Enforcer84 Posted October 8, 2007 Report Share Posted October 8, 2007 Mindwrecker Val Char Cost Roll Notes 11 STR 1 11- Lift 114.9kg; 2d6 [1] 17 DEX 21 12- OCV: 6/DCV: 6 20 CON 20 13- 11 BODY 2 11- 18 INT 8 13- PER Roll 13- 25 EGO 30 14- ECV: 8 20 PRE 10 13- PRE Attack: 4d6 10 COM 0 11- 24 PD 6 Total: 24 PD (16 rPD) 26 ED 6 Total: 26 ED (16 rED) 5 SPD 23 Phases: 3, 5, 8, 10, 12 10 REC 8 60 END 10 35 STUN 8 Total Characteristic Cost: 153 Movement: Running: 6"/12" Flight: 16"/32" Leaping: 2"/4" Swimming: 2"/4" Cost Powers END 87 Mental Powers: Multipower, 87-point reserve 4u 1) Mental Cloud: Darkness to Mental Group 8" radius (40 Active Points) 4 9u 2) Mind Blast: Ego Attack 7d6, Reduced Endurance (Half END; +1/4) (87 Active Points) 3 9u 3) Mindbar: Mind Control 14d6, Reduced Endurance (Half END; +1/4) (87 Active Points) 3 9u 4) Mindscapes: Mental Illusions 14d6, Reduced Endurance (Half END; +1/4) (87 Active Points) 3 9u 5) Mindspeach: Telepathy 14d6, Reduced Endurance (Half END; +1/4) (87 Active Points) 3 8u 6) Mindwipe: Drain EGO 3d6, Reduced Endurance (Half END; +1/4), Ranged (+1/2), Delayed Return Rate (5 Points per Hour; +1) (82 Active Points) 3 20 Psychokinetic Abilities: Elemental Control, 40-point powers 60 1) Psychokinesis: Telekinesis (20 STR), Fine Manipulation, Based On EGO Combat Value (Standard Defenses apply; +1) (80 Active Points) 8 13 2) Psychokinetic Defense: Missile Deflection (Any Ranged Attack), Full Range (+1) (40 Active Points); Costs Endurance (-1/2) 4 20 3) Psychokinetic Flight: Flight 16", Reduced Endurance (Half END; +1/4) (40 Active Points) 1 20 4) Psychokinetic Shield: Force Field (16 PD/16 ED), Reduced Endurance (Half END; +1/4) (40 Active Points) 1 Mental Powers 30 1) Group Shields: Mental Defense (35 points total), Usable Simultaneously (up to 8 people at once; +1) (45 Active Points); Costs Endurance (-1/2) 4 40 2) Mental Energy: Endurance Reserve (200 END, 20 REC) (40 Active Points) 87 3) Mindfinding: Mind Scan 14d6, Reduced Endurance (Half END; +1/4) (87 Active Points) 3 10 4) Mindshield: +10 Mental Defense (35 points total) 5 5) Mindshield: Power Defense (5 points) 50 6) Post-Hypnotic Suggestion: Trigger (Activating the Trigger is an Action that takes no time, Trigger resets automatically, immediately after it activates; character defines trigger condition each time he uses ability; +1 1/4) for up to 40 Active Points of MInd Control (50 Active Points) 5 25 7) Psychomorph: Shape Shift (Mental Group, any shape) 2 Skills 6 +2 with Psychokinetic Elemental Control 9 +3 with Mental Powers Multipower 3 High Society 13- 3 Interrogation 13- 0 Language: English (idiomatic) (4 Active Points) 1 Language: French (fluent conversation) (2 Active Points) 2 Language: German (completely fluent) (3 Active Points) 2 Language: Spanish (fluent conversation) 13 Power: Mentalism 19- 3 Power: Psychokinesis 14- 3 Scholar 1 1) KS: American History (2 Active Points) 11- 1 2) KS: Pop Culture (2 Active Points) 11- 1 3) KS: Psionic Etiquette (2 Active Points) 11- 1 4) KS: The Psionic World (2 Active Points) 11- 1 5) KS: The Superhuman World (2 Active Points) 11- 3 Streetwise 13- 2 Survival (Urban) 13- 3 Teamwork 12- Total Powers & Skill Cost: 573 Total Cost: 726 200+ Disadvantages 15 Enraged: when someone resists his control or attacks Uncommon, go 11-, recover 11- 20 Hunted: Hyperion Institute 8- (Occasionally), More Powerful, NCI, Harshly Punish 20 Hunted: Metahuman Tactical Response 8- (Occasionally), More Powerful, NCI, Harshly Punish 20 Psychological Limitation: Casual Killer Common, Total 15 Psychological Limitation: Disdain Of Normals; Considers Other People's Minds His Playthings Common, Strong 15 Psychological Limitation: Overconfidence (Very Common, Moderate) 10 Psychological Limitation: Showy and demonstrative; likes to be noticed. (Common, Moderate) 15 Reputation: dangerous mentalist supervillain, Frequently (11-), Extreme 15 Social Limitation: Secret Identity Frequently (11-), Major 5 Unluck: 1d6 376 Experience Points Total Disadvantage Points: 726 Background/History: When David Lessman first developed his powers he went on a rampage of self indulgance and criminal mischief. He seriously injured or psychologically scarred every authority figure in his life. As his antics became increasingly puplic and obvious, he was surrounded by MTR agents, commanding his high school principal to hold them off with a shotgun. Then, he just collapsed. He was immediately hauled off to the Lockdown (a superhuman facility near New York City). But he never arrived. David found himself in the Hyperian Institute's New York offices. He met the head of the Institute, Dr. Anton Vought. Dr. Vought made an offer to David; join his organization and accept his tutaledge or be lobotomized and sent to the Lockdown. David smiled and attacked. He was less than satisfied to find that Dr. Vought was also a Psychic. A supremely skilled and powerful psychic. David was crushed. The Psychic Lobotomy was painful yet provided David with his one victory over Vought. David managed to Psychomorph to an inert human, leaving Vought to believe his psychic surgery was successful. Then David was sent to the Lockdown. Monitored by Hyperion Agents and MTR guards on a constant basis, David lay unmoving in a hospital bed. He carefully practiced his other powers, developing fine control careful to maintain the "appearance" of a vegetable. When Pariah and his Wastelords attacked the Lockdown in response to the incarceration of Hurricane Alice, David used the disturbance as cover and contacted Pariah mentally. He was busted out and joined with the Wastelords. Personality/Motivation: David acts like the world owes him something. He's angry and reacts badly to any kind of impediment to his current goal. He enjoys tormenting and abusing humanity. Killing is fine with him. He's supremely confident in his abilities and tends to blow his stack if he finds himself dealing with an equal. Despite his knowledge of the Psionic World and it's customs and rules, Mindwrecker rarely follows any of the protocols if he feels he can get away with it. Which is often. Quote: "Hey babe, come here." Powers/Tactics: His mentalism abilities are his strong suit. Mindwrecker likes to batter about his foes, making it harder for them to resist him, then make them do horrible things before pushing them to kill themselves. He's not a nice man. Curiously, against other psychics, he tends to panic if they don't fall quickly; despite his power. If they can resist his mindwipe he haymakers his EGO attack and tries to flee. Campaign Use: Arrogant and evil, Mindwrecker is a good "Overt" mentalist. He likes people to know what he's doing and will broadcast his hand in the situation. If you'd prefer him to be a better skulker, alter the psych lim. Then he gets scary. Appearance: Skinny and unkempt; shaggy brown hair and eyes. Dresses in whatever he thinks is cool at the time. Mindwrecker wears a black bodysuit with dark red accents and trim. It's very form fitting and modern. He wears a goatee. Quote Link to comment Share on other sites More sharing options...
Enforcer84 Posted October 8, 2007 Author Report Share Posted October 8, 2007 Re: [CHAR]Mindwrecker Campaign notes: The Hyperion Institute and Dr. Vought fill the PSI/Menton roll in Else Earth. Dr. Vought believes that left unchecked, mentalists can destroy the civilizations of Earth. He feels as the most potent mentalist in the world, it is his duty to unify all mentalists under his banner. The Institute is the public face of this. Though relatively few mentalists agree with Dr. Vought, he has been instrumental in developing a psionic "neutral ground", the methodology and rules of Psionic Etiquette and networking among the mentalists of Earth. The Hyperian Institute is also on the forefront of Parapsychological Studies and Psionic Engineering. Quote Link to comment Share on other sites More sharing options...
TheQuestionMan Posted October 8, 2007 Report Share Posted October 8, 2007 Re: [CHAR]Mindwrecker Nasty fellow Cougar would sneak up on him and attack from surprise/ambush. Then make a Will Roll to prevent him from using his Killing Attack. Nemesis would sneak attack and hope for the best. He would turn the him over to the authorities. He would also use his identicle Dulicates to confuse and ambush him. Lifeguard would surprise/ambush him. Then find a way to negate his Powers. Unredeemable Villains deserve no mercy in my book. QM Quote Link to comment Share on other sites More sharing options...
Enforcer84 Posted October 8, 2007 Author Report Share Posted October 8, 2007 Re: [CHAR]Mindwrecker Yeah, that's kind of what I was going for. Luckily for him he has a team of super powered misanthropes to help him out. Quote Link to comment Share on other sites More sharing options...
Legatus Posted October 12, 2007 Report Share Posted October 12, 2007 Re: [CHAR]Mindwrecker He is too powerful. Would rip apart my characters! And his mental defense?......it's OK! Quote Link to comment Share on other sites More sharing options...
Enforcer84 Posted February 1, 2010 Author Report Share Posted February 1, 2010 Re: [CHAR]Mindwrecker He is too powerful. Would rip apart my characters! And his mental defense?......it's OK! Thread Necromancy! Ahem... Don't worry, in my game your characters would be built to the tune of 500pts. So you'd stand a better chance. Quote Link to comment Share on other sites More sharing options...
Legatus Posted February 1, 2010 Report Share Posted February 1, 2010 Re: [CHAR]Mindwrecker Your little thread necromancy made me curious. What have you been up to in the last months? I miss your character builds. Even if only to say that their mental defense is way too high. Quote Link to comment Share on other sites More sharing options...
Enforcer84 Posted February 1, 2010 Author Report Share Posted February 1, 2010 Re: [CHAR]Mindwrecker Your little thread necromancy made me curious. What have you been up to in the last months? I miss your character builds. Even if only to say that their mental defense is way too high. Actually I've been mostly gaming and writing some fiction. But with the Superdraft going on I have to shake the rust off my write up skills. Quote Link to comment Share on other sites More sharing options...
Greywind Posted February 1, 2010 Report Share Posted February 1, 2010 Re: [CHAR]Mindwrecker Your SPD tag is out of line... Quote Link to comment Share on other sites More sharing options...
Enforcer84 Posted February 1, 2010 Author Report Share Posted February 1, 2010 Re: [CHAR]Mindwrecker Your SPD tag is out of line... It's part of my plot to slowly drive you insane. Quote Link to comment Share on other sites More sharing options...
Greywind Posted February 1, 2010 Report Share Posted February 1, 2010 Re: [CHAR]Mindwrecker I thought it was just moving a bit faster than the rest of them. Quote Link to comment Share on other sites More sharing options...
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