Willow Posted January 13, 2007 Report Share Posted January 13, 2007 So, I'm reading up on the Martial Throw maneuver, and variants on throwing. How fast does a thrown object move? Does it land at it's destination immediately? When the Martial Throw refers to the victims velocity/5, does it refer to this distance, or the velocity the victim was traveling at when he was thrown? Quote Link to comment Share on other sites More sharing options...
Hyper-Man Posted January 13, 2007 Report Share Posted January 13, 2007 Re: Some Throw Questions So, I'm reading up on the Martial Throw maneuver, and variants on throwing. How fast does a thrown object move? Does it land at it's destination immediately? When the Martial Throw refers to the victims velocity/5, does it refer to this distance, or the velocity the victim was traveling at when he was thrown? Velocity the victim was traveling. Most common use in superhero setting is when a flying-brick attempts moveby/movethrough vs. martial-artist with held action. Quote Link to comment Share on other sites More sharing options...
Willow Posted January 13, 2007 Author Report Share Posted January 13, 2007 Re: Some Throw Questions That was my reading, but I figured might as well get it clarified while I'm asking something else too! So, throw movements- instantaneous, or partitioned over several actions? Quote Link to comment Share on other sites More sharing options...
Edsel Posted January 13, 2007 Report Share Posted January 13, 2007 Re: Some Throw Questions The Throw maneuver is a half-Phase attack action, once you use it your actions are over for the Phase. Once you throw the victim it is assumed that they complete their involuntary flight and land during the same Phase that they are thrown. At least that is how I understand and have always played it. Quote Link to comment Share on other sites More sharing options...
Dust Raven Posted January 16, 2007 Report Share Posted January 16, 2007 Re: Some Throw Questions Yeah, everything is resolved before the next character's Phase. I've occasionally had players (as well as myself) aim the throw at a hex in the air, rather than on the ground. This doesn't get a further throw, but keeps the target in the air longer as they start to fall after "landing". Quote Link to comment Share on other sites More sharing options...
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