I think Shadowrun has always been one of those games that is easy and fun to play but pretty difficult to GM becuase of the vast amount of ground you need to cover. I have GMed Shadowrun a LOT, but have played very little. The thing is, seems like with every edition there is one section that I just cannot keep in my head. The most recent two editions, the whole matrix thing was beyond my ability to remember it all. I would read the section, run it fine for a couple of sessions, and poof, it was gone again. Read it again, run it some more, etc. etc. ad infinitum. Got a bit tiring. Not sure why... 2nd and 3rd it was magic.
It's basically the D&D of science fiction gaming. It has everything so has wide appeal. The video games can only be helping it, which is good. Funny thing is, I personally got into Shadowrun because no one would play Cyberpunk with me, but when I mentioned the Shadowrun book people perked up. In the end, I like Shadowrun as well, so it's not too much of a loss.
And, getting back on topic...
A Champions game... sort of.
Josh, our semi-psychic duplicator/summoner/clone maker: Hey, you ever heard of "The Stranger?"
Linette, our elastic former cheerleader: Ewwww...
Josh: No, not that...
Linette: *smiling* *arched eyebrow*
Josh: ...I duplicate, I don't need to sit on my hand.
Linette: EEEEWWWW...
The M-F'ing Dragon of the West, B****! : I BLAST IT!
GM: ...the little girl?
The M-F'ing Dragon of the West, B****! : That ain't no little girl, holding a physics book in the middle of the street like that...
GM: Did you just MIB me?
The M-F'ing Dragon of the West, B****! : YEA-UH!