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Brain Hemorages


TaxiMan

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It's not my fault, I blame ghost-angel! He brought it up first!

 

OK, so if we are going to discuss brain hemorages, how do you build it? Say Mr. Cold earned enough xp to power up his "Brain Freeze!" power, now it bursts blood vessels!

 

How about:

 

4d6 RKA, not against brainless or bloodless victims (-1/4), NND (+1, not vs. thermal headgear), Does Body (+1), Gradual Effect (1 minute, -1/2), No Knockback (-1/4): 180 AP, 90 CP

 

 

Now THAT'S a Brain Freeze! Suggestions, slams, improvements, comments?

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Re: Brain Hemorages

 

What you really need to ask yourself is what is the Mechanical Effect of a Brain Hemorage, measured against the SFX used to cause the hemorage. And whether or not some form of invulnerability can be used to avoid/block/dodge/deflect or otherwise prevent it.

 

And should it be put in a Multipower? And is it costed right compared to the equivilant AP of STR. How do Martial Maneuvers stack with it, that's another important question.

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Re: Brain Hemorages

 

EGO Attack Does BOD. It doesn't seem like this should be Missile Deflectable, and I think having Mental Defense apply just makes a sort of twisted sense. And this way it only works against stuff with minds. You could add in a small limitation that the target also need blood if you wanted.

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Re: Brain Hemorages

 

Use BODY drain.

 

1. The damage you do is not going to last long if you do not actually kill the target: you either close off the blood vessels, suffocate the brain, and they die, or not. OK, you can get 'stroke type' damage, but normal BODY damage does not simulate that well either.

 

2. You don't need NND: treat it the same way as a sort of Darth Vader choke/ andything instant (or near instant) kill. This does throw up the question what is a drain/what is power defence - but I tend to use adjustment powers for pretty specialised things rather than as a general application.

 

OK you don't get the target incapacitated by stun damage (clutching of the head as blood leaks from the ears becomes purely optional), but for a +1/2 you could have it drain BODY and DEX simultaneously, so they go all wobbly, which is probably even more realistic.

 

Anyway, that's how I'd do it:

 

BODY drain 4d6 40 points

 

Add DEX drain simultaneously (+1/2)

Add ranged (+1/2)

Add invisible effects (+3/4)(only visible to mental/telekinetic senses)

 

Active cost 110 points

 

Bargain, even before you add in limitations :)

 

Even if there is not enough oomph to kill outright, if you are using the bleeding rules, you will probably be in negative BODY so you'll get brain-bleed, which is long term injury.

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