jtelson Posted May 30, 2007 Report Share Posted May 30, 2007 Re: Looking for Faith-based Magic Rules I recommend a 3 part process... 1) Require all faith based characters to take the characer disadvantage, Psychological Limitation: Devoted to diety and his/her purposes (Very Common, Total) 25 points. 2) Require all faith based characters to purchase Power Skill: Faith (EGO Based) 3) Require all "Prayers (spells)" to take the limitations, Only When Serving the dieties purpose (-1/2), and Requires a Power Skill: Faith roll (-1/2). You may also consider requireing the Spell limitation. What's the Spell limitation? Quote Link to comment Share on other sites More sharing options...
Killer Shrike Posted May 30, 2007 Report Share Posted May 30, 2007 Re: Looking for Faith-based Magic Rules Some of the Magic Systems linked to therein are Divine. However, almost any magic system can be "Divine" -- at its basic level its just a justification of origin. So, you can take any Magic System you like and call it Divine, making any changes you feel appropriate (if any). Quote Link to comment Share on other sites More sharing options...
Starwolf Posted May 30, 2007 Report Share Posted May 30, 2007 Re: Looking for Faith-based Magic Rules What's the Spell limitation? Listed on page 246 of FH... It reflects the optional rule that spells cannot be part of a multiple attack, nor can they use the blazing away, grab by, haymaker, hipshot, hurry, move by, move through, pulling a punch, rapid fire, snap shot, suppression fire, sweep, bouncing an attack, or spreading. it is suggested that this be applied to attack spells, and is a (-1/2) limitation. Quote Link to comment Share on other sites More sharing options...
ParagonAlpha Posted May 30, 2007 Author Report Share Posted May 30, 2007 Re: Looking for Faith-based Magic Rules I'm running a Sci Fi game where mankind has expanded into the solar system and found peace and harmony through technology. Mankind has pretty much lost all religious fevor except for a small few (mostly devoted clergy). AI's have allowed the various religions to get together and discuss, review and analyze almost every religious text in such a way as there is no longer any doubt whcih religion was right (not important which one for the game). Basically mankind has found utopia and lives peacefully. when mankind turns it's eyes beyond the solar system something stares back at them. Creatures straight out of Lovecraft, Faust, Dante and every other "hell" begin to attack Mankind. The appearacne of these creatures brings back religious discussion in a hurry and some people begin to discover they are capable of performing miracles. (this is what I'm looking for , a system that makes this work.) The campaign is sort of Miltant-Horror-Lovecraftian-Fantasy-Space Opera. Quote Link to comment Share on other sites More sharing options...
ParagonAlpha Posted May 30, 2007 Author Report Share Posted May 30, 2007 Re: Looking for Faith-based Magic Rules You should check out a novel called Candle by John Barnes. IIt has alot to do with Memes and AI's and what a world would be like with them. Quote Link to comment Share on other sites More sharing options...
Curufea Posted May 30, 2007 Report Share Posted May 30, 2007 Re: Looking for Faith-based Magic Rules Western Shores magic is faith based - the mass belief of large amounts of people actually creates the energy that users of magic tap into. You can find out more about it here- http://www.curufea.com/hero/doku.php?id=ws Quote Link to comment Share on other sites More sharing options...
Killer Shrike Posted May 31, 2007 Report Share Posted May 31, 2007 Re: Looking for Faith-based Magic Rules I'm running a Sci Fi game where mankind has expanded into the solar system and found peace and harmony through technology. Mankind has pretty much lost all religious fevor except for a small few (mostly devoted clergy). AI's have allowed the various religions to get together and discuss, review and analyze almost every religious text in such a way as there is no longer any doubt whcih religion was right (not important which one for the game). Basically mankind has found utopia and lives peacefully. when mankind turns it's eyes beyond the solar system something stares back at them. Creatures straight out of Lovecraft, Faust, Dante and every other "hell" begin to attack Mankind. The appearacne of these creatures brings back religious discussion in a hurry and some people begin to discover they are capable of performing miracles. (this is what I'm looking for , a system that makes this work.) The campaign is sort of Miltant-Horror-Lovecraftian-Fantasy-Space Opera. What do you mean by "miracle"? Do you mean like hand-waved "Timmy has been resurrected from the dead -- its a miracle!" changes or arbitrary "all the evil aliens you can see go poof -- its a miracle!" effects, or do you mean "dude can fly -- its a miracle!" personal level powers, or something else? The effect(s) you intend determine the answer to how should it be modeled / what kind of Magic System will properly represent it. Quote Link to comment Share on other sites More sharing options...
jtelson Posted June 1, 2007 Report Share Posted June 1, 2007 Re: Looking for Faith-based Magic Rules Listed on page 246 of FH... It reflects the optional rule that spells cannot be part of a multiple attack, nor can they use the blazing away, grab by, haymaker, hipshot, hurry, move by, move through, pulling a punch, rapid fire, snap shot, suppression fire, sweep, bouncing an attack, or spreading. it is suggested that this be applied to attack spells, and is a (-1/2) limitation. Thank you Quote Link to comment Share on other sites More sharing options...
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