Killer Shrike Posted November 13, 2007 Report Share Posted November 13, 2007 Re: Pathfinder Hero Warchief Ripnugget Ill try to get his Giant Gecko mount done soon. And that's a sentence I never imagined typing.... Quote Link to comment Share on other sites More sharing options...
shadowcat1313 Posted November 13, 2007 Report Share Posted November 13, 2007 Re: Pathfinder Hero gah.... seeing the words "Giant Gecko" Old Arduin had the "Amazon Mutual Life Insurance" company now I grab a quart of brain bleach as I get an image of a giant lizard with a really bad accent running a protection racket. Quote Link to comment Share on other sites More sharing options...
Killer Shrike Posted November 14, 2007 Report Share Posted November 14, 2007 Re: Pathfinder Hero Warchief Ripnugget's Giant Gecko mount Stickfoot and generic Giant Geckos Quote Link to comment Share on other sites More sharing options...
Killer Shrike Posted November 14, 2007 Report Share Posted November 14, 2007 Re: Pathfinder Hero Bunyip Quote Link to comment Share on other sites More sharing options...
Killer Shrike Posted November 14, 2007 Report Share Posted November 14, 2007 Re: Pathfinder Hero Bruthazmus Quote Link to comment Share on other sites More sharing options...
Photon1966 Posted November 14, 2007 Report Share Posted November 14, 2007 Re: Pathfinder Hero So very kewl But I was reading Bruthazmus and his bow has Semi-Armor Piercing (+1/4). What is that? Is it in the rules some where that I can lok it up. I have most of the books so just give me a page number. Or if a link to your site also kewl. Thanks for all these great write ups. Seeing them in print this way is really helping me get a feel for what I want the campaign power level to be at. For example against Bruthazmus he is 9 OCV and 5 DCV vs. Elves. I don't know if any players are going to be elves but it's a kewl thought to keep in mind as to just how deadly they may be and gauge the party so it's not a total party kill. Just simple great, Thanks again. Quote Link to comment Share on other sites More sharing options...
Killer Shrike Posted November 15, 2007 Report Share Posted November 15, 2007 Re: Pathfinder Hero Thanks. Semi-Armor Piercing is in Dark Champions; I initially didn't think it was necessary or useful, but in games with low overall DEF it works very well. Quote Link to comment Share on other sites More sharing options...
Photon1966 Posted November 16, 2007 Report Share Posted November 16, 2007 Re: Pathfinder Hero Thats a neat little advantage I like it. Thanks for the reference. Quote Link to comment Share on other sites More sharing options...
jaws Posted November 19, 2007 Report Share Posted November 19, 2007 Re: Pathfinder Hero KS!! As usual Great Work. I have been keenly interested in path finder, but my time has become so short I am having trouble converting enough material for my Arcana Evolved Project. However with all your hard work pathfinder is back on my plans. I'll pitch in as soon as I have the material. Are you setting up a section for it on your web page? Quote Link to comment Share on other sites More sharing options...
Killer Shrike Posted November 19, 2007 Report Share Posted November 19, 2007 Re: Pathfinder Hero KS!! As usual Great Work. I have been keenly interested in path finder, but my time has become so short I am having trouble converting enough material for my Arcana Evolved Project. However with all your hard work pathfinder is back on my plans. I'll pitch in as soon as I have the material. Are you setting up a section for it on your web page? I have a very basic web presence for it, but its not linked to by anything as of yet... http://www.killershrike.com/FantasyHERO/Conversion3e/Pathfinder/PaizoPathfinder.aspx Quote Link to comment Share on other sites More sharing options...
Killer Shrike Posted November 19, 2007 Report Share Posted November 19, 2007 Re: Pathfinder Hero Orik Vancaskerkin Quote Link to comment Share on other sites More sharing options...
jaws Posted November 19, 2007 Report Share Posted November 19, 2007 Re: Pathfinder Hero Oh! There it is. Great! Thanks I can tell you are going all out. I will help with all I can as soon as I get my copy. I have a very basic web presence for it, but its not linked to by anything as of yet... http://www.killershrike.com/FantasyHERO/Conversion3e/Pathfinder/PaizoPathfinder.aspx Quote Link to comment Share on other sites More sharing options...
Photon1966 Posted November 26, 2007 Report Share Posted November 26, 2007 Re: Pathfinder Hero Some Questions and seeking your thoughts about Pathfinder My one player wants to be a mage and wants to get the runes on his body to "augment" his magic.He tends to be a sensible player and wouldn't get them unless they give him something worth while. For magic I use a variable power pool so augmenting that really doesn't work. I thought perhaps they are a multipower with a few extra spells, each rune being one, with iether charges he wants or a battery I think with a recovery only near these places of power which furthers the campaign for me though that would be if they were Thassilon runes and not just regular Varisian runes. Just what limitations does a tatoo have? If a magic item then I can do what ever I want but then "independant" does quite work and certainly isn't a focii. Sorry just rambling thougths as we worked on characters tonight for the January start off. Quote Link to comment Share on other sites More sharing options...
Killer Shrike Posted November 26, 2007 Report Share Posted November 26, 2007 Re: Pathfinder Hero Some Questions and seeking your thoughts about Pathfinder My one player wants to be a mage and wants to get the runes on his body to "augment" his magic.He tends to be a sensible player and wouldn't get them unless they give him something worth while. For magic I use a variable power pool so augmenting that really doesn't work. I thought perhaps they are a multipower with a few extra spells, each rune being one, with iether charges he wants or a battery I think with a recovery only near these places of power which furthers the campaign for me though that would be if they were Thassilon runes and not just regular Varisian runes. Just what limitations does a tatoo have? If a magic item then I can do what ever I want but then "independant" does quite work and certainly isn't a focii. Sorry just rambling thougths as we worked on characters tonight for the January start off. Well....lets take this one from the top... A) If you mean the precise runes presented in Pathfinder, they are just a weak Spell Focus coupled with a cantrip from 1 to 3 times per day as a spell like ability. In HERO terms what Spell Focus means, if anything, is highly dependent on the Magic System you are using. If you have a concept of "Caster Level", it ups it by one. If you don't you can either model it with some other minor benefit; if you have RSRs then a +1 to the applicable skill roll would cover it. You can also just ignore it as unimportant. As it happens, in my Vancian Magic System that I use for D&D conversions and the 3e Feat Conversion, I take the later course and consider Spell Focus to be unimportant. The innate ability is easy; just buy the base effect and give it 1 to 3 Charges. The idea of "tatoos" that grant benefits can be a SFX for a lot of different effects in the HERO System. You can build an entire character around the idea if the GM allows it. It's really a very wide open field. Personally, I have a Magic System, Runecrafting, which includes the idea of magical Runic Tattoos and has a good bit of coverage on them and a few different approaches. This is my preference: Runic Tattoo as Extraordinary Magical Power: One option is to allow an exception to the "Must be Independent Foci" guideline for Permanent Magic Items but require the full Real Cost of the Powers in a Runic tattoo to be paid by recipients. This is a very powerful option, but the Real Cost of such tattoos should control abuse. Runic tattoos used in this fashion are essentially just a justification for a character to buy an extraordinary ability which might otherwise not be allowed. Physical Manifestation should be used for such Powers; the skin that the Rune is tattooed on can be damaged, ruining the Rune. This method costs Character Points and counts as a Permanent Magic Item. Also, here is a Package for an "Illumin", a Runecrafter specializing in Tattoos that might be useful to you. Quote Link to comment Share on other sites More sharing options...
Princedarkstorm Posted November 26, 2007 Report Share Posted November 26, 2007 Re: Pathfinder Hero I agree with Gadodel. Quote Link to comment Share on other sites More sharing options...
Killer Shrike Posted November 27, 2007 Report Share Posted November 27, 2007 Re: Pathfinder Hero Tentamort Quote Link to comment Share on other sites More sharing options...
Killer Shrike Posted December 13, 2007 Report Share Posted December 13, 2007 Re: Pathfinder Hero Yeth Hound Quote Link to comment Share on other sites More sharing options...
Killer Shrike Posted December 18, 2007 Report Share Posted December 18, 2007 Re: Pathfinder Hero Lyrie Akenja Quote Link to comment Share on other sites More sharing options...
Killer Shrike Posted December 20, 2007 Report Share Posted December 20, 2007 Re: Pathfinder Hero Doing a little site maintenance. Got Pathfinder linked up to the site nav...also got PtolusHERO switched over to the new nav style too. Quote Link to comment Share on other sites More sharing options...
Killer Shrike Posted December 28, 2007 Report Share Posted December 28, 2007 Re: Pathfinder Hero Nualia Quote Link to comment Share on other sites More sharing options...
Killer Shrike Posted January 13, 2008 Report Share Posted January 13, 2008 Re: Pathfinder Hero Kind of repetitive after the Tentamort, but the Giant Hermit Crab is done. Quote Link to comment Share on other sites More sharing options...
Killer Shrike Posted January 13, 2008 Report Share Posted January 13, 2008 Re: Pathfinder Hero Malfeshnekor, and as a freebie, a basic Barghest Honestly though, I don't know what kind of crack some of the people that come up with Challenge Ratings are smoking. They've got Malfeshnekor pegged as a CR7. Even cutting some corners on him I end up with a 535 point party-wrecking beast, which is about a CR20 by my estimation. Use this fiend with caution, in other words. Quote Link to comment Share on other sites More sharing options...
Killer Shrike Posted January 13, 2008 Report Share Posted January 13, 2008 Re: Pathfinder Hero Sinspawn Quote Link to comment Share on other sites More sharing options...
Photon1966 Posted January 15, 2008 Report Share Posted January 15, 2008 Re: Pathfinder Hero Well D20 and Hero have never jelled I have done up the languages in the campaign, mine of course, but heavily influenced by Pathfinder. I also use the options in the Ultimate Skill Book. So Average Languages cost normal, while complex and Very Complex cost more. the Arcane languages are used by spell casters and are needed to spell cast. They also give a benefit in my game to spell casting skill roll if the language is close or very close to the special effects of the spell. Forexample celestial is great for any sort of healing spells. Human Languages Language Difficulty Occurrence Azlanti Average Rare Thassilionian Very Complex Rare Taldane Average Uncommon Chelaxian Average Common Shoanti Average Common Shoanti Marks 1 pt. Uncommon Varisian Average Common Varisian Tattoos 1 pt. Uncommon Olmec Complex Common Taldane and Chelaxian have 4 pts. of similarity, which gives the player half as many pts. in the other. Shoanti and Varisian have 2 pts. of similarity and other cost one less. Olmec is an arcane language used in spell casting. Thassilionian and Azlanti are ancient languages and each cost +1 pt to learn. Extra-Planar Languages Language Difficulty Occurrence Abyssal Complex Uncommon Celestial Complex Uncommon Both are arcane languages used in spell casting. Elemental Languages Language Difficulty Occurrence Aquan Complex Uncommon Auran Complex Uncommon Auran Complex Uncommon Ignan Complex Uncommon Aquan Complex Uncommon Terran Complex Uncommon Ignan Complex Uncommon Terran Complex Uncommon Each group has 2 pts. of similarity and other cost one less, but the 4, opposed one is then out side the group and cost +1 pts. All are arcane languages used in spell casting. Dragon Languages Language Difficulty Occurrence Draconic Very Complex Uncommon Draconic is an arcane language used in spell casting. Khazad Languages Language Difficulty Occurrence Khuzdul Average Uncommon Noric Complex Uncommon Noric is an arcane Language used in spell casting. Elven Languages Language Difficulty Occurrence Elven Average Uncommon Erlin Complex Uncommon Iylar Very Complex Rare Ogham Complex Rare Sylvan Average Uncommon Fey Complex Rare Elven and Erlin have 4 pts. of similarity, which gives the player half as many pts. in the other. Sylvan and Fey have 4 pts. of similarity, which gives the player half as many pts. in the other. Ogham, Fey and Sylvan have 2 pts. of similarity and others cost one less. Ogham, Elven, Erlin, and Iylar have 2 pts. of similarity and others cost one less. Erlin, Ogham, Iylar, and Fey are all arcane Languages. Iylar can only be taken by elves. Someone who has learned a Walker of the Land spell may only take Ogham. Humanoids Language Difficulty Occurrence Boggard Average Uncommon Gargun Average Uncommon Orcish Average Uncommon Colossus Complex Uncommon Kors Average Uncommon Kobold Average Uncommon Gnolls Average Uncommon Troglodytes Average Uncommon Drow Average Rare Infernal Complex Rare Undercommon Average Uncommon Mind Flayers Very Complex Uncommon Colossus and Infernal are arcane languages. Boggard and Gargun have 2 pts. of similarity and other costs one less. Gargun and Orcish have 2 pts. of similarity and other costs one less. Other Languages Language Difficulty Occurrence MinKai Average Uncommon Quote Link to comment Share on other sites More sharing options...
Killer Shrike Posted January 15, 2008 Report Share Posted January 15, 2008 Re: Pathfinder Hero Well D20 and Hero have never jelled Actually, I disagree with this. I personally think the design team of d20 borrowed a lot from the HERO System. With the exception of a few arbitrary mechanics like AoO, its very easy to translate things from one system to the other. AD&D on the other hand required a lot more work to convert Quote Link to comment Share on other sites More sharing options...
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