systems: Ultraviolet Perception (Sight Group) (5 Active Points); OIF (-1/2)

Powers Cost: 650

 

Cost Skill

10 +1 Overall

20 +4 with Ranged Combat

3 Bureaucratics 14- (15-)

3 Computer Programming 14-

3 Cryptography 14-

3 Deduction 14-

3 Demolitions 14-

3 Electronics 14-

3 High Society 14- (15-)

3 Interrogation 14- (15-)

3 Inventor 14-

3 Linguist

2 1) Language: English (Completely Fluent) (3 Active Points)

2 2) Language: French (Completely Fluent) (3 Active Points)

2 3) Language: German (completely fluent) (3 Active Points)

3 4) Language: Italian (idiomatic) (4 Active Points)

3 5) Language: Portugese (idiomatic) (4 Active Points)

0 6) Language: Spanish (idiomatic) (4 Active Points)

3 Mechanics 14-

5 Navigation (Air, Land, Marine, Space) 14-

3 Oratory 14- (15-)

3 Paramedics 14-

3 Persuasion 14- (15-)

7 Power: Gadgeteering 16-

3 Scholar

2 1) KS: Art History (3 Active Points) 14-

2 2) KS: High Society (3 Active Points) 14-

2 3) KS: History (3 Active Points) 14-

2 4) KS: Literature (3 Active Points) 14-

2 5) KS: Military History (3 Active Points) 14-

2 6) KS: Music (3 Active Points) 14-

2 7) KS: Superheroes (3 Active Points) 14-

2 8) KS: Superpowers (3 Active Points) 14-

2 9) KS: Supervillains (3 Active Points) 14-

2 10) KS: The Espionage World (3 Active Points) 14-

2 11) KS: The Military/Mercenary/Terrorist World (3 Active Points) 14-

2 12) KS: The Superhuman World (3 Active Points) 14-

2 13) KS: World Politics (3 Active Points) 14-

3 Scientist

2 1) SS: Archaeology 14- (3 Active Points)

3 2) SS: Biochemistry 15- (4 Active Points)

2 3) SS: Biology 14- (3 Active Points)

3 4) SS: Chemistry 15- (4 Active Points)

2 5) SS: Computer Science 14- (3 Active Points)

2 6) SS: Electronic Engineering 14- (3 Active Points)

2 7) SS: Force Field Physics 14- (3 Active Points)

2 8) SS: Genetics 14- (3 Active Points)

2 9) SS: Mathematics 14- (3 Active Points)

2 10) SS: Medicine 14- (3 Active Points)

2 11) SS: Nuclear Physics 14- (3 Active Points)

2 12) SS: Pharmacology/Toxicology 14- (3 Active Points)

2 13) SS: Physics 14- (3 Active Points)

2 14) SS: Robotics 14- (3 Active Points)

3 Security Systems 14-

9 TF: Common Motorized Ground Vehicles, Science Fiction & Space Vehicles, Combat Aircraft, Helicopters, Large Planes, Small Planes, Submarines

3 Tactics 14-

3 Traveler

1 1) AK: Central America (2 Active Points) 11-

1 2) AK: Portugal (2 Active Points) 11-

1 3) AK: South America (2 Active Points) 11-

1 4) AK: Spain (2 Active Points) 11-

1 5) AK: The United States (2 Active Points) 11-

1 6) CK: Buenos Aires (2 Active Points) 11-

1 7) CK: London (2 Active Points) 11-

1 8) CK: New York City (2 Active Points) 11-

9 Weaponsmith (Biological Weapons, Chemical Weapons, Energy Weapons, Firearms, Incendiary Weapons, Missiles & Rockets, Muscle-Powered HTH, Muscle-Powered Ranged) 14-

Skills Cost: 193

Cost Perk

40 Hidden Base

10 Money: Wealthy

45 Followers: Milita

35 Followers: Elite Leaders

9 Reputation : Insane Villain; Back from the Dead (A large group) , 14-, +3/+3d6

7 Fringe Benefit: International Driver's License, Membership: Leader of the Doom Legion, Passport

Perks Cost: 146

Cost Talent

5 Resistance: 5 points

3 Lightsleep

Talents Cost: 8

 

Val Disadvantages

10 Hunted: Eurostar 8- (As Pow, Harshly Punish)

20 Hunted: The New Victories 11- (Frequently), As Powerful, NCI, Capture

25 Hunted: UNTIL 11- (Frequently) (Mo Pow, NCI, Capture)

20 Psychological Limitation: Casual Killer Very Common, Strong

20 Psychological Limitation: Megalomania (Common, Total)

15 Psychological Limitation: Plays at Nobility (Common, Strong)

15 Reputation: Disposed Leader of Terror Incorporated; Murderer and Lunatic, 11- (Extreme)

10 Rivalry: Professional (Fiacho; Rival is As Powerful; Seek to Harm or Kill Rival; Rival Aware of Rivalry)

15 Social Limitation: Secret Identity: Hernan Cortez II Frequently (11-), Major

 

Disadvantage Points: 150

 

 

Base Points: 200

Experience Required: 828

Total Experience Available: 818

Experience Unspent: 0

Total Character Cost: 1178

 

Height: 1.86 m Hair: Black

Weight: 90.00 kg Eyes: Brown

Appearance: A roguishly handsome man with dark hair and eyes. He dresses impeccably and carries himself with an aristocratic air. The Armor is black with red spikes and a black cloak lined in crimson. His gauntlets, boots, and belt are gold, and the face plate appears to be a white skull. The cloak is held by two red skulls at his collar.

Personality: Well, he wants to rule the world. Beyond that he's pretty charming. For some reason, the clone of Professeur Muerte is far saner than the original. He is building slowly, trying to attract followers without attracting unwanted attention from the law. Although personally more powerful than he was before, his organization is quite vulnerable. Muerte is willing to wait it out and use subtle methods to achieve his goals. However, one doesn't conquer the world while it's looking the other way. He knows that he needs to start somewhere small and work out. He has his eye on Brazil. The beaches are lovely.

Quote: "Witchcraft(fka; Solitaire), my dear, don't say such crude things. I was hoping we could make the last moments of your life on earth...magical."

Background: Footsteps echoed through the wreckage that was once the home base of Terror Incorporated. They stopped abruptly as a well-dressed man of Spanish decent stood in front of a cave wall.

 

“Muerte Code Omega, Alpha, Genesis.†He spoke in a cultured, casual voice. A hiss answered back and a section of the wall fell to the floor to reveal an elevator behind it. The man stepped through the portal and spoke again, “Take me down, Thanatos.â€

The elevator hummed to a start and lowered itself slowly into the depths of the earth.

 

“Lights,†The man said as he stepped into the gloom. The room responded by glowing softly as to not blind him by the change in light intensity, and then slowly brightened to normal daylight.

 

The man looked at the room; it was just as he had pictured it. It was odd not having seen it before with his own eyes but knowing it so intimately in his soul. He sat in a plush chair and commanded Thanatos, the computer to collect data on what had happened since August 7th, 2002.

 

Hernan Cortez is a handsome man. His face has sharp features, piercing brown eyes, and long, straight, brown hair. He has a tan complexion and an easy, almost predatory grace in his movements. His taste in clothing is expensive, tailored, silk suits.

 

He looks very good for a twice burned corpse.

 

“Master, the data has been uploaded, would you like me to read it too you?†The computer asks.

 

“No, that will be unnecessary.†Cortez says with a wave of his hand. He sits down and begins to poor over the printouts.

 

“It would appear my dear Fiona has taken up shop elsewhere.†He mused.

“Thanatos, what about Giganto?â€

 

“Subject: Giganto has been seen in the service of the Golden Emperor.â€

 

“The Who?â€

 

“Golden Emperor, self styled king of South and Central America.â€

 

“Well, I can’t have that; now can I? I’ve no use for a King.†Cortez looked at the picture of the brutish Giganto. “Still, he served me loyally when no one else would. Perhaps he has earned his freedom.â€

 

“We'll let him stay where he is and see if this “Golden Emperor†turns out to be much of a problem.

 

“ARGENT, here; what is your account number?†The voice on the secured satellite line said.

 

“M-34576-3x†Cortez replied.

 

“Professeur Muerte?†The voice paused nervously. There was conversation on the other end. Then a different voice took the line, “Account Number, please.â€

 

“M-34576-3x†Cortez repeated.

 

“I need the rest of the code; who is this?â€

 

“Muerte Omega, Alpha Genesis.â€

 

“Okay. Confirmed. Welcome back to the world of the living Professor.â€

 

“Thank you; sorry to be such trouble,†Cortez said sardonically.

 

“I need a new base of operations and some gear for a small cadre of agents.â€

 

“Not a problem; what’s the time frame?â€

 

“Patience was never my strong suit. I am working on it. I do not have a deadline at this time.â€

 

“Design? Location?â€

 

“Thanatos is sending them to you now.†Cortez waited patiently.

 

“Okay, as to payment. It would appear as if your account with us has been…uhm, Terminated.†The voice took on a nervous edge.

 

“I expected as much; the price we pay when we die. Thanatos will give you the account number of a bank in Columbia; use the money there to fund the project.

And see about setting me up with a new account.â€

 

“At once, sir. Anything else we can do for you today?â€

 

“No, thank you for your time.â€

 

“Thanks for choosing ARGENT, sir.â€

 

The new base was far more comfortable than the last one. The laboratory suite was perfect for his expanded scientific background. He was itching to get at the workshop as well.

“Thanatos; please have the servo-drones prep the workshop for my new project. Have the Mark III armor ready for assembly.â€

“At once, Master.â€

 

I can’t believe that I chose to where purple, black, and white, Cortez thought to himself, I must have been more affected by madness than they say.

He looked at himself in the many mirrors of his master suite; the new armor was impressive. He had kept the skull motive for the face plate, and the cloak, they were dynamic. The armor was glossy black with dark metallic red spikes, while the gauntlets, boots, and belt were gold.

 

“This is the garb fit for a king of the world,†Professeur Muerte’s voice, altered by the armor’s faceplate, reverberated through the room ominously.

 

Scorpia and Fiacho were sparring in their hidden lair, somewhere in the Swiss Alps, trading feints and glancing blows. Then the monitor blinked on.

“I have returned.†The voice said simply.

Scorpia’s face went white; she spun on the monitor and stared open-mouthed at the face of her former leader. The man she had killed.

 

“We shall be in touch.†Muerte said with a chuckle, and then the monitor went blank.

Powers/Tactics: Although not on the level of Telios, Empress, or the late Dr. Destroyer, Muerte is a genius. He has studied various sciences and travelled extensively in his short life. He has the skills of the original Muerte at his disposal as well. His armor is an improved version of the original armor Destroyer built for him. It is based on force fields, and gives him tremendous defenses. He can shape the force fields to become offensive and defensive tools. He has also added a few non-Force Field based weapons, namely the powerful Particle Beam and the versatile Adjustable Blaster. He plays to win and whatever works, works.

Campaign Use: One of the wannabe world conquerors struggling to fill the void left by the death of Doctor Destroyer.

Cost Power END

Professor Muerte's Toy Chest

23 1) Knockout Gas Pellets: EB 2d6, NND (LS: Self Contained Breathing; +1), Area Of Effect (3" Radius; +1), Continuous (+1) (40 Active Points); IAF (Concealed in Gauntlet; -1/2), 4 Continuing Charges lasting 1 Minute each (-1/4) [4 cc]

10 2) Laser Drill: RKA 1d6, Penetrating (+1/2), Continuous (+1) (37 Active Points); OAF Bulky (-1 1/2), 2 Continuing Charges lasting 1 Minute each (-3/4), No Knockback (-1/4), Limited Range (5"; -1/4) [2 cc]

10 3) Electronic Countermeasures: Darkness to Sight, Hearing and Radio Groups 2" radius (30 Active Points); OAF Fragile (-1 1/4), 1 Continuing Charge lasting 20 Minutes (-1/2), Limited Effect Electronic Sensors (Video & Radio Based) (-1/4) [1 cc]

20 4) Modular Force Beam Enhancement: Armor Piercing (Provides more "Umph" for his Force Beam, Narrowing it and making it more Lethal; +1/2) for up to 80 Active Points of Force Beam MP Slot (40 Active Points); OAF (Large Modular Gauntlet Accessorise connected to Backpack Unit; -1) 4

21 5) Stealth Field: Invisibility to Sight and Hearing Groups and Radar , Costs END Only To Activate (Runs off of Armor power Supply; +1/4) (37 Active Points); IAF Fragile (Modular Belt Unit. Secure and out of the way.; -3/4) 3

15 6) Sword of Muerte: HKA 2d6+1 (3d6 w/STR) (35 Active Points); OAF (-1), No Knockback (-1/4) [Notes: An exquisitely crafted Questionite Rapier with gilded basket hilt.] 3

Powers Cost: 99

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Re: Tracking Down Terror Inc.

 

In our game we just made Giganto a natural 12' tall. It seemed to us that large characters were a lot less common then those with growth. I'm sure he would work well with growth too though. Good luck using the group. We have many' date=' many years of fun with them.[/quote']

 

Cool I may just do that or just give him 15 pts in growth so he doubles his size. I am looking forward to using them. I'm just kicking off the campaign in a few weeks and they won't be the first Villains I use but I will plant seeds and maybe have one of them show up in the first game.

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