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[CHAR]Fury


Enforcer84

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Fury

Val Char Cost Roll Notes

70 STR 30 23- Lift 409.6tons; 14d6 [7]

21 DEX 33 13- OCV: 7/DCV: 7

45 CON 50 18-

17 BODY 2 12-

13 INT 3 12- PER Roll 12-/14-

11 EGO 2 11- ECV: 4

25 PRE 5 14- PRE Attack: 5d6

18 COM 4 13-

 

30 PD 12 Total: 30 PD (10 rPD)

32 ED 13 Total: 32 ED (10 rED)

5 SPD 19 Phases: 3, 5, 8, 10, 12

17 REC 0

90 END 0

81 STUN 21 Total Characteristic Cost: 194

 

Movement:

Running: 14"/26"/28"/52"

Leaping: 18"/36"

Swimming: 2"/4"

 

 

Cost Powers END

45 Biochemical Abilities: Multipower, 45-point reserve

4u 1) Bioelectric Burst: Low Voltage: Energy Blast 9d6 (45 Active Points) 4

4u 2) Bioelectric Lightning Bolt: RKA 3d6 (45 Active Points) 4

4u 3) Namesake Size: Growth (+30 STR, +6 BODY, +6 STUN, -6" KB, 6,336 kg, -4 DCV, +4 PER Rolls to perceive character, 8 m tall, 4 m wide), Reduced Endurance (0 END; +1/2) (45 Active Points)

 

Enormous Size

16 1) Giagantic Physique: +10 CON (20 Active Points); Linked to Growth (5 points per 15 points of Growth) (-1/4)

16 2) Gigantic Defense: (Total: 20 Active Cost, 16 Real Cost) +10 PD (10 Active Points); Linked to Growth (5 points per 15 points of growth) (-1/4) (Real Cost: 8) plus +10 ED (10 Active Points); Linked to Growth (5 points per 15 points of growth) (-1/4) (Real Cost: 8)

3 3) Gigantic Eyes: +2 PER with Sight Group (4 Active Points); Linked to 30 AP of Growth (-1/4)

4 4) Gigantic Eyes: Nightvision (5 Active Points); Linked to 30 AP of Growth (-1/4)

24 5) Gigantic Legs: Running +12" (14"/26" total), Reduced Endurance (1/2 END; +1/4) (30 Active Points); Linked (to Growth; -1/4) 1

8 6) Gigantic Swing: +4 OCV with Sweep

24 7) Gigantic Toughness: (Total: 30 Active Cost, 24 Real Cost) Physical Damage Reduction, Resistant, 25% (15 Active Points); Linked to 30 points or more of Growth (-1/4) (Real Cost: 12) plus Energy Damage Reduction, Resistant, 25% (15 Active Points); Linked to 30 or more points of Growth (-1/4) (Real Cost: 12)

8 8) Impressiveness: +10 PRE (10 Active Points); Linked (to Growth, gains +5 PRE per 15 points of Growth; -1/4)

21 9) Stentorian Voice: Hearing Group Images Increased Size (1,024" radius; +2 1/2), +/-4 to PER Rolls, Reduced Endurance (0 END; +1/2) (68 Active Points); Set Effect (only to make character's voice really loud; -1), Instant (-1/2), No Range (-1/2), Limited Effect (Normal Hearing only; -1/4)

 

Grace of Demeter

5 1) Ageless Beauty: Life Support (Longevity Immortal)

30 2) Bathes in Lightning: Energy Damage Reduction, Resistant, 75% (60 Active Points); Electrical Attacks Only (-1)

15 3) Farsight: +10 versus Range Modifier for Sight Group

20 4) I talk to the Animals: Animal Friendship

19 5) Immunities and Environmental Adaptations: Life Support (Immunity All terrestrial diseases and bio-warfare agents; Safe in High Pressure; Safe in High Radiation; Safe in Intense Cold; Safe in Intense Heat; Safe in Low Pressure/Vacuum)

5 6) Strong Willed: Mental Defense (7 points total)

5 7) Ultraviolet Vision: Ultraviolet Perception (Sight Group)

 

Superhuman Physique

4 1) Large and In Charge: Knockback Resistance -2"

10 2) Leaper: Superleap +10" (18"/24" forward, 9"/12" upward) 1

16 3) Sprinter: Running +8" (14"/26" total) 2

5 4) Tougher than She looks: Lack of Weakness (-5) for Normal Defense

10 5) Tougher than a two dollar steak: Damage Resistance (10 PD/10 ED)

 

Perks

5 Jet Set Perks: Fringe Benefit: International Driver's License, Membership: Member of the Solution, Passport

10 My entrance: Access: Utopian Institute (Hidden (-5 to Skill Rolls))

5 Network Access: Computer Link: UI Computers

10 Salary: Money: Wealthy

10 Solution In Motion: Vehicle Contribution

10 Solution Station: Base Contribution

3 Well-Connected

11 1) My Allies: Contact: Environmental Study Groups (Good relationship with Contact), Organization Contact (x3) (12 Active Points) 12-

4 2) My Goddess: Contact: Demeter (Contact has extremely useful Skills or resources, Good relationship with Contact) (5 Active Points) 8-

5 3) My Religion: Contact: Wiccan Groups, Organization Contact (x3) (6 Active Points) 11-

 

Skills

24 +4 with HTH and Ranged Combat

2 AK: Amazon Basin 11-

2 AK: Pacific Northwest 11-

3 Breakfall 13-

3 Climbing 13-

3 Electronics 12-

3 Jack of All Trades

1 1) PS: Brewer (2 Active Points) 11-

1 2) PS: Carpenter (2 Active Points) 11-

1 3) PS: Farmer (2 Active Points) 11-

3 Linguist

0 1) Language: English (idiomatic) (4 Active Points)

2 2) Language: Portuguese (completely fluent) (3 Active Points)

2 3) Language: Spanish (completely fluent) (3 Active Points)

3 Lockpicking 13-

3 Navigation (Land, Pick Something) 12-

3 Oratory 12- (14-)

3 Paramedic 12-

11 Power: Electrical Power Stunts 16-

3 Research 12-

3 Riding 13-

3 Scholar

1 1) KS: Agriculture (2 Active Points) 11-

1 2) KS: Environmental Groups (2 Active Points) 11-

1 3) KS: Environmental Law (2 Active Points) 11-

1 4) KS: Wicca (2 Active Points) 11-

3 Scientist

2 1) SS: Agricultural Engineering 12- (3 Active Points)

1 2) SS: Botany 11- (2 Active Points)

2 3) SS: Ecology 12- (3 Active Points)

2 4) SS: Environmental Engineering 12- (3 Active Points)

2 5) SS: Geology 12- (3 Active Points)

3 Security Systems 12-

3 Seduction 12- (14-)

3 Shadowing 12-

3 Stealth 13-

32 Survival (Arctic/Subarctic, Marine, Temperate/Subtropical, Tropical, Desert, Mountain, Pick Something, Urban) 20-

3 Tracking 12-

 

Total Powers & Skill Cost: 543

Total Cost: 737

 

200+ Disadvantages

10 Enraged: When facing Destroyers of Earth: Uncommon, go 8-, recover 11-

10 Distinctive Features: Tall amazon looking lass: Concealable, Noticed and Recognizable, Detectable By Commonly-Used Senses

20 Hunted: Covenant of Five 8- (Occasionally), More Powerful, NCI, Harshly Punish

15 Hunted: Conquest 8- (Occasionally) (As Pow, NCI, Harshly Punish)

20 Hunted: Iron Crusade 8- (Occasionally), More Powerful, NCI, Harshly Punish

15 Social Limitation: Secret Identity Frequently (11-), Major

15 Psychological Limitation: Defender of the Environment (Common, Strong)

20 Psychological Limitation: Devotee of Demeter (Common, Total)

15 Psychological Limitation: Hatred of Ecoterrorists (Common, Strong)

10 Reputation: Radical Environmentalist, Sometimes (8-) (Extreme)

387 Experience Points

 

Total Disadvantage Points: 737

 

 

 

Background/History: Adrienne Wilcox, aka Adrienne Whitemane, was a rebellious kid with social conscious streak. A girl from an Asian/Italian ancestry, she pretended to be a Native American (to give her environmental message more "Oomph") and protested, wrote congressman, sat in, spoke on television, smoked a lot of weed, and occasionally blew up buildings or cars. It was all fun and games until she and her friends went after the wrong polluting company. The company, a front for the Iron Crusade, took affront to the little eco-terrorists and had them followed and then acquired.

After some 'good natured' abuse, the head of the genetics lab (the true purpose of the front company) decided to test several new "Super Serum" on the involunteers. The four that survived the initial tests were indeed transformed into super beings. One, Adrienne's boyfriend at the time, was thrilled with the rush his powers gave him. He gained tremendous telekinetic abilities and actually joined with the Iron Crusade as the villain Conquest. The other two went completely insane and attempted to escape and destroy the facility. They were put down by the guards and Conquest as his "initiation". Adrienne escaped in the confusion.

Calling herself the Amazon (a nod to both the Greek warrior women and the river), she went back to work with the more fringe environmental groups. The Amazon was an effective saboteur and public figure for the "movement", but she found herself less and less thrilled with her direction in life. Using down time to attend classes at various universities under assumed names was increasing her confusion.

One afternoon she attended a conference on Global Warming. The key note speaker was a woman claiming to be the Greek Goddess Demeter! At first, Adrienne was thrilled, surely Demeter, Goddess of the Earth and Agriculture would show her the way. However, the talk was not what she wanted to hear. Demeter did not speak of destroying property and lives; she didn't speak of the cruelty towards the animals of the planet by man. She didn't even seem concerned with the horrors of bioengineered fruits and vegetables!

Adrienne angrily denounced the woman, to the woman's amusement. In no mood to be smirked at by a false deity spewing filth, Adrienne struck her. This proved to be the turning point in her life. Demeter was unfazed by the blow, but not unaffected. Her eyes flashed and Adrienne found herself facing a being of vastly superior entity in her home dimension. After a sound thrashing with an equally unpleasant lecture, Adrienne was forced to confront the fact that she had basically verbally and physically assaulted the Goddess of Nature that she had professed to worship. Humbled and repentant, Adrienne asked Demeter to guide her.

When she returned to the Earth Realm three years later, she was a different woman. She turned herself in to the police and turned over evidence and testified to criminal activities by the groups she had once supported. Her jail time was short due to her cooperation and when she was released, a representative from the Utopia Institute, Aubrey Davis met her. A short time later Fury made her first appearance with the Solution.

 

Personality/Motivation: Fury is a changed woman in more ways that one. Psychologically, she has seen through the self delusions she used to live under. She sees now that her actions were more about rebellion and destruction, than helping the planet. She wanted to push people around and "punish" those she thought were guilty. Now she works tirelessly to aid the environment through management, science, and economic pressures. Since joining the Solution she has completed several degrees and a doctorate. She works closely with UI's research division to seek ways to replenish the Earth's resources.

Likewise she has gone from "recreational paganism" to a devout worship of the Goddess Demeter. However, her faith is very private; and while she donates time and money to wiccan groups and organizations she generally does so anonymously.

Her hobbies include farming and brewing. She owns a microbrewery in Eugene, Oregon called "Mother Earth's Finest" and brews two beers (Regular, Stout) and Ale. The business is a hobby she runs with two of UI's Research Division technicians.

 

Quote: "Shut it!"

 

Powers/Tactics: Fury is powerful enough at her normal height to give agents a beating. Her lightning power is generally reserved for inanimate objects, or at her lower level, keeping the lower powered foes out of the picture. When she's facing tougher opponents, and space permits, she uses her growth abilities. Of the Solution's three "Bricks" she is the median in terms of offense and the lightweight defensively. Demeter enhanced her abilities when she mentored Adrienne; she is much faster and more athletic than she was. In addition she has superior senses and minor divine nature gifts (survival skills, Animals love her, etc).

 

Campaign Use: Environmental activist, wiccan, repentant former villainess. What’s not to like? She has actually become more and more level headed as the years have gone by and is often worried at the direction the Solution and UI sometimes go. She sees through some of the veils of altruism but for now the good far outweighs the greed. She donates a fair share of her income and as such actually has only a moderate fortune compared to the rest of her team. She is good friends with Ultra Woman, Granite, Silver Druid, and Sunrise.

 

Appearance: Fury is tall, even at "normal" height she is approximately 6' 6" tall. She has long straight black hair and emerald green eyes. Her costume is white with gold trim on her boots, gloves, and belt. She wears a half mask and has a golden Lightning bolt on her left breast.

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Re: [CHAR]Fury

 

When the mood strikes me. But the Solution is a fairly robust team.

 

 

If you want beginning level characters I can snag some of my lighter groups...

but I've got one more Solution character to finish first.

 

 

Also, I am not...er...clever. I tend to increase points rather than build "efficient" characters. I certainly don't use support powers well in my designs, and I skill dump (ie Rather than: PS: Stock Broker 11-, I give them KS Business/Finance, Trading, KS: The Financial World, KS the Stock Market, AND PS: Stock Broker) -- PC's and named NPC's are more thorough with their knowledge...

And I admit to a bit of CHA escalation for variance. A brick with a 50 STR in Else Earth is a bit on the low side...I can't help it.

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Re: [CHAR]Fury

 

11 Ego, 7 pts Mental Defense? 50 pts of easily analyzable (and therefore exploitable) Psych. Lims?

 

Mind Polluter could so own Fury.

 

There is a Mind Polluter, isn't there? A villain who revels in corrupting the thoughts of innocent, pure women with his multinational corporate agenda?

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Re: [CHAR]Fury

 

11 Ego, 7 pts Mental Defense? 50 pts of easily analyzable (and therefore exploitable) Psych. Lims?

 

Mind Polluter could so own Fury.

 

There is a Mind Polluter, isn't there? A villain who revels in corrupting the thoughts of innocent, pure women with his multinational corporate agenda?

There will be...

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