ghost-angel Posted September 3, 2005 Report Share Posted September 3, 2005 Re: Can someone explain.... Thanks for the breakdown for him' date=' but I'm not using No Turn Mode in my example. I'm specifically using Usable As Running so that the character can gain the additional benefits. [/quote'] Ah, ok. Same point breakdown, so no cost difference. I wasn't sure if it was just a rewording to make more sense or if there were other rammifications to the idea. Quote Link to comment Share on other sites More sharing options...
Profit Posted September 3, 2005 Author Report Share Posted September 3, 2005 Re: Can someone explain.... AH, I see my mistake, I added in the NCM after I had done all the limitations and advantages. That gave me 63. When I add it in first, I get 65. Quote Link to comment Share on other sites More sharing options...
Profit Posted September 3, 2005 Author Report Share Posted September 3, 2005 Re: Can someone explain.... And yes, after careful looking at explosion, and some begging with the GM, I could use it to do cones as well. So going by that, it makes more sense to use explosion over area effect. Quote Link to comment Share on other sites More sharing options...
Profit Posted September 3, 2005 Author Report Share Posted September 3, 2005 Re: Can someone explain.... So MitchelS, you think I may run out of end? Is my cost on this right, I can run for 2 end at full speed, and, I can use my flurry of blows for 2 end, right? Course, that gives me 2 turns. Although, I could be completey wrong Prof Quote Link to comment Share on other sites More sharing options...
MitchellS Posted September 3, 2005 Report Share Posted September 3, 2005 Re: Can someone explain.... So MitchelS, you think I may run out of end? Is my cost on this right, I can run for 2 end at full speed, and, I can use my flurry of blows for 2 end, right? Course, that gives me 2 turns. Although, I could be completey wrong Prof Yes, the running is 2 [with the 1/2 end] and the Flurry is 2 [with the 1/2 end]. So assuming you half-move and attack each phase you are looking at 3 end per phase. That's not bad, but with an 8 speed that is 24 end per turn. So using them both at half end you can fight for about 2 turns [assuming end in the 50 range]. But if you make your Flurry cost full end you are looking at 6 end per turn. That's 48 end with an 8 speed. Now you just cut your performance time in half. That's why I say you need to keep the 1/2 end advantages on the attack powers. Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.