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jkwleisemann

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Everything posted by jkwleisemann

  1. Re: Quote of the Week from my gaming group... You hear that construction? It's the construction crew, putting in Darwin's new sub-basement....
  2. Re: Quote of the Week from my gaming group... I'd give you evil rep, but I must spread more around.
  3. Re: Quote of the Week from my gaming group... Actually, depending on which of the several bad places she could've gone, in Night Cries it was a possibility....
  4. Re: Quote of the Week from my gaming group... Ah, Gaelic. Where would loogie-hocking be without you?
  5. Re: Quote of the Week from my gaming group... I know that. It was intended as an (apparently) very poor joke.
  6. Re: Quote of the Week from my gaming group... Taking her feets? And she thought that the pet rat head was unsanitary? Haven't had a chance to use this line yet, but I can only imagine it's coming forth eventually. There will be *something* slimy and well defended that she has to take down (the giant frogs were close to it): Steele: Why don't I use my knockout kiss on it? Even I have standards. Sure, they're low, but they're still standards! On an unrelated (but brief) note, I have a plotting post up at the Wolfemann's Den (link in the sig line) that includes some info on a small contest I'm running. Batman fans might be interested in it.
  7. Re: Quote of the Week from my gaming group... Dude. I do *not* want to be around a balding, nauseated, sinful, half-celestial ottoman.... Or to know *what* the party that resulted in its spawning looked like.
  8. Re: Quote of the Week from my gaming group... I'd go for it!
  9. Re: Your "Oh #@$%!" Moment We've got a different word for it at my place. One classic example, however, was when Our Heroes were about to storm the castle of the campaign's big baddie. Well, our opening tactic was going to be sending the party's two Clerics and another support character on ahead into the castle, and then hitting it with a tidal wave. Thanks to an Ethereal Jaunt spell, we'd planned on being ethereal when the wave hit. Well, that all worked out. Then the GM started modifying his map for the damage to the wall from the tidal wave. Including the section we were supposed to rematerialize on top of. Being the only one not too busy congratulating ourselves on our cleverness, I notice this. "Oh fudgenuggets."
  10. Re: Making a super villain team. I rarely stick together the pre-published ones, instead going for char's who can be 'tailored' to the characters they oppose. I'm particularly fond of making nemeses who work out for particular char's specifically. Taking a look at a few examples - Steele would be good to oppose with either a handsome rogue type, or a stalkery jerk. So, from published, I'd pick out Stormfront (CKC), or come up with somebody from her past if I was going original (say, a psychotic mob boss' granddaughter, newly given powers by a mystic she's bargained with.) I don't always match character types - doesn't have to be brick v brick - but I don't go for polar opposites either. Brick v mentalist is a very, very bad pairing for hero and nemesis, unless there's something there. Similar types work well, as it creates a sense of rivalry as well as antagonism. Not necessarily similar powers, but similar personality. For a whole group, you need to work on making sure they've got a reason to work together. The Fiendish Five approach works well - "we *all* hate them, so let's work together!" But you're better off letting the villains work together on their own too. They might join to oppose the heroes, but they stick together because it goes swimmingly after that - the most dangerous sort of team, since you can't play off of "X is going to double cross Y, you know."
  11. Re: Quote of the Week from my gaming group... Easy answer. "The bitey half."
  12. Re: Quote of the Week from my gaming group... I object. Most princesses are far more attractive than strips of rawhide. If they're not, you're doin' it wrong.
  13. Re: Quote of the Week from my gaming group... My God! Another person who watched Transylvania Twist! *hugs Input Jack* And an old quote from a home game of D&D.... "Is he wearing the Paladin's skull as a codpiece?" "He might not have wanted to go out that way, but he certainly deserved it."
  14. Re: Quote of the Week from my gaming group... THe same. *sighs* Nice shot though!
  15. Re: Quote of the Week from my gaming group... Isn't that what happens when there's an 'incident' with Firewing?
  16. Re: your pcs might be OVERPOWERED IF... If you've house-ruled Standard Effect down to all damage dice being read as 1's.... And still accidentally kill Dr. D when you pull your punches.
  17. Re: your pcs might be OVERPOWERED IF... ...or Endurance.
  18. Re: your pcs might be OVERPOWERED IF... You're why Mechanon transported himself into the year 3000. And when he finds out you're still around, he turns his full attack forces against himself. It'll hurt less.
  19. Re: Justifying Playable SPD For reference, I don't force those limits in any of my campaigns, it's a matter of personal preference. Dex and SPD inflation has been something that I've seen a lot of people complaining about, not just myself. It's not the fact that the GM thinks he needs to force a stat that's worthy of condemnation - it's the 'feature creep' that's worked into the game itself that makes a 5 speed (greater than NCM, remember) the functional minimum to cope with everybody else. It induces less variability in the characters, and ultimately makes SPD less useful. Why don't you have to determine your Speed in a d20 game? Because everybody gets the same number of actions a round (for the most part). When the SPD range condenses from, say, 2-8 to, say, 5-8, why should the Speedster have to throw 50 points into his Speed when he's only getting a fraction of the benefit he "should" be? Cranking that minimum up higher and higher also forces unusual effects onto characters who, by all rights, shouldn't have reflexes that high. Ogre shouldn't be practically as fast as Defender - Ogre's entire gimmick is that he's the big slow guy. And, for reference, my low SPD hasn't actually ended up hurting my character all that much, I don't think. She doesn't get to go as often, but she does her best to make it worthwhile when she *does* go, and does a pretty good job of it. Also, Bricks don't have to abort nearly as many phases to dodge as the speedster does....
  20. Re: Justifying Playable SPD The problem that I always run into with SPD is what is *considered* a playable speed. I run a brick character in one of my games. I've been told that my Speed of 4, 18 Dex, and 4 HTH Combat Levels is dangerously low. 5 shouldn't be the minimum speed, it should be the maximum for anybody but a martial artist or speedster.
  21. Re: Gaslamp Champions So, will this be on HC, or an in-person game? *is interested*
  22. Re: Your PCs might be Underpowered if...
  23. Re: Your PCs might be Underpowered if... He's accused of throwing like a girl, and the gal's on the playground take justified offense.
  24. Re: Your PCs might be Underpowered if... Y'know... I'm picturing a one-shot wonder character. Everything about him is at massive endurance multipliers; he has to be carted around in a wheelchair, but when he fires that one shot before passing out, he takes out passing starcruisers in the Alpha Centauri system....
  25. Re: Your PCs might be Underpowered if... If their primary power is to 'abort to #2' every time the school bully shows up. If, on Team Night Out, they go to see Paul Blart, Mall Cop... and walk away with a new level of competency to aspire to.
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