jkwleisemann Posted October 19, 2008 Report Share Posted October 19, 2008 Re: Halloween Themed Session...ideas? Not to pimp my other threads too much, but there's a discussion of haunted bases that might help going on elsewhere around here.... Quote Link to comment Share on other sites More sharing options...
Great Beyond Posted October 24, 2008 Report Share Posted October 24, 2008 Re: Halloween Themed Session...ideas? Ahem - Red Martians not withstanding, here's the numbers for the tripod. I crunched the numbers at lunch and havent had a chance to tweak and adjust things - its a very rough draft. But take a look and see if you've got any suggestions: [b]Tripodian War Machine - [/b] [b][u]VAL[/u] [u]CHA[/u] [u]Cost[/u] [u]Total[/u] [u]Roll[/u] [u]Notes[/u][/b] 75 STR 65 75 24- HTH Damage 15d6 END [7] 15 DEX 15 15 12- OCV 5 DCV 5 40 CON 60 40 17- 40 BODY 60 40 17- 10 INT 0 10 11- PER Roll 11- 10 EGO 0 10 11- ECV: 3 10 PRE 0 10 11- PRE Attack: 2d6 10 COM 0 10 11- 16 PD 1 16/31 16/31 PD (0/15 rPD) 18 ED 10 18/33 18/33 ED (0/15 rED) 5 SPD 25 5 Phases: 3, 5, 8, 10, 12 48 REC 50 48 150 END 35 150 145 STUN 47 145 20 RUN 28 20" END [4] 20 SWIM 18 20" END [2] 15 LEAP 0 15" 15" forward, 7 1/2" upward [b]CHA Cost: 414[/b] [b][u]Cost[/u] [u]POWERS[/u][/b] 90 [b][i]Heavy Armor[/i][/b]: Armor (15 PD/15 ED), Hardened (x4; +1) (90 Active Points) - END=0 15 [b][i]Mechanical Nature[/i][/b]: Doesent Bleed (15 Active Points) - END=0 60 [b][i]Mechanical Nature[/i][/b]: Doesn't Take STN (60 Active Points) - END=0 20 [b][i]Heavy Armor[/i][/b]: Energy Damage Reduction, 50% - END=0 20 [b][i]Heavy Armor[/i][/b]: Physical Damage Reduction, 50% - END=0 - END= 236 [b][i]Death Ray[/i][/b]: Killing Attack - Ranged 7d6, Personal Immunity (+1/4), Area Of Effect (One Hex; +1/2), Reduced Endurance (0 END; +1/2) (236 Active Points) - END=0 116 [b][i]Gas Attack[/i][/b]: Energy Blast 15d6, Continuous (+1), Area Of Effect (60" Radius; +1 1/2) (262 Active Points); Extra Time (1 Turn (Post-Segment 12), -1 1/4) - END=26 101 [b][i]Self Destruct[/i][/b]: Killing Attack - Ranged 25d6, Trigger (Activating the Trigger requires a Zero Phase Action, Trigger requires a Turn or more to reset; When 3 body remain or command signal; +1/4), Explosion (+1/2) (656 Active Points); 1 Charge which Never Recovers (-4), Extra Time (1 Minute, -1 1/2) - END=[1 nr] - END= 24 [b][i]Communications Systems[/i][/b]: High Range Radio Perception (Radio Group), Difficult To Dispel (x16 Active Points; +1) (24 Active Points) - END=0 5 [b][i]Night Vision Systems[/i][/b]: Nightvision - END=0 46 [b][i]Sealed Support Systems[/i][/b]: Life Support (Eating: Character does not eat; Immunity All terrestrial poisons and chemical warfare agents; Immunity: All terrestrial diseases and biowarfare agents; Safe Environment: Zero Gravity; Safe in High Pressure; Safe in High Radiation; Safe in Intense Cold; Safe in Intense Heat; Safe in Low Pressure/Vacuum; Self-Contained Breathing; Sleeping: Character does not sleep) - END=0 225 [b][i]Radio Jamming Systems[/i][/b]: Suppress Radio Based Powers 15d6, MegaScale (1" = 1 km; +1/4), Personal Immunity (+1/4), Reduced Endurance (0 END; +1/2), Area Of Effect (15" Radius; +1) (225 Active Points) - END=0 [b]POWERS Cost: 958[/b] [b][u]Cost[/u] [u]SKILLS[/u][/b] 40 +5 with All Combat [b]SKILLS Cost: 40[/b] [b][u]Cost[/u] [u]TALENTS[/u][/b] 3 Bump Of Direction 3 Absolute Range Sense 3 Absolute Time Sense [b]TALENTS Cost: 9[/b] [b][u]Value[/u] [u]DISADVANTAGES[/u][/b] 25 Distinctive Features: Giant War Machine! (Not Concealable; Extreme Reaction; Detectable By Virtually Everyone) 20 Physical Limitation: It's a giant war machine! (All the Time, Greatly Impairing) 15 Hunted: The Military 14- (Less Pow, Harshly Punish) 90 Disadvantages seasoned to taste [b]DISADVANTAGES Points: 150[/b] Base Pts: 200 Exp Required: 1071 Total Exp Available: 1071 Exp Unspent: 0 Total Character Cost: 1421 Quote Link to comment Share on other sites More sharing options...
Angelalex242 Posted October 28, 2008 Report Share Posted October 28, 2008 Re: Halloween Themed Session...ideas? I always thought Halloween should include an encounter with classic villains. Dracula (of course...I've seen Dracula writeups get into the 1000 point plus range) Jason Vorhees (Undead brick with a big HKA machete and a fear of water) Freddy Krueger (Better hope your heroes have mental def...) Werewolf (Teeth, claws, Damage reduction 75%, not vs. silver) Frankenstein (Built as a construct) Quote Link to comment Share on other sites More sharing options...
Great Beyond Posted October 9, 2012 Report Share Posted October 9, 2012 Re: Halloween Themed Session...ideas? While I was trying to come up with a Halloween game for this year, my ipod shuffled up Dream Warriors by Dokken and I went "Brilliant!" I will shamelessly steal the concept of Nightmare on Elm Street with a twist. In the 2010 remake, it looked like they were setting up Freddy as a wrongfully accused child molester who was killed by The Mob of Angry Parents and is now a spirit of vengeance. The movie pissed away that potential awesome concept and I was always disappointed by this interesting take on Freddy's character. Ah well. But what if our Freddy Expy really was wrongfully murdered? Consider this set up: Years ago there was a groundskeeper at a grade school, Randall Parker, who abused Amy and the rest of the kids. Amy's mother explains that Amy was his favorite, and that she came home one day telling her mother about a hidden space in the basement of Parker's home and the things he did to her there. The police investigated thoroughly, but turned up no evidence that Parker had ever committed any crime. He was released and the charges dropped. Then the mob mentality took over. Angry parents cornered him and murdered him, burning his home to the ground with him in it. The kicker? Amy was lying. She was playing doctor with a classmate and made up the story to avoid getting in trouble with no concept of the oncoming storm she had just created for Parker. Several decades later, the wrongfully murdered spirit of Parker has been quietly gathering energy to exact his vengeance on the parents - by murdering their offsping in the most bloody, savage ways possible via damage inflicted through their dreams. I havent plotted out what would happen beyond the setup. There's probably going to be a couple of utterly savage murders in town, and I might steal a page from The Real Ghostbusters episode The Boogieman Cometh ( http://ghostbusters.wikia.com/wiki/The_Boogieman_Cometh ) and have a pair of terrorized children hire the heroes to defeat the Monster Under The Bed (one of Parker's nightmare constructs) - but beyond that, I'm not sure where I'm going with this. It has potential, tho. Quote Link to comment Share on other sites More sharing options...
kahuna's bro Posted October 9, 2012 Report Share Posted October 9, 2012 Re: Halloween Themed Session...ideas? 15 mins. of fame dramatis personae characters that are normally npcs of heroes the gang attends a costume party disguised as thier super-hero friends i.d.s and while there the witness another guest being kidnapped is it a play acting gag of the party or something else unable to change to street clothes the characters deal with the matter in costume finding out what its like to be a super-hero good to see my idea not to mention my former avatatar agian Quote Link to comment Share on other sites More sharing options...
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