rayoman Posted December 19, 2005 Report Share Posted December 19, 2005 I have another question that I can't seem to find the answer to in the FAQ. There is a character in my Champions campaign that wants to buy Autofire for his STR to represent Two punches or three or four (etc). Now, if I recall the rules correctly and I remember reading either in the rules or a FAQ that once you spend END from STR in a phase you don't do it again. 1. Autofire will be a naked advantage so for a character with 60 STR will the character spend 45 END or 21 (6 for STR plus 3*5 for the END cost of naked advantage) END for a Autofire (5 shots) attack? Thanks. Quote Link to comment Share on other sites More sharing options...
ghost-angel Posted December 19, 2005 Report Share Posted December 19, 2005 Re: More questions... I would charge for each full instance of STR used like that.. 9END x 5 Shots for 45 END. But I may not being doing it "correctly" ... I'd still do it like that because I think it'd be unbalancing to do otherwise if an Energy Blaster did the same. Though, if this were a 60AP Campaign, I'd be inclined to force the Autofire onto 40 STR instead of the full 60 since I'd probably not let the Energy Blaster have a 12D6 Autofire Attack. If there's no AP Limit ignore this paragraph. Quote Link to comment Share on other sites More sharing options...
Derek Hiemforth Posted December 19, 2005 Report Share Posted December 19, 2005 Re: More questions... Actually, this is in the FAQ, in the Characteristics section... Q: Since a character only pays END once per Phase for all uses of STR, does that mean if he has an Autofire STR-based attack (such as Autofire for his Punch, HA, or HKA), that he only has to pay END once no matter how many punches he throws? A: No, he has to pay END for every punch. You correctly cite the general rule, but the potential abusiveness of that rule in this situation is obvious, so the GM should apply the standard END rule for Autofire attacks. Quote Link to comment Share on other sites More sharing options...
Dr. Anomaly Posted December 19, 2005 Report Share Posted December 19, 2005 Re: More questions... Actually' date=' this is in the FAQ, in the Characteristics section...[/quote'] And once more we have ample proof of why Derek's the "HERO System Rhino". (Though in all honesty, no matter what Derek chose to call himself in the form of "HERO System __________", we'd simply have to agree that he's best-suited for that, given his encylopediac knowledge of the system! ) Quote Link to comment Share on other sites More sharing options...
Hyper-Man Posted December 19, 2005 Report Share Posted December 19, 2005 Re: More questions... Another alternative to consider is buying Rapid Attack and several PSL's (Penalty Skill Levels) to offset the OCV penalties for using the Sweep maneuver. This is probably only appropriate for 2-3 total attacks per phase though. HM Quote Link to comment Share on other sites More sharing options...
rayoman Posted December 20, 2005 Author Report Share Posted December 20, 2005 Re: More questions... Thanks for the replies. Actually the max active points in a power is around 80. So I will be telling the character's player that if he wants autofire then it is on 50 STR max, actually 53 but he may not want to roll the 1/2 die. Quote Link to comment Share on other sites More sharing options...
Dust Raven Posted December 20, 2005 Report Share Posted December 20, 2005 Re: More questions... Again, I'd suggest Sweep maneuver. It's free and the penalties associated with it better represent that it's harder to punch twice than it is to punch once. I've done the AF STR thing though, but on a Matrix-like agent character who had punches that seemed to hit the target several times with a single swing. Quote Link to comment Share on other sites More sharing options...
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