Killer Shrike Posted January 3, 2013 Report Share Posted January 3, 2013 Re: Character: Red Sonya of Rogatino It seemed to be the easiest way to create the effect I needed. Either that or give her a naked Advantage usable with any HKA up to 1d6+1. Yeah, that's the way I'd go; I've done the NPA approach numerous times. ...and I just noticed our original exchange was 7 years ago to the day. Weird thread necromancy hijinks! Quote Link to comment Share on other sites More sharing options...
Susano Posted January 3, 2013 Author Report Share Posted January 3, 2013 Re: Character: Red Sonya of Rogatino A few questions: 1. Should a great sword have a natural OCV bonus? Official charts say that it does, http://surbrook.devermore.net/herosource/fantasy_hero/europeweapons.html suggests otherwise. 2. What level of training would give a +2 for a certain type of combat? 1. If you're trying to adhere to RAW, then go with the official numbers. 2. I'm not sure what you mean by level of training. Time spent? Official belt ranking? Or something else? Quote Link to comment Share on other sites More sharing options...
Herogames Posted January 4, 2013 Report Share Posted January 4, 2013 Re: Character: Red Sonya of Rogatino Duration and intensity of training. I'm reading Killershrike's site right now and I think it has the answer: the standard infantryman wouldn't have +2 CSL's but knights and janissaries could. Gottfried so far - STR 20 DEX 15 CON 20 BODY 12 - 13 natural PD 6 natural ED 6 INT 10 EGO 12 PRE 12 SPD 4 OCV 6 DCV 6 REC 8 END 40 STUN 32 - 33 Language: German (idiomatic) Language: Turkish (fluent conv.) Quote Link to comment Share on other sites More sharing options...
GhostDancer Posted January 4, 2013 Report Share Posted January 4, 2013 Re: Character: Red Sonya of Rogatino question: What level of training would give a +2 for a certain type of combat? Not the best example, but consider the boot camp or police rifle range- you must qualify (Weapon Familiarity) or you are dismissed from service. If you qualify very well, you may earn a Marksman ribbon (+1 CSL), Expert (+2 CSL), or Sharpshooter (+3 or better CSL). This does not include subsequent Advanced Infantry School or Special Forces or Sniper Training or on-the-job experience. My point here is, treat everything according to its own merit, and support your assertions with facts. Quote Link to comment Share on other sites More sharing options...
Vondy Posted January 8, 2013 Report Share Posted January 8, 2013 Re: Character: Red Sonya of Rogatino Not the best example' date=' but consider the boot camp or police rifle range- you must qualify (Weapon Familiarity) or you are dismissed from service. If you qualify very well, you may earn a Marksman ribbon (+1 CSL), Expert (+2 CSL), or Sharpshooter (+3 or better CSL). This does not include subsequent Advanced Infantry School or Special Forces or Sniper Training or on-the-job experience. My point here is, treat everything according to its own merit, and support your assertions with facts.[/quote']What "facts"? The skill roll, skill level, and 3d6 bell-curve are abstractions that require the application of "real world" metrics to be measured in a practical way. Hero is malleable, and so are power levels for various genres and games. Your marksman/expert/sharpshooter metric is not inherent in the system. Its a personal metric you applied. As a result, its not a "system fact." Its a "campaign fact." There is a big difference between the two. And, its not even necessary to support a particular design with minutiae style facts like "earned x ribbon," unless that's your style of play. You could just say, "expert marksmen" and give him more skill levels than an average rifleman. It doesn't really matter. Quote Link to comment Share on other sites More sharing options...
Burrito Boy Posted January 8, 2013 Report Share Posted January 8, 2013 Re: Character: Red Sonya of Rogatino Duration and intensity of training. I'm reading Killershrike's site right now and I think it has the answer: the standard infantryman wouldn't have +2 CSL's but knights and janissaries could. Gottfried so far - STR 20 DEX 15 CON 20 BODY 12 - 13 natural PD 6 natural ED 6 INT 10 EGO 12 PRE 12 SPD 4 OCV 6 DCV 6 REC 8 END 40 STUN 32 - 33 Language: German (idiomatic) Language: Turkish (fluent conv.) Gottfried? Gottfried Von Kalmbach? He who is called Gombuk? I call dibs on playing him when he's finally built. Quote Link to comment Share on other sites More sharing options...
GhostDancer Posted January 8, 2013 Report Share Posted January 8, 2013 Re: Character: Red Sonya of Rogatino What "facts"? The skill roll' date=' skill level, and 3d6 bell-curve are abstractions that require the application of "real world" metrics to be measured in a practical way. Hero is malleable, and so are power levels for various genres and games. Your marksman/expert/sharpshooter metric is not inherent in the system. Its a personal metric you applied. As a result, its not a "system fact." Its a "campaign fact." There is a big difference between the two. And, its not even necessary to support a particular design with minutiae style facts like "earned x ribbon," unless that's your style of play. You could just say, "expert marksmen" and give him more skill levels than an average rifleman. It doesn't really matter.[/quote'] True, and as you may have implied, campaign "mileage varies" even within genres, even with the same GM. That said, some matrices are at least related to facts, and interesting to read. I like some facts with my fiction. Quote Link to comment Share on other sites More sharing options...
Herogames Posted January 27, 2013 Report Share Posted January 27, 2013 Re: Character: Red Sonya of Rogatino Almost complete Gottfried update - STR 20 DEX 15 CON 20 INT 10 EGO 12 PRE 12 OCV 6 DCV 6 OMCV 3 DMCV 3 PD 6 ED 6 REC 8 END 40 BODY 12 STUN 32 Run: 12m/24m Leap: 4m/8m Swim: 4m/8m Martial Arts: Two-Handed Swords Cut Parry Slash Thrust +1 with HTH combat +1 with two-handed swords Poor Income level Riding 12- TF: Equines AK: Central Europe 11- AK: Germany 11- KS: Mercenary/Military World 11- KS: Military Customs And Procedure 11- Language: German (idiomatic, native) Language: Turkish (fluent conversation) PS: Soldier 11- WF: Common Melee Weapons Complications Distinctive Features: Big (Not Concealable, Noticed and Recognizable, Detectable By Commonly-Used Senses) Hunted: Suleiman (Infrequently, Mo Pow, Harshly Punish) Psych Limitation: Undisciplined (Common, Strong) Psych Limitation: Easily Taunted (Common, Moderate) Reputation: "...vagabond son of a noble German family, whose ruin has been wine and women" (Frequently, Known Only To a Limited Group) Equipment Chain Mail: Def 6, 20 kg, Real Armor Great Sword: HKA 2d6 (2d6+1 w/ Str), +1 OCV, Reduced Endurance (0 END); OAF, STR Minimum 15, Real Weapon, Def 7, Body 7, Size 8, 4 kg Quote Link to comment Share on other sites More sharing options...
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