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How many Dragon's teeth adorn YOUR shield?


SuperPheemy

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Re: How many Dragon's teeth adorn YOUR shield?

 

My current GM took that approach in our D&D story before he converted the campaign over to HERO system. He didn't bother with the challenge rating system: if we felt like charging off into the forest' date=' finding and attacking an orc warcamp far above our ability and that had nothing in particular to do with the story, rather than just moving discretely past to actually do our mission, well that was our call. He did use the classic GM flags to warn us, but well, you know how players can be ... :hush:[/quote']

Really? As soon as my players realized they got the same amount of XP roleplaying their way out of a conflict (and sometimes more - I give "Hero Points" for good roleplay), they have yet to meet an army they couldn't weasel their way around.

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Re: How many Dragon's teeth adorn YOUR shield?

 

Yup ... some players just are like that.

 

Last game one of the PC's got "really annoyed" with an NPC whom our GM had earlier described as "having a small standing army defending his estate". The PC promptly attacked said estate, on his own, without telling anyone else in the party what he was going to do, and without anything resembling a plan. It would have been much better (if still quite unwise) if he had at least first found some of his 10 NPC guardsmen to go too.

 

Well... let's just say that the PC is trying to figure out his new character for next session. :rolleyes:

 

If he saw a cave with a sign "Danger, dragon, go back, certain death this way!" I'm certain he would simply walk in, he wouldn't even discuss it with the party first.

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Re: How many Dragon's teeth adorn YOUR shield?

 

Ahh, yes, I've had to deal with a few of those. Usually as being one of the people trying to keep him from haring off and getting the rest of us killed. On the other hand, as GM, I'm usually 'nice' enough to let them run off, and get away from the other PCs (because, you know what? This sort almost always wants the XP for themselves alone..) so they can go get themselves killed. I won't always kill them; usually it's as much fun capturing them and tormenting the other PCs with their still-living selves.

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