TaxiMan Posted February 4, 2006 Report Share Posted February 4, 2006 It's not my fault, I blame ghost-angel! He brought it up first! OK, so if we are going to discuss brain hemorages, how do you build it? Say Mr. Cold earned enough xp to power up his "Brain Freeze!" power, now it bursts blood vessels! How about: 4d6 RKA, not against brainless or bloodless victims (-1/4), NND (+1, not vs. thermal headgear), Does Body (+1), Gradual Effect (1 minute, -1/2), No Knockback (-1/4): 180 AP, 90 CP Now THAT'S a Brain Freeze! Suggestions, slams, improvements, comments? Quote Link to comment Share on other sites More sharing options...
ghost-angel Posted February 4, 2006 Report Share Posted February 4, 2006 Re: Brain Hemorages I'd fold the "Not against brainless/bloodless victims" into part of the NND Requirements. It feels more appropriate that way. Quote Link to comment Share on other sites More sharing options...
ghost-angel Posted February 4, 2006 Report Share Posted February 4, 2006 Re: Brain Hemorages What you really need to ask yourself is what is the Mechanical Effect of a Brain Hemorage, measured against the SFX used to cause the hemorage. And whether or not some form of invulnerability can be used to avoid/block/dodge/deflect or otherwise prevent it. And should it be put in a Multipower? And is it costed right compared to the equivilant AP of STR. How do Martial Maneuvers stack with it, that's another important question. Quote Link to comment Share on other sites More sharing options...
cutsleeve Posted February 4, 2006 Report Share Posted February 4, 2006 Re: Brain Hemorages Brain Hemorage RKA 4d6, Reduced Endurance (0 END; +1/2), +3 Increased STUN Multiplier (+3/4), NND Def: Brainless or Bloodless Target (+1), Does BODY (+1), No Knockback (-1/4), Beam (-1/4) (255 Active Points, 170 Real Points) Increase for flavor Quote Link to comment Share on other sites More sharing options...
Erkenfresh Posted February 4, 2006 Report Share Posted February 4, 2006 Re: Brain Hemorages If the defense against it is to be brainless or bloodless then it's not something you can apply later. If you've got a brain, you've got a brain and you can't be brainless. Is that still OK? You might also want some Drain INT in there for good measure. Quote Link to comment Share on other sites More sharing options...
Trained Chicken Posted February 4, 2006 Report Share Posted February 4, 2006 Re: Brain Hemorages This strikes me as a straight killing attack- those with super-armor should also have super-armored brains or some similar defense. Quote Link to comment Share on other sites More sharing options...
stan da ork Posted February 4, 2006 Report Share Posted February 4, 2006 Re: Brain Hemorages EGO Attack Does BOD. It doesn't seem like this should be Missile Deflectable, and I think having Mental Defense apply just makes a sort of twisted sense. And this way it only works against stuff with minds. You could add in a small limitation that the target also need blood if you wanted. Quote Link to comment Share on other sites More sharing options...
Sean Waters Posted February 4, 2006 Report Share Posted February 4, 2006 Re: Brain Hemorages Use BODY drain. 1. The damage you do is not going to last long if you do not actually kill the target: you either close off the blood vessels, suffocate the brain, and they die, or not. OK, you can get 'stroke type' damage, but normal BODY damage does not simulate that well either. 2. You don't need NND: treat it the same way as a sort of Darth Vader choke/ andything instant (or near instant) kill. This does throw up the question what is a drain/what is power defence - but I tend to use adjustment powers for pretty specialised things rather than as a general application. OK you don't get the target incapacitated by stun damage (clutching of the head as blood leaks from the ears becomes purely optional), but for a +1/2 you could have it drain BODY and DEX simultaneously, so they go all wobbly, which is probably even more realistic. Anyway, that's how I'd do it: BODY drain 4d6 40 points Add DEX drain simultaneously (+1/2) Add ranged (+1/2) Add invisible effects (+3/4)(only visible to mental/telekinetic senses) Active cost 110 points Bargain, even before you add in limitations Even if there is not enough oomph to kill outright, if you are using the bleeding rules, you will probably be in negative BODY so you'll get brain-bleed, which is long term injury. Quote Link to comment Share on other sites More sharing options...
Sean Waters Posted February 4, 2006 Report Share Posted February 4, 2006 Re: Brain Hemorages ....and you can always make the drain NND if the possibilty of random power defence worries you. This build includes invisible effects which adds quite a bit to the cost, but seems realistic: SCANNERS! Quote Link to comment Share on other sites More sharing options...
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