Jkeown Posted July 29, 2007 Report Share Posted July 29, 2007 Beast of the Deep Essence Extracted from Meditations upon the Deep Essence by Amataru Zhorne Thuun of Vesh'kaia In my dealings with the creatures of and relating to the magical force known as Essence, I have happened upon repeated references to a thing called the Beast of the Deep Essence. What little I can glean from these texts (which invariably are simply bad copies of one another requiring lexigraphical cladistic skills that I apparently lack) the creatures are Demons, not of other dimensions, but formed of the Essence itself. These beings, variously named "Children of the Immaterium" and the "Harbingers of Saarn" are of the height and shape of a man, but possessed of many features entirely lacking in even the most extreme of the Elven Abominations. Boney spear-like projections of shattered bone that can peirce thick armor, wings of deep purple fire, and legs structured so as to give the creature remarkable leaping ability. Even its whip-like tail is a weapon, the purple flame at the tip can generate a bolt of deep essence strong enough to kill a man. Few are the described encounters with the creatures, as supposedly few, if any, survive such a dire event. One survivor is told of by Ardileen of Ashur, in his otherwise questionable volume "Touching upon the Essence" In it, he describes a third or fourth hand account of a run-in with the Deep Essence Demon, told to him by a care-giver at a roadside inn near Dead Orc, in Saduria. Apparently, the bite of these things can, in a matter of hours, change a victim into one of their own kind. Boney wings tear through the flesh, the second metacarpal develops a jagged spur that erupts through the back of the hand and bristling purple hair grows in, covering the body in minutes. The howling beast then slays all in attendance, and goes out into the night to seek a source of Deep Essence on which to maintain it. Ardileen says the dread critters live on the stuff. That, and sheer carnage. I, for one, don't believe a word of it. Beast of the Deep Essence Player: NPC Val Char Cost 20 STR 10 21 DEX 33 18 CON 16 18 BODY 16 10 INT 0 10 EGO 0 30 PRE 20 5 COM -2 5 PD 1 6 ED 2 5 SPD 19 10 REC 4 50 END 7 50 STUN 13 8" RUN 4 2" SWIM 0 8" LEAP 0 Characteristics Cost: 143 Cost Power 90 Deep Essence Seeding: (Total: 240 Active Cost, 90 Real Cost) HKA 1d6 (2d6 w/STR) (Real Cost: 15) plus Major Transform 6d6 (Victim into Beast of the Deep Essence, Remove Curse or somesuch spell), Reduced Endurance (0 END; +1/2), Continuous (+1) (225 Active Points); Gradual Effect (6 Hours; -1 1/2), Only If Bite Does BODY (-1/2) (Real Cost: 75) 7 Wellspring of Darkness: Endurance Reserve (40 END, 5 REC) Reserve: (9 Active Points); REC: (5 Active Points); Only near Deep Essence Nodes (-1/2) 67 Deep Dominion: Suppress 10d6, Expanded Effect (All Noble Essence Powers Simulteanously) (+2) (150 Active Points); Double Endurance Cost (-1/2), Self Only (-1/2), Gestures (-1/4) 36 Bone Spear: HKA 2d6 (2 1/2d6 w/STR), Armor Piercing (+1/2) (45 Active Points); Reduced Penetration (-1/4) 10 Child of the Immaterium: Power Defense (10 points) 18 One with the Immaterium: Desolidification (affected by Essence Magic) (40 Active Points); Activation Roll 10- (-1 1/4) 12 Claw: HKA 1d6 (2d6 w/STR) (15 Active Points); Reduced Penetration (-1/4) 31 Deep Essence Bolt: RKA 1 1/2d6, Autofire (3 shots; +1/4) (31 Active Points) 10 Demonic Skin: Damage Resistance (5 PD/6 ED/10 Power Def.) 4 Legs: Leaping +4" (8" forward, 4" upward) 6 Perceptive: +2 PER with All Sense Groups 6 Tail: Extra Limbs , Inherent (+1/4) (6 Active Points) 15 Veiled: Negative Combat Skill Levels (-3 to opponent's OCV) 13 Wings: Flight 10" (20 Active Points); Restrainable (-1/2) Powers Cost: 325 Cost Skill 25 +5 with HTH Combat 12 +6 with Deep Essence Bolt 3 Climbing 13- 3 Concealment 11- 3 Contortionist 13- 2 Navigation (Other Underground) 11- Skills Cost: 48 Total Character Cost: 516 Pts. Disadvantage 20 Vulnerability: 2 x Effect Noble Essence (Common) 25 Enraged: Berserk Near Noble Essence Sources (Common), go 11-, recover 14- 25 Psychological Limitation: Intolerance of Essence Casters (Very Common, Total) 20 Distinctive Features: Hairy Demonoid with Purple Flaming Appendages (Not Concealable; Extreme Reaction; Detectable By Commonly-Used Senses; Not Distinctive In Some Cultures) Disadvantage Points: 90 Base Points: 75 Experience Required: 351 Total Experience Available: 351 Experience Unspent: 0 Quote Link to comment Share on other sites More sharing options...
Pavanne Posted July 29, 2007 Report Share Posted July 29, 2007 Re: Beast of the Dark Essence Nice pic! But what's "Deep Essence" and all the rest mean?? Quote Link to comment Share on other sites More sharing options...
Jkeown Posted July 29, 2007 Author Report Share Posted July 29, 2007 Re: Beast of the Dark Essence Magic in Caleon, my homebrew game, is flavored. Noble Essence is "good" energy; it builds, reinforces and can destroy if applied correctly. Left to its own, an area of Noble Essence becomes natural and beautiful. After a few undisturbed centuries, it can bring a strong man to tears. Dark Essence is "evil" energy; it is the force behind Chaos and Entropy. It hurts and cannot be used to heal in any decent fashion. Where Dark Essence intrudes, life mutates, decays and becomes selfish and sullen. Channellers of the Dark Essence are vile, chaotic beings. Deep Essence is just plain magic. It is not wonderous or chaotic, directed or random. It isn't evil or good; it just ravages and consumes, it may actually be the raw form of magical energy. There are Noble Essence and Dark Essence channelling spells, and theoretically, Deep Essence can be used to cast spells. This has yet to be seen in play. Quote Link to comment Share on other sites More sharing options...
tkdguy Posted July 30, 2007 Report Share Posted July 30, 2007 Re: Beast of the Dark Essence Great stuff there. Quote Link to comment Share on other sites More sharing options...
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