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New Limitation: Charges On Multipowers


schir1964

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Re: New Limitation: Charges On Multipowers

 

Re: Charges Limitation on the Multipower Reserve Only and END

If a character takes Charges on the reserve of a Power Framework to represent, say, a weapon with multiple settings that can only be used a certain number of times pe day, then by definition the Charges “apply” to all the slots, and thus the slots do not cost END. However, if the Charges on the reserve don't apply to the slots -- if they're taken, say, because the Framework can only be changed X times per day -- then the slots still cost END as usual.

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Steve Long

HERO System Line Developer

 

 

Despite the screenshot, the slots still don't cost END in #8: unless the charges on the pool indicate that the pool can only change slots 4 times per day.

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Re: New Limitation: Charges On Multipowers

 

Despite the screenshot' date=' the slots still don't cost END in #8: unless the charges on the pool indicate that the pool can [b']only change slots[/b] 4 times per day.

 

Steve's example is just that.. an example it is not the only way the charges limitation can be applied to just the pool.

 

from 5er page 321

 

Charges

Special rules apply when a character takes the Power Modifier Charges for a Multipower reserve or slots. For example, characters often do this to simulate a weapon with multiple settings (Multipower slots) that’s powered by a single “battery” (represented by a set amount of Charges). In this case, the Multipower as a whole has as many Charges as are bought for the reserve; each slot does not have that many Charges — all the slots, taken together, have that many Charges. The Modifier value applies only to the reserve, not to any slot. Conversely, if the character decides each slot has its own supply of “power” or “ammunition,” he applies the appropriate Charges Modifier to each slot, but not to the reserve, even if each slot has the same amount of Charges.

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