Super Squirrel Posted October 2, 2006 Report Share Posted October 2, 2006 Re: 39 point me 7 KS: Stuff Super Squirrel Knows 17- Quote Link to comment Share on other sites More sharing options...
Vondy Posted October 3, 2006 Report Share Posted October 3, 2006 Re: 39 point me I've done a play yourself campaign. It only lasted two game sessions and wasn't really that much fun. I ran a three session play yourself as a joe-shmoe in the world of darkness game. It was hilarious. Then again, my group was into self-parody. Quote Link to comment Share on other sites More sharing options...
Vondy Posted October 3, 2006 Report Share Posted October 3, 2006 Re: 39 point me Lets give this a try, stats only, with notation... 12 STR 2 pts as noted above. I can handle a .44 magnum, a 12 gauge, or a bastard sword comfortably, and can lift a bit more than the average couch potato Hero's STR minimums for weapons are broken beyond all comprehension and should not be used to guage someone's strength. My wife can one hand pump a 12 guage, and then fire it normally with no trouble, and she's probably strength 9-10. I can handle most of the weapons in th 12-13 strength range without problems - and I'm maybe STR 11. Probably 10. Guaging Intelligence is also a problem. In the real world you have people who are off the charts in some areas, but only fair-to-middlin in others. And then you have guys who don't display fantastic mental dexterity, but ponder issues very deeply over time, and come up with answers few others can fully apprehend. How do you model that? Skill enhancers over intelligence? Skill levels with certain kinds of skill checks? Just high skill rolls? Quote Link to comment Share on other sites More sharing options...
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