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Creatures from Skull Island


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Re: Creatures from Skull Island

 

We're down to the home stretch people. This is the last of the Jungle creatures and the first of the Uplands inhabitants. I have eight creatures left (ending with mega-primate Kong, of course), and most of them are variants of things I have already done, so a lot of the work has been done already.

 

Anyway, now I present the Flying Rodents of Skull Island.

 

FLYING RATS

 

Ecology:

Skull Island is home to a variety of flying mammals -- all of whom are descended from rodents and not from bats. In effect nearly hairless rats with wings, the flying rodents of Skull Island dwell in the jungles and rocky uplands, eating mostly insects, small lizards, birds, small mammals, and each other. Terapusmordax is a true omnivore, eating fruit and nuts as well, while the rest of the flying rats suck strictly to a diet of meat.

 

Personality/Motivation:

Normal animal motivations.

 

Powers/Tactics:

Most Flying Rats take their prey on the wing, snatching their targets out of the air of off of exposed branches. Skin-Birds land to hunt, however, and aren't agile enough to take prey in-flight.

 

Appearance:

All of the Flying Rats have the same basic body-shape as a bat, with elongated arms and fingers connected by sheets of skin. However, unlike bats, the Flying Rats tend to retain their long tails, and use them for balance and steering in flight.

 

Designer's Notes:

The various Flying Rats were developed from the Athol character sheet found in Hero System Asian Bestiary Volume I. Terapusmordax appeared in King Kong, I'm unsure about the rest of them.

 

TERAPUSMORDAX OBSCENUS

"Filthy Pungent-Bat"

[b]Val	CHA	Cost	Roll	Notes[/b]
3	STR	-7	10-	Lift 37.5 kg; 1/2d6 HTH Damage
20	DEX	30	13-	OCV:  7/DCV:  7
12	CON	4	11-
8	BODY	-4	11-
8	INT	-2	11-	PER Roll 11-
5	EGO	-10	10-	ECV:  2
15	PRE	5	12-	PRE Attack:  3d6
4	COM	-3	10-

4	PD	3		Total:  4 PD (0 rPD)
4	ED	2		Total:  4 ED (0 rED)
3	SPD	0		Phases:  4, 8, 12
4	REC	2
24	END	0
16	STUN	0		[b]Total Characteristics Cost:  20

Movement:[/b]	Running:	1"/2"
	Flight:		12"/24"
	Gliding:	12"/24"
	Leaping:	0"/0"
	Swimming:	1"/2"

[b]Cost	Powers & Skills[/b]
10	[b]Bite:[/b]  HKA 1/2d6 (1/2d6 with STR), END 1
8	[b]Claws:[/b]  HKA 1/2d6 (1/2d6 with STR); Reduced Penetration (-1/4), END 1
42	[b]Disgusting Stench:[/b]  Change Environment 2" radius (stench), -4 to CON Rolls, 
-6 to Smell/Taste Group PER Rolls, Multiple Combat Effects, Reduced Endurance 
(0 END; +1/2), Persistent (+1/2); Always On (-1/2), No Range (-1/2)
27	[b]Disgusting Stench:[/b]  Add to Change Environment -2 CV, -2 to DEX-based Rolls, 
-2 to INT-based Rolls, -2 to PRE-based Rolls, Reduced Endurance (0 END; +1/2), 
Persistent (+1/2); Always On (-1/2), No Range (-1/2), Only Applies If Victim Fails CON 
Roll (-1/2)
20	[b]Wings:[/b]  Multipower, 30-point reserve, all Restrainable (-1/2)
2u	1) [b]Flying:[/b]  Flight 12", Reduced Endurance (1/2 END; +1/4); Restrainable (-1/2), END 1
1u	2) [b]Riding The Thermals:[/b]  Gliding 12"; Restrainable (-1/2)
-10	[b]Awkward On The Ground:[/b]  Running -5"
-1	[b]Awkward Swimmer:[/b]  Swimming -1"
8	[b]Sharp Eyes:[/b]  +4 PER with Sight Group
4	[b]Sharp Eyes:[/b]  +4 versus Range for Normal Sight

[b]Skills[/b]
6	Combat Skill Levels:  +2 OCV with Claws, Grab By, Move By
4	Combat Skill Levels:  +2 with Flight
10	[b]Hard To Hit:[/b]  Combat Skill Levels:  +2 DCV

0	AK:  Skull Island Uplands 8-
0	Analyze Animal 8-
3	Climbing 13-
0	Concealment 8-
0	PS:  Terapusmordax Abilities 8-
0	Shadowing 8-
0	Stealth 8-
0	Survival 8-
[b]134	Total Powers & Skills Cost
154	Total Character Cost

75+	Disadvantages[/b]
15	Physical Limitation:  Animal Intelligence (F, G)
5	Physical Limitation:  Small (8-10' wingspan, +3" KB) (I, S)
15	Physical Limitation:  Very Limited Manipulation (F, G)
44	[b]Experience
154	Total Disadvantage Points[/b]

Description:

Terapusmordax is a huge flying rat and possibly one of the largest flying mammals of all time. It has a body-length of 3-4 feet and a wingspan of 8 to 10 feet. It feeds on most anything else that flies, including birds and other flying rats. Terapusmordax will also eat fruit, nuts, lizards, rats, and other arboreal inhabitants.

 

Terapusmordax is totally hairless, with translucent naked skin and strong bones for its size. A highly agile flyer, they are able to easily keep up with much smaller birds and flying rats. They dwell in huge uplands caverns, roosting there by the hundreds in colonies ruled by the elder females. The males live in small colonies of a dozen or so and fight constantly among themselves, with injuries and death to infect common.

 

The most notable feature about Terapusmordax is its eye-watering stink. Its waste contains chemicals that cause an incredibly pungent reek, and since waste often was caked and smeared on the animals, they also tended to smell, regardless of where they went. Interestingly, this smell serves to keep predators away, as it is far too strong for many to deal with.

 

SKIN-BIRD

Cutisaves Atroxoides

"Hideous-Form Skin-Bird"

[b]Val	CHA	Cost	Roll	Notes[/b]
0	STR	-10	9-	Lift 25 kg; 0d6 HTH Damage
15	DEX	15	12-	OCV:  5/DCV:  5
11	CON	2	11-
7	BODY	-6	11-
8	INT	-2	11-	PER Roll 11-
5	EGO	-10	10-	ECV:  2
15	PRE	5	12-	PRE Attack:  3d6
4	COM	-3	10-

3	PD	3		Total:  3 PD (0 rPD)
3	ED	1		Total:  3 ED (0 rED)
3	SPD	5		Phases:  4, 8, 12
3	REC	2
22	END	0
15	STUN	2		Total Characteristics Cost:  4

Movement:	Running:	1"/2"
Flight:	6"/12"
Gliding:	18"/36"
Leaping:	0"/0"
Swimming:	1"/2"

Cost	Powers & Skills
10	[b]Bite:[/b]  HKA 1/2d6 (1/2d6 with STR), END 1
5	[b]Claws:[/b]  HKA 1 point (1 point with STR), END 1
12	[b]Wings:[/b]  Multipower, 18-point reserve, all Restrainable (-1/2)
1u	1) [b]Flying:[/b]  Flight 6"; Restrainable (-1/2), END 1
1u	2) [b]Riding The Thermals:[/b]  Gliding 18"; Restrainable (-1/2)
-10	[b]Awkward On The Ground:[/b]  Running -5"
-1	[b]Awkward Swimmer:[/b]  Swimming -1"
8	[b]Sharp Eyes:[/b]  +4 PER with Sight Group
4	[b]Sharp Eyes:[/b]  +4 versus Range for Normal Sight

[b]Skills[/b]
10	Combat Skill Levels:  +1 OCV with Hand-To-Hand
10	[b]Hard To Hit:[/b]  Combat Skill Levels:  +2 DCV

0	AK:  Skull Island Uplands 8-
0	Analyze Animal 8-
3	Climbing 12-
0	Concealment 8-
0	PS:  Skin-Bird Abilities 8-
0	Shadowing 8-
0	Stealth 8-
0	Survival 8-
[b]53	Total Powers & Skills Cost
57	Total Character Cost

75+	Disadvantages[/b]
15	Physical Limitation:  Animal Intelligence (F, G)
5	Physical Limitation:  Small (5-7' wingspan, +3" KB) (I, S)
15	Physical Limitation:  Very Limited Manipulation (F, G)
[b]110	Total Disadvantage Points[/b]

Description:

Skin-birds are solitary animals who nest far up in the cliffs and mountains. Poor fliers, they tend to launch themselves into long glides, landing in the jungles and lowlands to catch small lizards, snakes, mammals, and the like. Some will even venture into Terapusmordax nests to steal pups, but have to be quick to avoid being attacked by the colony members.

 

A Skin-bird looks like a mostly naked winged rat, with a long neck, a narrow head, and a little stub of a tail.

 

HOWLER

Aligerattus Bombus

"Booming Winged-Rat"

[b]Val	CHA	Cost	Roll	Notes[/b]
-5	STR	-15	8-	Lift 12.5 kg; 0d6 HTH Damage
18	DEX	24	13-	OCV:  6/DCV:  6
10	CON	0	11-
5	BODY	-10	10-
8	INT	-2	11-	PER Roll 11-
5	EGO	-10	10-	ECV:  2
10	PRE	0	11-	PRE Attack:  2d6
4	COM	-3	10-

2	PD	2		Total:  2 PD (0 rPD)
2	ED	0		Total:  2 ED (0 rED)
3	SPD	2		Phases:  4, 8, 12
3	REC	2
20	END	0
10	STUN	0		[b]Total Characteristics Cost:  -10

Movement:[/b]	Running:	1"/2"
Flight:	6"/12"
Gliding:	18"/36"
Leaping:	0"/0"
Swimming:	1"/2"

Cost	Powers & Skills
8	[b]Bite:[/b]  HKA 1/2d6 (1/2d6 with STR); Reduced Penetration (-1/4), END 1
20	[b]Wings:[/b]  Multipower, 30-point reserve, all Restrainable (-1/2)
2u	1) [b]Flying:[/b]  Flight 12", Reduced Endurance (1/2 END; +1/4); Restrainable (-1/2), END 1
1u	2) [b]Riding The Thermals:[/b]  Gliding 12"; Restrainable (-1/2)
-10	[b]Awkward On The Ground:[/b]  Running -5"
-1	[b]Awkward Swimmer:[/b]  Swimming -1"
8	[b]Sharp Eyes:[/b]  +4 PER with Sight Group
4	[b]Sharp Eyes:[/b]  +4 versus Range for Normal Sight
5	Can See In The Gloom:  Nightvision

[b]Skills[/b]
6	Combat Skill Levels:  +2 OCV with Claws, Grab By, Move By
4	Combat Skill Levels:  +2 with Flight
10	[b]Hard To Hit:[/b]  Combat Skill Levels:  +2 DCV

0	AK:  Skull Island Uplands 8-
0	Analyze Animal 8-
3	Climbing 13-
0	Concealment 8-
0	PS:  Howler Abilities 8-
0	Shadowing 8-
0	Stealth 8-
0	Survival 8-
[b]58	Total Powers & Skills Cost
62	Total Character Cost

75+	Disadvantages[/b]
15	Physical Limitation:  Animal Intelligence (F, G)
5	Physical Limitation:  Small (4-5' wingspan, +3" KB) (I, S)
15	Physical Limitation:  Very Limited Manipulation (F, G)
[b]110	Total Disadvantage Points[/b]

Description:

Howlers are flying rodents covered in a shaggy coat of hair. Keen-sighted, they hunt both day and night and can take the Skull Island White Bat (a blind flying rat who navigates by sonar) on the wing. They also feed on birds, insects, lizards, and rats.

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Re: Creatures from Skull Island

 

ARSARTIS

Arsarticaedes Agilis

"Nimble Skilled-At Murder"

[b]Val	CHA	Cost	Roll	Notes[/b]
15	STR	5	12-	Lift 200 kg; 3d6 HTH Damage
18	DEX	24	13-	OCV:  6/DCV:  6
15	CON	10	12-
12	BODY	4	11-
8	INT	-2	11-	PER Roll 11-
5	EGO	-10	10-	ECV:  2
15	PRE	5	12-	PRE Attack:  3d6
6	COM	-2	11-

8	PD	5		Total:  8 PD (2 rPD)
5	ED	2		Total:  5 ED (2 rED)
3	SPD	2		Phases:  4, 8, 12
6	REC	0
30	END	0
29	STUN	0		[b]Total Characteristics Cost:  43

Movement:[/b]	Running:	12"/24"
Swimming:	2"/4"

[b]Cost	Powers & Skills[/b]
15	[b]Bite:[/b]  HKA 1d6 (2d6 with STR), END 2
12	[b]Claws:[/b]  HKA 1d6 (2d6 with STR); Reduced Penetration (-1/4), END 1
2	[b]Scaled Skin:[/b]  Damage Resistance (2 PD/2 ED)
12	[b]Swift:[/b]  Running +6" (12" total), END 2
6	[b]Dinosaur Senses:[/b]  +2 PER with all Sense Groups
5	[b]Tail:[/b]  Extra Limb, Inherent (+1//4); Limited Manipulation (-1/4)

[b]Skills[/b]
10	Combat Skill Levels:  +2 with HTH

0	AK:  Skull Island Uplands 8-
0	Analyze Animal 8-
2	Climbing 14-; Mountainsides Only (-1)
3	Concealment 11-
3	[b]Camouflage Coloration:[/b]  +4 to Concealment; Self Only (-1), Only In Specific 
Environments/Situations (-1)
0	PS:  Arsartis Abilities 8-
0	Shadowing 8-
3	Stealth 13-
1	[b]Camouflage Coloration:[/b]  +1 to Stealth; Only In Specific 
Environments/Situations (-1)
0	Survival 8-
[b]74	Total Powers & Skills Cost
117	Total Character Cost

75+	Disadvantages[/b]
15	Physical Limitation:  Animal Intelligence (F, G)
5	Physical Limitation:  Large, up to twice human size (12'-16' long) (I, S)
15	Physical Limitation:  Very Limited Manipulation (F, G)
7	[b]Experience
117	Total Disadvantage Points[/b]

Ecology:

A solitary predator, Arsartis can be found on the high uplands of Skull Island, where it preys on the herds of Bifurcatops.

 

Personality/Motivation:

Typical animal motivations.

 

Powers/Tactics:

A pursuit predator, Arsartis will work itself as close as possible to a herd of Bifurcatops before attacking in a burst of speed. It will try and take anything smaller than itself, pinning its prey with its foreclaws while tearing at the throat with its jaws.

 

Appearance:

Descended from theropods, Arsartis is a four-legged animal with a long lizard-like body. It has a rectangular head and a long tail, used for balance, and measures around 8 to 12 feet in length. Coloration is mainly dark brown with scattered vertical stripes in tan.

 

Designer's Notes:

Arsartis was built around the Deinonychus character sheet found in the HERO System Bestiary. It didn't appear in King Kong.

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Re: Creatures from Skull Island

 

BEAR-CROC

Ursusuchus Bombus

"Booming Bear-Crocodile"

[b]Val	CHA	Cost	Roll	Notes[/b]
20	STR	10	13-	Lift 400 kg; 4 1/2d6 HTH Damage
15	DEX	15	12-	OCV:  5/DCV:  5
19	CON	18	13-
16	BODY	12	12-
8	INT	-2	11-	PER Roll 11-
5	EGO	-10	10-	ECV:  2
20	PRE	10	14-	PRE Attack:  5d6
6	COM	-2	11-

10	PD	6		Total:  10 PD (4 rPD)
7	ED	3		Total:  7 ED (4 rED)
3	SPD	5		Phases:  4, 8, 12
8	REC	0
38	END	0
36	STUN	0		[b]Total Characteristics Cost:  65

Movement:[/b]	Running:	6"/12"
Leaping:	0"/0"
Swimming:	2"/4"

[b]Cost	Powers & Skills[/b]
25	[b]Bite:[/b]  HKA 1d6+1 (2 1/2d6 with STR), END 2
12	[b]Bellowing Roar:[/b]  +10 PRE; Only For Fear-Based Presence Attacks (-1), 
Incantations (must roar; -1/4) [b]plus[/b] Hearing Group Images, +4 PER Rolls, 
Megascale (1" = 1 km; +1/4); No Range (-1/2), Set Effect (bellow; -1), END 2
4	[b]Thick Hide:[/b]  Damage Resistance (4 PD/4 ED)
10	[b]Heavy:[/b]  Knockback Resistance (-5")
2	[b]Strong Sense Of Smell:[/b]  +2 PER with Smell/Taste Group
3	[b]Sharp Senses:[/b]  +1 PER with all Sense Groups
5	[b]Tail:[/b]  Extra Limb, Inherent (+1//4); Limited Manipulation (-1/4)
1	[b]Fat Reserve In Tail:[/b]  Life Support (can go without food for months); Must Have Fed 
Sufficiently Before Hand (-1)

[b]Skills[/b]
5	Combat Skill Levels:  +1 with Hand-To-Hand

0	AK:  Skull Island Uplands 8-
0	Analyze Animal 8-
3	Concealment 11-
3	[b]Protective Coloration:[/b]  +4 to Concealment; Self Only (-1), Only In Specific 
Environments/Situations (-1)
0	PS:  Bear-Croc Abilities 8-
0	Shadowing 8-
0	Stealth 8-
0	Survival 8-
[b]73	Total Powers & Skills Cost
138	Total Character Cost

75+	Disadvantages[/b]
15	Physical Limitation:  Animal Intelligence (F, G)
10	Physical Limitation:  Enormous (20' long) (F, S)
5	Physical Limitation:  Reduced Leap, cannot leap (I, S)
15	Physical Limitation:  Very Limited Manipulation (F, G)
18	[b]Experience
138	Total Disadvantage Points[/b]

Ecology:

Bear-Crocs are found on the lower slopes of the uplands in areas of heavy vegetation. Omnivores, they will eat just about anything edible they find, including small mammals, lizards, birds, eggs, fruits, nuts, roots, and leaves.

 

Personality/Motivation:

Typical animal motivations.

 

Powers/Tactics:

Due to their size, Bear-Crocs tend to act as ambush predators, lying in wait beside game trails. They will deliver a bone-crushing bite, and trail after the wounded creature, waiting until blood loss does it in.

 

Appearance:

A Bear-Croc has a thickly-built lizard-shaped body and grows from 15 to 20 feet in length. Coloration is a pale greenish color with light tan striping. The long tail is very thick, and holds reserves of fat for lean times.

 

Designer's Notes:

The Bear-Croc character sheet was developed from the Foetodon character sheet. It didn't appear in King Kong.

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Re: Creatures from Skull Island

 

BIDENSAURUS MACTABILIS

"Deadly Two-Fanged Lizard"

[b]Val	CHA	Cost	Roll	Notes[/b]
13	STR	3	12-	Lift 150 kg; 2 1/2d6 HTH Damage
15	DEX	15	12-	OCV:  5/DCV:  5
16	CON	12	12-
12	BODY	4	11-
8	INT	-2	11-	PER Roll 11-
5	EGO	-10	11-	ECV:  2
15	PRE	5	12-	PRE Attack:  3d6
6	COM	-2	11-

6	PD	3		Total:  6 PD (2 rPD)
5	ED	2		Total:  5 ED (2 rED)
3	SPD	5		Phases:  4, 8, 12
6	REC	0
32	END	0
27	STUN	0		[b]Total Characteristics Cost:  35

Movement[/b]:	Running:	8"/16"
Swimming:	2"/4"
Tunneling:	1"/2"

[b]Cost	Powers & Skills[/b]
15	[b]Fanged Bite:[/b]  HKA 1d6 (1 /2d6 with STR), END 2
4	[b]Swift:[/b]  Running +2" (8" total), END 2
2	[b]Burrowing:[/b]  Tunneling 1" through 1 DEF material; Extra Time (Full Turn; -1 1/4), 
Earth And Soil Only (-1/2), END 1
6	[b]Sharp Senses:[/b]  +2 PER with all Sense Groups
5	[b]Nocturnal:[/b]  IR Perception (Sight Group)
5	[b]Sharp Sense Of Smell:[/b]  Tracking for Normal Smell
5	[b]Tail:[/b]  Extra Limb, Inherent (+1//4); Limited Manipulation (-1/4)

[b]Skills[/b]
10	Combat Skill Levels:  +2 with HTH

0	AK:  Skull Island Uplands 8-
0	Analyze Animal 8-
2	Climbing 14-; Mountainsides Only (-1)
3	Concealment 11-
3	[b]Camouflage Coloration:[/b]  +4 to Concealment; Self Only (-1), Only In Specific 
Environments/Situations (-1)
0	PS:  Lycaesaurus Abilities 8-
0	Shadowing 8-
3	Stealth 12-
1	[b]Camouflage Coloration:[/b]  +1 to Stealth; Only In Specific 
Environments/Situations (-1)
0	Survival 8-
[b]64	Total Powers & Skills Cost
99	Total Character Cost

75+	Disadvantages[/b]
15	Physical Limitation:  Animal Intelligence (F, G)
0	Physical Limitation:  Human Sized
15	Physical Limitation:  Very Limited Manipulation (F, G)
[b]110	Total Disadvantage Points[/b]

Ecology:

A close relative of the lowlands-dwelling Lycaesaurus, Bidensaurus is a nocturnal predator. Normally a solitary animal, Bidensaurus will pair up in the breeding season, staying together for several months before splitting up.

 

Personality/Motivation:

Typical animal motivations.

 

Powers/Tactics:

A stated, Bidensaurus is a nocturnal predator, using its acute sense of smell to find its prey in the dark. Anything it does find is soon dispatched with a single bite from its saber tooth-equipped jaws.

 

Appearance:

About the size of a very large dog -- five to six feet in length -- Bidensaurus looks much like a dog-shaped lizard, with a stiff tail and clawed toes on its feet. It is a light tan in color with a broken pattern of darker stripes.

 

Designer's Notes:

Bidensaurus was built by scaling up the Lycaesaurus character sheet. It didn't appear in King Kong.

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Re: Creatures from Skull Island

 

BIFURCATOPS PERITUS

"Skilled Two-Prong Face"

[b]Val	CHA	Cost	Roll	Notes[/b]
20	STR	10	13-	Lift 400 kg; 4 1/2d6 HTH Damage
18	DEX	24	13-	OCV:  6/DCV:  6
18	CON	16	13-
14	BODY	8	12-
8	INT	-2	11-	PER Roll 11-
5	EGO	-10	10-	ECV:  2
15	PRE	5	12-	PRE Attack:  3d6
10	COM	0	11-

5	PD	1		Total:  5 PD (2 rPD)
5	ED	1		Total:  5 ED (2 rED)
3	SPD	2		Phases:  4, 8, 12
8	REC	0
36	END	0
33	STUN	0		[b]Total Characteristics Cost:  55

Movement:[/b]	Running:	12"/24"
Swimming:	0"/0"

[b]Cost	Powers & Skills[/b]
5	[b]Bite:[/b]  HKA 1 point (1/2d6 with STR), END 1
7	[b]Head Shield Spikes:[/b]  HKA 1/2d6; No STR Bonus (-1/2), END 1
2	[b]Tough Skin:[/b]  Damage Resistance (2 PD/2 ED)
1	[b]Head Shield:[/b]  Armor (+1 PD/+1 ED); Only Protects Head/Neck (Hit Locations 3-5 on 
the Quadruped Hit Location Table) And Against Move-Through Damage (-1)
4	[b]Heavy:[/b]  Knockback Resistance -2"
10	[b]Swift:[/b]  Running +6" (12" total), END 2
6	[b]Sharp Senses:[/b]  +2 PER with all Sense Groups
5	[b]Tail:[/b]  Extra Limb, Inherent (+1//4); Limited Manipulation (-1/4)

[b]Skills[/b]
5	[b]Agile: [/b] Combat Skill Levels:  +1 with DCV

0	AK:  Skull Island Uplands 8-
0	Analyze Animal 8-
2	Climbing 14-; Mountainsides Only (-1)
0	Concealment 8-
0	PS:  Bifurcatops Abilities 8-
0	Shadowing 8-
0	Stealth 8-
0	Survival 8-
[b]47	Total Powers & Skills Cost
102	Total Character Cost

75+	Disadvantages[/b]
15	Physical Limitation:  Animal Intelligence (F, G)
5	Physical Limitation:  Large, up to twice human size (6'-10' long) (I, S)
15	Physical Limitation:  Very Limited Manipulation (F, G)
[b]110	Total Disadvantage Points[/b]

Ecology:

This small, delicately-framed ceratopsian lives near the top of Skull Island's mountains, feeding on the assorted low-growing plants found scattered on the slopes. They dwell in large herds and unlike the rest of their kind, don't fight for dominance during mating season, but instead the males will engage in elaborate dances in an effort to impress females.

 

Personality/Motivation:

Typical animal motivations.

 

Powers/Tactics:

As their horns and head shield's aren't strong enough for most physical encounters, Bifurcatops will flee predators, turning and fighting only as a last resort.

 

Appearance:

Bifurcatops has a body similar in shape to the jungle-dwelling Tree-tops, with streamlined ceratopsian body, long legs, a long tail, and a narrow body. They grow anywhere from six to ten feet in length, and tend to be a dark gray in color.

 

Designer's Notes:

Bifurcatops was built from a scaled down Tree-tops character sheet. It didn't appear in King Kong.

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Re: Creatures from Skull Island

 

CHALY-TOPS

Chalyceratops Seradorsus

"Saw-Back Steel-Horned-Face"

[b]Val	CHA	Cost	Roll	Notes[/b]
30	STR	20	15-	Lift 1,600 kg; 6d6 HTH Damage
14	DEX	12	12-	OCV:  5/DCV:  5
23	CON	26	14-
20	BODY	20	13-
8	INT	-2	11-	PER Roll 11-
5	EGO	-10	10-	ECV:  2
18	PRE	8	13-	PRE Attack:  3 1/2d6
8	COM	-1	11-

8	PD	2		Total:  12 PD (4 rPD)
5	ED	0		Total:  7 ED (2 rED)
3	SPD	6		Phases:  4, 8, 12
11	REC	0
46	END	0
47	STUN	0		[b]Total Characteristics Cost:  84

Movement:[/b]	Running	6"/12"
Leaping:	0"/0"
Swimming:	0"/0"

[b]Cost	Powers & Skills[/b]
15	[b]Nose Horn:[/b]  HKA 1d6 (2d6 with STR), END 1
5	[b]Bite:[/b]  HKA 1 point (1/2d6 with STR), END 1
14	[b]Head Spikes:[/b]  HKA 1d6, Continuous (+1), Damage Shield (+1/2), Inherent (+1/4), 
Persistent (+1/2), Reduced Endurance (0 END; +1/2); Activates 8- (-2), Always 
On (-1/2), No STR Bonus (-1/2)
9	[b]Iron-Hide:[/b]  Armor (4 PD/2 ED)
6	[b]Head Frill:[/b]  Armor (+4 PD/+4 ED); Only Protects Head/Neck (Hit Locations 3-5 on 
the Quadruped Hit Location Table) And Against Move-Through Damage (-1)
3	[b]Reinforced Neck And Shoulders:[/b]  +7 PD; Only To Protect Against Damage Taken 
When Performing Move Throughs (-1)
12	[b]Heavy:[/b]  Knockback Resistance -6"
8	[b]Long Legs:[/b]  Running +4" (10" total), END 2
-2	[b]Can't Swim:[/b]  Swimming -2" (0" total)
3	[b]Sharp Senses:[/b]  +1 PER with all Sense Groups
5	[b]Tail:[/b]  Extra Limb, Inherent (+1//4); Limited Manipulation (-1/4)

[b]Skills[/b]
5	Combat Skill Levels:  +1 with Hand-to-Hand
4	Combat Skill Levels:  +2 OCV with Move-Through

0	AK:  Skull Island Uplands 8-
0	Analyze Animal 8-
0	Concealment 8-
0	PS:  Chaly-Top Abilities 8-
0	Shadowing 8-
0	Stealth 8-
0	Survival 8-
[b]87	Total Powers & Skills Cost
171	Total Character Cost

75+	Disadvantages[/b]
15	Physical Limitation:  Animal Intelligence (F, G)
5	Physical Limitation:  Large, up to twice human size (10'-16' long) (I, S)
5	Physical Limitation:  Reduced Leap, can't leap (I, S)
15	Physical Limitation:  Very Limited Manipulation (F, G)
56	[b]Experience
171	Total Disadvantage Points[/b]

Ecology:

Chaly-tops are distant cousins of to the massive, plains-dwelling Ferrucutus. They dwell far up the slopes, where the jungle gives way to scree and low-growing shrubs, and avoid the forests and thick jungle. Fairly rare, Chaly-tops only gather in numbers during the breeding season, when males will engage in violent jousts over breeding rights with small clusters of females. These fights will result in a surprising number of injuries and even fatalities, and it is rare to find an adult male Chaly-top with an undamaged or unscarred array of horns.

 

Personality/Motivation:

Typical animal motivations.

 

Powers/Tactics:

As with most ceratops, the adults will gather in a circle when threatened, with the young at the center, and a wall of armored head shields and horns on the outside. Any thing coming too close will be charged by the dominant male, who will attempt to gore, and then trample, a foe into the ground.

 

Appearance:

Chaly-tops resemble a shorter version of Ferrucutus, with only a single nose-horn, and two more over the eyes. They are a light tan in color and grow to be between ten and sixteen feet long.

 

Designer's Notes:

The Chaly-top was built based off of the Ferrucutus character sheet. It didn't appear in King Kong.

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Re: Creatures from Skull Island

 

GLADIODON IGNEOSPINUS

"Fire-Spine Sword Tooth"

[b]Val	CHA	Cost	Roll	Notes[/b]
20	STR	10	13-	Lift 400 kg; 4d6 HTH Damage
18	DEX	24	13-	OCV:  6/DCV:  6
20	CON	20	13-
15	BODY	10	12-
8	INT	-2	11-	PER Roll 11-
5	EGO	-10	10-	ECV:  2
20	PRE	10	13-	PRE Attack:  4d6
10	COM	0	11-

8	PD	4		Total:  8 PD (2 rPD)
6	ED	2		Total:  6 ED (2 rED)
3	SPD	2		Phases:  4, 8, 12
8	REC	0
40	END	0
35	STUN	0		[b]Total Characteristics Cost:  82

Movement:[/b]	Running:	8"/16"
Leaping:	2"/4"
Swimming:	2"/4"

[b]Cost	Powers & Skills[/b]
30	[b]Sabertooth Bite:[/b]  HKA 2d6 (3d6+1 with STR), END 1
2	[b]Scaled Skin:[/b]  Damage Resistance (2 PD/2 ED)
8	[b]Heavy:[/b]  Knockback Resistance -4"
1	[b]Pouncing:[/b]  Leaping +2" (4" total); Forwards Only (-1), END 1
12	[b]Swift:[/b]  Running +6" (12" total), END 2
6	[b]Sharp Senses:[/b]  +2 PER with all Sense Groups
5	[b]Tail:[/b]  Extra Limb, Inherent (+1//4); Limited Manipulation (-1/4)

[b]Skills[/b]
5	Combat Skill Levels:  +1 with Hand-To-Hand
4	Combat Skill Levels:  +2 OCV with Sabertooth Bite

0	AK:  Skull Island Uplands 8-
0	Analyze Animal 8-
2	Climbing 14-; Mountainsides Only (-1)
3	Concealment 11-
3	[b]Camouflage Coloration:[/b]  +4 to Concealment; Self Only (-1), Only In Specific 
Environments/Situations (-1)
0	PS:  Gladiodon Abilities 8-
0	Shadowing 8-
3	Stealth 13-
1	[b]Camouflage Coloration:[/b]  +1 to Stealth; Only In Specific 
Environments/Situations (-1)
0	Survival 8-
[b]85	Total Powers & Skills Cost
167	Total Character Cost

75+	Disadvantages[/b]
15	Physical Limitation:  Animal Intelligence (F, G)
10	Physical Limitation:  Enormous (20' long) (F, S)
5	Physical Limitation:  Reduced Leap, can only leap half as far as STR indicates (I, S)
15	Physical Limitation:  Very Limited Manipulation (F, G)
47	[b]Experience
167	Total Disadvantage Points[/b]

Ecology:

Another mammal-like predator, Gladiodon will take both herbivores (such as Bifurcatops and Chaly-Tops), but also other carnivores. Male Gladiodon are also known for their courtship displays, shaking their large dorsal crests as they strut and yawn, exhibiting large saber teeth, while the females pick the one who most impresses them.

 

Personality/Motivation:

Typical animal motivations.

 

Powers/Tactics:

Ambush predators, Gladiodon will pounce on prey, delivering a savage bite with their saber teeth. The animal will then leap away and let blood loss do in its prey, following at a safe distance.

 

Appearance:

Measuring 8 to 18 feet in length, Gladiodon is a huge mammal-like reptile, with grayish skin, red stripes, and a large dorsal fan (of crest) running down its back.

 

Designer's Notes:

Gladiodon was created by blending together elements from various World of Kong character sheets I'd already written. It didn't appear in King Kong.

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Re: Creatures from Skull Island

 

MALEVOLUSAURUS PERDITOR

"Malicious-Lizard Destroyer"

[b]Val	CHA	Cost	Roll	Notes[/b]
25	STR	15	14-	Lift 800 kg; 5d6 HTH Damage
15	DEX	15	12-	OCV:  5/DCV:  5
21	CON	22	13-
18	BODY	16	13-
8	INT	-2	11-	PER Roll 11-
5	EGO	-10	10-	ECV:  2
20	PRE	10	13-	PRE Attack:  4d6
6	COM	-2	10-

10	PD	5		Total:  14 PD (4 rPD)
8	ED	4		Total:  12 ED (4 rED)
3	SPD	5		Phases:  4, 8, 12
9	REC	0
42	END	0
42	STUN	0		[b]Total Characteristics Cost:  78

Movement:[/b]	Running:	6"/12"
Leaping:	0"/0"
Swimming:	0"/0"
Tunneling:	1"/2"

[b]Cost	Powers & Skills[/b]
2	[b]Sail:[/b]  REC +3; Only During Sunny Mornings (-2)
25	[b]Bite:[/b]  HKA 1 1/2d6 (3d6+1 with STR), END 2
8	[b]Claws:[/b]  HKA 1/2d6 (1d6+1 with STR); Reduced Penetration (-1/4), END 1
10	[b]Head Crown:[/b]  HA +2d6, Reduced Endurance (0 END; +1/2); Hand-To-Hand 
Attack (-1/2)
12	[b]Thick Hide:[/b]  Armor (4 PD/4 ED)
3	[b]Armored Head:[/b]  Armor (+2 PD/+2 ED); Only Protects Locations Hit Locations 3-5 (-1)
12	[b]Heavy:[/b]  Knockback Resistance (-2")
-2	[b]Can't Swim:[/b]  Swimming -2" (0" total)
3	[b]Digging:[/b]  Tunneling 1" through DEF 2 material; Extra Time (Full Turn; -1 1/4), Earth 
And Soil Only (-1/2)
3	[b]Sharp Senses:[/b]  +1 PER with all Sense Groups
4	[b]Strong Sense Of Smell:[/b]  +2 PER with Smell/Taste Group
5	[b]Tail:[/b]  Extra Limb, Inherent (+1//4); Limited Manipulation (-1/4)

[b]Skills[/b]
10	Combat Skill Levels:  +2 with Hand-To-Hand Combat

0	AK:  Skull Island Uplands 8-
0	Analyze Animal 8-
0	Concealment 8-
0	PS:  Malevolusaurus Abilities 8-
0	Shadowing 8-
0	Stealth 8-
0	Survival 8-
[b]95	Total Powers & Skills Cost
173	Total Character Cost

75+	Disadvantages[/b]
15	Physical Limitation:  Animal Intelligence (F, G)
10	Physical Limitation:  Enormous (20' long) (F, S)
5	Physical Limitation:  Reduced Leap, cannot leap (I, S)
15	Physical Limitation:  Very Limited Manipulation (F, G)
53	[b]Experience
173	Total Disadvantage Points[/b]

Ecology:

An uplands omnivore, Malevolusaurus will gladly take dig up small animals in their burrows, eat carrion, take wounded prey from others, eat fallen fruit, and uproot plants to get at the roots and tubers. Malevolusaurus tend to haunt the sunny side of the slopes, catching the warm rays with their tall sails and warming up quickly in the mornings. They also lay their eggs on the most sun-drenched slopes, digging out shallow pits and then leaving the eggs. Due to their large size, nothing else really preys on Malevolusaurus, except for other Malevolusaurus. Most young die that way, although Gladiodon are known to take a full grown Malevolusaurus from time to time.

 

Personality/Motivation:

Typical animal motivations.

 

Powers/Tactics:

Large and slow-moving, Malevolusaurus prefers to take prey with minimal effort on its part. Thus, it will hunt out carrion or take the wounded prey of another predator. Powerful jaws can make short work of anything foolish enough to disagree, although Malevolusaurus isn't above butting with its crest of blunt spikes atop its head or clawing.

 

Appearance:

Malevolusaurus appears to be a large Dimetredon-shaped animal, measuring 20 to 24 feet long. It is a mottled green color, with a tall (and usually ragged) sail, heavy jaws, and a crest (or crown) of knobs atop its head.

 

Designer's Notes:

I built Malevolusaurus by combining elements from some similar-sized character sheets of various World of Kong creatures I'd already written. It didn't appear in King Kong.

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Re: Creatures from Skull Island

 

KONG

Megaprimatus Kong

"Big-Primate Kong [King]"

[b]Val	CHA	Cost	Roll	Notes[/b]
45	STR	35	18-	Lift 12.5 tons; 9d6 HTH Damage
15	DEX	15	12-	OCV:  5/DCV:  5
20	CON	20	13-
20	BODY	20	13-
8	INT	-2	11-	PER Roll 11-
5	EGO	-10	10-	ECV:  2
25	PRE	15	14-	PRE Attack:  5d6
8	COM	-1	11-

10	PD	1		Total:  PD ( rPD)
10	ED	6		Total:  ED ( rED)
3	SPD	5		Phases:  4, 8, 12
13	REC	0
40	END	0
53	STUN	0		[b]Total Characteristics Cost:  104

Movement:[/b]	Running:  17"/34"
Swimming:  0"/0"

[b]Cost	Powers & Skills[/b]
4	[b]Roaring:[/b]  +10 PRE; Only For Fear-Based Presence Attacks (-1), Incantations (must 
roar; -1/4)
25	[b]Bite:[/b]  HKA 1 1/2d6 (3d6+1 with STR), END 2
13	[b]Arm Swing:[/b]  HA +4d6; Hand-To-Hand Attack (-1/2), END 2
6	[b]Thick Skin:[/b]  Damage Resistance (6 PD/6 ED)
12	[b]Heavy:[/b]  Knockback Resistance -6"
22	[b]Charge:[/b]  Running +11" (17" total), END 2
-2	[b]Can't Swim:[/b]  Swimming -2"
6	[b]Sharp Senses:[/b]  +2 PER with all Sense Groups
7	[b]Can Use Feet As Hands:[/b]  Extra Limbs (2), Inherent (+1/4)
10	[b]Long Arms:[/b]  Stretching +1", Inherent (+1/4), Reduced Endurance (0 END; +1/2); Always 
Direct (-1/4), Limited Body Parts (arms; -1/4), No Noncombat Stretch (-1/4)

[b]Skills[/b]
10	Combat Skill Levels:  +2 with Hand-To-hand Combat

3	Acrobatics 12-
0	AK:  Skull Island Uplands 8-
0	Analyze Animal 8-
3	Breakfall 12-
3	Climbing 12-
0	Concealment 8-
0	PS:  Kong Abilities 8-
0	Shadowing 8-
0	Stealth 8-
0	Survival 8-
[b]122	Total Powers & Skills Cost
226	Total Character Cost

75+	Disadvantages[/b]
10	Physical Limitation:  Enormous (25' tall) (F, S)
10	Physical Limitation:  Limited Manipulation (F, S)
10	Physical Limitation:  Near-Human Intelligence (F, S)
[b]121	Experience
226	Total Disadvantage Points[/b]

Ecology:

It is unknown when the species of giant ape known as "Kong" arrived on Skull Island. Estimates place it at a few thousands years ago, most likely coming from mainland Asia. A possible ancestor for Kong would be the giant prehistoric ape known as Gigantopithecus. As Gigantopithecus grew to be around 10 feet in height, while Kong regularly grew to be twenty feet or more (based on skeletons found on Skull Island), if Kong is descended from Gigantopithecus then it must have adapted quickly to the dangers of Skull Island. Due to the nature of the gorilla/ape decorated ruins found all over the island, there is the theory that Kong's kin came over with the human civilization, and may have served as guards, gods, or something else.

 

Based on the habits of other great apes, it can be presumed that Kong lived in small family groups, with females and young guarded by the much larger males. They would live where food was plentiful, ranging down from the uplands into the jungle and the lush growth to be found there. Kong would feed on leaves, shoots, fruit, and (if chimpanzees are a basis), some invertebrates and small animals.

 

As with other apes, communication was vital among the Kong, with vocalizations a prime component, but also including posturing and certain nuances of body language. Certainly, Kong's impressive chest-pounding displays served to demonstrate his dominance as well as intimidate rivals and frighten enemies. Something a simple as a grunt may have been sufficient to discourage some predators -- of which the young were in constant danger, as a even an infant Kong would make a handsome meal for a V. rex.

 

Kong, himself, brought back to New York with the Carl Denham expedition, was the last of his kind, and his death brought about the extinction of his species.

 

Personality/Motivation:

Typical animal motivations. As with all great apes, Kong were capable of complex social behavior and would exhibit distinct personalities. Kong himself proved ot be very intelligent if understandably ill-tempered.

 

Powers/Tactics:

A full-grown adult male Kong is an equal match for a V. rex, although the largest V. rexes would have presented quite a challenge. Kong himself was able to fight off three V. rexes, but he was an exceptional specimen. The Kong had the advantage of intelligence and gasping hands, and could use primitive tools (clubs and rocks) to batter a V. rex into leaving. Grappling, rending, and biting were also part of a Kong's combat repertoire. In any case, the young of each species were in constant danger from the adults, as killing a young Kong or V. rex eliminated a future competitor.

 

Appearance:

Kong appears as a gorilla standing anywhere from 18 to 25 feet in height. Skin is a dark black, as is the fur. Older males will have grayish to sliver hair on the back and head.

 

Designer's Notes:

The Kong character sheet was made by applying the "Enormous" package to the character sheet for a Gorilla in the HERO System Bestiary and then making some alterations. Please note that technically, this character sheet would fall fairly quick to the Vastatosaurus Rex (based on the character sheets), but while V. rex represents the largest size of animal, this is more of a genetic template for the Kong and should be modified as the GM sees fit. Oh, and yes, Kong appeared in King Kong.

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Re: Creatures from Skull Island

 

There you go.

 

All done.

 

Whew....

 

:hex:

 

You must spread some Reputation around before giving it to Susano again.

 

Thanks for the creatures... made one of my lost world pocket dimensions easy to populate...

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  • 3 weeks later...

Re: Creatures from Skull Island

 

Awesome Job, now you made me buy the book to have the pictures and flavour text to go with your HERO stats!

 

FWIW, I'm thinking an Isle of Dread-esque adventure will be in order with this stuff someday.

 

Thanks!

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Re: Creatures from Skull Island

 

Awesome Job, now you made me buy the book to have the pictures and flavour text to go with your HERO stats!

 

FWIW, I'm thinking an Isle of Dread-esque adventure will be in order with this stuff someday.

 

Thanks!

 

My plan is working....

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