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Invisibility limitations


Sean Waters

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Two limitations, bith at -1/2 listed under invisibility:

 

1. Chameleon: only invisible when not moving

 

2. Only when not attacking (speaks for istelf, really...)

 

The first you have to be completely motionless. The second you can move about all you like so long as you don't attack. Somehow it is perissible to take both.

 

OK. So can someone explain why these two limitations have the same limitation value? This has puzzled me for some time...

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Re: Invisibility limitations

 

Two limitations, bith at -1/2 listed under invisibility:

 

1. Chameleon: only invisible when not moving

 

2. Only when not attacking (speaks for istelf, really...)

 

The first you have to be completely motionless. The second you can move about all you like so long as you don't attack. Somehow it is perissible to take both.

 

OK. So can someone explain why these two limitations have the same limitation value? This has puzzled me for some time...

Hmm. Well, we might blame the granularity of the system's modifiers (+-1/4), but I will point out that some attacks may not require any movement at all. A lot of Mental Powers, for example, and probably a number with Indirect and no Gestures.

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Re: Invisibility limitations

 

They seem about the same in level of limitation to me. Besides' date=' when you do attack, even without the "when not attacking" limitation, the weapon used to perform the attack is visible. I'm not sure how that works with a mental attack, perhaps your brain becomes visible?[/quote']

Mental Attacks themselves are not normally (fully) visible. I would say that an invisible character making a mental attack would temporarily become visible for a moment to anyone with Mental Awareness (without the Only When Not Attacking Limitation, that is; if the Limitation is present I would say the Invisibility turns off until reactivated).

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Re: Invisibility limitations

 

I've always ruled that "Only when not attacking" means that your invisibility turns off until your next phase, at which point you can take a 0 phase action and turn it on again. At SPD 4, that's a long time standing there as an available target. Also, key point, you can still move around freely. With Chameleon, your Invisibility never turns off. You can take a move or half move and attack, and still be invisible in those key segments between your phases. Take both together for -1 and you completely blow your cover when you move or attack.

 

Just a GM's call, not an official rule.

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Re: Invisibility limitations

 

I've always ruled that "Only when not attacking" means that your invisibility turns off until your next phase, at which point you can take a 0 phase action and turn it on again. At SPD 4, that's a long time standing there as an available target. Also, key point, you can still move around freely. With Chameleon, your Invisibility never turns off. You can take a move or half move and attack, and still be invisible in those key segments between your phases. Take both together for -1 and you completely blow your cover when you move or attack.

 

Just a GM's call, not an official rule.

 

 

Good ruling! I wonder what penalties to assign for someone attacking a chameleon though if you KNOW where the target is, even if you can't see them? Normal invisibility derives the bonuses it gives at least in part becasue you don't know exactly wheree the target it....

 

Anyway this is a good ruling methinks: makes it make much more sense. Cheers.

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Re: Invisibility limitations

 

OddHat, you've presented a truly profound ruling, as well as an explination for attacking a character with Chameleon Invisibility when you know where they are. Repped!

 

Now I have to think of something useful to contribute...

 

Naw... I think you've got it covered. :)

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Re: Invisibility limitations

 

Two limitations, bith at -1/2 listed under invisibility:

 

1. Chameleon: only invisible when not moving

 

You can certainly attack if not moving... example would be a sniper (even better is a sniper with a weapon with IPE). You know, I had never really thought of this before?

 

2. Only when not attacking (speaks for istelf, really...)

This is more like the D&D Invis. spell, for example. When you attack, you would void the invis, regardless of whether or not the attack is invis. The power "just knows". Maybe the D&D Sanctuary spells is an even better example?

 

Sean, I really hadn't thought of this (and I was working on a character with a "stealth suit" this weekend).

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Re: Invisibility limitations

 

Whilst there is no rule stating you have to move and (as Silberg rightly points out) a sniper is an example of someone who may move VERY LITTLE (under the threshold, probably) to attack, that is only because they are such a long way away and tiny movements of the gun have a big effect as it moving through an arc, at the point of aim.

 

In anything like normal combat though at anything like normal combat range, movement is one of those necessary components of attack, unless you have the patience to just stand there until the target wanders into your point of aim, or a really impressive area effect attack.

 

Technically even mental powers should have a point of origin and be targetted in a particular direction (so THEORETICALLY if a guard standing behind you points a gun at you and tells you to freeze, you can not mentally attack him, or even mind read him to see if he really has a gun, unless you have indirect or mind scan or a point of power origin in the back of your head, or you risk it and turn around anyway). Weird, huh?

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Re: Invisibility limitations

 

Whilst there is no rule stating you have to move and (as Silberg rightly points out) a sniper is an example of someone who may move VERY LITTLE (under the threshold, probably) to attack, that is only because they are such a long way away and tiny movements of the gun have a big effect as it moving through an arc, at the point of aim.

 

In anything like normal combat though at anything like normal combat range, movement is one of those necessary components of attack, unless you have the patience to just stand there until the target wanders into your point of aim, or a really impressive area effect attack.

 

Technically even mental powers should have a point of origin and be targetted in a particular direction (so THEORETICALLY if a guard standing behind you points a gun at you and tells you to freeze, you can not mentally attack him, or even mind read him to see if he really has a gun, unless you have indirect or mind scan or a point of power origin in the back of your head, or you risk it and turn around anyway). Weird, huh?

Mental Powers aren't inherently Indirect? Dang! I could have sworn they had some level of Indirect automatically. If not, they should. Just because I say so. :o

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Re: Invisibility limitations

 

Whilst there is no rule stating you have to move and (as Silberg rightly points out) a sniper is an example of someone who may move VERY LITTLE (under the threshold, probably) to attack, that is only because they are such a long way away and tiny movements of the gun have a big effect as it moving through an arc, at the point of aim.

 

In anything like normal combat though at anything like normal combat range, movement is one of those necessary components of attack, unless you have the patience to just stand there until the target wanders into your point of aim, or a really impressive area effect attack.

Isn't the "no movement" condition of Chameleon just moving from hex to hex? So the chameleon character can actually be jumping and jiving all he wants so long as it's all in the same hex. Granted, that doesn't seem to be too logical, but the point is is thst I think Chameleon allows some motion, but not as much motion as it would take to move from hex to hex.

 

Technically even mental powers should have a point of origin and be targetted in a particular direction (so THEORETICALLY if a guard standing behind you points a gun at you and tells you to freeze, you can not mentally attack him, or even mind read him to see if he really has a gun, unless you have indirect or mind scan or a point of power origin in the back of your head, or you risk it and turn around anyway). Weird, huh?

 

Indirect won't help you here, only 240 degree or 360 degree vision. The idea is that you have to target the person you want to attack with a targeting sense, and if all you have is Normal Sight, then you've got to either turn around or have some Power that makes it so you don't need to turn around.

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Re: Invisibility limitations

 

Technically even mental powers should have a point of origin and be targetted in a particular direction (so THEORETICALLY if a guard standing behind you points a gun at you and tells you to freeze' date=' you can not mentally attack him, or even mind read him to see if he really has a gun, unless you have indirect or mind scan or a point of power origin in the back of your head, or you risk it and turn around anyway). Weird, huh?[/quote']

The point of origin is You. Usually your Brain.

 

If you use Spatial Awareness, Targeting, 360 Degrees, Mental Group you don't have to move at all to locate, target and attack anyone around you.

 

What you mention here is Arc Of Fire - everyone gets 180 Degrees for free, in the direction of your Facing. Arc Of Fire has nothing to do with Movement at all. As you expand your Arc Of Fire less and less "turning" it required to bring targets to bear. If you have a 360 Arc, and Invisible you can target anyone around you without having to techincally move.

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Re: Invisibility limitations

 

Isn't the "no movement" condition of Chameleon just moving from hex to hex? So the chameleon character can actually be jumping and jiving all he wants so long as it's all in the same hex. Granted' date=' that doesn't seem to be too logical, but the point is is thst I think Chameleon allows some motion, but not as much motion as it would take to move from hex to hex.[/quote']

 

This is more or less how I'd handle it. Movement within the hex can be done slowly and deliberately enough to stay Invisible. So changing facing or bringing an attack to bear wouldn't be a problem.

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Re: Invisibility limitations

 

Isn't the "no movement" condition of Chameleon just moving from hex to hex? So the chameleon character can actually be jumping and jiving all he wants so long as it's all in the same hex. Granted, that doesn't seem to be too logical, but the point is is thst I think Chameleon allows some motion, but not as much motion as it would take to move from hex to hex.

 

 

The word it uses is 'motionless'. You might even have to make a DEX roll to remain motionless if a powerful enemy passes nearby, so I don't think dancing on the spot is what is envisaged....

 

 

Indirect won't help you here, only 240 degree or 360 degree vision. The idea is that you have to target the person you want to attack with a targeting sense, and if all you have is Normal Sight, then you've got to either turn around or have some Power that makes it so you don't need to turn around.

 

Well you can target with a hearing roll, and indirect will let you shoot backwards, if bought to the right level. The point I make is that even mental powers have a point of origin and I have to disagree with erm...Dust Angel...that you can set your brain as the POO (so to speak), any move than you could set your liver as the POO of your energy blast and have it come out of any bit of you so long as it started there. I'm pretty sure that POO has to be on the surface somewhere.

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Re: Invisibility limitations

 

The point of origin is You. Usually your Brain.

 

If you use Spatial Awareness, Targeting, 360 Degrees, Mental Group you don't have to move at all to locate, target and attack anyone around you.

 

What you mention here is Arc Of Fire - everyone gets 180 Degrees for free, in the direction of your Facing. Arc Of Fire has nothing to do with Movement at all. As you expand your Arc Of Fire less and less "turning" it required to bring targets to bear. If you have a 360 Arc, and Invisible you can target anyone around you without having to techincally move.

 

Being able to perceive a target and actually being able to point your attack at it are not the same. If you are tied with your hands behind your back and that is where your STUN BLAST comes from, the fact that you can see the villain in front of you is not going to help.

 

I'm really not sure that setting an internal organ as your power's point of origin is legitiate, and even if it is, internal organs still have a facing, unless you have a brain that can rotate in your skull.

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Re: Invisibility limitations

 

The point I make is that even mental powers have a point of origin and I have to disagree with erm...Dust Angel...that you can set your brain as the POO (so to speak)' date=' any move than you could set your liver as the POO of your energy blast and have it come out of any bit of you so long as it started there. I'm pretty sure that POO has to be on the surface somewhere.[/quote']

Hmm. But would, "head," be specific enough? Certainly you don't have to specify which finger....

 

And that really is getting confusing, guys! The names are one thing, but did you have to do the pictures too?! :slap::P

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Re: Invisibility limitations

 

I'm really not sure that setting an internal organ as your power's point of origin is legitiate' date=' and even if it is, internal organs still have a facing, unless you have a brain that can rotate in your skull.[/quote']

See my statements regarding Arc Of Perception. Mental Powers are targeting via Line Of Sight - which is determined by he Arc Of Fire of a Targeting Sense.

 

Bringing in restrainment to the picture merely alters the Arc Of Fire and Ability To Perceive and still has nothing to do with Movement.

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Re: Invisibility limitations

 

Well you can target with a hearing roll' date=' and indirect will let you shoot backwards, if bought to the right level. The point I make is that even mental powers have a point of origin and I have to disagree with erm...Dust Angel...that you can set your brain as the POO (so to speak), any move than you could set your liver as the POO of your energy blast and have it come out of any bit of you so long as it started there. I'm pretty sure that POO has to be on the surface somewhere.[/quote']

Well, since Mental Powers react Mentally I would say your Mental Facility (Brain) is a pretty good place for the Origin of a Mental Power.

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Re: Invisibility limitations

 

The point being is that I believe we've come up with enough situations, enough power builds and enough Sensory contructs to prove that Movement and Attacking are mutually exclusive concepts at least half the time for the purposes of Invisibility.

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Re: Invisibility limitations

 

See my statements regarding Arc Of Perception. Mental Powers are targeting via Line Of Sight - which is determined by he Arc Of Fire of a Targeting Sense.

Hmm. I'm not sure. The target of a Mental Power doesn't have to actually be visible to you. Is it that they must be within the normal arc of the Targetting Sense, or just within its "range?"

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