incrdbil Posted May 31, 2006 Report Share Posted May 31, 2006 Re: The things I learned playing a gunbunny Ranged Combat levels, bought only to increase the number of autofire shots that hit, OAF scope, 14- are really, really nice. Quote Link to comment Share on other sites More sharing options...
Matt Frisbee Posted June 1, 2006 Report Share Posted June 1, 2006 Re: The things I learned playing a gunbunny Observations from the peanut gallery: 1. Incomming fire has the right of way. 2. If at first you don't succeed, take the safety off. 3. The true marksman never runs out of ammo before he or she runs out of targets. 4. Bad news: you can't outrun a bullet. Good news: neither can they. 5. Concussion grenades are good, fragmentation grenades are better; smoke grenades are good, tear gas grenades are better -- but willie peter trumps them all. Matt "What's-the-penalty-for-a-head-shot-again?" Frisbee Quote Link to comment Share on other sites More sharing options...
Remjin Posted June 5, 2006 Report Share Posted June 5, 2006 Re: The things I learned playing a gunbunny 5. Concussion grenades are good' date=' fragmentation grenades are better; smoke grenades are good, tear gas grenades are better -- but willie peter trumps them all.[/quote'] Willie Peter... hehe... nice, took me a second to get that one. Quote Link to comment Share on other sites More sharing options...
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