steph Posted January 11, 2007 Report Share Posted January 11, 2007 Just want your opinions guys: i want to create a freeze water spell : it is better to use transform or change environnement transform water to ice or change-environnement temperature level - hope i am clear english not my first language steph Quote Link to comment Share on other sites More sharing options...
Manic Typist Posted January 12, 2007 Report Share Posted January 12, 2007 Re: freeze spell I recommend Change Environment. I recently had to make a spell like this, and the book provides such an example. Here is my slight alteration of it. Cold Snap With this spell, the caster can freeze any group of target liquids within range of his spell. Effective for getting the attention of everyone in a tavern, or turning a watery blockade into an escape route. Change Environment: freeze liquids (32"); Gestures (-1/4), Incantations (-1/4), OAF: Wizard's Staff (-1), Requires Magic Skill Roll (-1/2), Side Effect: 3d6 Entangle (-1/2). Active Cost: 30 Real Cost: 8 END: 3 Magic Skill Roll Penalty: -3 Quote Link to comment Share on other sites More sharing options...
Robyn Posted January 12, 2007 Report Share Posted January 12, 2007 Re: freeze spell Just want your opinions guys: i want to create a freeze water spell : it is better to use transform or change environnement transform water to ice or change-environnement temperature level The latter seems more SFX-based than mechanics-based. Perhaps an Entangle with some custom Limitation to reflect that it gradually fades away in warmer temperatures, combined with the CE to keep it cold? I would call "water to ice" a 5-point Transform, but considering how long past discussions have been on "the Body of water", you're probably better off not even going there Quote Link to comment Share on other sites More sharing options...
CraterMaker Posted January 12, 2007 Report Share Posted January 12, 2007 Re: freeze spell If he wanted an instantaneous effect, I'd go with Transform.. If he didn't mind if it took ten or fifteen minutes or so, I'd go with Change Environment.. Mind you , Change environment is a much nastier power at fantasy levels - temperatures of negative ten or fifteen degrees can cause SERIOUS trouble if people arent dressed for that sort of weather.. Crops dying, Frostbite, hypothermia, skin freezing to weapons and armor (especially the Frank Frazetta Chainmail Bikini Barbarianna's!) -CraterMaker (originally from Alaska! Go Cold!) Quote Link to comment Share on other sites More sharing options...
The Monster Posted January 13, 2007 Report Share Posted January 13, 2007 Re: freeze spell "Freeze Water" is SFX: what real effect does the spell have, in game terms? If it actually takes bodies of water and freezes them, then it's a Transform, and won't be usable to significantly chill a room or make a slippery ice sheet. Making catapult ammo from a nearby waterfall, however... If it covers stuff with a layer of ice, making them slippery and shiny, then it's probably a Change Environment, maybe with effects like Drain Running and Entangle. If you can freeze the water inside people's bodies (inside cells, in the bloodstream, etc.), then you've got some kind of Energy Blast, RKA, maybe with Penetrating or NND or some such. Mix and match as you like, or even build it as a mini-Multipower or Elemental Control. Quote Link to comment Share on other sites More sharing options...
The Monster Posted January 13, 2007 Report Share Posted January 13, 2007 Re: freeze spell If he wanted an instantaneous effect, I'd go with Transform.. If he didn't mind if it took ten or fifteen minutes or so, I'd go with Change Environment.. Mind you , Change environment is a much nastier power at fantasy levels - temperatures of negative ten or fifteen degrees can cause SERIOUS trouble if people arent dressed for that sort of weather.. Crops dying, Frostbite, hypothermia, skin freezing to weapons and armor (especially the Frank Frazetta Chainmail Bikini Barbarianna's!) -CraterMaker (originally from Alaska! Go Cold!) C'mon! Everyone knows that chainmail bikinis are just as effective at warding off cold as they are warding off swords. No problem! Quote Link to comment Share on other sites More sharing options...
steph Posted January 13, 2007 Author Report Share Posted January 13, 2007 Re: freeze spell ty monster ..what i want is just a freeze the water in one hex (like freeze a glass of water the water in a little aquarium etc...utility spell) but you give me a great idea with your freeze water in the body stef Quote Link to comment Share on other sites More sharing options...
Logan D. Hurricanes Posted January 13, 2007 Report Share Posted January 13, 2007 Re: freeze spell C'mon! Everyone knows that chainmail bikinis are just as effective at warding off cold as they are warding off swords. No problem! Ahh, chainmail bikinis... is there anything they can't do? Quote Link to comment Share on other sites More sharing options...
Manic Typist Posted January 13, 2007 Report Share Posted January 13, 2007 Re: freeze spell They can't cover any less? Quote Link to comment Share on other sites More sharing options...
AnotherSkip Posted January 13, 2007 Report Share Posted January 13, 2007 Re: freeze spell if you count nipple rings as a subset of chainmail bikinis then no they cant cover any less. Quote Link to comment Share on other sites More sharing options...
CraterMaker Posted January 14, 2007 Report Share Posted January 14, 2007 Re: freeze spell Heh heh heh.. magic nipple rings.. -CraterMaker Quote Link to comment Share on other sites More sharing options...
Cantriped Posted January 14, 2007 Report Share Posted January 14, 2007 Re: freeze spell Nipple-Rings of Arcane Armor: Armor (2 PD/2 ED), No Mass (+0) (6 Active Points); Short Vest (Protects Locations 12-13; -2), Side Effects (+3d6 STUN Damage When Nipple Rings are grabed | or +3d6 Normal Damage if they are torn off, and they may not be put back on until all body damage is healed; -1), Real Armor (-1/4), IIF (Nipple-Rings; -1/4) Quote Link to comment Share on other sites More sharing options...
Manic Typist Posted January 14, 2007 Report Share Posted January 14, 2007 Re: freeze spell Do they really meet the Inaccessible requirement?? Quote Link to comment Share on other sites More sharing options...
Cantriped Posted January 14, 2007 Report Share Posted January 14, 2007 Re: freeze spell Hmm, good point Nipple-Rings of Arcane Armor: Armor (2 PD/2 ED), Mass (+0) (6 Active Points); Short Vest (Protects Locations 12-13; -2), Side Effects (+3d6 STUN Damage When Nipple Rings are grabed | or +3d6 Normal Damage if they are torn off, and they may not be put back on until all body damage is healed; -1), IAF (Nipple-Rings; -1/2), Real Armor (-1/4) Quote Link to comment Share on other sites More sharing options...
Thia Halmades Posted January 15, 2007 Report Share Posted January 15, 2007 Re: freeze spell What do the nipple rings have to do with Freeze Water? Anyway, Steph, I would build this version as a Minor Transform, water to frozen water (you're simply changing the state of a thing to a different version of itself). Then just do X BODY to X Cubic Feet of ice; I'm too lazy to check if there's already a rule for it or not. Quote Link to comment Share on other sites More sharing options...
Basil Posted January 15, 2007 Report Share Posted January 15, 2007 Re: freeze spell Then just do X BODY to X Cubic Feet of ice; I'm too lazy to check if there's already a rule for it or not. A "cubic hex" is (IIRC) 6.928 cubic meters. That much water would mass 6.928 megagrams, which is a BODY of 16. Doubling/halving the volume (and hence mass) adds/subtracts one to/from the BODY. Quote Link to comment Share on other sites More sharing options...
Thia Halmades Posted January 15, 2007 Report Share Posted January 15, 2007 Re: freeze spell And there you have it. That's two I owe you -- t3h r3ppz0rz 2 j00!! Quote Link to comment Share on other sites More sharing options...
Cantriped Posted January 15, 2007 Report Share Posted January 15, 2007 Re: freeze spell The nipple rings had nothing to do with Freezing water. Infact, wearing them in freezing water is not recommended... At All, Ever. However, if you must wear your Nipple Rings in Freezing water, it better be These Nipple Rings: Nipple Rings of Arcane, Cold Resistant Armor: (Total: 21 Active Cost, 5 Real Cost) Armor (2 PD/2 ED), Mass (+0) (6 Active Points); Short Vest (Protects Locations 12-13; -2), Side Effects (+3d6 STUN Damage When Nipple Rings are grabed | or +3d6 Normal Damage if they are torn off, and they may not be put back on until all body damage is healed; -1), IAF (Nipple-Rings; -1/2), Real Armor (-1/4) (Real Cost: 1) plus +15 ED (15 Active Points); Side Effects (+3d6 STUN Damage When Nipple Rings are grabed | or +3d6 Normal Damage if they are torn off, and they may not be put back on until all body damage is healed; -1), Only vs. Cold (-1), IAF (Nipple-Rings; -1/2), Real Armor (-1/4), Linked (Armor; -1/4) (Real Cost: 4) Quote Link to comment Share on other sites More sharing options...
Cantriped Posted January 15, 2007 Report Share Posted January 15, 2007 Re: freeze spell But if you really must make Ice, this is Blackmage's (ok not really) Solution: Polar Ray: (Total: 75 Active Cost, 34 Real Cost) Energy Blast 4d6, Area Of Effect (8" Line; +1) (40 Active Points); No Range (-1/2), Spell (-1/2) (Real Cost: 20) plus Change Environment: Coveres Everything In Ice 4" radius (8" Line; +0), -3 Temperature Level Adjustment, -3 to DEX Roll and DEX Based Skill Rolls, Multiple Combat Effects (35 Active Points); Spell (-1/2), Linked (Energy Blast; -1/2), Instant (-1/2) (Real Cost: 14) Quote Link to comment Share on other sites More sharing options...
Thia Halmades Posted January 15, 2007 Report Share Posted January 15, 2007 Re: freeze spell Hrm. Or, you could do it as an EB, with a Side Effect, turns Water to Ice, although it wouldn't be worth many penalties, it also doesn't deal a lot of "damage" -- so long as the effect didn't entangle/entrap anyone, its just SFX. Of course, that really is the big question. WHY am I turning water to ice? To make frosty lemonade, or to make someone's blood run cold? Quote Link to comment Share on other sites More sharing options...
Cantriped Posted January 15, 2007 Report Share Posted January 15, 2007 Re: freeze spell Like thats a question, Didn't you know that acording to the Black-Mages code if something doesn't die, explode, or get violated by otherworldly tenticals - its just not magic. I don't know, I like the Transform option, it looks pretty good, but if you wanted both you would define the spell as a multipower (assuming the game your in doesn't define spells in a framework to start with) With one slot being a Transform for inanimate/freestanding water, and the other a basic EB of equal AP. Quote Link to comment Share on other sites More sharing options...
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