Super Squirrel Posted November 30, 2005 Report Share Posted November 30, 2005 I'm building a spell that when cast covers the entire area of a building. This will cover anything from apalace or a mansion to a small tool shed. The question I have, would you design a spell that effects everything within a building which can be of variable sizes? Quote Link to comment Share on other sites More sharing options...
Mike W Posted November 30, 2005 Report Share Posted November 30, 2005 Re: Powers that Cover a Base If I understand the questions right, you essentially want to design a spell that has "AOE 1 building" regardless of how big the building is. Right? If that is the case, then I might consider it, but I would probably be more likely to buy a standard AOE radius power with a custom limit that it can only affect one building, probably at -1/2. Quote Link to comment Share on other sites More sharing options...
Dr. Anomaly Posted November 30, 2005 Report Share Posted November 30, 2005 Re: Powers that Cover a Base What Mike said. Build it large enough that it can cover the largest building you think is possible, then stack on a custom Limitation "Only up to the area of the building in which it is cast" (-1/2). Quote Link to comment Share on other sites More sharing options...
Dust Raven Posted November 30, 2005 Report Share Posted November 30, 2005 Re: Powers that Cover a Base Well, um... yeah. What they said. I'd make it a Limited Advantage though, as only the AE part of the Power is limited. Quote Link to comment Share on other sites More sharing options...
Super Squirrel Posted December 1, 2005 Author Report Share Posted December 1, 2005 Re: Powers that Cover a Base Yes, cover the entire building no matter what the size. Quote Link to comment Share on other sites More sharing options...
AmadanNaBriona Posted December 1, 2005 Report Share Posted December 1, 2005 Re: Powers that Cover a Base I thought this was covered in the Base Powers section, but if it is I can't find it (at least not in FREd... mabye 5er has clarifications I don't know about) From waht I read tho, the default is to consider the base a character, so by that model AOE wouldn't be needed... just UAA or UBO. Doesn't feel quite right to me tho. I'd probably go with a partially limited MegaScale AOE 1 hex... if your setting has a lot of buildings bigger than 1 KM across, then maybe go to full AOE Megascale instead, in either case partially limited to "only effects one building". I might also require the extra +1/4 to be able to scale the megascale.. really depends on the effect and how game breaking it is Quote Link to comment Share on other sites More sharing options...
Super Squirrel Posted December 1, 2005 Author Report Share Posted December 1, 2005 Re: Powers that Cover a Base The power in question is a -3 Negative Skill Levels to all INT Based Rolls fyi Quote Link to comment Share on other sites More sharing options...
Fuzzy Gnome Posted December 1, 2005 Report Share Posted December 1, 2005 Re: Powers that Cover a Base The power in question is a -3 Negative Skill Levels to all INT Based Rolls fyi Maybe you could make it Sticky and target the Base. Anyone touching the structure of the base would be affected. Quote Link to comment Share on other sites More sharing options...
ghost-angel Posted December 1, 2005 Report Share Posted December 1, 2005 Re: Powers that Cover a Base UOO has a provision for use against objects, based on Mass. 5ER, pg274 has the rules for using UOO based on Mass, it starts at 100kg and doubles for every +1/4 you add to the UOO Advantage. You need merely buy a large enough multiplier and you're good to go as it still only affects 1 Object. I would go that route. Quote Link to comment Share on other sites More sharing options...
Super Squirrel Posted December 1, 2005 Author Report Share Posted December 1, 2005 Re: Powers that Cover a Base Which is why I posted it to the forums. Basically it needs to be for anyone inside the area. Quote Link to comment Share on other sites More sharing options...
Teflon Billy Posted December 1, 2005 Report Share Posted December 1, 2005 Re: Powers that Cover a Base UOO has a provision for use against objects, based on Mass. 5ER, pg274 has the rules for using UOO based on Mass, it starts at 100kg and doubles for every +1/4 you add to the UOO Advantage. You need merely buy a large enough multiplier and you're good to go as it still only affects 1 Object. I would go that route. This seems awfully clunky. 1. Physical buildings are fairly hard to eyeball by wait, 2. Buildings tend to be very heavy. It would work quite nicely when applying it to character usable equipment or even most vehicles (though ships, both space and ocean going, would again get into the very heavy area). For bases though, this seems to be a bit overly complicated. TB Quote Link to comment Share on other sites More sharing options...
prestidigitator Posted December 1, 2005 Report Share Posted December 1, 2005 Re: Powers that Cover a Base Normally you can't change the area covered by a Power except by scaling back the Active Points used as a whole, so actually confining the area to the outline of a building can be an advantage in some ways. I would just make this a -0 (or maybe -1/4) modifier on the cost of Area of Effect and be done with it. Quote Link to comment Share on other sites More sharing options...
ghost-angel Posted December 1, 2005 Report Share Posted December 1, 2005 Re: Powers that Cover a Base Normally you can't change the area covered by a Power except by scaling back the Active Points used as a whole' date=' so actually confining the area to the outline of a building can be an advantage in some ways. I would just make this a -0 (or [i']maybe[/i] -1/4) modifier on the cost of Area of Effect and be done with it. Or use the Any Area AoE option. You could get away with a smaller hex print than a large radius possibly. Quote Link to comment Share on other sites More sharing options...
SirViss Posted December 15, 2005 Report Share Posted December 15, 2005 Re: Powers that Cover a Base Here is a suggestion where someone will have to duck (me ): What about using Transform (Base without to base with power). As I understand it, any power that a base has affect everyone in it anyway. Just make sure that the transform only last as long as the spell lasts. Quote Link to comment Share on other sites More sharing options...
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