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Legacy Heroes from GAC


Enforcer84

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I've updated a few of the Heroes & Villains from GAC for my campaign. These are their legacies.

Combat Information Page

Character Name: Germania II

Alternate Identities: Freya Bletcher

Player Name: NPC; Heroine of Germany

attachment.php?s=&postid=101723
CHARACTERISTICS CHARACTER IMAGE
Val Char Base Points Total Roll Notes
55 STR 10 45 55 20- HTH Damage 11d6 END [5]
18 DEX 10 24 18 13- OCV 6 DCV 6
28 CON 10 36 28 15-
14 BODY 10 8 14 12-
13 INT 10 3 13 12- PER Roll 12-
11 EGO 10 2 11 11- ECV: 4
20 PRE 10 10 20 13- PRE Attack: 4d6
20 COM 10 5 20/60 13- / 21-
             
             
20 PD 11 9 20/30   20/30 PD (12/22 rPD)
20 ED 6 14 20/30   20/30 ED (12/22 rED)
5 SPD 2.8 22 5   Phases: 3, 5, 8, 10, 12
17 REC 17 0 17  
56 END 56 0 56  
56 STUN 56 0 56    
6" Running 6 0 6"    
2" Swimming 2 0 2"    
11"/5 1/2"" Leaping 11 0 11" 178 Total Characteristics Points
EXPERIENCE POINTS
Total earned: 122
Spent: 122
Unspent: 0
Base Points: 200
Disad Points: 155
Total Points: 477
MOVEMENT
Type Total
Run (6) 6" [12" NC]
Swim (2) 2" [4" NC]
H. Leap (11") 11"
V. Leap (6") 5 1/2"
Flight 20" [40" NC]
APPEARANCE
Hair Color:  Blonde
Eye Color:  Blue
Height:  5' 11"
Weight:  175 lbs
Description:
A ravishing german-scandinavian young woman with long blonde hiar worn in two braids. As Germania she wears a form fitting, revealing, metallic
gold armor, a short white skirt, golden sandels, a silver helm with great white wings on either side, a pair of black leather gloves with no fingers, a rather plain looking silver ring, a disc shield, and a silver hammer with a dark, woodan haft, wrapped in a red leather (dragon hide, by her
recollection). Out side of her secret Id, she lets her hair down and while not supernaturally beautiful, is still a head turner and capable of making
pulses race. She wears glasses, and business suits that show off her femenine charms without being unprofessionally revealing. In her secret ID,
she works for Germany's UNTIL base.

DEFENSES
Type Amount Notes
Physical Defense 20/30 Current BODY:
Res. Phys. Defense 12/22  
Energy Defense 20/30 Current END:
Res. Energy Defense 12/22  
Mental Defense 0 Current STUN:
Power Defense 10  
COMBAT INFORMATION
OCV: 6 DCV: 6
 
Combat Skill Levels: +4 with Donnerkreig , +3 with HTH Combat
COMBAT MANEUVERS
Maneuver Phase OCV DCV Effect
Block 1/2 +0 +0 Block, abort
Brace 0 +2 1/2 +2 vs. Range Mod.
Disarm 1/2 -2 +0 Can disarm
Dodge 1/2 -- +3 Abort, vs. all attacks
Grab 1/2 -1 -2 Grab two limbs
Grab By 1/2 -3 -4 Move and Grab
Haymaker 1/2* +0 -5 +4 DC attack damage
Move By 1/2 -2 -2 STR/2 + v/5
Move Through 1/2 -v/5 -3 STR + v/3
Set 1 +1 +0 Ranged Attacks only
Strike 1/2 +0 +0 STR or weapon
COMBAT MODIFIERS
Range 0-4 5-8 9-16 17-32 33-64 65-128
RMOD 0 -2 -4 -6 -8 -10

POWERS
Cost  Power END
40 Donnerkreig: Multipower, 60-point reserve, Personal Focus, all slots: (60 Active Points); OIF Durable (Focus - Enchanted Hammer; -1/2)
1u
1) Hammer Stike: Hand-To-Hand Attack +4d6 (20 Active Points); Hand-To-Hand Attack (-1/2)
2
4u
2) Thrown Hammer: Energy Blast 12d6 (vs. PD) (60 Active Points)
6
4u
3) Wind Riding: Flight 20", Reduced Endurance 0 END (+1/2) (60 Active Points)
8 Helm of Germania: Invisibility to Sight Group (20 Active Points); Only vs Men (-1), IAF (Focus - Magic Helmet; -1/2) 2
9 Ring of Unearthly Beauty: +40 COM (20 Active Points); Men Only (-1), IIF - Enchanted Ring (-1/4)
12 Natural Toughness: Damage Resistance (12 PD/12 ED)
Golden Armor of Germania, all slots: Only In Heroic Identity (-1/4)
30
1) Armor (10 PD/10 ED), Hardened (+1/4) (37 Active Points); Only In Heroic Identity (-1/4)
33
2) Life Support , Eating: Character only has to eat once per week, Immunity: All terrestrial diseases and biowarfare agents, Immunity: All terrestrial poisons and chemical warfare agents, Safe in High Pressure, Safe in High Radiation, Safe in Intense Cold, Safe in Intense Heat, Safe in Low Pressure/Vacuum, Self-Contained Breathing, Sleeping: Character only has to sleep 8 hours per week (41 Active Points); Only In Heroic Identity (-1/4)
8
3) Lack Of Weakness (-10) for Normal Defense (10 Active Points)
8
4) Power Defense (10 points) (10 Active Points)
7 Instant Change (one set of clothing): Transform 2d6: Clothing into costume and vice-versa (Cosmetic) (10 Active Points); Limited Target Limited (-1/2) 1
2 Touched by the Goddess: Life Support , Longevity: 400 Years
166 Total Powers Cost
PERKS
Cost  Name
14 UNTIL Agent Package: Fringe Benefit: International Driver's License, Membership: Sergeant of UNTIL, Passport, Security Clearance: UNTIL Databases, Weapon Permit (where appropriate)
5 UNTIL Databases: Computer Link
3 Well-Connected
2
1) New Knights of the Round Table: Contact (Contact has: useful Skills or resources) (3 Active Points) 11-
11
2) UNITY: Contact (Contact has: useful Skills or resources), Organization Contact (+2) (12 Active Points) 12-
1
3) Champions: Contact (Good relationship with Contact) (2 Active Points) 8-
2
4) Dr. Silverback: Contact (Good relationship with Contact) (3 Active Points) 11-
38 Total Perks Cost

SKILLS
Cost  Name
12 +4 with Donnerkreig
15 +3 with HTH Combat
3 Analyze: Combat 12-
3 Bureaucratics 13-
3 Climbing 13-
3 Conversation 13-
3 Criminology 12-
3 Deduction 12-
3 High Society 13-
3 Interrogation 13-
3 KS: Norse Mythology (INT-based) 12-
3 KS: Political World (INT-based) 12-
3 KS: Superhuman World (INT-based) 12-
3 KS: UNTIL (INT-based) 12-
4 Language: English (idiomatic)
3 Language: French (completely fluent)
3 Oratory 13-
3 Paramedics 12-
3 Security Systems 12-
7 Seduction 15-
3 Shadowing 12-
3 Stealth 13-
3 Streetwise 13-
95 Total Skills Cost

DISADVANTAGES
Cost  Disadvantage
10 Distinctive Features: Sough after woman (Men) (Easily Concealed; Always Noticed and Causes Major Reaction; Detectable By Commonly-Used Senses)
10 Enraged: Facing Nazis (Uncommon), go 8-, recover 11-
10 Hunted: The Scions of Purity 8- (Mo Pow; Harshly Punish; Limited Geographical Area)
20 Hunted: VIPER 8- (Mo Pow; Harshly Punish; Extensive Non-Combat Influence)
15 Hunted: Eurostar 8- (Mo Pow; Harshly Punish)
20 Psychological Limitation: Honorable Fighter; Always keeps her word (Common; Total)
20 Psychological Limitation: Protector of Germany (Common; Total)
15 Psychological Limitation: Enjoys the company of handsome men (Very Common; Moderate)
10 Reputation: Vamp 11-
10 Rivalry: Professional and Romantic (Another Beautiful Superheroine; Rival is As Powerful; Seek to Outdo, Embarrass, or Humiliate Rival; Rival Aware of Rivalry)
15 Social Limitation: Secret Identity: Freya Bletcher (Frequently; Major)
155 Total Disadvantages Cost
Height: 5' 11" Hair: Blonde
Weight: 175 lbs Eyes: Blue
Appearance: A ravishing german-scandinavian young woman with long blonde hiar worn in two braids. As Germania she wears a form fitting, revealing, metallic gold armor, a short white skirt, golden sandels, a silver helm with great white wings on either side, a pair of black leather gloves with no fingers, a rather plain looking silver ring, a disc shield, and a silver hammer with a dark, wooden haft, wrapped in a red leather (dragon hide, by her recollection). Outside of her secret Id, she lets her hair down and while not supernaturally beautiful, is still a head turner and capable of making

pulses race. She wears glasses, and business suits that show off her femenine charms without being unprofessionally revealing. In her secret ID,

she works for Germany's UNTIL base.

Personality: Germania is motivated to defend the people of Germany from evil inside and out. She has a special hatred for those who claim Nazi allegience; noting how the Nazis forever blackened the honor of her country. She is also a fun loving gal, much like her grandmother was but isn't ready to start a huge family. Freya exudes sexuallity as well. Far from prudish, she has posed for several glamour calenders, done commercials, even a Playboy spread. She has been voted one of the sexiest superheroines by mens' magizines the world over since she first appeared. She enjoys the attention, but is far from an adled bimbo sleeping her way to the top. She is just more sensual that many are used to.
Quote:Stand down, villain, less Donnerkrieg show you the pain of the gods!
Background: The granddaughter of the original Germania, Freya found the hammer, helm, and ring that her grandmother used when represnting Germany in World War II. However, once the war had ended and Germania knew the depths that the Nazis had sunk to, she cast aside her heroic identity. Mourning the loss of 5 of her sons, she became sullen and withdrawn. Her youngest son Karl married and in 1979 gave birth to a beautiful baby girl. This was the apple of her grandmama's eye. Freya (named for the nordic goddess of love and passion) grew into a strong, inquisitive girl; her grandmother told her tales of Germania's adventures in America. When she was 16 Freya found the equipment Germania had used in a box underneith her Grandmother's bed. Upon touching the hammer, she felt a surge of energy and passed out. When she awoke, her grandmother, a bright smile on her face and tears in her eyes informed her that she would be the new symbol of heroism for Germany. It was a glorious day.

Germania II served her country well for five years. Then one day, the nordic God, Thor appeared and claimed her hammer was created from the mighty Mjollnir, and that he had come to reclaim the power. Before she could say anything, her enchanted hammer disappeaered in a flash of lightning. Freya was still dressed in her costume, and in a rage, she launched herself at Thor and knocked him to the ground.

The Thundergod, his power increasing after absorbing her hammer, struck back and she spent the next several nights in a hospital.

After the "Night of Fire" when roughly six million people world wide simply vanished, Freya felt the urge to summon her hammer back to her hand, lo and behold, it appeared. She was now stronger than ever. Germania is a very popular heroine worldwide, her ring makes her nigh irresistable to men, and her courage, and general kindness make her popular with women even if they find her "vampy" for the way men adore her.

Powers/Tactics: Freya isn't quite as strong as her grandmother was; but she has her abilities at all times. She can summon her costume and weapons from their storage (a sliver dimension) at will. Her hammer, Donnerkrieg (which I think is german for "Thunderstrike"), is a copy of Mjollnir, it enables her to fly, returns to her hand when thrown and is a Personal Focus, special effect that only she or someone it deems worthy can lift it. Her shield no longer sports a swastika, but a red field surrounded by a black ring with a golden thunderbolt in the center. She has the helmet and ring as well. She also summons form fitting and oddly revealing chain "Armor" that never the less provides total protection as well as life support.
Campaign Use: A mid level brick with good damage and some odd powers. She represents her country as best she can and has founded a team of supers with the descendants of other Golden Age German supers.
Character created with Hero Designer (version 1.47)
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Originally posted by JohnathanChance

GAC was one of my favorite Champs supplements out there, the next character that needs retooling is.. Gasp.. the Great and all powerful Doberman!:D

 

And since he has Plot Device Immortality, he's likely still active in the modern era.

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Originally posted by JohnathanChance

GAC was one of my favorite Champs supplements out there, the next character that needs retooling is.. Gasp.. the Great and all powerful Doberman!:D

Didn't they retool him and call him Anubis in the CKC? I'm 3/4 serious on this one.:)
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Feldermaus

Combat Information Page

Character Name: Fledermaus

Alternate Identities: Angelique Guttbrod

Player Name: NPC; Heroine of the Brigade

attachment.php?s=&postid=101723
CHARACTERISTICS CHARACTER IMAGE
Val Char Base Points Total Roll Notes
15 STR 10 5 15 12- HTH Damage 3d6 END [1]
18 DEX 10 24 18 13- OCV 6 DCV 6
28 CON 10 36 28 15-
12 BODY 10 4 12 11-
15 INT 10 5 15 12- PER Roll 12-
17 EGO 10 14 17 12- ECV: 6
18 PRE 10 8 18 13- PRE Attack: 3 1/2d6
16 COM 10 3 16 12-
             
             
11 PD 3 5 11   11 PD (3 rPD)
11 ED 6 2 11   11 ED (3 rED)
5 SPD 2.8 22 5   Phases: 3, 5, 8, 10, 12
10 REC 9 2 10  
60 END 56 2 60  
35 STUN 34 1 35    
6" Running 6 0 6"    
2" Swimming 2 0 2"    
3"/1 1/2"" Leaping 3 0 3" 133 Total Characteristics Points
EXPERIENCE POINTS
Total earned: 104
Spent: 104
Unspent: 0
Base Points: 200
Disad Points: 150
Total Points: 454
MOVEMENT
Type Total
Run (6) 6" [12" NC]
Swim (2) 2" [4" NC]
H. Leap (3") 3"
V. Leap (2") 1 1/2"
Flight 11" [44" NC]
APPEARANCE
Hair Color:  Red
Eye Color:  Gray
Height:  5' 8"
Weight:  120 lbs
Description:
An attractive redhead with pale skin; gray eyes and a lithe, athletic build. She wears a black, lightly armored pants suit with a long black coat and glossy sunglasses.

MARTIAL ARTS MANEUVERS
Cost  Maneuver
Commando Training
8
1) +2 HTH Damage Class(es)
3
2) Akido Throw: 1/2 Phase, +0 OCV, +1 DCV, STR +2d6 +v/5, Target Falls
4
3) Boxing Cross: 1/2 Phase, +0 OCV, +2 DCV, STR +4d6 Strike
4
4) Choke: 1/2 Phase, -2 OCV, +0 DCV, Grab One Limb; 3d6 NND
4
5) Escape: 1/2 Phase, +0 OCV, +0 DCV, +25 STR vs. Grabs
4
6) Hold: 1/2 Phase, -1 OCV, -1 DCV, Grab Three Limbs, +20 STR for holding on
4
7) Judo Disarm: 1/2 Phase, -1 OCV, +1 DCV, Disarm; +20 STR to Disarm roll
4
8) Karate "Chop": 1/2 Phase, -2 OCV, +0 DCV, HKA 1d6
4
9) Kung Fu Block: 1/2 Phase, +2 OCV, +2 DCV, Block, Abort
1
10) Weapon Element: Clubs
1
11) Weapon Element: Knives
41 Total Martial Arts Cost

DEFENSES
Type Amount Notes
Physical Defense 11 Current BODY:
Res. Phys. Defense 3  
Energy Defense 11 Current END:
Res. Energy Defense 3  
Mental Defense 10 Current STUN:
Power Defense 0  
COMBAT INFORMATION
OCV: 6 DCV: 6
 
Combat Skill Levels: +2 with HTH Combat , +1 with All Combat
COMBAT MANEUVERS
Maneuver Phase OCV DCV Effect
Block 1/2 +0 +0 Block, abort
Brace 0 +2 1/2 +2 vs. Range Mod.
Disarm 1/2 -2 +0 Can disarm
Dodge 1/2 -- +3 Abort, vs. all attacks
Grab 1/2 -1 -2 Grab two limbs
Grab By 1/2 -3 -4 Move and Grab
Haymaker 1/2* +0 -5 +4 DC attack damage
Move By 1/2 -2 -2 STR/2 + v/5
Move Through 1/2 -v/5 -3 STR + v/3
Set 1 +1 +0 Ranged Attacks only
Strike 1/2 +0 +0 STR or weapon
Akido Throw 1/2 +0 +1 STR +2d6 +v/5, Target Falls
Boxing Cross 1/2 +0 +2 STR +4d6 Strike
Choke 1/2 -2 +0 Grab One Limb; 3d6 NND
Escape 1/2 +0 +0 +25 STR vs. Grabs
Hold 1/2 -1 -1 Grab Three Limbs, +20 STR for holding on
Judo Disarm 1/2 -1 +1 Disarm; +20 STR to Disarm roll
Karate "Chop" 1/2 -2 +0 HKA 1d6
Kung Fu Block 1/2 +2 +2 Block, Abort
COMBAT MODIFIERS
Range 0-4 5-8 9-16 17-32 33-64 65-128
RMOD 0 -2 -4 -6 -8 -10

POWERS
Cost  Power END
55 Multipower, 55-point reserve
2u
1) Communicate with Bats: Telepathy 11d6 (55 Active Points); Limited Class Of Minds: Bats only Single species/type of mind (-1), Stops Working If Mentalist Is Knocked Out (-1/4), Communication Only (-1/4)
5
2u
2) Control Bats: Mind Control 8d6, Telepathic (+1/4) (50 Active Points); Limited Class Of Minds: Bats Only Single species/type of mind (-1), Stops Working If Mentalist Is Knocked Out (-1/4)
5
19 Skreeeee: Active Sonar (Concealed (-4 to PER Roll))
5 Bats can't see in the dark, can they?: Nightvision
3 Good Ears: Ultrasonic Perception
7 Master of her own Will: +7 Mental Defense (10 points total)
18 Batwings?: Flight 11", Position Shift, x4 Noncombat (32 Active Points); Restrainable (-1/2), Only In Heroic Identity (-1/4) 3
7 Summon the Wings: Transform 2d6: Clothing into costume and vice-versa (Cosmetic) (10 Active Points); Limited Target Limited (-1/2) 1
10 Quiet as all get out: Invisibility to Hearing Group 1
7 Glock: Killing Attack - Ranged 1d6 +1 (vs. PD), 4 Clips of 8 Charges (+0) (20 Active Points); OAF (-1), Beam (-1/4), Real Weapon (-1/4), No Knockback (-1/4)
135 Total Powers Cost
PERKS
Cost  Name
15 UNTIL Connection: Contact (Contact has: very useful Skills or resources), Organization Contact (+2) (15 Active Points) 12-
3 European Hero Community: Contact (Contact has: useful Skills or resources) 11-
12 Member of Brigade: Fringe Benefit: Concealed Weapon Permit (where appropriate), International Driver's License, Membership: Brigade, Passport, Security Clearance: Germany
5 Money: Well Off
35 Total Perks Cost
TALENTS
Cost  Name
3 Bump Of Direction
6 Combat Luck (3 PD/3 ED)
3 Lightsleep
12 Total Talents Cost

SKILLS
Cost  Name
10 +2 with HTH Combat
8 +1 with All Combat
3 Analyze: Combat 12-
3 Breakfall 13-
3 Bugging 12-
3 Bureaucratics 13-
3 Climbing 13-
3 Concealment 12-
3 Contortionist 13-
3 Conversation 13-
3 Criminology 12-
3 Cryptography 12-
3 Deduction 12-
3 Demolitions 12-
3 Disguise 12-
3 Fast Draw 13-
3 Forensic Medicine 12-
4 Gambling (Card Games, Dice Games) 12-
3 High Society 13-
3 Linguist
3
1) Language: English (idiomatic) (4 Active Points)
3
2) Language: French (idiomatic) (4 Active Points)
0
3) Language: German (idiomatic; Native Tongue)
3
4) Language: Italian (idiomatic) (4 Active Points)
3
5) Language: Spanish (idiomatic) (4 Active Points)
2
6) Language: Russian (completely fluent) (3 Active Points)
3 Scholar
2
1) KS: European Criminal Underworld (INT-based) (3 Active Points) 12-
2
2) KS: Military/Mercenary/Terrorist World (INT-based) (3 Active Points) 12-
2
3) KS: Politics (INT-based) (3 Active Points) 12-
2
4) KS: Superhuman World (INT-based) (3 Active Points) 12-
98 Total Skills Cost

DISADVANTAGES
Cost  Disadvantage
5 Distinctive Features: Goth chick with red hair and gray eyes (Easily Concealed; Noticed and Recognizable; Detectable By Commonly-Used Senses)
10 Distinctive Features: Mutant (Not Concealable; Always Noticed and Causes Major Reaction; Detectable Only By Unusual Senses)
20 Hunted: VIPER 8- (Mo Pow; Harshly Punish; Extensive Non-Combat Influence)
15 Hunted: Eurostar 8- (Mo Pow; Harshly Punish)
15 Hunted: The Thousand 8- (As Pow; Harshly Punish; Extensive Non-Combat Influence)
15 Psychological Limitation: Dedicated to the betterment of the European Community (Common; Strong)
15 Psychological Limitation: Disdain for Tyrants and Megalomaniacs (Common; Strong)
10 Psychological Limitation: Comic book fan (Common; Moderate)
10 Reputation: Skilled Agent 11-
10 Reputation: Legacy heroine 8- (Extreme)
15 Social Limitation: Secret Identity: Angelique Guttbrod (Frequently; Major)
10 Vulnerability: 2 x STUN Sonics (Uncommon)
150 Total Disadvantages Cost
Height: 5' 8" Hair: Red
Weight: 120 lbs Eyes: Gray
Appearance: An attractive redhead with pale skin; gray eyes and a lithe, athletic build. She wears a black, lightly armored pants suit with a long black coat and glossy sunglasses.
Personality: A dedicated public servant.
Quote:"Vampir? Don't be rediculous."
Background: Her father was given up for adoption when he was born. His birth records listed his mother as Flankenthal, F.. When he was 13 he could transform in to a bat. He spent his youth as an agent of West Germany. He married at age 40 and his wife (a french agent who he had worked closely with) bore him a daughter. Angelique was educated in America, studied world politics and learned how to use her own abilities. When Angelique returned to Germany, she immediately applied for and received a place on the (discreetly) goverment sponsored superteam, the Brigade. Taking the name Fledermaus, Angelique has served Germany, Europe, and the world.
Powers/Tactics: A skilled agent class fighter with the ability to communicate with and control bats. She also has a number of enhanced senses.
Campaign Use: 
Character created with Hero Designer (version 1.47)
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Reminds me of when I had to watch Batman in French class. ;)

 

Monsieure De Fladermaus (or however it was spelled in French -- I skipped that class 9 times out of 10 and passed with a bs D bcs I aced the midterm & final (I am the cramming master :D)) just doesnt sound as kewl as "Le Batman" but those Frenchies have to translate everything into thier own language :rolleyes:

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Originally posted by Killer Shrike

Reminds me of when I had to watch Batman in French class. ;)

 

Monsieure De Fladermaus (or however it was spelled in French -- I skipped that class 9 times out of 10 and passed with a bs D bcs I aced the midterm & final (I am the cramming master :D)) just doesnt sound as kewl as "Le Batman" but those Frenchies have to translate everything into thier own language :rolleyes:

 

Reminds me of my French class, when the teacher reamed me out for saying "passer le dollar", i.e. pass the buck. She made me translate "put responsibility for your work on someone else".

And all we got to watch was a French episode of "Fraggle Rock".

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