Sunday_Gamer Posted June 13, 2006 Report Share Posted June 13, 2006 I saw the question you asked Steve about essentially catching the weapon. Now I'll admit I was a little perplexed by his answer since I clearly recall such fantabulous items as the Spell Catching Rope from Fantasy Hero. It was basically a delayed effect on reflection/trigger, I was hoping Steve could clarify how it had been done previously. It was a rope you would block spells with and when successfull, a knot would appear on the rope. If the knot was loosened and the rope snapped, the knot became undone and the spell was released. It was a very clever variation on the concept of "reflect to any target" If I recall properly it was missile reflection and they had but "trigger" on the "reflect to any target" portion of the power. If anyone else recalls, feel free to jump in. Sunday Quote Link to comment Share on other sites More sharing options...
Dust Raven Posted June 14, 2006 Report Share Posted June 14, 2006 Re: Nexus: Concerning the Missile Deflection... I'm a bit confused by Steve's answer as well. I think he's missunderstading the work "keep" to mean keeping it forever as part of the character, like when you take a gun away from the thug you don't get to take ownership of it. I'm sure Nexus was just wanting to know if the character could then use the item in a later Phase to throw at someone else, or use in HTH combat if applicable, and then get rid of like he would any other Focus taken away from another character. As to the Spell Catching Rope thingy, I have no idea. I don't have FH or any of the related books. Quote Link to comment Share on other sites More sharing options...
nexus Posted June 14, 2006 Report Share Posted June 14, 2006 Re: Nexus: Concerning the Missile Deflection... Maybe he did misunderstand my question, now that you mention it. I don't recall the Spell Catching Rope item though. Quote Link to comment Share on other sites More sharing options...
SirViss Posted June 15, 2006 Report Share Posted June 15, 2006 Re: Nexus: Concerning the Missile Deflection... The way I read it, I was sure that Steve read Missile Reflection. You may want to post a follow-up. (I'm too chicken) Quote Link to comment Share on other sites More sharing options...
Hugh Neilson Posted June 15, 2006 Report Share Posted June 15, 2006 Re: Nexus: Concerning the Missile Deflection... Nexus, I think the adder is the way to go. I'm sure this has been discussed before. It's such a simple solution to analogize Block in HTH to Missile Deflection at range that I can't figure out why this rule has never been implemented. Actually, I'm inclined to take it one step further, and make Missile Deflection allow Block to be used against ranged, as well as HTH, attacks. You could then have a further adder to allow the attack to be reflected, but only at a target in HTH range, and add Range to the reflection with yet another Adder. Characters could then block both ranged and HTH attacks without the kludge of a Triggered Missile Deflection. Quote Link to comment Share on other sites More sharing options...
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