Alibear Posted May 11, 2006 Report Share Posted May 11, 2006 Re: The things I learned playing a gunbunny If you need to give your .45 to an unarmed colleague you can still have lots of fun with your Cold Steel Recon Tanto and an upside-down car full of Yakuza hitmen. Quote Link to comment Share on other sites More sharing options...
Manic Typist Posted May 11, 2006 Report Share Posted May 11, 2006 Re: The things I learned playing a gunbunny Make sure you arm all of your unarmed colleagues before leaivng the base. Not for their sake, for yours. Now you can have more guns nearby! Quote Link to comment Share on other sites More sharing options...
Susano Posted May 12, 2006 Report Share Posted May 12, 2006 Re: The things I learned playing a gunbunny Bagfull of Guns -- never leave home without it. Quote Link to comment Share on other sites More sharing options...
Korvar Posted May 12, 2006 Report Share Posted May 12, 2006 Re: The things I learned playing a gunbunny Bagfull of Guns -- never leave home without it. Sometimes I think you should pay for a Gun Caddy follower. "Difficult lie, sir. I would recommend the AK-47." Quote Link to comment Share on other sites More sharing options...
TheRavenIs Posted May 13, 2006 Report Share Posted May 13, 2006 Re: The things I learned playing a gunbunny Sometimes I think you should pay for a Gun Caddy follower. "Difficult lie, sir. I would recommend the AK-47." Or, "Sir/Madam, you might need the AP rounds?" You must spread some Reputation around before giving it to Korvar again. Quote Link to comment Share on other sites More sharing options...
alexraccoon Posted May 13, 2006 Report Share Posted May 13, 2006 Re: The things I learned playing a gunbunny when they tell you you should never bring a knife to a gun fight wait till you both run out of ammo then stab them Consider using a projectile knife good to catch somebody by surprise especially if they use that line. Quote Link to comment Share on other sites More sharing options...
Barton Posted May 14, 2006 Report Share Posted May 14, 2006 Re: The things I learned playing a gunbunny Sometimes I think you should pay for a Gun Caddy follower. "Difficult lie, sir. I would recommend the AK-47." Great quote. Gave you rep! Quote Link to comment Share on other sites More sharing options...
Shigeru Posted May 14, 2006 Report Share Posted May 14, 2006 Re: The things I learned playing a gunbunny If you bag a thug who was packing, holster your gun and use his. Chances are good his buddies use the same ammo so you won't have much trouble picking up all you need when you gun them down. Quote Link to comment Share on other sites More sharing options...
Lucius Posted May 15, 2006 Report Share Posted May 15, 2006 Re: The things I learned playing a gunbunny If the alien invaders are humanoid, you can probably use their weapons. Lucius Alexander The palindromedary suggests testing them when you're NOT actually in combat, however.... Quote Link to comment Share on other sites More sharing options...
lapsedgamer Posted May 16, 2006 Report Share Posted May 16, 2006 Re: The things I learned playing a gunbunny Someone ever tries to kill you, you try to kill 'em right back! --Malcolm Reynolds Quote Link to comment Share on other sites More sharing options...
Morgan Keyes Posted May 22, 2006 Report Share Posted May 22, 2006 Re: The things I learned playing a gunbunny When direct fire doesn't work, having the security of a Thumper (ie., a grenade launcher). Grenadiers, the best in pocket artillery. Win the Mind, Win the Day Airborne All the Way! Quote Link to comment Share on other sites More sharing options...
alexraccoon Posted May 23, 2006 Report Share Posted May 23, 2006 Re: The things I learned playing a gunbunny Don't draw fire; it irritates the people around you If the enemy is in range, so are you Aim towards the enemy is not a redundant instruction Quote Link to comment Share on other sites More sharing options...
Korvar Posted May 23, 2006 Report Share Posted May 23, 2006 Re: The things I learned playing a gunbunny Friendly Fire Isn't It's amazing how quickly a misplaced grenade can turn your teammates against you. Quote Link to comment Share on other sites More sharing options...
Susano Posted May 23, 2006 Report Share Posted May 23, 2006 Re: The things I learned playing a gunbunny 19. Machine gun + shotgun is even cooler than just shotgun 60. Whenever you have a problem, the best solution is to nuke it from orbit. 74. Guns are cooler in the future. Especially when Hicks is using them. 75. The coolest guys always carry shotguns. 76. Keep a shotgun handy for close encounters 77. Always keep extra ammo handy in case your CO is a wuss 86. Pulse rifles are like the shotguns of the future. Hicks has a shotgun and a pulse rifle, because he's extra cool. 109. Duct tape makes a shotgun really cool. 113. If you use two pistols, you hit more with each of them. 114. Ammo is expendable. Bad guys, doubly so. 115. If the bad guy has a pez dispenser of henchmen all in white, you need a shotgun. 116. Of course, shotguns are useful at any time 120. In China, plants have guns for fruit 121. Potted plants are cool to smack people with, and cooler when they contain pistols. 124. One gun = Superman, Two guns = God 125. When the music stops, reach for a shotgun 126. Never stop firing - only wusses worry about maintaining balance 138. Never take off the bullet proof vest unless you're the star of the movie 139. If you can smoke a cigarette and chew on a toothpick or matchstick, you can also probably shoot with an automatic pistol in each hand. 143. If a guy's in your way, shoot him 144. Don't eat at the same restaurant as Chow-Yun Fat 145. Use an entire clip for each person, just to make sure 146. We really gotta try that slide-down-a-railing-and-shoot-bad-guys thing 147. If there's a guy with a submachine gun in a room, don't go in 148. It takes real skill to chew a toothpick during a gun fight 186. Shotguns rule. Utterly and completely. They are inanimate gods of destruction. 194. Shotguns also have one of the coolest gun sounds known to man 413. if you're gonna kill someone, have them stand on some plastic. 633. A shotgun alone doesn't make you totally cool. For total coolness, you need a shotgun, a pistol, a crossbow, another poistol, some knives, another pistol, a grenade or two, another shotgun, and some extra shells, and a spatula. 220. A guitar case is the ideal place to store buttloads of guns. 243. With a dog and some weapons, you're prepared for the future. 262. Money is no object to a guy with a lot of guns 263. Explosive-head bullets are a man's favorite 271. Explosive-head bullets like really rule around gas stations. 301. Never ever ever ever ever ever stop shooting 302. Shotgun shells don't even have to be fired from a shotgun to blow lots of stuff up 303. Friends don't let friends run out of ammo 461. If there's a Guns n' Roses song in the movie, and you're walking through mall with a box of roses, there damn well better be a shotgun in there. 545. "Antonia Banderas" is Spanish for "Chow-Yun Fat". 546. It's easier to pull a trigger than play a guitar. 553. Guitar cases hold guns. Guitars hold cocaine. Quote Link to comment Share on other sites More sharing options...
TheRavenIs Posted May 23, 2006 Report Share Posted May 23, 2006 Re: The things I learned playing a gunbunny Shotgun = good. Automatic Shotgun = better. Two Automatic Shotgun's = best. Quote Link to comment Share on other sites More sharing options...
freakboy6117 Posted May 24, 2006 Report Share Posted May 24, 2006 Re: The things I learned playing a gunbunny if there is a guy in a room with a sub machine gun shoot through the wall or door with your shot gun if you miss the first time you can use the handy hole to get him with the next shot ( thouigh porbably while hes realoding after spray firing the wall). Quote Link to comment Share on other sites More sharing options...
LordGhee Posted May 26, 2006 Report Share Posted May 26, 2006 Re: The things I learned playing a gunbunny A radio and a fire base is a Glorious thing. Lord Ghee Quote Link to comment Share on other sites More sharing options...
Basil Posted May 27, 2006 Report Share Posted May 27, 2006 Re: The things I learned playing a gunbunny Make sure your shotgun feeds from detachable clips, because reloading a pump takes too freaking long. Also, single- and double-barrels are for fools. Or wierd-butt specialty ammo (but even that can be fed through a (semi-)auto shotgun, if it's got a pump backup). Quote Link to comment Share on other sites More sharing options...
Remjin Posted May 29, 2006 Report Share Posted May 29, 2006 Re: The things I learned playing a gunbunny Hmmm... things I learned as a gunbunny.... Handguns are only useful because they're easy to carry, easy to conceal, and fun to play with. Lasers on said pistols are mostly a communications device... communicating the likely demise or any specific body part to your current acquaintance. Shotguns that are cut-down enough become handguns. These are usually over/under or side-by-side. Low on repetition, but its hard to miss at point blank with an area effect. Otherwise, shotguns are both intimidating and loud. Real shotguns have a pump action, automatics are for gunbunnies with soft shoulders and high-volume tear ducts. There is no ammunition besides buckshot and slugs. Everything else classifies as firecrackers, pyrotechnics, and "not readily available" which might bring one to "conserve ammunition" - a sacriligious phrase if I ever heard one. Rifles are for more professional work. We use rifles when things get serious. Up until now, we've just been playing around. High caliber and high volume in precisely placed amounts. Think Heat, not Rambo, and make the enemy clutch their teddy bears and cry for their mommas. Snipers are boring and are not true gunbunnies. See first part of rifles, negate high volume displacements. True professionals are boring because they are far too efficient. Efficiency is anti-thesis to the gun-bunny who must always take the hardest way... its in the rulebook. Gunbunnies should not use swords. Using a sword means you put down a gun, which is bad. If you must use a sword, let it be something besides a katana... katanas are done, katanas are way overdone. However, it must be acknowledged that katanas (and most asian swords) are very cool. If you must use a blade, try something different, like a roman cestus, or a swiss army knife. Think how mean you have to be to kill people with a corkscrew and then a mini-scissor! ********************************************* Gun-bunny movie references: Equilibrium, Army of Darkness, Heat, Hard Boiled, The Killer, Mission: Impossible 2. Should get you started anyway! Quote Link to comment Share on other sites More sharing options...
gojira Posted May 30, 2006 Report Share Posted May 30, 2006 Re: The things I learned playing a gunbunny Throw a grenade in first. Quote Link to comment Share on other sites More sharing options...
alexraccoon Posted May 31, 2006 Report Share Posted May 31, 2006 Re: The things I learned playing a gunbunny Throw a grenade in first. Always remember to pull the pin Quote Link to comment Share on other sites More sharing options...
input.jack Posted May 31, 2006 Report Share Posted May 31, 2006 Re: The things I learned playing a gunbunny Always remember to pull the pin And pull it with your hand. I get sick and tired of seeing these jerks pulling hand grenade pins with their teeth. You try that, you lose teeth! (Unless youve pre-pulled the pin and slipped it back in, to make the pin easier to pull when you want to. But thats NOT a smart thing to do. Especially if youre going to dangle the grenades off your vest by the pins all macho-style) Quote Link to comment Share on other sites More sharing options...
input.jack Posted May 31, 2006 Report Share Posted May 31, 2006 Re: The things I learned playing a gunbunny Stay away from the guy dangling grenades off his vest by the pins, all macho-style. Quote Link to comment Share on other sites More sharing options...
Korvar Posted May 31, 2006 Report Share Posted May 31, 2006 Re: The things I learned playing a gunbunny Specifically, pull the pin, throw the grenade, keep the pin. Any other combination is likely to End Badly. Quote Link to comment Share on other sites More sharing options...
incrdbil Posted May 31, 2006 Report Share Posted May 31, 2006 Re: The things I learned playing a gunbunny Three Shot autofire is the munchkin gunbunny's best friend, unless you are really munchkin and manage to hit by +10 all the time. Quote Link to comment Share on other sites More sharing options...
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