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Tell us about your Pulp hero.


HewhoisMatt

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I would like to hear more about peoples Hero ideas for Pulp Heros.

 

My first idea is based on one of My fav heros of all time from a old game. I am thinking of making him the Grandson of a hero I played in a Western Hero game a few years back. He will be kinda the "Mighty White Hunter" type, but more on him later.

 

My other idea is a Occult Investigator but that might because I have been reading way to much Lovecraft as of late.

 

So lets hear your ideas.

 

(I must say that part of the lure of the Hunter is the idea of telling a GM that I pull out my 600. Nitro and prepare to fire)

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Re: Tell us about your Pulp hero.

 

Larger than life, Neil Blankenship was best known for throwing 15 strike-outs in one night for the Boston Braves. Man about town, devil with the ladies, always well dressed, beloved by the local fans, Neil lost everything when the local mob busted his arm with the intent of causing the team to lose a major game.

 

Blankenship, however told no one. Instead, he showed up for the game and the Manager noticed he looked pale and sat him on the bench. But late in the game, they really needed him to step in as a reliever and when he did, he threw 3 perfect strikes with a broken arm in order to save the game.

 

And when the mafia took the financial hit, they came looking for him. But they were too late. After the game, Blankenship had skipped town. To this day it's still one of Baseball's greatest mysteries: What happened to Neil "Blank" Blankenship following that game. (Rumors have him buried beneath third base by mobsters.)

 

However, Blank traveled south of the border. He didn't stop running until he hit the Southern tip of Chile.

 

There, working menial tasks with the many low-lifes, he was personnae non-grata. Unrecognized, he went about his business and plotted how to get even with the men who cost him his liveliehood and who would no doubt end his life if he returned.

 

The only thing he could ever do was throw. But boy could he throw. Starting in the bar with Darts, he soon took up knife throwing. Soon he found many useful ways to adapt his talent. No one could throw a lariat or a grapling hook any better.

 

His skills sharpened and his hand healed as it evere would be, he returned to Boston with his hair dyed black and using his newly learned spanish. Working as a dock worker and doing small-time labor kept him out of trouble while he spied on the mob. After a time he began to realize he would expose himself to great harm by doing anything blatant against them; So he gathered the idea of wearing a mask form his memories of the masked men who broke his arm.

 

Neil adopted the swashbuckling personnae of Zero Hour! Because for crime, their time has come!

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Re: Tell us about your Pulp hero.

 

I have an NPC in my game (which has only had one session so far) who is an Occult Librarian. Her name is Honeydew Holliday and she works at "The Adventurer's Club" which is where the P Cs hang out and where many of their adventures will start from. I am not sure whether my players have an Occult Specialist in the group but I have designed Honeydew as the person to consult when you want to know about "things man was not meant to know". She is scholarly, exceptionally well read in some unusual areas and, as well as a source of information for the players, she could accompany them on an adventire if needed.

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Re: Tell us about your Pulp hero.

 

I have an NPC in my game (which has only had one session so far) who is an Occult Librarian. Her name is Honeydew Holliday and she works at "The Adventurer's Club" which is where the P Cs hang out and where many of their adventures will start from. I am not sure whether my players have an Occult Specialist in the group but I have designed Honeydew as the person to consult when you want to know about "things man was not meant to know". She is scholarly' date=' exceptionally well read in some unusual areas and, as well as a source of information for the players, she could accompany them on an adventire if needed.[/quote']

 

I really like the name and the idea behind her, very Doc Savage.

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Re: Tell us about your Pulp hero.

 

I made a scientist/ex-gangster named James Baker.

 

It started when Baker was a grad student. Using crystal harmonics he discovered a way to render alochol molecules inert (thus undetectable) until heated to 140 degrees. Being naive and having romanticized notions of the mob, he sold his idea to a small crime family who took him in. They taught him many of the mobster skills, but kept it "in the classroom" for the most part because they didn't want him getting a police record or dispelling the illusions. So they kept him happy and in the dark about the real world and the profits came in. He learned how to shoot a Tommy (at empty houses) and drive the wagon and similar things and in return, James made the booze legal to transport.

 

Years later a rival family tried to take over. By sheer luck Baker was the only survivor. The mob war lasted only two days (one small family rubbing out another small family), the "victorious" rival was so weakened they themselves got wiped out by a bigger fish who saw an opportunity. Baker's illusions came crashing down around him and he was overwhelmed at the horror of what he has been part of. After months of trying to put it behind him, he decided the only way to get peace of mind was to use his gangster skills to help people not hurt them.

 

He was recruited into an organization of like-minded individuals who have their own reasons. But to Baker, this is his chance to make a real difference above and beyond his own debt.

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Re: Tell us about your Pulp hero.

 

I have a very old pulp character that dates back to the original Call of Cuthulu game. His name is James "Jimmy" Lawrence, a gangster. I took the name from the alias John Dillinger used prior to his death. Some historians claim Jimmy Lawrence was a real person and that it was he who was hot outside the theater in Chicago and not Dillinger himself. I basically patterned the character after Dillinger, leaving the question as to whether or not he was JD.

 

ME

:cool:

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Re: Tell us about your Pulp hero.

 

In a now-defunct Pulp game, I played 'Tom Cody', WWI veteran-turned-soldier of fortune whose exploits took him from Mexico to Africa (where he spent some time 'hiding out' as a big game hunter and explorer). He picked up an African native boy as a sidekick, and eventually managed to get sucked into a group known as the "Odyssey League", a gentlemen's club of adventurers and explorers (etcetera). When the campaign died they were on the trail of a missing member in Africa (Belgian Congo, IIRC), and getting caught up in the search for missing gems which may or may not have been magical.

 

Cody was good with guns and good with his fists. He was the stereotypical adventurer, not unlike Brenden Fraser's character in "The Mummy". Fortunately everyone else had the other useful skills, cuz if he couldn't outfight it or outdrink it, he was screwed. But he was a lot of fun to play.

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