Hyper-Man Posted September 19, 2008 Report Share Posted September 19, 2008 Re: New Limitation: Charges On Multipowers ... Maybe screenshots of the power list with the framework and it's slots in place would be more helpful. But I doubt they are necessary. Here you go: Quote Link to comment Share on other sites More sharing options...
Istaran Posted September 19, 2008 Report Share Posted September 19, 2008 Re: New Limitation: Charges On Multipowers Re: Charges Limitation on the Multipower Reserve Only and END If a character takes Charges on the reserve of a Power Framework to represent, say, a weapon with multiple settings that can only be used a certain number of times pe day, then by definition the Charges “apply” to all the slots, and thus the slots do not cost END. However, if the Charges on the reserve don't apply to the slots -- if they're taken, say, because the Framework can only be changed X times per day -- then the slots still cost END as usual. __________________ Steve Long HERO System Line Developer Despite the screenshot, the slots still don't cost END in #8: unless the charges on the pool indicate that the pool can only change slots 4 times per day. Quote Link to comment Share on other sites More sharing options...
Hyper-Man Posted September 19, 2008 Report Share Posted September 19, 2008 Re: New Limitation: Charges On Multipowers Despite the screenshot' date=' the slots still don't cost END in #8: unless the charges on the pool indicate that the pool can [b']only change slots[/b] 4 times per day. Steve's example is just that.. an example it is not the only way the charges limitation can be applied to just the pool. from 5er page 321 Charges Special rules apply when a character takes the Power Modifier Charges for a Multipower reserve or slots. For example, characters often do this to simulate a weapon with multiple settings (Multipower slots) that’s powered by a single “battery” (represented by a set amount of Charges). In this case, the Multipower as a whole has as many Charges as are bought for the reserve; each slot does not have that many Charges — all the slots, taken together, have that many Charges. The Modifier value applies only to the reserve, not to any slot. Conversely, if the character decides each slot has its own supply of “power” or “ammunition,” he applies the appropriate Charges Modifier to each slot, but not to the reserve, even if each slot has the same amount of Charges. Quote Link to comment Share on other sites More sharing options...
Istaran Posted September 22, 2008 Report Share Posted September 22, 2008 Re: New Limitation: Charges On Multipowers That sounds like exactly the kind of situation he was specifying where Charges applies to the Pool (not the slots) and makes the slots 0 END for free. Quote Link to comment Share on other sites More sharing options...
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