Talon Posted July 11, 2003 Report Share Posted July 11, 2003 Does anyone have a "Hero System in a page" sheet that they hand out to new players? I'm playtesting my GenCon adventure for a bunch of people who have never played Hero and wanted to have something handy. Quote Link to comment Share on other sites More sharing options...
Tom Carman Posted July 11, 2003 Report Share Posted July 11, 2003 Re: Quick Hero intro sheet Originally posted by Geoff Speare Does anyone have a "Hero System in a page" sheet that they hand out to new players? I'm playtesting my GenCon adventure for a bunch of people who have never played Hero and wanted to have something handy. Not that I have one, you understand, but what details are you looking for? Here is my short list for a "Qwik-HERO". Important Stats and their effects (DEX, SPD, STR, CON, STUN, BODY) OCV / DCV and attack rolls (roll-low and roll-high variants) Types of damage PD and ED and the importance of resistant Basic maneuvers: Dodge, Dive for Cover, maybe Haymaker Skill rolls Quote Link to comment Share on other sites More sharing options...
Talon Posted July 11, 2003 Author Report Share Posted July 11, 2003 What the stats are. Resolution mechanism (3d6, roll low) for skills and for combat. What the most commonly used rolls are and what they mean. Basics of combat (to hit, damage, SPD). I can do one myself, but I thought I'd start by seeing if anyone had one to work with, or had come up with particularly clever ways of conveying the information. Quote Link to comment Share on other sites More sharing options...
Chris Goodwin Posted July 11, 2003 Report Share Posted July 11, 2003 Does it have to be one page? Will three not do? http://www.herogames.com/FreeStuff/freedocs/HRO_int.pdf Quote Link to comment Share on other sites More sharing options...
Talon Posted July 14, 2003 Author Report Share Posted July 14, 2003 The intro PDF is a little too wordy for my needs; I need something that's more of a reference sheet that can be used in-game if need be. Usually I convey a lot of the text from the PDF verbally. Quote Link to comment Share on other sites More sharing options...
SleepyDrug Posted July 14, 2003 Report Share Posted July 14, 2003 I have a 1 page quick reference for combat I hand out. I can email it to you, if you'd like. Quote Link to comment Share on other sites More sharing options...
Talon Posted July 15, 2003 Author Report Share Posted July 15, 2003 Please -- email should be in profile. Thanks! Quote Link to comment Share on other sites More sharing options...
Talon Posted July 17, 2003 Author Report Share Posted July 17, 2003 I have a draft of what I've come up with, but I can't attach it here and my FTP server is down. Anyone who's interested, email me and I'll send you a copy. Quote Link to comment Share on other sites More sharing options...
Talon Posted July 17, 2003 Author Report Share Posted July 17, 2003 Duh, ZIPed it. Enjoy and comment! Quote Link to comment Share on other sites More sharing options...
nHammer Posted July 17, 2003 Report Share Posted July 17, 2003 Geoff, had a quick look. I liked what I saw. Good job. Quote Link to comment Share on other sites More sharing options...
Lord Liaden Posted July 17, 2003 Report Share Posted July 17, 2003 On the whole, very clear and concise. It gives the salient system points without an excess of details. I'd be inclined to drop the "2 levels add damage" part of the CSL description, though; it's optional and really only used for heroic-level games. You seem to have designed this cheat sheet for all types of game, so IMHO that detail muddies the waters unnecessarily. I'd also suggest describing Movement Rate in a separate line, with game scale and the amount of Movement characters start with. I think I get the reason why you haven't listed any standard combat maneuvers: you want the players to describe what they do, then you'll roll the modifiers for the appropriate maneuver. What might be a bit confusing is that you capitalize some of the maneuver names in the text like Grab and Disarm, which makes them look like Game Mechanics rather than real-life actions that people would take; you also give the DCV modifier for a Dodge, but no other maneuver. It might be cleaner to either include the basic Combat Maneuvers, or to just refer to, for ex, a dodging action (lower case "d") without any modifiers. Still much better than I would have come up with. Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.