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GLC Clones


JmOz

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Originally posted by Killer Shrike

My opinion, if I might be so bold, is that if you want a GLC-equivalent, and you are not playing in the DC setting, then at least give it a different, original name and motif. Same with WW and any other published character.

 

Make your own world, not some confused mishmash of some new stuff, and some familiar stuff. Creative reasons aside, doing what you are talking about leads to erroneous expectations about what is the same as familiar material and what is different.

 

If the players are like "Oh, the GLC", they are going to make certain assumptions that may not be true about YOUR version of the GLC. But if you call them the "Universal Defense Legion", the players know better than to make assumptions by default.

 

I was wondering what other ideas people have had, mine is not that original, but does draw on enough different sources to make it seem that way :D

 

Star Knights

 

The star Knights are a law enforcement agency for what is known as the Milkey Way Galaxy.

 

The knights are answerable to the Council (a group of knights), each knight is given broad authority similar to what was common in the old west. Essentialy a Knight will be given an area to patrol sent out to it, will be allowed to recruit others in the location to deputise (AKA Squires), etc...

 

To become a knight the individual is injected with Noanites that increase there physical prowels, grants them the ability to learn languages quickly (matter of minutes), and most importantly to interface with SK Equipment.

 

The knights are equipt with a suit proviing for defense, life support, flight, etc

 

They are also given a sidearm capable of shooting energy or forming an energy blade

 

Finaly most are also equipt with one of a number of special vehicles (This provides non tactical flight normaly, IE FTL)

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The Order of the Yellow Sign

 

From their base near Aldebaran, the Order of the Yellow Sign, each a member of a different, but always tentacled, amorphous or squamous, alien race, patrol the spaceways, keeping the galaxy safe for creatures without backbones.

 

Prospective members are strictly vetted before being contacted thru dreams. They are taught how to summon the magnificent winged byakhee which will be their steed and how to brew space-mead, which nourishes them on long journeys thru the murky Stygian depths between the stars.

 

Once their first and most dangerous journey has been completed, new recruits are given a talisman bearing the Yellow Sign, which is both their badge and the source of the Order's power. The radium-powered amulet projects a yellow ray which can either heal or hurt, according to the will of the wielder.

 

Finally the new member learns the secret name of the head of the Order, which they must never reveal to anyone.

 

The Order of the Yellow Sign. Leaving a loathsome slime trail on a planetoid near you. Soon!

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Guest innominatus

In my old group in California, one player had a GL-clone who was a member of an organization called the Void Knights. More than just guardians of the universe, the Void Knights were charged by the "Ones from Beyond" with protection of the entire Multiverse, including parallel realities and other dimensions. (The PC was a doppelganger for an extremely popular movie star here in our own universe.) When fully staffed (which they almost never were; the hazards were so great for the Void Knights that the attrition rate was pretty high) they numbered exactly 1,000. In order to liven up the costuming scheme a bit, rather than having them all be "Green" Lanterns, they Void Knights were split into 10 different Orders, each with their own signature color: Crimson (Red), Vermillion (Orange), Amber (Yellow), Emerald (Green), Indigo (Blue), Amethyst (Purple), Argent (Silver), Auric (Gold), Ebon (Black), and the Praetorian Guard (White). Each of the 10 Orders were then divided into 10 Cadres, which were comprised of 10 Void Knights each. So while on our world the PC was known as simply "Void Knight" or "Indigo", his official designation was "Indigo, Third of the Seventh Cadre" or "I 3-of-7".

Like the GLC, the Void Knights were equipped with a handheld weapon, called a "Power Band" (imagine a set of brass knuckles with just one big hole in the middle so it could slide down and fit snugly around the palm and back of your hand, just above the thumb); and a crystalline rod that served to recharge the Bands. The Power Bands also had a weakness similar to the GL's vulnerability to yellow -- any matter saturated with "M-Particles" (a fictitious sub-atomic particle common to many types of dimensional and exotic nuclear energies) could not be affected by the energy of the Power Bands. Whether a target object was saturated with M-Particles wasn't always as easy to determine as it was for GL to watch for yellow items, there were a lot of "chaos storms" erupting periodically in the campaign city, spewing out M-Particles and sometimes rendering entire neighborhoods (and anyone living in them) immune to Indigo's power.

And of course, no GL-clone would be complete without a Sinestro-esque opposite number. In our campaign, that role was filled by Sorvil, a disembodied consciousness who would possess various innocent bystanders and exercise her M-Particle based powers to wreak havoc and slaughter the Void Knights who hunted him. In her last appearance, Sorvil had taken over the mind of a world famous supermodel and activated the model's own latent mutant abilities of emotion control. She then proceeded to stroll through Times Square, transforming everyone within the range of her powers into enthralled fanatics who worshipped her as a goddess. By the time the heroes tracked Sorvil down her worshippers numbered in the tens of thousands; with their bodies they had formed a sort of "human pyramid" that she sat on as her throne, with the crazed fanatics clawing at each other and climbing over one another just to be nearer to their "goddess", and hundreds of people being crushed to death under the weight of those teeming masses. As the heroes closed to do battle, the worshippers would leap off the roofs of nearby buildings and try to impact the heroes on their way down -- only too glad to die in the name of Sorvil.

I do truly miss those days, now that I'm living up here in Alaska...

 

 

"Jesus! Nobody wants to hear your boring fucking origin story!"

-- Amok, "The Specials"

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Three GLCs

 

Our old campaigns had 3 of them:

 

The Mr. Bones Corps - an evil corps of 666 skeletal creatures with powers similar to Judge Death from the Judge Dread comics. They came from the planet Boa, a planet covered with bodies and ruled by the Boans. *wince*

 

The Death Knights - a now-defunct group of intergalactic martial artists who opposed the Boans. The had a naming convention that changed your last name to a combination of a color (which signified your company allegiance) and something you were known for. A dude who belonged to the Red Company and liked roses might be known as Josef Redthorn. A woman who belonged to the White Company and enjoyed reading might be known as Phoebe Whitepage.

 

The Black Band Brigade - on a lark, we all created 100 pt versions of ourselves and were all given black bands (that morphed into black watches) that were focused power pools. We then had to defend ourselves against a host of aliens who were after the damn things. Man, being a SPD 2 or three against them SPD 6 aliens was tough, even with the power pool.

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Psi Knights & Psi Lords

 

I once played a character named Saber, who was a Psi Knight. The Psi Knights were a galactic 'organization' which used psionic powers to promote the ideals of democracy, freedom and the rights of individual sentients. They typically displayed powers of telekinesis, telepathy and physical self-enhancement, and carried psionic weapons which could, among other things, reshape themselves into whatever weapon the wielder wanted them to be. Saber's weapon typically took the form of a glowing blue sword made of light, naturally. Any comparisons to the GLC or the Jedi Knights are, of course, ludicrous.

 

Their opposite numbers were the Psi Lords, who believed it was their duty as superior minds to arrange the universe in as orderly a fashion as possible. Orderly being defined as, "Psi Lords in charge and everyone else doing our bidding." 'Cause the Psi Lords know best, after all. Though they generally preferred to rule as powers behind the throne, acting as viziers and 'counselors'. So, generally, a Psi Lord would either work through minions or appear to be the lackey of an Emperor or something. Any suggestion that they might be a conflation of the Vorlons and Sith Lords are, naturally, also ludicrous.

 

You people and your suspicious minds.

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Re: Psi Knights & Psi Lords

 

Originally posted by Haerandir

I once played a character named Saber, who was a Psi Knight. The Psi Knights were a galactic 'organization' which used psionic powers to promote the ideals of democracy, freedom and the rights of individual sentients. They typically displayed powers of telekinesis, telepathy and physical self-enhancement, and carried psionic weapons which could, among other things, reshape themselves into whatever weapon the wielder wanted them to be. Saber's weapon typically took the form of a glowing blue sword made of light, naturally. Any comparisons to the GLC or the Jedi Knights are, of course, ludicrous.

 

Their opposite numbers were the Psi Lords, who believed it was their duty as superior minds to arrange the universe in as orderly a fashion as possible. Orderly being defined as, "Psi Lords in charge and everyone else doing our bidding." 'Cause the Psi Lords know best, after all. Though they generally preferred to rule as powers behind the throne, acting as viziers and 'counselors'. So, generally, a Psi Lord would either work through minions or appear to be the lackey of an Emperor or something. Any suggestion that they might be a conflation of the Vorlons and Sith Lords are, naturally, also ludicrous.

 

You people and your suspicious minds.

 

 

Attention to that little green man behind the curtain, pay not.

 

There is no Dark side, there is only marketing.

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