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Creatures from Skull Island


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Re: Creatures from Skull Island

 

Great Carrion Parrot

I get a cost of 1 for a 2 ED and a cost of 4 for 3 REC. I get a cost of 19 for the Wings power.

 

Red Carrion Parrot

I get a cost of 16 for the Wings power, which is -3 from the Great Carrion Parrot.

 

Brutornis

I get a cost of 1 for 5 ED.

 

Zeropteryx

I get a cost of 1 for 5 ED.

 

Pinnatono

I get a cost of 10 for the Beak power, and 23 for the Acidic Pulp power - 14 for the Flash and 9 for the EB.

 

Thanks. Some of these were not fully checking my copy-and-pastes, and others... I have no idea.

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Re: Creatures from Skull Island

 

VENATOSAURUS SAEVIDICUS

"Furious Hunter-Lizard"

[b]Val	CHA	Cost	Roll	Notes[/b]
35	STR	25	16-	Lift 3,200 kg; 7d6 HTH Damage
18	DEX	24	13-	OCV:  6/DCV:  6
25	CON	30	14-
25	BODY	30	14-
10	INT	0	11-	PER Roll 11-
5	EGO	-10	10-	ECV:  2
28	PRE	18	15-	PRE Attack:  5 1/2d6
8	COM	-1	11-

13	PD	6		Total:  13 PD (4 rPD)
13	ED	8		Total:  13 ED (4 rED)
4	SPD	2		Phases:  3, 6, 9, 12
12	REC	0
50	END	0
56	STUN	0		[b]Total Characteristics Cost:  132

Movement:[/b]	Running:	10"/20"
Leaping:	3.5"/7"
Swimming:	1"/2"

[b]Cost	Powers & Skills[/b]
35	[b]Bite:[/b]  HKA 2d6+1 (4 1/2d6 with STR), END 2
12	[b]Claws:[/b]  HKA 1d6 (2d6 with STR); Reduced Penetration (-1/4), END 1
45	[b]Toe Claw:[/b]  HKA 2d6 (3d6+1 with STR), Armor Piercing (+1/2), END  4
4	[b]Thick Skin:[/b]  Damage Resistance (4 PD/4 ED)
12	[b]Heavy:[/b]  Knockback Resistance (-6")
8	[b]Long Legs:[/b]  Running +4" (10" total), END 2
-1	[b]Clumsy Swimmer:[/b]  Swimming -1" (1" total), END 1
6	[b]Sharp Senses:[/b]  +2 PER with all Sense Groups
2	[b]Keen Eyesight:[/b]  +1 PER with Sight Group
5	[b]Tail:[/b]  Extra Limb, Inherent (+1/4); Limited Manipulation (-1/4)

[b]Skills[/b]
10	Combat Skill Levels:  +2 with Hand-To-Hand
4	Combat Skill Levels:  +2 OCV with Toe Claw

0	AK:  Skull Island Low Lands 8-
0	Analyze Animal 8-
5	Concealment 12-
3	[b]Camouflage Coloration:[/b]  +4 to Concealment; Self Only (-1), Only In Specific 
Environments/Situations (-1)
0	PS:  Venatosaurus Abilities 8-
0	Shadowing 8-
3	Stealth 13--
1	[b]Camouflage Coloration:[/b]  +1 to Stealth; Only In Specific Environments/Situations (-1)
0	Survival 8-
3	Tactics 11-
3	Teamwork 13-
[b]160	Total Powers & Skills Cost
292	Total Character Cost

75+	Disadvantages[/b]
15	Physical Limitation:  Animal Intelligence (F, G)
10	Physical Limitation:  Enormous (24' long) (F, S)
5	Physical Limitation:  Reduced Leap, can only leap half as far as STR indicates (I, S)
10	Physical Limitation:  Limited Manipulation (F, S)
177	[b]Experience
292	Total Disadvantage Points[/b]

Ecology:

True to their name, these "furious hunter-lizards" are the most dangerous predators to be found on Skull Island. Pack-hunters, Venatosaurus is a lean, mean, killing machine, a top-tier predator capable of tackling the largest prey items Skull Island has to offer. Highly intelligent and social, Venatosaurus live in packs of six to twelve full-grown adults and assorted young. They prefer the jungles to the open grasslands (although they will hunt in the open at night), as the thick forests provide cover for them and nests for their young.

 

Venatosaurus nests are dug out amid the roots of giant jungle trees. Any chicks are the responsibility of the entire pack, who will bring back food for the young. While out hunting, a single guard will remain behind, watching over the nest.

 

Hunting territories are large, and well marked, with a mixture of tree-scrapings, urine, feces, and the like. Other packs may contest territory from time to time, with a lot of posturing, roaring, and noisy displays designed to resolve the dispute before violence would break out.

 

Personality/Motivation:

Typical animal motivations. Venatosaurus is far more intelligent than many of its fellow Skull Island inhabitants, and has a strong social hierarchy. This allows the Venatosaurus to plan and execute complex hunting expeditions with an unexpected level of cunning. Much like wolves, different Venatosaurus have different duties during a hunt, with some startling the prey, others giving chase, while the largest and strongest wait in the killing zone.

 

Powers/Tactics:

Descended from a dromeosaurid ancestor, Venatosaurus has evolved into an predator well-equipped for life on Skull Island. The hips are more mobile, allowing greater agility and flexibility, albeit at a sacrifice of running speed. The hips joints also allow them to crouch down to the ground, giving them the ability to use even the slightest cover if needed. Venatosaurus' eyes are set high on the head, allowing them to peer over cover while remaining hidden. Their eyes are function much like a cat's allowing them to see in dim light. The rib cage is shorter but deeper, giving more flexibility at the waist and hips, without sacrificing lung capacity. The deep ribs also allow for better muscle attachment, meaning the forearms are stronger and more able to hold onto prey.

 

Venatosaurus tends to strike from ambush, getting as close as possible before bursting out of cover and chasing down its prey. If possible, a bite is used to hold the target, followed by a strike of two from the deadly toe claw. Venatosaurus isn't adverse to using the island's terrain to its advantage and will chase prey into dead end canyons or over low cliffs.

 

Appearance:

A bipedal dinosaur, Venatosaurus appears to be a scaled-up version of a velociraptor, with a large head, long arms, powerful hind legs, and a long tail used for balance. Venatosaurus is pale along the belly with dark reddish back covered with a pattern of black stripes.

 

Designer's Notes:

Venatosaurus was built by taking the Deinonychus character sheet in the HERO System Bestiary and scaling it up to the right size. A whole pack of Venatosaurus appeared in King Kong chasing the Brontosaurus our heroes encountered (as well as eating Herb the cameraman).

 

Based on the material presented in World of Kong I have made some major modifications to the Venatosaurus character. For starters the animal has a 10 INT and may qualify for a higher EGO. The hands are said to be very dexterous, hence the "Limited Manipulation," and it might be on the verge of qualifying for "Near-Human Intelligence" (on the evolutionary scale of things). Certainly the violent and dangerous ecosystem of Skull Island is conductive for brains as much as brawn (at least in the case of Venatosaurus), and it is possible the Venatosaurus might eventually become a sapient race. In a fantasy setting, this could already have happened -- resulting in the PCs having to deal with intelligent 24 foot-long pack-hunting (or, maybe they heard now?) dinosaurs! And let's not even thing about them developing magical skills or the use of tools....

 

Venatosaurus Impavidus

This dinosuar is said to be a smaller version of V saevidicus. The exact size isn't given, but it is said to be half the weight of V saevidicus. A rough estimate makes it around the same size as the Deinonychus seen in the HERO System Bestiary, just heavier. Increase STR, Knockback Resistance, and other powers accordingly and you should have a serviceable Venatosaurus Impavidus.

 

Gaur

A species of Asiatic cattle, Gaur are theought to have arrived on Skull Island in the last thousand years or so, brought over by the people who built the ruins found all over the island. Gaur can be simulated by using the Buffalo/Cattle character sheet from the HERO System Bestiary combined with the Cape Buffalo option. Drop the "Timid" Pyschological Limitation as well.

 

Adlapsusaurus

"Sneaky Lizard"

A nest-raider, this dinosuar specializes in stealing eggs and will take them whenever possible. Possessing acute hearing and quick reflexes, Adlapsusaurus is willing to raid any nest, ranging from those of plains-dwelling Terror Birds to those belonging to V. rex. No size is given for Adlapsusaurus but it would seem to be around 13-15 feet over all, making it around the same size the Deinonychus described in the HERO System Bestiary. Simply remove the "Terrible Claw" and you're probably all set.

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Re: Creatures from Skull Island

 

VENATOSAURUS SAEVIDICUS

"Furious Hunter-Lizard"

[b]Val	CHA	Cost	Roll	Notes[/b]
35	STR	25	16-	Lift 3,200 kg; 7d6 HTH Damage
18	DEX	24	13-	OCV:  6/DCV:  6
25	CON	30	14-
25	BODY	30	14-
10	INT	0	11-	PER Roll 11-
5	EGO	-10	10-	ECV:  2
28	PRE	18	15-	PRE Attack:  5 1/2d6
8	COM	-1	11-

13	PD	6		Total:  13 PD (4 rPD)
13	ED	8		Total:  13 ED (4 rED)
4	SPD	2		Phases:  3, 6, 9, 12
12	REC	0
50	END	0
56	STUN	0		[b]Total Characteristics Cost:  132

Movement:[/b]	Running:	10"/20"
Leaping:	3.5"/7"
Swimming:	1"/2"

[b]Cost	Powers & Skills[/b]
35	[b]Bite:[/b]  HKA 2d6+1 (4 1/2d6 with STR), END 2
12	[b]Claws:[/b]  HKA 1d6 (2d6 with STR); Reduced Penetration (-1/4), END 1
45	[b]Toe Claw:[/b]  HKA 2d6 (3d6+1 with STR), Armor Piercing (+1/2), END  4
4	[b]Thick Skin:[/b]  Damage Resistance (4 PD/4 ED)
12	[b]Heavy:[/b]  Knockback Resistance (-6")
8	[b]Long Legs:[/b]  Running +4" (10" total), END 2
-1	[b]Clumsy Swimmer:[/b]  Swimming -1" (1" total), END 1
6	[b]Sharp Senses:[/b]  +2 PER with all Sense Groups
2	[b]Keen Eyesight:[/b]  +1 PER with Sight Group
5	[b]Tail:[/b]  Extra Limb, Inherent (+1/4); Limited Manipulation (-1/4)

[b]Skills[/b]
10	Combat Skill Levels:  +2 with Hand-To-Hand
4	Combat Skill Levels:  +2 OCV with Toe Claw

0	AK:  Skull Island Low Lands 8-
0	Analyze Animal 8-
5	Concealment 12-
3	[b]Camouflage Coloration:[/b]  +4 to Concealment; Self Only (-1), Only In Specific 
Environments/Situations (-1)
0	PS:  Venatosaurus Abilities 8-
0	Shadowing 8-
3	Stealth 13--
1	[b]Camouflage Coloration:[/b]  +1 to Stealth; Only In Specific Environments/Situations (-1)
0	Survival 8-
3	Tactics 11-
3	Teamwork 13-
[b]160	Total Powers & Skills Cost
292	Total Character Cost

75+	Disadvantages[/b]
15	Physical Limitation:  Animal Intelligence (F, G)
10	Physical Limitation:  Enormous (24' long) (F, S)
5	Physical Limitation:  Reduced Leap, can only leap half as far as STR indicates (I, S)
10	Physical Limitation:  Limited Manipulation (F, S)
177	[b]Experience
292	Total Disadvantage Points[/b]

Ecology:

True to their name, these "furious hunter-lizards" are the most dangerous predators to be found on Skull Island. Pack-hunters, Venatosaurus is a lean, mean, killing machine, a top-tier predator capable of tackling the largest prey items Skull Island has to offer. Highly intelligent and social, Venatosaurus live in packs of six to twelve full-grown adults and assorted young. They prefer the jungles to the open grasslands (although they will hunt in the open at night), as the thick forests provide cover for them and nests for their young.

 

Venatosaurus nests are dug out amid the roots of giant jungle trees. Any chicks are the responsibility of the entire pack, who will bring back food for the young. While out hunting, a single guard will remain behind, watching over the nest.

 

Hunting territories are large, and well marked, with a mixture of tree-scrapings, urine, feces, and the like. Other packs may contest territory from time to time, with a lot of posturing, roaring, and noisy displays designed to resolve the dispute before violence would break out.

 

Personality/Motivation:

Typical animal motivations. Venatosaurus is far more intelligent than many of its fellow Skull Island inhabitants, and has a strong social hierarchy. This allows the Venatosaurus to plan and execute complex hunting expeditions with an unexpected level of cunning. Much like wolves, different Venatosaurus have different duties during a hunt, with some startling the prey, others giving chase, while the largest and strongest wait in the killing zone.

 

Powers/Tactics:

Descended from a dromeosaurid ancestor, Venatosaurus has evolved into an predator well-equipped for life on Skull Island. The hips are more mobile, allowing greater agility and flexibility, albeit at a sacrifice of running speed. The hips joints also allow them to crouch down to the ground, giving them the ability to use even the slightest cover if needed. Venatosaurus' eyes are set high on the head, allowing them to peer over cover while remaining hidden. Their eyes are function much like a cat's allowing them to see in dim light. The rib cage is shorter but deeper, giving more flexibility at the waist and hips, without sacrificing lung capacity. The deep ribs also allow for better muscle attachment, meaning the forearms are stronger and more able to hold onto prey.

 

Venatosaurus tends to strike from ambush, getting as close as possible before bursting out of cover and chasing down its prey. If possible, a bite is used to hold the target, followed by a strike of two from the deadly toe claw. Venatosaurus isn't adverse to using the island's terrain to its advantage and will chase prey into dead end canyons or over low cliffs.

 

Appearance:

A bipedal dinosaur, Venatosaurus appears to be a scaled-up version of a velociraptor, with a large head, long arms, powerful hind legs, and a long tail used for balance. Venatosaurus is pale along the belly with dark reddish back covered with a pattern of black stripes.

 

Designer's Notes:

Venatosaurus was built by taking the Deinonychus character sheet in the HERO System Bestiary and scaling it up to the right size. A whole pack of Venatosaurus appeared in King Kong chasing the Brontosaurus our heroes encountered (as well as eating Herb the cameraman).

 

Based on the material presented in World of Kong I have made some major modifications to the Venatosaurus character. For starters the animal has a 10 INT and may qualify for a higher EGO. The hands are said to be very dexterous, hence the "Limited Manipulation," and it might be on the verge of qualifying for "Near-Human Intelligence" (on the evolutionary scale of things). Certainly the violent and dangerous ecosystem of Skull Island is conductive for brains as much as brawn (at least in the case of Venatosaurus), and it is possible the Venatosaurus might eventually become a sapient race. In a fantasy setting, this could already have happened -- resulting in the PCs having to deal with intelligent 24 foot-long pack-hunting (or, maybe they heard now?) dinosaurs! And let's not even thing about them developing magical skills or the use of tools....

 

Venatosaurus Impavidus

This dinosuar is said to be a smaller version of V saevidicus. The exact size isn't given, but it is said to be half the weight of V saevidicus. A rough estimate makes it around the same size as the Deinonychus seen in the HERO System Bestiary, just heavier. Increase STR, Knockback Resistance, and other powers accordingly and you should have a serviceable Venatosaurus Impavidus.

 

Gaur

A species of Asiatic cattle, Gaur are theought to have arrived on Skull Island in the last thousand years or so, brought over by the people who built the ruins found all over the island. Gaur can be simulated by using the Buffalo/Cattle character sheet from the HERO System Bestiary combined with the Cape Buffalo option. Drop the "Timid" Pyschological Limitation as well.

 

Adlapsusaurus

"Sneaky Lizard"

A nest-raider, this dinosuar specializes in stealing eggs and will take them whenever possible. Possessing acute hearing and quick reflexes, Adlapsusaurus is willing to raid any nest, ranging from those of plains-dwelling Terror Birds to those belonging to V. rex. No size is given for Adlapsusaurus but it would seem to be around 13-15 feet over all, making it around the same size the Deinonychus described in the HERO System Bestiary. Simply remove the "Terrible Claw" and you're probably all set.

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Re: Creatures from Skull Island

 

FOETODON FERRUS

"Cruel Stinking-Tooth"

[b]Val	CHA	Cost	Roll	Notes[/b]
23	STR	13	14-	Lift 600 kg; 5 1/2d6 HTH Damage
15	DEX	15	12-	OCV:  5/DCV:  5
20	CON	20	13-
17	BODY	14	12-
8	INT	-2	11-	PER Roll 11-
5	EGO	-10	10-	ECV:  2
20	PRE	10	14-	PRE Attack:  5d6
4	COM	-3	10-

10	PD	5		Total:  14 PD (4 rPD)
7	ED	3		Total:  11 ED (4 rED)
3	SPD	5		Phases:  4, 8, 12
9	REC	0
40	END	0
39	STUN	0		[b]Total Characteristics Cost:  70

Movement:[/b]	Running:	5"/10"
Swimming:	2"/4"

[b]Cost	Powers & Skills[/b]
31	[b]Bite:[/b]  HKA 1 1/2d6 (3d6+1 with STR), Increased STUN Multiplier (+1/4), END 2
12	[b]Thick Hide:[/b]  Armor (4 PD/4 ED)
12	[b]Heavy:[/b]  Knockback Resistance (-6")
1	[b]Lunging:[/b]  Leaping +1"; Forward Movement Only (-1), END 1
-2	[b]Slow Moving:[/b]  Running -1" (5" total), END 1
2	[b]Burst Of Speed:[/b]  Running +4" (9" total); Increased Endurance Cost 
(x8 END; -3 1/2), END 8
2	[b]Good Swimmer:[/b]  Swimming +2" (4" total), END 1
4	[b]Strong Sense Of Smell:[/b]  +2 PER with Smell/Taste Group
3	[b]Sharp Senses:[/b]  +1 PER with all Sense Groups
5	[b]Sharp Sense Of Smell:[/b]  Tracking for Normal Smell
5	[b]Tail:[/b]  Extra Limb, Inherent (+1//4); Limited Manipulation (-1/4)

[b]Skills[/b]
10	Combat Skill Levels:  +2 with Hand-To-Hand

0	AK:  Skull Island Low Lands 8-
0	Analyze Animal 8-
3	Concealment 11-
3	[b]Digging In Leaf Litter:[/b]  +4 to Concealment; Self Only (-1), Only In Specific 
Environments/Situations (-1)
0	PS:  Foetodon Abilities 8-
0	Shadowing 8-
3	Stealth 12-
0	Survival 8-
[b]94	Total Powers & Skills Cost
164	Total Character Cost

75+	Disadvantages[/b]
15	Physical Limitation:  Animal Intelligence (F, G)
10	Physical Limitation:  Enormous (20' long) (F, S)
15	Physical Limitation:  Poor Eyesight, suffers -2 to all Sight PER Rolls (F, G)
5	Physical Limitation:  Reduced Leap, can only 1" (I, S)
15	Physical Limitation:  Very Limited Manipulation (F, G)
29	[b]Experience
164	Total Disadvantage Points[/b]

Ecology:

Ambush predator and scavenger, Foetodon is found on the litter-strewn jungle floor, usually near game trails, where it will gladly take anything offered. Foetodon will also eat carrion, and will dig into mounds of leaf litter in search of large invertebrates. Young Foetodon live in lakes and steams until large enough to safely venture out onto land and into the jungles.

 

Personality/Motivation:

Typical animal motivations.

 

Powers/Tactics:

Foetodon will usually scrape out a hollow near a game trail or will burrow into mounds of litter, lying quietly for a prey item to appear. One quick lunge and a bone-crushing bite later, and Foetodon usually has its meal.

 

Appearance:

Foetodon has the same general appearance as a large crocodile. It reaches lengths of 15 to 20 feet, with a broad build and mottled grayish skin. The face and jaws of Foetodon are often covered in blisters from infections picked up while foraging in the leaf litter.

 

Designer's Notes:

Foetodon appeared in the film King Kong. It was the monstrous lizard eating the carcass of a dead dinosaur (possibly a Ligocristus), that decided to go after Ann Darrow instead. After chasing her inside a rotten log, the Foetodon fell prey to a Vastatosaurus Rex. I used the Crocodile character sheet seen in the HERO System Bestiary to create the Foetodon.

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Re: Creatures from Skull Island

 

Er' date=' the only comment I have is that you posted two identical Venatosauri. Those things really [i']are [/i]everywhere! :P

 

I have no idea how that happened. Glad to hear I made no mistakes!

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Re: Creatures from Skull Island

 

AVARUSAURUS POPULATOR

"Greedy-Lizard Ravager

[b]Val	CHA	Cost	Roll	Notes[/b]
33	STR	13	16-	Lift 2,400 kg; 6 1/d6 HTH Damage
15	DEX	15	12-	OCV:  5/DCV:  5
28	CON	36	15-
25	BODY	30	14-
8	INT	-2	11-	PER Roll 11-
5	EGO	-10	10-	ECV:  2
25	PRE	15	14-	PRE Attack:  5d6
8	COM	-1	11-

12	PD	5		Total:  12 PD (4 rPD)
10	ED	4		Total:  12 ED (4 rED)
3	SPD	5		Phases:  4, 8, 12
13	REC	0
56	END	0
56	STUN	0		[b]Total Characteristics Cost:  119

Movement:[/b]	Running:	8"/16"
Swimming:	2"/4"

[b]Cost	Powers & Skills[/b]
20	[b]Bite:[/b]  HKA 1d6+1 (2 1/2d6 with STR), END 2
12	[b]Claws:[/b]  HKA 1d6 (2d6 with STR); Reduced Penetration (-1/4), END 1
4	[b]Thick Hide:[/b]  Damage Resistance (4 PD/4 ED)
12	[b]Heavy:[/b]  Knockback Resistance (-6")
4	[b]Long Legs:[/b]  Running +2" (8" total), END 2
6	[b]Sharp Senses:[/b]  +2 PER with all Sense Groups
5	[b]Tail:[/b]  Extra Limb, Inherent (+1//4); Limited Manipulation (-1/4)

[b]Skills[/b]
10	Combat Skill Levels:  +2 with Hand-To-Hand

0	AK:  Skull Island Jungle 8-
0	Analyze Animal 8-
3	Concealment 11-
3	[b]Camouflage Coloration:[/b]  +4 to Concealment; Self Only (-1), Only In Specific 
Environments/Situations (-1)
0	PS:  Avarusaurus Abilities 8-
0	Shadowing 8-
3	Stealth 12-
1	[b]Camouflage Coloration:[/b]  +1 to Stealth; Only In Specific Environments/Situations (-1)
0	Survival 8-
[b]83	Total Powers & Skills Cost
202	Total Character Cost

75+	Disadvantages[/b]
15	Physical Limitation:  Animal Intelligence (F, G)
10	Physical Limitation:  Enormous (26' long) (F, S)
5	Physical Limitation:  Reduced Leap, can only 1" (I, S)
15	Physical Limitation:  Very Limited Manipulation (F, G) 
82	[b]Experience
202	Total Disadvantage Points[/b]

Ecology:

Avarusaurus is an opportunistic omnivore who will gladly eat just about anything it comes across, from carrion to live prey, fungus to rotten fruit. Possessing a highly acidic stomach, Avarusaurus can digest nearly everything edible, and will greedily bulk-load a food source, hiding in the deep jungle to sleep and digest its meal.

 

Personality/Motivation:

Typical animal motivations.

 

Powers/Tactics:

A solitary animal, Avarusaurus tends to seek the easier meal, picking carrion over live prey, for example. If confronted by a foe, Avarusaurus will use its strength and powerful jaws to defend itself. Its sheer size also helps, as there are far easier meals to be had than 26 foot Avarusaurus.

 

Appearance:

Avarusaurus has a long narrow head, a short neck, a body that arches up at the hips, and a short tail. Mottled dark brown spots over a tan hide (with a white underbelly), its not a particularly handsome dinosaur. Avarusaurus grows to lengths of 18 to 26 feet.

 

Designer's Notes:

Avarusaurus was loosely based off of the Giant Lizard character sheet in the HERO System Bestiary. Avarusaurus didn't appear in King Kong.

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Re: Creatures from Skull Island

 

SCIMITODON SAGAX

"Shrewd Scimitar Tooth"

[b]Val	CHA	Cost	Roll	Notes[/b]
25	STR	15	14-	Lift 800 kg; 5d6 HTH Damage
20	DEX	30	13-	OCV:  7/DCV:  7
20	CON	20	11-
15	BODY	10	12-
8	INT	-2	11-	PER Roll 11-
5	EGO	-10	10-	ECV:  2
20	PRE	10	11-	PRE Attack:  4d6
8	COM	-1	11-

9	PD	4		Total:  PD (2 rPD)
6	ED	2		Total:  ED (1 rED)
4	SPD	10		Phases:  6, 12
9	REC	0
40	END	0
38	STUN	0		[b]Total Characteristics Cost:  88

Movement:[/b]	Running:	7"/14"
Swimming:	2"/4"

[b]Cost	Powers & Skills[/b]
10	[b]Sabertooth Bite:[/b]  HKA 2d6 (3 1/2d6 with STR), END 1
12	[b]Claws:[/b]  HKA 1d6 (2d6 with STR); Reduced Penetration (-1/4), END 1
2	[b]Tough Hide:[/b]  Damage Resistance (2 PD/2 ED)
2	[b]Heavy: [/b] Knockback Resistance (-1")
2	[b]Swift:[/b]  Running +1" (7" total), END 2
6	[b]Sharp Senses:[/b]  +2 PER with all Sense Groups
5	[b]Sharp Sense Of Smell:[/b]  Tracking for Normal Smell
5	[b]Tail:[/b]  Extra Limb, Inherent (+1//4); Limited Manipulation (-1/4)

[b]Skills[/b]
10	Combat Skill Levels:  +2 with Hand-To-Hand
2	Combat Skill Levels:  +1 OCV with Sabertooth Bite

0	AK:  Skull Island Jungle 8-
0	Analyze Animal 8-
5	Climbing 14-
5	Concealment 12-; Self Only (-1)
0	PS:  Scimitdon Abilities 8-
0	Shadowing 8-
3	Stealth 13--
0	Survival 8-
[b]69	Total Powers & Skills Cost
157	Total Character Cost

75+	Disadvantages[/b]
15	Physical Limitation:  Animal Intelligence (F, G)
5	Physical Limitation:  Large, up to twice human size (9' long) (I, S)
15	Physical Limitation:  Very Limited Manipulation (F, G)
47	[b]Experience
157	Total Disadvantage Points[/b]

Ecology:

Scimitdons are agile arboreal predators, who spend much of their time in the branches of Skull Island's massive trees, using them as aerial roadways. Normally solitary (unless part of a mated pair), Scimitdons hunt birds and lizards and can even take down some of the large flightless birds.

 

Females will lay eggs in groups of two to three in hollow trees or caves under tree roots. She will stay with the clutch and keep it warm while the male will hunt for food for her and the newly-hatched pups. The pair will stay together until the pups are four months old, at which point the male will leave. The pups will then stay with their mother until the next breeding season, at which point she will drive them away and seek out a new mate.

 

Personality/Motivation:

Typical animal motivations.

 

Powers/Tactics:

Capable of leaps of 20 feet or more, Scimitdon can travel great distances through the trees without ever touching the ground. They use this leaping ability to spring down on their prey, often lying in wait on a high branch and dropping down from above. A single bite from their powerful jaws and their target is done for.

 

Appearance:

A Scimitdon has a long-tailed narrow body with a heavy-jawed head equipped with large sabreteeth. Their scales are a golden-tan color and a jagged series of small dorsal fins runs down its spine.

 

Designer's Notes:

Scimitdon was developed using the Sabertooth Tiger seen in the HERO System Bestiary. Scimitdon didn't appear in King Kong.

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Re: Creatures from Skull Island

 

ASPERDORSUS BELLATOR

"Rough-Back Warrior"

 

[b]Val	CHA	Cost	Roll	Notes[/b]
45	STR	35	11-	Lift 12.5 tons; 9d6 HTH Damage
11	DEX	3	11-	OCV:  3/DCV:  3
38	CON	56	11-
38	BODY	56	11-
8	INT	-2	11-	PER Roll 11-
5	EGO	-10	10-	ECV:  2
23	PRE	13	14-	PRE Attack:  4 1/2d6
8	COM	-1	11-

18	PD	9		Total:  26 PD (8 rPD)
15	ED	7		Total:  23 ED (8 rED)
2	SPD	0		Phases:  6, 12
17	REC	0
76	END	0
80	STUN	0		[b]Total Characteristics Cost:  166

Movement:[/b]	Running:	12"/24"
Leaping:	0"/0"
Swimming:	0"/0"

[b]Cost	Powers & Skills[/b]
13	[b]Rear And Stomp:[/b]  HA +4d6; Hand-To-Hand Attack (-1/2), END 2
10	[b]Tail Lash:[/b]  HA +4d6; Hand-To-Hand Attack (-1/2), Only With Extra 
Limb (-1/2), END 1
19	[b]Dorsal Spines:[/b]  HKA 1d6, Continuous (+1), Damage Shield (+1/2), Inherent (+1/4), 
Persistent (+1/2), Reduced Endurance (0 END; +1/2); Activates 11- (-1), Always 
On (-1/2), No STR Bonus (-1/2)
24	[b]Armored Hide:[/b]  Armor (8 PD/8 ED)
24	[b]Heavy:[/b]  Knockback Resistance -12"
12	[b]Long Legs:[/b]  Running +6" (12" total), END 2
-2	[b]Can't Swim:[/b] Swimming -2" (0" total)
3	[b]Sharp Senses:[/b]  +1 PER with all Sense Groups
4	[b]Strong Sense Of Smell:[/b]  +2 PER with Smell/Taste Group
5	[b]Tail:[/b]  Extra Limb, Inherent (+1//4); Limited Manipulation (-1/4)

[b]Skills[/b]
2	Combat Skill Levels:  +1 OCV with Tail Bash

0	AK:  Skull Island Jungles 8-
0	Analyze Animal 8-
0	Concealment 8-
0	PS:  Dinocanisaurus Abilities 8-
0	Shadowing 8-
0	Stealth 8-
0	Survival 8-
[b]117	Total Powers & Skills Cost
283	Total Character Cost

75+	Disadvantages[/b]
15	Physical Limitation:  Animal Intelligence (F, G)
10	Physical Limitation:  Huge (42' long) (F, S)
5	Physical Limitation:  Reduced Leap, can't leap (I, S)
15	Physical Limitation:  Very Limited Manipulation (F, G)
[b]163	Experience
283	Total Disadvantage Points[/b]

 

Ecology:

The second biggest animal to be found on Skull Island, Asperdorsus can measure anywhere from 36-42 feet in length, shorter than Vastatosaurus Rex, but far heavier. They are found in the jungles and despite their great size, are quite adept at maneuvering around the dense stands of trees. Using their acute sense of smell, Asperdorsus seek out ripe fruit ready to fall, as well as a wide variety of midlevel plant growth too high for other herbivores to reach and too low for Brontosaurus to bother with.

 

Normally solitary, Asperdorsus come together to mate, the males displaying by stamping down small areas of forest, with the females responding by mating with the largest, nosiest, and most destructive of the males.

 

Personality/Motivation:

Typical animal motivations.

 

Powers/Tactics:

Along with its great size, Asperdorsus has a hide thick studded in armor, while long spines extend along the spine and under the neck. Asperdorsus is also deft with its tail, and can shatter an attacker's leg with a single blow.

 

Appearance:

Asperdorsus is a rather narrow-bodied sarupod with a long neck and tail. Grayish in color, it has back covered in small armored plates as well as rigid spines running along its spine.

 

Designer's Notes:

I used a scaled down Brontosaurus from the HERO System Bestiary to create Asperdorsus. It didn't appear in King Kong.

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Re: Creatures from Skull Island

 

CARVER

Carocarptor Interflector

"Flesh-Carver Assassin"

[b]Val	CHA	Cost	Roll	Notes[/b]
35	STR	25	16-	Lift 3,200 kg; 7d6 HTH Damage
18	DEX	24	13-	OCV:  6/DCV:  6
28	CON	36	15-
25	BODY	30	14-
8	INT	-2	11-	PER Roll 11-
5	EGO	-10	10-	ECV:  2
25	PRE	15	14-	PRE Attack:  5d6
6	COM	-2	10-

12	PD	5		Total:  18 PD (6 rPD)
12	ED	6		Total:  18 ED (6 rED)
3	SPD	5		Phases:  4, 8, 12
13	REC	0
56	END	0
56	STUN	0		[b]Total Characteristics Cost:  121

Movement:[/b]	Running:	8"/16"
Leaping:	3.5"/7"
Swimming:	2"/4"

[b]Cost	Powers & Skills[/b]
27	[b]Bite:[/b]  HKA 1 1/2d6 (3d6+1 with STR), Increased STUN Multiplier (+1/4), END 3
12	[b]Claws:[/b]  HKA 1d6 (2d6 with STR); Reduced Penetration (-1/4), END 1
18	[b]Thick Hide:[/b]  Armor (6 PD/6 ED)
16	[b]Heavy:[/b]  Knockback Resistance (-8")
4	[b]Long Legs:[/b]  Running +2" (8" total), END 2
6	[b]Sharp Senses:[/b]  +2 PER with all Sense Groups
2	[b]Sharp Ears:[/b]  +1 PER with Hearing Group
2	[b]Sharp Sense Of Smell:[/b]  +1 PER with Smell/Taste Group
5	[b]Heat-Sensing Organ:[/b]  IR Perception (Sight Group)
5	[b]Nocturnal Predator:[/b]  Nightvision
5	[b]Tail:[/b]  Extra Limb, Inherent (+1/4); Limited Manipulation (-1/4)

[b]Skills[/b]
10	Combat Skill Levels:  +2 with Hand-To-Hand

0	AK:  Skull Island Jungle 8-
0	Analyze Animal 8-
3	Climbing 12-
0	Concealment 8-
0	PS:  Carver Abilities 8-
0	Shadowing 8-
3	Stealth 12--
0	Survival 8-
[b]118	Total Powers & Skills Cost
239	Total Character Cost

75+	Disadvantages[/b]
15	Physical Limitation:  Animal Intelligence (F, G)
10	Physical Limitation:  Enormous (33' long) (F, S)
5	Physical Limitation:  Reduced Leap, can only leap half as far as STR indicates (I, S)
15	Physical Limitation:  Very Limited Manipulation (F, G) 
119[b]	Experience
239	Total Disadvantage Points[/b]

Ecology:

Carvers are massive nocturnal predators who prowl the jungle floor and lower tree branches. They will eagerly take anything they come across, and will even prey on young Diablosaurus, dragging their kills to secluded spots to be consumed over the course of several days. As they mate for life, Carvers normally hunt in pairs, and if one is encountered, another will be close by.

 

Personality/Motivation:

Typical animal motivations.

 

Powers/Tactics:

Possessing powerful jaws, great strength, and above average agility, Carvers are some of the most dangerous predators on Skull Island. Perfectly suited for the lightness depths of the deep jungle, Carvers have sharp eyes, and an even more acute sense of hearing and smell. In addition, they can sense heat through an organ in the snout and often use this to find prey hidden in thick growth. Since their jaws can crack bones with a single bite, anything they do find has almost no chance of escaping.

 

Appearance:

A Carver is a long-tailed, short-necked dinosaur with massive shoulders. Measuring between 25-33 feet in length, they have bonze-scaled hides with a series of soft dorsal fins or blades along the spine.

 

Designer's Notes:

The Carver was developed based on the Giant Lizard character sheet from the HERO System Bestiary. It didn't appear in King Kong, but much like Tartarusaurus, would make an excellent proto-dragon or could be used as a mount for a Lizardmen-like race.

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Re: Creatures from Skull Island

 

DIABLOSAURUS RUFUS

"Red Devil-Lizard"

[b]Val	CHA	Cost	Roll	Notes[/b]
38	STR	28	17-	Lift 4,800 kg; 7 1/2d6 HTH Damage
14	DEX	12	12-	OCV:  5/DCV:  5
30	CON	40	15-
30	BODY	40	15-
8	INT	-2	11-	PER Roll 11-
5	EGO	-10	10-	ECV:  2
20	PRE	10	13-	PRE Attack:  4d6
6	COM	-2	10-

15	PD	7		Total:  21 PD (6 rPD)
10	ED	4		Total:  16 ED (6 rED)
3	SPD	6		Phases:  4, 8, 12
14	REC	0
60	END	0
64	STUN	0		[b]Total Characteristics Cost:  133

Movement:[/b]	Running:	12"/24"
Leaping:	0"/0"
Swimming:	0"/0"

[b]Cost	Powers & Skills[/b]
5	[b]Ruddy Head:[/b]  +10 PRE; Only To Intimidate (-1)
25	[b]Horns:[/b]  HKA 1 1/2d6 (3d6+1 with STR), END 2
22	[b]Bony Spikes:[/b]  HKA 1d6, Continuous (+1), Damage Shield (+1/2), Inherent (+1/4), 
Persistent (+1/2), Reduced Endurance (0 END; +1/2); Activates 14- (-1/2), Always 
On (-1/2), No STR Bonus (-1/2)
18	[b]Osteoderms:[/b]  Armor (6 PD/6 ED)
18	[b]Heavy:[/b]  Knockback Resistance (-9")
12	[b]Long Legs:[/b]  Running +6" (12" total), END 2
-2	[b]Can't Swim:[/b] Swimming -2" (0" total)
4	[b]Strong Sense Of Smell:[/b]  +2 PER with Smell/Taste Group
5	[b]Tail:[/b]  Extra Limb, Inherent (+1//4); Limited Manipulation (-1/4)

[b]Skills[/b]
8	Combat Skill Levels:  +4 OCV with Move Through

0	AK:  Skull Island Jungles 8-
0	Analyze Animal 8-
0	Concealment 8-
0	PS:  Diablosaurus Abilities 8-
0	Shadowing 8-
0	Stealth 8-
0	Survival 8-
[b]115	Total Powers & Skills Cost
248	Total Character Cost

75+	Disadvantages[/b]
15	Physical Limitation:  Animal Intelligence (F, G)
10	Physical Limitation:  Enormous (34' long) (F, S)
5	Physical Limitation:  Reduced Leap, can't leap (I, S)
15	Physical Limitation:  Very Limited Manipulation (F, G)
128	[b]Experience
248	Total Disadvantage Points[/b]

 

Ecology:

A massive herbivore, Diablosaurus is normally found either singly on in small family groups of three to four. They eat ferns growing on the forest floor and strip vines and creepers from trees.

 

Personality/Motivation:

Typical animal motivations.

 

Powers/Tactics:

Heavily armored with thick spikes along their back, Diablosaurus is mostly immune to predators, who have far easier prey to catch. If attacked, Diablosaurus will bring its horns into play, swinging its brightly-colored head around and attempting to gore any attack foolish enough to get within range.

 

Appearance:

Following the general build of a water buffalo, Diablosaurus has a thick body 20 to 25 feet long, heavy shoulders, and a series of bony spikes scattered over its back. Large horns adorn the head and nose, which is a bright red color, a sharp contrast to the animal's brownish-black hide elsewhere. The brightly colored head helps them find each other in the shadowy undergrowth.

 

Designer's Notes:

I used the Rhinoceros character sheet from the HERO System Bestiary to create Diablosaurus. It didn't appear in King Kong.

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Re: Creatures from Skull Island

 

DINOCANISAURUS

"Terrible Dog-Lizard"

[b]Val	CHA	Cost	Roll	Notes[/b]
5	STR	-5	10-	Lift 50 kg; 1d6 HTH Damage
16	DEX	18	12-	OCV:  3/DCV:  3
13	CON	6	12-
9	BODY	-2	11-
8	INT	-2	11-	PER Roll 11-
5	EGO	-10	10-	ECV:  2
15	PRE	5	12-	PRE Attack:  3d6
6	COM	-2	10-

5	PD	4		Total:  5 PD (2 rPD)
4	ED	1		Total:  4 ED (2 rED)
3	SPD	4		Phases:  4, 8, 12
5	REC	4
26	END	0
20	STUN	1		[b]Total Characteristics Cost:  22

Movement:[/b]	Running:	7"/14"
Leaping:	1"/2"
Swimming:	2"/4"

[b]Cost	Powers & Skills[/b]
15	[b]Bite:[/b]  HKA 1d6 (1d6+1 with STR), END 1
4	[b]Claws:[/b]  HKA 1 point (1/2d6 with STR); Reduced Penetration (-1/4), END 1
2	[b]Tough Hide:[/b]  Damage Resistance (2 PD/2 ED)
1	[b]Leap:[/b]  Leaping +1" (2" forward, 1" upwards), END 1
2	[b]Fast:[/b]  Running +1" (7" total), END 1
6	[b]Sharp Senses:[/b]  +2 PER with all Sense Groups

[b]Skills[/b]
10	Combat Skill Levels:  +2 with Hand-to-Hand

0	AK:  Skull Island Jungles 8-
0	Analyze Animal 8-
3	Concealment 11-
0	PS:  Dinocanisaurus Abilities 8-
0	Shadowing 8-
3	Stealth 12-
0	Survival 8-
3	Tactics 11-
3	Teamwork 11-
[b]52	Total Powers & Skills Cost
74	Total Character Cost

75+	Disadvantages[/b]
15	Physical Limitation:  Animal Intelligence (F, G)
5	Physical Limitation:  Small (up to 1 m long; +3" KB) (I, S)
15	Physical Limitation:  Very Limited Manipulation (F, G)
[b]110	Total Disadvantage Points[/b]

 

Ecology:

Not a true dinosaur, but a cynodont ("dog-tooth"), Dinocanisaurus live in small packs of around a dozen adults and an equal number of young. The pack is ruled by an alpha female and all pack members have well-defined roles, be it raising the young, defending the den, or hunting. Dinocanisaurus tend to dwell in shallow caves dug out under trees or in cracks and crevices in the forest floor. If the hunting is good, several females will give birth to pups, but in lean years, the alpha female will destroy the eggs and pups of lower-ranking females.

 

Personality/Motivation:

Typical animal motivations.

 

Powers/Tactics:

Pack hunters, Dinocanisaurus are highly social animals and hunt as a team, using tactics similar to wolves and the far larger Venatosaurus (although Venatosaurus are capable of even more complex plans and will gladly prey on Dinocanisaurus if able). When hunting the Dinocanisaurus will climb into the trees (as far as they can) and will use various whistles, snorts, and other calls to coordinate their actions, attempting to outflank and corner prey items.

 

Appearance:

Dinocanisaurus is a small dog-sized and dog-shaped cynodont, combining elements of reptiles and early mammals. The body is a bluish-gray and heavily scaled.

 

Designer's Notes:

I used the Guard/Combat Dog character sheet, combined with the Wolf character sheet from the HERO System Bestiary to create Dinocanisaurus. It didn't appear in King Kong.

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  • 2 weeks later...

Re: Creatures from Skull Island

 

Sorry for the delay. I forgot about updating these when I came back from vacation.

 

Asperdorsus

The PS skill is listed as Dinocanisaurus Abilities, not Asperdorsus Abilities.

 

Carver

I get a cost of 2 for 3 SPD. STUN should be 57. Bite should cost 31 points. Total characteristics cost should be 129, total powers and skills should cost 122, total character cost should be 151.

 

Dinocanisaurus

I get a cost of 2 for a 5 REC. If that's correct, then total characteristics cost should be 20 and total character cost should be 72.

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Re: Creatures from Skull Island

 

I'm now back to working on this project. We're in the home stretch now, as I've finished with the jungle for the most part, and am now starting on the Uplands. The following set of posts contains some definite Fantasy Hero creatures, while Stickalithus could be used as a low-gravity resident of a Star hero world.

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Re: Creatures from Skull Island

 

ATERCURISAURUS

"Dark-Spear-Lizard"

 

[b]Val	CHA	Cost	Roll	Notes[/b]
30	STR	20	15-	Lift 1,600 kg; 6d6 HTH Damage
12	DEX	6	12-	OCV:  4/DCV:  4
28	CON	36	15-
25	BODY	30	14-
5	INT	-5	10-	PER Roll 10-
5	EGO	-10	10-	ECV:  2
20	PRE	10	13-	PRE Attack:  4d6
8	COM	-1	11-

10	PD	4		Total:  10 PD (2 rPD)
8	ED	2		Total:  8 ED (2 rED)
2	SPD	0		Phases:  6, 12
12	REC	0
54	END	0
54	STUN	0		[b]Total Characteristics Cost:  92

Movement:[/b]	Running:	11"/22"
Leaping:	0"/0"
Swimming:	0"/0"

[b]Cost	Powers & Skills[/b]
30	[b]Tail Spikes:[/b]  HKA 2d6 (4d6 with STR), END 3
19	[b]Dorsal Plates:[/b]  HKA 1d6, Continuous (+1), Damage Shield (+1/2), Inherent (+1/4), 
Persistent (+1/2), Reduced Endurance (0 END; +1/2); Activates 11- (-1), Always 
On (-1/2), No STR Bonus (-1/2)
2	[b]Tough Skin:[/b]  Damage Resistance (2 PD/2 ED)
4	[b]Armored Hide:[/b]  Armor (+3 PD/+3 ED); Does Not Protect The Head, Vitals, Or Legs 
(Hit Locations 3-8, 13, 14-17; -1)
12	[b]Heavy:[/b]  Knockback Resistance -6"
10	[b]Long Legs:[/b]  Running +5" (11" total), END 2
-2	[b]Can't Swim:[/b]  Swimming -2"
3	[b]Sharp Senses:[/b]  +1 PER with all Sense Groups
5	[b]Tail:[/b]  Extra Limb, Inherent (+1/4); Limited Manipulation (-1/4)

[b]Skills[/b]
4	Combat Skill Levels:  +2 OCV with Tail Spikes

0	AK:  Home Territory 8-
0	Analyze Animal 8-
0	Concealment 8-
0	PS:  Atercurisaurus Abilities 8-
0	Shadowing 8-
0	Stealth 8-
0	Survival 8-
[b]87	Total Powers & Skills Cost
179	Total Character Cost

75+	Disadvantages[/b]
15	Physical Limitation:  Animal Intelligence (F, G)
10	Physical Limitation:  Enormous (20' long) (F, S)
5	Physical Limitation:  Reduced Leap, can't leap (I, S)
15	Physical Limitation:  Very Limited Manipulation (F, G)
59	[b]Experience
179	Total Disadvantage Points[/b]

 

Ecology:

This herbivore is a direct descendent of Stegosaurus. A herbivore, it is found only in a few remote valleys on Skull Island where is feeds on a small selection of ferns. It is thought that Atercurisaurus's limited diet and small numbers mean the animal will become extinct in the very near future (geologically speaking).

 

Atercurisaurus gathers in herds of around a dozen females and their young, with several bulls nearby at all times. During mating season the bulls will bellow and display, looking to become accepted into the heard and granted access to the cows. At other times, the animals will use their bellows (and a wide variety of other calls) to communicate with each other, the sounds ranging from squeals to deep rumbling grunts. Meanings vary, but range from a simple "all is well" to acknowledgment of submission to a superior.

 

Personality/Motivation:

Typical animal motivations.

 

Powers/Tactics:

If confronted by a foe Atercurisaurus will rotate itself so it's spike-studded hindquarters and tail face the an attacker. If the armor plates and long spikes don't deter a hungry carnivore, then it will swing its tail, trying to catch its foe with the lethal tail spikes. If that doesn't work, it will try and escape into the undergrowth.

 

Appearance:

Atercurisaurus has the same general appearance as a Stegosaurus, with a small head and a short neck, a high arching back, and a long tail. A row of tall defensive plates run down its back, turning into long bone spikes at around the rear hips. Atercurisaurus reaches lengths of 20 feet in length and is a dark purplish color fading to a grayish-white underbelly.

 

Designer's Notes:

Atercurisaurus is adapted directly from the Stegosaurus found in the HERO System Bestiary. I simply scaled it down from around 30 feet in length to 20. It didn't appear in King Kong.

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Re: Creatures from Skull Island

 

MEGAPEDES

[b]Val	CHA	Cost	Roll	Notes[/b]
-8	STR	-18	7-	Lift 6.4 kg; 0d6 HTH Damage
11	DEX	3	11-	OCV:  4/DCV:  4
6	CON	-10	10-
5	BODY	-10	10-
5	INT	-5	10-	PER Roll 10-
5	EGO	-10	10-	ECV:  2
15	PRE	5	12-	PRE Attack:  3d6
2	COM	-4	9-

3	PD	3		Total:  3 PD (2 rPD)
2	ED	1		Total:  2 ED (2 rED)
2	SPD	0		Phases:  6, 12
3	REC	4
12	END	0
8	STUN	0		[b]Total Characteristics Cost:  -39

Movement[/b]:	Running:  6"/12"
Swimming:  2"/4"

[b]Cost	Powers & Skills[/b]
10	[b]Mandibles:[/b]  HKA 1/2d6 (1/2d6 with STR), END 1
42	[b]Venom:[/b]  Drain CON 3d6, delayed Return Rate (points return at the rate of 5 per 
Hour; +1), NND (defense is appropriate LS [immunity]; +1), Personal Immunity (+1/4); 
4 Charges (-1), HKA Must Do BODY (-1/2), Extra Time (onset time begins 1 Turn
after victim is stung; -1 1/4), Gradual Effect (3 Minutes; 1d6/Minute; -1/2) [b]plus[/b] 
RKA 2d6, NND (defense is appropriate LS [immunity]; +1), Does BODY (+1), Personal 
Immunity (+1/4); No Range (-1/2), 4 Charges (-1), HKA Must Do BODY (-1/2), Extra 
Time (onset time begins 1 Turn after victim is stung; -1 1/4), Gradual Effect (2 Minutes; 
1d6/Minute; -1/2), Linked (-1/2)
2	[b]Armored Shell:[/b]  Damage Resistance (2 PD/2 ED)
-8	[b]Short Legs:[/b]  Running -4" (2" total), END 1
8	[b]Multi-Legged:[/b]  Clinging (normal STR); No Ceiling Movement or Angles of Less 
Than 80° (-1/4)
5	[b]Multi-Legged:[/b]  Extra Limb (multiple legs), Inherent (+1/4); Limited Manipulation (-1/4)

[b]Skills[/b]
10	[b]Hard To Hit:[/b]  +2 DCV
4	Combat Skill Levels:  +2 OCV with Mandibles

0	AK:  Skull Island Jungles 8-
0	Analyze Animal 8-
7	Climbing 13-
5	Concealment 12-; Self Only (-1/2)
0	PS:  Megapede Abilities 8-
0	Shadowing 8-
7	Stealth 13-
0	Survival 8-
[b]92	Total Powers & Skills Cost
53	Total Character Cost

75+	Disadvantages[/b]
20	Physical Limitation:  Instinctive Intelligence (A, G)
5	Physical Limitation:  Small (average 1 m long; +3" KB) (I, S)
15	Physical Limitation:  Very Limited Manipulation (F, G)
[b]115	Total Disadvantage Points[/b]

Ecology:

The term "megapedes" collectively refers to the giant centipedes of Skull Island -- some of the largest land invertebrates to have ever lived, second in length only to Arthropleura, a relative of both centipedes and millipedes, known to have reached lengths of 6-10 feet. While Arthropleura was a herbivore, the megapedes of Skull Island have a more varied diet, eating eggs, small mammals (such as rats), small reptiles (lizards are a favorite) and other invertebrates. They dwell among the leaf litter, in rotted logs, and up in the trees -- the actual vertical range depends on the size of the megapede.

 

Personality/Motivation:

Typical animal motivations.

 

Powers/Tactics:

Megapedes are fairly active predators, prowling about both day and night, on a constant look out for food to fuel their large bodies. Anything they come across is attacked with their mandibles, usually after the megapede wraps itself around its victim to keep it from escaping. Each bite delivers a dose of potent venom and is strong enough to easily kill rats and small dinosaur chicks.

 

Appearance:

Megapedes look like enormous centipedes, ranging in length from 20 inches to a maximum of 5 feet. Coloration is a mixture of various shades of brown.

 

Designer's Notes:

As the megapedes are all within a few feet of length of each other, I decided to make just one character sheet. Besides, if given the choice, I highly suspect GMs will want to use the 60 inch centipede, not the much smaller 20 inch specimen. In any event, a megapede did appear in King Kong, frightening Ann Darrow when she took refuge in a rotten log

 

For those who wish to use specific megapedes, the four ground dwellers are as follows (in order of size):

Gyas Gyas "Mythological Hundred-Armed Giant" 20-30 inches long

Megapede Humus "Earth Giant-Feet" 26-40 inches long

Megapede Horridus "Bristling Giant-Feet" 3-4 feet long

Megapede Dereponecis "Creeping-Death Giant Feet" 3-5 feet long

 

Centipedes also live in the upper forest canopy. Obviously, these invertebrates are smaller and lighter then their ground-dwelling cousins.

Idolon Illotus "Dirty Apparition" 10-14 inches long

Idolon Venefaucus "Venomous-Maw Apparition" 20-24 inches long

Omnimatercimex Harpeforceps "Scimitar-Tongs Mother-Of-All-Bugs" 30-35 inches long

 

To build canopy dwellers, simply reduce the size class of a megapede and reduce characteristics according. Leave the venom strength along, as the smaller centipedes use a powerful poisonous bite to disable their prey quickly.

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Re: Creatures from Skull Island

 

MONSTRUTAPLUS

"Monster-Mole"

[b]Val	CHA	Cost	Roll	Notes[/b]
20	STR	10	13-	Lift 400 kg; 4d6 HTH Damage
15	DEX	15	12-	OCV:  5/DCV:  5
18	CON	16	13-
15	BODY	10	12-
8	INT	-2	11-	PER Roll 11-
5	EGO	-10	10-	ECV:  2
18	PRE	8	13-	PRE Attack:  3 1/2d6
6	COM	-2	10-

8	PD	4		Total:  8 PD (3 rPD)
6	ED	2		Total:  6 ED (3 rED)
3	SPD	5		Phases:  4, 8, 12
8	REC	0
36	END	0
34	STUN	0		[b]Total Characteristics Cost:  56

Movement:[/b]	Running:  6"/12"
Leaping:	0"/0"
Swimming:	1"/2"

[b]Cost	Powers & Skills[/b]
15	[b]Bite:[/b]  HKA 1d6 (2d6 with STR), END 1
8	[b]Claws:[/b]  HKA 1/2d6 (1d6+1 with STR); Reduced Penetration (-1/4), END 1
3	[b]Armored Head:[/b]  Armor (+2 PD/+2 ED); Only Protects Locations Hit Locations 3-5 (-1)
3	[b]Thick Hide:[/b]  Damage Resistance (3 PD/3 ED)
6	[b]Heavy:[/b]  Knockback Resistance -3"
3	[b]Digging:[/b]  Tunneling 1" through DEF 2 material; Extra Time (Full Turn; -1 1/4), Earth 
And Soil Only (-1/2)
-1	[b]Poor Swimmer:[/b]  Swimming -1" (1" total), END 1
6	[b]Strong Sense Of Smell:[/b]  +3 PER with Smell/Taste Group
5	[b]Tail:[/b]  Extra Limb, Inherent (-1/4); Limited Manipulation (-1/4)

[b]Skills[/b]
0	AK:  Home Territory 8-
0	Analyze Animal 8-
0	Concealment 8-
0	Language:   (native)
0	PS:  [ specific animal] Abilities 8-
0	Shadowing 8-
0	Stealth 8-
0	Survival 8-
[b]48	Total Powers & Skills Cost
104	Total Character Cost

75+	Disadvantages[/b]
15	Physical Limitation:  Animal Intelligence (F, G)
5	Physical Limitation:  Large, up to twice human size (12-15' long) (I, S)
5	Physical Limitation:  Reduced Leap, can't leap (I, S)
15	Physical Limitation:  Very Limited Manipulation (F, G)
[b]115	Total Disadvantage Points[/b]

Ecology:

A thick-bodied ground-dweller, Monstrutalpus feeds on fungi, roots, and tubers. It has a powerful sense of smell and can easily detect foodstuffs through several feet of earth. Strong forelimbs allow it to unearth the tender roots on which it feeds, while broad teeth enable it to cut through the toughest plant matter.

 

Come the mating season, female Monstrutalpus will extrude a pungent musk, attacking males from miles around. After mating, the eggs are laid in a pit, covered over, and abandoned.

 

Personality/Motivation:

Typical animal motivations.

 

Powers/Tactics:

Monstrutalpus will tend to flee from an attacker, usually crawling into thick undergrowth. If cornered or unable to escape, it will bite using its powerfully-muscled jaws to great effect.

 

Appearance:

Monstrutalpus is a greenish-blue skinned lizard-like dinosaur roughly 15 feet in length.

 

Designer's Notes:

Monstrutalpus was based on various lizard-form character sheets, including ones I made for World Of Kong. It didn't appear in the film, King Kong.

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Re: Creatures from Skull Island

 

STICKALITHUS ARACHNE

"Stone-Dung Spider"

[b]Val	CHA	Cost	Roll	Notes[/b]
20	STR	10	13-	Lift 400 kg; 4d6 HTH Damage
18	DEX	24	13-	OCV:  6/DCV:  6
18	CON	16	13-
13	BODY	6	12-
5	INT	-5	10-	PER Roll 10-
5	EGO	-10	10-	ECV:  2
20	PRE	10	13-	PRE Attack:  4d6
4	COM	-3	10-

4	PD	0		Total:  6 PD (2 rPD)
4	ED	0		Total:  6 ED (2 rED)
3	SPD	2		Phases:  4, 8, 12
8	REC	0
36	END	0
32	STUN	0		[b]Total Characteristics Cost:  50

Movement:[/b]	Running:	12"/24"
Leaping:	2"/4"
Swimming:	0"/0"

[b]Cost	Powers & Skills[/b]
10	[b]Bite:[/b]  HKA 1/2d6 (1d6+1 with STR), END 1
65	[b]Venom:[/b]  Drain CON 4d6, delayed Return Rate (points return at the rate of 5 per 
Hour; +1), NND (defense is appropriate LS [immunity]; +1), Personal Immunity (+1/4); 
4 Charges (-1), HKA Must Do BODY (-1/2), Extra Time (on set time begins 1 Minute 
after victim is bitten; -1 1/2), Linked (to RKA; -1/2) [b]plus[/b] RKA 4d6, NND (defense is 
appropriate LS [immunity]; +1), Does BODY (+1), Personal Immunity (+1/4); No 
Range (-1/2), 4 Charges (-1), HKA Must Do BODY (-1/2), Extra Time (on set time 
begins 1 Minute after victim is bitten; -1 1/2), Gradual Effect (4 Minutes; 1d6/1 
Minute; -1/2)
6	[b]Exoskeleton:[/b]  Armor (2 PD/2 ED)
6	[b]Heavy:[/b]  Knockback Resistance -3"
12	[b]Long Legs:[/b]  Running +6" (12" total), END 2
-2	[b]Cannot Swim:[/b]  Swimming -2"
6	[b]Eight Eyes:[/b]  +3 PER with Sight Group
6	[b]Spider Senses: [/b] +3 PER with Touch Group
38	[b]Sense Vibrations:[/b]  Detect Physical Vibrations 13- (Touch Group), Discriminatory, 
Analyze, Range, Targeting
5	[b]Night Predator:[/b]  Nightvision
7	[b]Spider Legs:[/b]  Clinging (normal STR); Cannot Resist Knockback (-1/4), No Ceiling 
Movement or Angles of Less Than 80° (-1/4)
5	[b]Eight Legs:[/b]  Extra Limbs, Inherent (+1/4); Limited Manipulation (-1/4)

[b]Skills[/b]
10	Combat Skill Levels:  +2 with Hand-To-Hand

0	AK:  Skull Island Jungle 8-
0	Analyze Animal 8-
5	Concealment 11-
3	[b]Camouflage Coloration:[/b]  +4 to Concealment; Self Only (-1), Only In Specific 
Environments/Situations (-1)
0	PS:  Stickalithus Abilities 8-
0	Shadowing 8-
3	Stealth 13--
1	[b]Camouflage Coloration:[/b]  +1 to Stealth; Only In Specific Environments/Situations (-1)
0	Survival 8-
[b]186	Total Powers & Skills Cost
236	Total Character Cost

75+	Disadvantages[/b]
20	Physical Limitation:  Instinctive Intelligence (A, G)
5	Physical Limitation:  Large, up to twice human size (12' long) (I, S)
5	Physical Limitation:  Reduced Leap, can only leap half as far as STR indicates (I, S)
15	Physical Limitation:  Very Limited Manipulation (F, G)
116	[b]Experience
236	Total Disadvantage Points[/b]

Ecology:

The largest spider that has ever lived, Stickalithus is an immense animal, with a body four to five feet in length and legs that stretch some eight to twelve feet across. An ambush predator, Stickalithus didn't spin webs, except to create a nest/nursery, but instead would position itself in thick jungle growth, lying in wait over jungle trails, snatching up flightless birds and small dinosaurs.

 

Personality/Motivation:

Typical animal motivations.

 

Powers/Tactics:

As an ambush predator, Stickalithus will remain hidden until the last moment, springing out to strike at its prey, delivering a venomous bite and then withdrawing, to allow the poison to take effect. One the victim die, Stickalithus will then drag it back to its lair, to be drained of body fluids.

 

Appearance:

Stickalithus is mostly legs, with a long, narrow body. It is a greenish-brown color and can easily vanish into the undergrowth, despite its size, due to its coloration, and branch-like legs.

 

Designer's Notes:

Stickalithus is one of the few Skull Island animals that couldn't exist. The largest spider that ever lived (that we know of) was the Mesothelae, which is said to be as large as a man's head. It was able to get so large only because the oxygen level at the time was 40% greater than it is today. Stickalithus was developed from the Kumo character sheet found in the HERO System Asian Bestiary, Volume II. It didn't appear in King Kong.

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Re: Creatures from Skull Island

 

TREE-TOPS

Sylvaceratops

"Forest Horned-Face"

[b]Val	CHA	Cost	Roll	Notes[/b]
30	STR	20	15-	Lift 1,600 kg; 6d6 HTH Damage
17	DEX	21	12-	OCV:  6/DCV:  6
23	CON	26	14-
18	BODY	16	13-
8	INT	-2	11-	PER Roll 11-
5	EGO	-10	10-	ECV:  2
18	PRE	8	13-	PRE Attack:  3 1/2d6
10	COM	0	11-

9	PD	3		Total:  9 PD (2 rPD)
6	ED	1		Total:  6 ED (2 rED)
3	SPD	3		Phases:  4, 8, 12
10	REC	0
46	END	0
45	STUN	0		[b]Total Characteristics Cost:  86

Movement:[/b]	Running:	11"/22"
Leaping:	3"/6"
Swimming:	2"/4"

[b]Cost	Powers & Skills[/b]
10	[b]Nose Horn:[/b]  HKA 1/2d6 (1d6+1 with STR), END 1
5	[b]Bite:[/b]  HKA 1 point (1/2d6 with STR), END 1
2	[b]Tough Skin:[/b]  Damage Resistance (2 PD/2 ED)
4	[b]Head Shield:[/b]  Armor (+3 PD/+3 ED); Only Protects Head/Neck (Hit Locations 3-5 on 
the Quadruped Hit Location Table) And Against Move-Through Damage (-1)
10	[b]Heavy:[/b]  Knockback Resistance -5"
10	[b]Long Legs:[/b]  Running +5" (11" total), END 2
6	[b]Sharp Senses:[/b]  +2 PER with all Sense Groups
5	[b]Tail:[/b]  Extra Limb, Inherent (+1//4); Limited Manipulation (-1/4)

[b]Skills[/b]
5	[b]Agile:[/b]  Combat Skill Levels:  +1 with DCV

0	AK:  Skull Island Jungle 8-
0	Analyze Animal 8-
0	Concealment 8-
3	[b]Camouflage Coloration:[/b]  +4 to Concealment; Self Only (-1), Only In Specific 
Environments/Situations (-1)
0	PS:  Tree-Tops Abilities 8-
0	Shadowing 8-
0	Stealth 8-
0	Survival 8-
[b]60	Total Powers & Skills Cost
146	Total Character Cost

75+	Disadvantages[/b]
15	Physical Limitation:  Animal Intelligence (F, G)
5	Physical Limitation:  Large, up to twice human size (12'-16' long) (I, S)
5	Physical Limitation:  Reduced Leap, can only leap half as far as STR indicates (I, S)
15	Physical Limitation:  Very Limited Manipulation (F, G)
31	[b]Experience
146	Total Disadvantage Points[/b]

 

Ecology:

A common jungle herbivore, Tree-tops are ceratopians who have evolved to be far more agile than their huge brethren, such as Ferrucutus. Like Ferrucutus, Tree-tops are herd-dwellers, but they are much leaner and lithe, able to work their way between the massive boles of jungle trees with ease. There they feed on leaves and undergrowth, as well as seasonal falls of fruit and nuts.

 

Tree-tops tend to travel in small herds comprised of several adults males, females, and young. During mating season the males will fight over access to the females, the contests basic being glorified shoving matches.

 

Personality/Motivation:

Typical animal motivations.

 

Powers/Tactics:

A Tree-top tends to run from any danger and is fast enough to escape most predators. If defending a nest or young, males will form a wall of bone with their head shields, using their short nose horns to drive off any attackers.

 

Appearance:

A Tree-top has a highly streamlined ceratopsian body, with long legs and a narrow body. Coloration is tan, with a while belly and scattered black stripes.

 

Designer's Notes:

I used the Horse character sheets from the HERO System Bestiary to create the Tree-top. It didn't appear in King Kong.

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Re: Creatures from Skull Island

 

I must owe you' date=' but great stuff. :)[/quote']

 

Thanks.

 

BTW, Oddhat, I am getting read to make a major layout change to the "Pictures That Could Be Superheroes" section of my website. I think you'll like it.

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