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[Character] Emerald


Enforcer84

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I'll give rep to the first one (Thia) who guesses where I got this concept...:D

 

Emerald

Val Char Cost Roll Notes

15 STR 5 12- Lift 200.0kg; 3d6 [1]

23 DEX 39 14- OCV: 8/DCV: 8

25 CON 30 14-

19 BODY 18 13-

13 INT 3 12- PER Roll 12-

14 EGO 8 12- ECV: 5

18 PRE 8 13- PRE Attack: 3 1/2d6

14 COM 2 12-

 

12 PD 9 Total: 12 PD (0 rPD)

12 ED 7 Total: 12 ED (0 rED)

5 SPD 17 Phases: 3, 5, 8, 10, 12

8 REC 0

50 END 0

40 STUN 0 Total Characteristic Cost: 146

 

Movement:

Running: 11"/22"

Flight: 0"/6"/0"/6"

Gliding: 0"/6"/0"/12"

Leaping: 3"/6"

Swimming: 2"/4"

Swinging: 10"/20"

 

 

Cost Powers END

15 Malleble Body: Elemental Control, 30-point powers

15 1) Stretching: Stretching 6" (30 Active Points) 3

20 2) Tiring Rubbery Body: (Total: 45 Active Cost, 30 Real Cost) Physical Damage Reduction, Resistant, 50% (30 Active Points); Costs Endurance (-1/2) (Real Cost: 20) plus Energy Damage Reduction, Resistant, 25% (15 Active Points); Costs Endurance (-1/2) (Real Cost: 10) 4

 

82 Stretching Tricks: Multipower, 82-point reserve

1u 1) Big Fist: Hand-To-Hand Attack +4d6 (20 Active Points); Hand-To-Hand Attack (-1/2) 2

4u 2) Bouncing Bash: Energy Blast 6d6, Area Of Effect (12" Radius; +1 1/2), Selective (+1/4) (82 Active Points); No Range (-1/2), Only Works In Enclosed Areas (-1/2) 8

1u 3) Bridgework: Flight 6", Usable By Other (+1/4) (15 Active Points); Not Usable By Character (-1/2), No Noncombat Movement (-1/4) 1

3u 4) Feature Molding: Shape Shift (Sight, Hearing and Touch Groups, any humanoid form) (26 Active Points) 3

2u 5) Flexible Dodging: Missile Deflection (Any Ranged Attack) (20 Active Points)

3u 6) Gotcha!: Entangle 2d6, 2 DEF, Damage Shield (+1/2), Reduced Endurance (0 END; +1/2), Continuous (+1) (60 Active Points); Feedback (-1), Cannot Form Barriers (-1/4)

1u 7) Parasail Form: Gliding 6" (6 Active Points); Lockout (-1/2)

1u 8) Personal Brachiation: Swinging 10" (10 Active Points) 1

2u 9) Squeezing Through Cracks: Desolidification (affected by any attack) (40 Active Points); Does Not Protect Against Damage (-1), Cannot Pass Through Solid Objects (-1/2) 4

1u 10) Stretch-Punch: Hand-To-Hand Attack +3d6 (15 Active Points); Hand-To-Hand Attack (-1/2), Only Works With Stretching Velocity Bonus Damage (-1/2) 1

1u 11) Stretch-Sprinting: Running +5" (11" total) (10 Active Points) 1

3u 12) Suffocate: Energy Blast 4d6, No Normal Defense (LS: Self-Contained Breathing; +1), Continuous (+1) (60 Active Points); No Range (-1/2), Must Follow Grab or Entangle (-1/2) 6

 

Miscellaneous Stretching Powers

8 1) Impact Absorption: Knockback Resistance -5" (10 Active Points); Nonpersistent (-1/4)

19 2) Safety Pillow: Breakfall 24-, Usable By Other (+1/4) (29 Active Points); Costs Endurance (-1/2) 3

 

Skills

10 +2 with HTH Combat

3 Breakfall 14-

3 Computer Programming 12-

3 Cryptography 12-

3 Electronics 12-

 

Total Powers & Skill Cost: 204

Total Cost: 350

 

200+ Disadvantages

5 Distinctive Features: Nanite Colony (Concealable; Always Noticed and Causes Major Reaction; Detectable Only By Technology Or Major Effort)

20 Hunted: Evil Tech-Based Corporation (E-Tech?) 11- (As Pow, NCI, Harshly Punish)

10 Hunted: The Scythe (Assassin) 8- (As Pow, Harshly Punish)

10 Physical Limitation: Medical Resistant Physiology (Infrequently, Greatly Impairing)

10 Psychological Limitation: Emotionally Stunted/Immature (Common, Moderate)

20 Psychological Limitation: Fearless (Common, Total)

15 Psychological Limitation: Intensely Protective of Father (Common, Strong)

10 Rivalry: Romantic (Mechangel ; Rival is More Powerful; Seek to Outdo, Embarrass, or Humiliate Rival; Rival Aware of Rivalry)

Notes: Romantic might be the wrong word for it. Esmeralda is jealous of the relationship her father has with his beloved. Not that she wants him for herself, but because she remembers her mother.

10 Social Limitation: Dark Secret (Artificial Life form) (Occasionally, Major)

15 Social Limitation: Secret Identity (Frequently, Major)

25 Experience Points

 

Total Disadvantage Points: 350

 

 

 

Background/History: A sentient nanite colony created quite possibly before the rise of man on Earth. Found by adventurers in a long abandoned extra terrestrial enclave. When awoken, she recognized one of the adventurers as her creator (in her mind, her 'Father'); she accompanied the adventurers when they returned. Since then the colony, who calls herself Esmeralda, has been a part of the superteam in question. She has grown somewhat, assuming a more mature form (as a shape shifter she can appear however she wants but she has a "natural" form) and adopting a costume and name for her superheroic activities.

 

Personality/Motivation: Emerald wants to do three things; Protect her Father, Please her Father, and discover her humanity. The third is actually the easiest, as she's already proven herself capable of emotion and empathy. She's a bit immature and selfish, but as she grows and experiences the world around her she's overcoming that. Protecting her father, is tough as he's a rough and tumble guy, and a bit more powerful at this stage than she is. Pleasing him, is tough because he doesn't really know what to do with her and he's in a commited relationship with someone Emerald does't reall acknowledge as her mother. Though she looks like someone from Esmeralda's past, she isn't sure who.

 

Emerald gets along well with her fellow adventurers and has grown quite close to the rag tag team/family she's thrust herself upon. Her experiences with the rest of the world have had mixed results though.

 

Quote: "As you say, Kin"

 

Powers/Tactics: As a nanite colony with absolute control over her physical form, Emerald is quite powerful. However, some of her abilities are still locked (ie I wanted a 350 pt version). At the moment she is basically a classic stretching character, a little on the low end for a stretcher, but very versitile.

 

As she adds expereience (or I write the non point capped version) she will develop even more diversified attacks and defenses, and skills up the ying yang.

 

Campaign Use: Technically, Emerald is a "thing". A sentient colony of nanites (much like we're a sentient colony of cells) she is as "alive" as anyone. However there are parties in the world who see her as a "thing" and want to possess that thing for study/reproduction/collection, etc.. Adventures with Emerald could have those overtones. There could also be romance, she's young (sort of) pretty, naive, shy, and just learning about the world. She wants to understand love (not a familial form, she's got that) and that could lead to interesting stories. She can work with her "team" or with a bit of work, be a metahuman heroine, who helps people while trying to stay one foot ahead of those who seek to possess her.

 

Appearance: A pretty girl, appears to be about sixteen with shoulder length green hair and green eyes. She wears slightly out dated fashions (shops at thrift stores) and prefers neutral colors. She has fair skin and lots of freckles.

 

When operating as Emerald, she wears a dark green body suit with lighter green and black accessories. A green "emerald" is set just below her collar bone in the center of her chest. It glows with a pale light when she wears the costume. Her boots, belt, and gloves are black. Her goggles, shoulder pads, belt buckle, arm and thigh bands are light green.

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Re: CHAR: Emerald

 

The "True" version

 

Emerald

Val Char Cost Roll Notes

15 STR 5 12- Lift 200.0kg; 3d6 [1]

28 DEX 54 15- OCV: 9/DCV: 9

25 CON 30 14-

19 BODY 18 13-

13 INT 3 12- PER Roll 12-/16-

17 EGO 14 12- ECV: 6

20 PRE 10 13- PRE Attack: 4d6

18 COM 4 13-

 

12/21 PD 9 Total: 12/21 PD (0/9 rPD)

12/21 ED 7 Total: 12/21 ED (0/9 rED)

6 SPD 22 Phases: 2, 4, 6, 8, 10, 12

10 REC 4

60 END 5

50 STUN 10 Total Characteristic Cost: 205

 

Movement:

Running: 14"/28"

Flight: 0"/6"/0"/6"

Gliding: 0"/6"/0"/12"

Leaping: 6"/12"

Swimming: 3"/6"

Swinging: 10"/20"

 

 

Cost Powers END

39 Alter Form: Multipower, 39-point reserve

1u 1) DNA Alteration: Shape Shift (Sight and Touch Groups), Cellular, Imitation (33 Active Points); Only To Alter DNA (-2) 3

1u 2) Facial Manipulation: Shape Shift (Sight, Touch and Hearing Groups), Imitation, Reduced Endurance (0 END; +1/2) (39 Active Points); Facial Features And Voice Only (-1), Extra Time (1 Minute, Only to Activate, -3/4)

1u 3) Fingerprint Alteration: Shape Shift (Sight and Touch Groups), Cellular, Imitation (33 Active Points); Only To Alter Fingerprints (-1 1/2) 3

1u 4) Gender Bender: Shape Shift (Sight and Touch Groups) (13 Active Points); Only To Change Gender (-1) 1

1u 5) Human Lockpick: Lockpicking 20- (13 Active Points); Only Versus Mechanical Key Locks (-1), Costs Endurance (-1/2) 1

 

15 Malleble Body: Elemental Control, 30-point powers

15 1) Stretching: Stretching 6" (30 Active Points) 3

20 2) Tiring Rubbery Body: (Total: 45 Active Cost, 30 Real Cost) Physical Damage Reduction, Resistant, 50% (30 Active Points); Costs Endurance (-1/2) (Real Cost: 20) plus Energy Damage Reduction, Resistant, 25% (15 Active Points); Costs Endurance (-1/2) (Real Cost: 10) 4

 

82 Nanite Colony Form Control Powers: Multipower, 82-point reserve

4u 1) Arm's Into Blades: Killing Attack - Hand-To-Hand 1 1/2d6 (2d6+1 w/STR), Armor Piercing (+1/2) (37 Active Points) 4

4u 2) Arms Into Chainsaws: Killing Attack - Hand-To-Hand 1 1/2d6 (2d6 w/STR), +1 Increased STUN Multiplier (+1/4), Armor Piercing (+1/2) (44 Active Points) 4

1u 3) Big Fist: Hand-To-Hand Attack +4d6 (20 Active Points); Hand-To-Hand Attack (-1/2) 2

4u 4) Bouncing Bash: Energy Blast 6d6, Area Of Effect (12" Radius; +1 1/2), Selective (+1/4) (82 Active Points); No Range (-1/2), Only Works In Enclosed Areas (-1/2) 8

1u 5) Bridgework: Flight 6", Usable By Other (+1/4) (15 Active Points); Not Usable By Character (-1/2), No Noncombat Movement (-1/4) 1

2u 6) Flexible Dodging: Missile Deflection (Any Ranged Attack) (20 Active Points)

3u 7) Gotcha!: Entangle 2d6, 2 DEF, Damage Shield (+1/2), Reduced Endurance (0 END; +1/2), Continuous (+1) (60 Active Points); Feedback (-1), Cannot Form Barriers (-1/4)

8u 8) Gun Arm: Energy Blast 8d6, Variable Advantage (+1/2 Advantages; +1) (80 Active Points) 8

1u 9) Parasail Form: Gliding 6" (6 Active Points); Lockout (-1/2)

1u 10) Personal Brachiation: Swinging 10" (10 Active Points) 1

2u 11) Squeezing Through Cracks: Desolidification (affected by any attack) (40 Active Points); Does Not Protect Against Damage (-1), Cannot Pass Through Solid Objects (-1/2) 4

1u 12) Stretch-Punch: Hand-To-Hand Attack +3d6 (15 Active Points); Hand-To-Hand Attack (-1/2), Only Works With Stretching Velocity Bonus Damage (-1/2) 1

1u 13) Stretch-Sprinting: Running +5" (14" total) (10 Active Points) 1

3u 14) Suffocate: Energy Blast 4d6, No Normal Defense (LS: Self-Contained Breathing; +1), Continuous (+1) (60 Active Points); No Range (-1/2), Must Follow Grab or Entangle (-1/2) 6

 

Miscellaneous Formshift/Stretching Powers

18 1) Armor Up: Armor (9 PD/9 ED) (27 Active Points); Costs Endurance (-1/2) 3

7 2) Environmental Adaptation: Life Support (Expanded Breathing: underwater; Safe in Intense Cold; Safe in Intense Heat) (9 Active Points); Nonpersistent (-1/4)

13 3) I'll Be Better In A Minute: Healing (Regeneration) 2 BODY, Reduced Endurance (0 END; +1/2), Persistent (+1/2) (40 Active Points); Extra Time (Regeneration-Only) 1 Minute (-1 1/2), Self Only (-1/2)

8 4) Horrific Transformation: +20 PRE (20 Active Points); Only For Fear-Based Presence Attacks During Transformation (-1 1/2)

8 5) Impact Absorption: Knockback Resistance -5" (10 Active Points); Nonpersistent (-1/4)

19 6) Safety Pillow: Breakfall 25-, Usable By Other (+1/4) (29 Active Points); Costs Endurance (-1/2) 3

 

Sensory Enhancement

3 1) Bigger Ears: +2 PER with Hearing Group (4 Active Points); Costs Endurance (-1/2) 1

3 2) Cat's Eyes: Nightvision (5 Active Points); Costs Endurance (-1/2) 1

4 3) Enhanced Olfactory: (Total: 7 Active Cost, 4 Real Cost) +2 PER with Single Sense Group (2 Active Points); Costs Endurance (-1/2) (Real Cost: 1) plus Tracking with Normal Smell (5 Active Points); Costs Endurance (-1/2) (Real Cost: 3) 2

6 4) Falcon's Eyes: +6 versus Range Modifier for Sight Group (9 Active Points); Costs Endurance (-1/2) 1

7 5) The Eyes Have It: Increased Arc Of Perception (360 Degrees) with Sight Group (10 Active Points); Costs Endurance (-1/2) 1

 

Self Developed Style

Maneuver OCV DCV Notes

4 Choke Hold -2 +0 Grab One Limb; 2d6 NND

4 Crush +0 +0 7d6 Crush, Must Follow Grab

3 Grappling Throw +0 +2 5d6 Strike; Target Falls; Must Follow Grab

3 Legsweep +2 -1 4d6 Strike, Target Falls

4 Martial Block +2 +2 Block, Abort

4 Martial Escape +0 +0 30 STR vs. Grabs

3 Martial Grab -1 -1 Grab Two Limbs, 25 STR for holding on

4 Martial Strike +0 +2 5d6 Strike

5 Offensive Strike -2 +1 7d6 Strike

 

Perks

3 Doesn't Exist in Public Record: Anonymity

1 Stipend: Money: Well Off

 

Talents

3 Depth Finding: Absolute Range Sense

3 Internal Clock: Absolute Time Sense

3 Magnetic Field Sense: Bump Of Direction

5 Absolute Recall: Eidetic Memory

15 Hyper Reflexes: Lightning Reflexes: +10 DEX to act first with All Actions

3 Accute Senses: Lightsleep

14 Unafraid: Fearless

6 Form Shift Defense: Combat Luck (3 PD/3 ED)

 

Skills

24 +4 with HTH and Ranged Combat

3 Analyze: Form 12-

3 Breakfall 15-

3 Computer Programming 12-

3 Concealment 12-

3 Contortionist 15-

3 Cryptography 12-

3 Demolitions 12-

3 Electronics 12-

3 Fast Draw 15-

3 Forensic Medicine 12-

3 Mechanics 12-

3 Mimicry 12-

3 Paramedics 12-

23 Power: Shape Shifting/Stretching Tricks 22-

3 Research 12-

3 Scholar

2 1) KS: Cinema (3 Active Points) 12-

1 2) KS: Praetor Technology (2 Active Points) 11-

1 3) KS: The Superhuman World (2 Active Points) 11-

3 Scientist

1 1) SS: Biology 11- (2 Active Points)

1 2) SS: Chemistry 11- (2 Active Points)

1 3) SS: Physics 11- (2 Active Points)

3 Security Systems 12-

3 Shadowing 12-

3 Stealth 15-

3 Systems Operation 12-

3 Teamwork 15-

 

Total Powers & Skill Cost: 515

Total Cost: 720

 

200+ Disadvantages

5 Distinctive Features: Nanite Colony (Concealable; Always Noticed and Causes Major Reaction; Detectable Only By Technology Or Major Effort)

20 Hunted: Evil Tech-Based Corporation (E-Tech?) 11- (As Pow, NCI, Harshly Punish)

10 Hunted: The Scythe (Assassin) 8- (As Pow, Harshly Punish)

10 Physical Limitation: Medical Resistant Physiology (Infrequently, Greatly Impairing)

15 Psychological Limitation: Supremely Confident in her abilities (Very Common, Moderate)

10 Psychological Limitation: In love with X (Common, Moderate)

20 Psychological Limitation: Fearless (Common, Total)

15 Psychological Limitation: Intensely Protective of Family (Common, Strong)

10 Social Limitation: Dark Secret (Artificial Life form) (Occasionally, Major)

15 Social Limitation: Secret Identity (Frequently, Major)

390 Experience Points

 

Total Disadvantage Points: 720

 

 

 

Background/History: A sentient nanite colony created quite possibly before the rise of man on Earth. Found by adventurers in a long abandoned extra terrestrial enclave. When awoken, she recognized one of the adventurers as her creator (in her mind, her 'Father'); she accompanied the adventurers when they returned. Since then the colony, who calls herself Esmeralda, has been a part of the superteam in question. She has grown somewhat, assuming a more mature form (as a shape shifter she can appear however she wants but she has a "natural" form) and adopting a costume and name for her superheroic activities.

 

Personality/Motivation: Esemeralda has grown quite a bit at this stage. She should be much less an outsider at this point; she's overcome her jealousy with Mechangel, found her own romance, and grown a tad overconfident (not uncommon in superpowered beings). She's a good team player and a skilled scientist/technical assistant/medical assistant.

 

Quote: "As you say, Kin"

 

Powers/Tactics: As a nanite colony with absolute control over her physical form, Emerald is quite powerful. This represents Emerald's growth. She has regained her skillset and unlocked her true power. Her control has improved (Technically she has the USPD power Pregnancy Control, however, she's already a lot of points and I don't see the need to spell that out for this character), she has added a lot more combat options, martial arts, a bio energy attack suite and enhanced senses. It should be noted that though her control over her physical form is nigh absolute it is tiring. Almost all of her abilities cost end and if she wants to use her enhanced senses all at once with defense and attack powers she's going to run out quickly.

 

Campaign Use: Technically, Emerald is a "thing". A sentient colony of nanites (much like we're a sentient colony of cells) she is as "alive" as anyone. However there are parties in the world who see her as a "thing" and want to possess that thing for study/reproduction/collection, etc.. Adventures with Emerald could have those overtones. There could also be romance, she's young (sort of) pretty, naive, shy, and just learning about the world. She wants to understand love (not a familial form, she's got that) and that could lead to interesting stories. She can work with her "team" or with a bit of work, be a metahuman heroine, who helps people while trying to stay one foot ahead of those who seek to possess her.

 

Appearance: Another stage of growth, a new appearance, sort of. This point represents Esmeralda as a young adult. She appears to be mid twenties, confident, and aware of the world around her. Same features (green hair, eyes, freckles, etc). He hair is a bit longer and she styles it semi regularly, trying something new every couple of weeks. She dresses much better now, but still has an understated fashion sense. She's a bit more demure than the average 20 something.

 

When operating as Emerald, she wears a dark green body suit with lighter green and black accessories. A green "emerald" is set just below her collar bone in the center of her chest. It glows with a pale light when she wears the costume. Her boots, belt, and gloves are black. Her goggles, shoulder pads, belt buckle, arm and thigh bands are light green.

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Re: CHAR: Emerald

 

I did write up a version of Niebelung Valesti. It looked something like deze nutz:

 

Niebelung Valesti!: Killing Attack - Hand-To-Hand 3d6, +1 Increased STUN Multiplier (+1/4), Does Knockback (+1/4), Autofire (3 shots; +1/4), Armor Piercing (+1/2) (101 Active Points); Activation Roll 14- (Only if Enough Power is Available; -1/2), OIF (Sword of Opportunity; -1/2), Only When Serving The God's Purposes (Silmeria May Withhold Power; -1/2), Side Effects, Side Effect occurs automatically whenever Power is used (END Reserve Completely Drains When Power Activates; -1/2), Incantations ("Finishing Strike: Niebelung Valesti!"; -1/4)

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Re: [Character] Emerald

 

The first one is absolutely fantastic. The second is significantly harder; I'm 60 hours in and I'm still getting my @$$ handed to me in what I believe is the final core map -- but I'm honestly unsure. I may have to go back and revisit other sections for another 10 or so hours just to keep from getting annihilated. The whupping I've received is truly, truly humbling.

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Re: [Character] Emerald

 

Oh, both Chad (E84) & I are tremendous video game junkies; the character he designed is a direct reference to Xenogears, one of the greatest original PS One games. The attack that I designed is from Valkyrie Profile 2, the story of Silmeria, as opposed to the original, which was about Linneth. Honest, the first one was a much tighter game, but 2 is much deeper. So there are definitely two separate experiences to be had there.

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Re: [Character] Emerald

 

Oh' date=' both Chad (E84) & I are tremendous video game junkies; the character he designed is a direct reference to [i']Xenogears,[/i] one of the greatest original PS One games. The attack that I designed is from Valkyrie Profile 2, the story of Silmeria, as opposed to the original, which was about Linneth. Honest, the first one was a much tighter game, but 2 is much deeper. So there are definitely two separate experiences to be had there.

And 2 is treating me very badly tonihgt. time for bed.

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Re: [Character] Emerald

 

Oh' date=' both Chad (E84) & I are tremendous video game junkies; the character he designed is a direct reference to [i']Xenogears,[/i] one of the greatest original PS One games. The attack that I designed is from Valkyrie Profile 2, the story of Silmeria, as opposed to the original, which was about Linneth. Honest, the first one was a much tighter game, but 2 is much deeper. So there are definitely two separate experiences to be had there.

 

Yeah, I don't play video games; beyond human reflexes----beyond as in "like nobody's that bad!"

 

Doesn't much matter; the idea is so cool I've got to use it sometime!

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