Gemphyre Posted January 9, 2006 Report Share Posted January 9, 2006 Greetings, I have a character in my Heros campaign with electrical powers and the ability to teleport through and along electrical conductors. He also has a disadvantage that when he is soaked and charged up (i.e. using his active powers), his internal energy discharges completely. I am sure that a number of you can figure out my question by now. Basically, what is the result of him teleporting through water? My personal opinion is that since he is in an energy form during the teleport, there is no problem. However, if he does not end on a dry surface (i.e. stops in the middle of the water), he will short out since he has to be powered up to teleport. However, I would like to get other opinions. And to clarify the part about being "soaked". First, it is only when he is using his active powers is he considered "powered up". Most of his defenses do not require that he pour any power into them. Second, "soaked" refers to him being hit or drenched with a significant amount of water. A glass of water in his face, or him walking though a puddle will not short him out, although it might raise some sparks. A water attack or being knocked into and breaking a fire hydrant, however, will leave him soaked as a result. Quote Link to comment Share on other sites More sharing options...
Chuckg Posted January 9, 2006 Report Share Posted January 9, 2006 Re: Opinions desired, Consequences of power/effect/disad combination I'd say he reverted to human form the instant he hit the body of water. i.e. -- he can't teleport through it at all. Water grounds, after all. Quote Link to comment Share on other sites More sharing options...
Black Rose Posted January 9, 2006 Report Share Posted January 9, 2006 Re: Opinions desired, Consequences of power/effect/disad combination I'd say that if he stops his teleport in water he'd short out. This presumes the Lim is -1/4 to -1/2; anything over that and the gloves are off. Also, if the Lim is over -1/4, I'd say that Water SFX hits (like the aforementioned glass of water or puddle) would act as a quick (1 Phase) Suppress, dice TBD by the GM. Quote Link to comment Share on other sites More sharing options...
Supreme Serpent Posted January 9, 2006 Report Share Posted January 9, 2006 Re: Opinions desired, Consequences of power/effect/disad combination Bare metal wire running into a lake - zot, reverts to human form when he hits the water. Something protected from the water, like he's teleporting along the Transatlantic Cable or somesuch, no problem. However, you could also say that "energy doesn't get wet" and allow him to zip along the bare wire underwater no problem. Quote Link to comment Share on other sites More sharing options...
Rapier Posted January 9, 2006 Report Share Posted January 9, 2006 Re: Opinions desired, Consequences of power/effect/disad combination Instead of saying it discharges when he gets soaked...what you are really saying is when he is Grounded. So doesn't matter if WireBoy grounds him to a convenient ground-point or he steps into a large amount of water he loses all his END (or however you are having that happen). He should not be able to travel at all in water. On the outside, even if you decide to let him travel through water, make it really slow because he tends to disperse too much and it is very hard to do. Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.